So, I'm working on adding a new type of dungeon to the game that is guarded by, possibly, Wither Skeletons.
Except I have no idea how I'd set a spawner to spawn such entities because Wither Skellies aren't unique mobs, just alt forms of regular Skeletons.
So, basically, how do I NBT voodoo a Spawner to spawn the not-so-kosher and highly wacky things usually only found in Vechs maps?
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That'd be useful if I were editing the NBT of a spawner in a world file with NBTEdit but when I'm literally placing a spawner into a world in-code, how would I configure it?
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Look at the normal spawner class. Copy that code into a new spawner And you might want to extend your class to the base spawner class(whatever that is). THen just change the entity thats spawning from the old code, and set it to the new entity. I don't know anything about the mob spinning inside the spawner though. Good Luck, and I hope I helped
Look at the normal spawner class. Copy that code into a new spawner And you might want to extend your class to the base spawner class(whatever that is). THen just change the entity thats spawning from the old code, and set it to the new entity. I don't know anything about the mob spinning inside the spawner though. Good Luck, and I hope I helped
That would work except, the Wither Skeleton ins't an entity (Atleast in 1.5.2 it wasn't, don't know bout 1.6.2), all it is is just a customised entityskeleton
You will have to set the spawner to spawb reg skele. Then change the biome to nether. Haven't tested may also have to use nether brick to simulate fortress.
Except I have no idea how I'd set a spawner to spawn such entities because Wither Skellies aren't unique mobs, just alt forms of regular Skeletons.
So, basically, how do I NBT voodoo a Spawner to spawn the not-so-kosher and highly wacky things usually only found in Vechs maps?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
That would work except, the Wither Skeleton ins't an entity (Atleast in 1.5.2 it wasn't, don't know bout 1.6.2), all it is is just a customised entityskeleton