java.lang.Error: Unresolved compilation problems:
The method causeArrowDamage(EntityArrow, Entity) in the type DamageSource is not applicable for the arguments (EntityBullet, EntityBullet)
The method causeArrowDamage(EntityArrow, Entity) in the type DamageSource is not applicable for the arguments (EntityBullet, Entity)
at net.minecraft.src.EntityBullet.onUpdate(EntityBullet.java:224)
at net.minecraft.src.World.updateEntityWithOptionalForce(World.java:1665)
at net.minecraft.src.World.updateEntity(World.java:1640)
at net.minecraft.src.World.updateEntities(World.java:1540)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1548)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:694)
at net.minecraft.client.Minecraft.run(Minecraft.java:634)
at java.lang.Thread.run(Thread.java:680)
Lol. Perhaps you should read your errors...
I literally just copy pasted this from it.
The method causeArrowDamage(EntityArrow, Entity) is not applicable for the arguments (EntityBullet, Entity)
Lol. Perhaps you should read your errors...
I literally just copy pasted this from it.
The method causeArrowDamage(EntityArrow, Entity) is not applicable for the arguments (EntityBullet, Entity)
I know about that. KMeister told me to try to leave it as that! I need help for that part. So if you have a suggestion on how to solve it without editing base classes (preferably), don't remind me.
I know about that. KMeister told me to try to leave it as that! I need help for that part. So if you have a suggestion on how to solve it without editing base classes (preferably), don't remind me.
EntityArrow is a class file.
EntityBullet needs to be a class file also.
But you wish to avoid creating another class file, just edit the array class to suit your needs.
To fix your issue, change "EntityBullet" to "EntityArrow".
EntityArrow is a class file.
EntityBullet needs to be a class file also.
But you wish to avoid creating another class file, just edit the array class to suit your needs.
To fix your issue, change "EntityBullet" to "EntityArrow".
Um, I'm making a Modloader Mod. And yes, EntityBullet is a class file.
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.inGround)
{
int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (var18 == this.inTile && var19 == this.inData)
{
++this.ticksInGround;
if (par1NBTTagCompound.hasKey("damage"))
{
this.damage = par1NBTTagCompound.getDouble("damage");
}
if (par1NBTTagCompound.hasKey("pickup"))
{
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
}
else if (par1NBTTagCompound.hasKey("player"))
{
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double par1)
{
this.damage = par1;
}
public double getDamage()
{
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int par1)
{
this.knockbackStrength = par1;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean par1)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
Lol. Perhaps you should read your errors...
I literally just copy pasted this from it.
The method causeArrowDamage(EntityArrow, Entity) is not applicable for the arguments (EntityBullet, Entity)
I know about that. KMeister told me to try to leave it as that! I need help for that part. So if you have a suggestion on how to solve it without editing base classes (preferably), don't remind me.
EntityArrow is a class file.
EntityBullet needs to be a class file also.
But you wish to avoid creating another class file, just edit the array class to suit your needs.
To fix your issue, change "EntityBullet" to "EntityArrow".
Um, I'm making a Modloader Mod. And yes, EntityBullet is a class file.
Have you declared entityBullet?
:tongue.gif:
You can also help me, I'll PM you.
I used Modloader to declare the entity with this code:
Truth is that you don't need to do that unless you're making a mob or planning to go multiplayer. Entities work fine w/out it
Then how do I work around this Damage Source error? Is there a way to do it without changing damagesource.java?
After doing that I can't seem to shoot properly. No projectile comes out.
public class EntityBullet extends Entity implements IProjectile
{
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean inGround = false;
/** 1 if the player can pick up the arrow */
public int canBePickedUp = 0;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake = 0;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir = 0;
private double damage = 2.0D;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
public EntityBullet(World par1World)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityBullet(World par1World, double par2, double par4, double par6)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(par2, par4, par6);
this.yOffset = 0.0F;
}
public EntityBullet(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLiving;
if (par2EntityLiving instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
double var6 = par3EntityLiving.posX - par2EntityLiving.posX;
double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;
double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;
double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
if (var12 >= 1.0E-7D)
{
float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
double var16 = var6 / var12;
double var18 = var10 / var12;
this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);
this.yOffset = 0.0F;
float var20 = (float)var12 * 0.2F;
this.setThrowableHeading(var6, var8 + (double)var20, var10, par4, par5);
}
}
public EntityBullet(World par1World, EntityLiving par2EntityLiving, float par3)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLiving;
if (par2EntityLiving instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double)var9;
par3 /= (double)var9;
par5 /= (double)var9;
par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
par1 *= (double)par7;
par3 *= (double)par7;
par5 *= (double)par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
}
int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (var16 > 0)
{
Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (var2 != null && var2.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (var18 == this.inTile && var19 == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (var4 != null)
{
var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
}
Entity var5 = null;
List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 0.0D, 1.0D));
double var7 = 0.0D;
int var9;
float var11;
for (var9 = 0; var9 < var6.size(); ++var9)
{
Entity var10 = (Entity)var6.get(var9);
if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
{
var11 = 0.3F;
AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
if (var13 != null)
{
double var14 = var17.distanceTo(var13.hitVec);
if (var14 < var7 || var7 == 0.0D)
{
var5 = var10;
var7 = var14;
}
}
}
}
if (var5 != null)
{
var4 = new MovingObjectPosition(var5);
}
float var20;
float var26;
if (var4 != null)
{
if (var4.entityHit != null)
{
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int var23 = MathHelper.ceiling_double_int((double)var20 * this.damage);
if (this.getIsCritical())
{
var23 += this.rand.nextInt(var23 / 2 + 2);
}
DamageSource var21 = null;
if (this.shootingEntity == null)
{
var21 = this.causeGunDamage(this, this);
}
else
{
var21 = this.causeGunDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(var4.entityHit instanceof EntityEnderman))
{
var4.entityHit.setFire(5);
}
if (var4.entityHit.attackEntityFrom(var21, var23))
{
if (var4.entityHit instanceof EntityLiving)
{
EntityLiving var24 = (EntityLiving)var4.entityHit;
if (!this.worldObj.isRemote)
{
var24.setArrowCountInEntity(var24.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0)
{
var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (var26 > 0.0F)
{
var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26);
}
}
if (this.shootingEntity != null)
{
EnchantmentThorns.func_92044_a(this.shootingEntity, var24, this.rand);
}
if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(var4.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.xTile = var4.blockX;
this.yTile = var4.blockY;
this.zTile = var4.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile != 0)
{
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical())
{
for (var9 = 0; var9 < 4; ++var9)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float var22 = 0.99F;
var11 = 0.05F;
if (this.isInWater())
{
for (int var25 = 0; var25 < 4; ++var25)
{
var26 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var26, this.posY - this.motionY * (double)var26, this.posZ - this.motionZ * (double)var26, this.motionX, this.motionY, this.motionZ);
}
var22 = 0.8F;
}
this.motionX *= (double)var22;
this.motionY *= (double)var22;
this.motionZ *= (double)var22;
this.motionY -= (double)var11;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setShort("xTile", (short)this.xTile);
par1NBTTagCompound.setShort("yTile", (short)this.yTile);
par1NBTTagCompound.setShort("zTile", (short)this.zTile);
par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
par1NBTTagCompound.setByte("inData", (byte)this.inData);
par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
par1NBTTagCompound.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.xTile = par1NBTTagCompound.getShort("xTile");
this.yTile = par1NBTTagCompound.getShort("yTile");
this.zTile = par1NBTTagCompound.getShort("zTile");
this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
this.inData = par1NBTTagCompound.getByte("inData") & 255;
this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
if (par1NBTTagCompound.hasKey("damage"))
{
this.damage = par1NBTTagCompound.getDouble("damage");
}
if (par1NBTTagCompound.hasKey("pickup"))
{
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
}
else if (par1NBTTagCompound.hasKey("player"))
{
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(mod_HaloBase.Shell, 1)))
{
var2 = false;
}
if (var2)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
par1EntityPlayer.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double par1)
{
this.damage = par1;
}
public double getDamage()
{
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int par1)
{
this.knockbackStrength = par1;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean par1)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
}
}
public static DamageSource causeGunDamage(EntityBullet entitybullet, Entity entity)
{
return (new EntityDamageSourceIndirect("Gun Shot", entitybullet, entity)).setProjectile();
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical()
{
byte var1 = this.dataWatcher.getWatchableObjectByte(16);
return (var1 & 1) != 0;
}
}