It's a pretty self explanatory idea, instead of the infinite "flat" world. The mod would alter world gen to wrap back around after a certain number of chunks to the origin. I'm not sure if this is at all possible but I think it sounds like a pretty awesome idea. any feedback??
I think this could work. I think the size now is good, but just looping it could work. The changes needed to make it work would be a change to the chunk generation and biome assignment near the ±32000000 mark (so that the transition is fluid), which would make maps that have that part loaded be weird (like when they changed the biome code in beta), but it shouldn't be THAT hard...
A friend of mine told me that it wouldn't work since you can't have a spherical world in a world of blocks
So we could make it a square! This would be a great addition to the game. Although we would have to have a predetermined size for the world and after that a random generation of the world. so nothing is the same.
A friend of mine told me that it wouldn't work since you can't have a spherical world in a world of blocks
So we could make it a square! This would be a great addition to the game. Although we would have to have a predetermined size for the world and after that a random generation of the world. so nothing is the same.
You could make a sphere by putting the blocks in a spherical pattern. Anyway this idea has allready been implemented by the modloader creator , and while it may be possible it would be very difficult and pretty much conflict with everything and you'd have to rewrite biome generation.
Firstly, mathematically a torus (doughnt shaped) makes more sense. Secondly a guy already did make a prototype for this about a year ago but since then fell off the face of the earth.
reading these posts has given me an Idea. what if, to make infinite world generation work still, make the depth of the word slowly increase with walking distance achieved. you would never technically reach the end of the world it would be more of an evergrowing cresent. with the growth being made there would, after a certain distance achieved, be minor "earth quakes"that will reform the world on set grids or fault lines. at that point you would have an option of viewing distance being instead of "far" it would be set to "horizon" the bottom of the world would not be set as a permanent bedrock but a fluctuating one with lava or water to bridge the gaps. also as the world size increases the sky cap increases as well, allowing for a greater vertical field of play. whoever can made this work will most definitley gain some serious renown in this gameing click.
If it looked like pac-man it would actually work. When you created the world you would choose the size. when you got to the edge the other side would begin to load. This way you could have north and south poles that were the snow biomes. At the equator would be desert and jungle biomes. Mojang should really implement this or hopefully someone makes a mod like this.
I would like to support this idea by adding my thoughts about it.
1 To make a spherical world, a block can't have all square angles. The base of a block need to be smaller than the top.
2 Each layer top need to be the same size of the above bottom and vice verse.
WITCH IS THE SAME AS
2 All vertical lines of a block must be radial in relation to a defined point deep under bedrock
3 The world need to have a appropriated size cuz:
3.1 Other wise resources would end
3.2 Other wise lower layer blocks would look like sticks
4 the bedrock would be way above the core of the world, leaving its inner void/
5 Apparently the angle needs to be multiple of 22.5 so the 360° end with an integer number of chunks.
6 The size can't be overwhelming, otherwise this implementation will be indistinguishable.
As for 1 and 3 a equilibrium is needed, therefor 1 needs an ideal angle so the bottom layer block keeps its square appearance. It may require experimentation. But surly this constraint will make a very large world. Not sure is enough to fulfill the 3.1
I have pondered this for a while and I think I have solved your problem a bit. If you loop the ends of the world and have a set biome that only is at the end of the world based on a height map that is placed with its inside edges at the same level as the regular generation blending it to the edge for a world that can be looped.
Fisheye:
I have built an equation to determine the fisheye amount. [(0 - 500) 500 being normal]
The worlds would have customizable size so the variables are:
X = height (that you are) in minecraft world
Z = half the amount of chunks in length (min 2 max 100) (if you set the world to be 2 chunks in each direction from 0,0; z = 2)
F = amount of fisheye
The equation (written in some basic script):
For if the player is over 1000 in height:
If(X>1000)
Then(F=100-Z)
If the player is under the world:
If(X<0)
Then(F=500)
For everything else:
(1000 - X) / Z
I believe that these will work but if someone were to make the mod they would have to do extensive testing. I will post my own post for this. Hope it helps.
Firstly, mathematically a torus (doughnt shaped) makes more sense. Secondly a guy already did make a prototype for this about a year ago but since then fell off the face of the earth.
he hasn't fallen off the face of the earth. his last post was on may 31 2013. I think that he stopped maintaining his post awhile ago and dropped the project.
I would like to support this idea by adding my thoughts about it.
1 To make a spherical world, a block can't have all square angles. The base of a block need to be smaller than the top.
2 Each layer top need to be the same size of the above bottom and vice verse.
WITCH IS THE SAME AS
2 All vertical lines of a block must be radial in relation to a defined point deep under bedrock
3 The world need to have a appropriated size cuz:
3.1 Other wise resources would end
3.2 Other wise lower layer blocks would look like sticks
4 the bedrock would be way above the core of the world, leaving its inner void/
5 Apparently the angle needs to be multiple of 22.5 so the 360° end with an integer number of chunks.
6 The size can't be overwhelming, otherwise this implementation will be indistinguishable.
As for 1 and 3 a equilibrium is needed, therefor 1 needs an ideal angle so the bottom layer block keeps its square appearance. It may require experimentation. But surly this constraint will make a very large world. Not sure is enough to fulfill the 3.1
There is also a 7 that I forgot o mention:
7 There must be a specific number of blocks between the center of the sphere and the bedrock. Also to avoid having stick like blocks.
I have what is, in my opinion, a great idea for the world format. There would be one dimension. Minecraftia could be some sort of polyhedron. There would be special blocks to prevent it from having a large, hollow, center and giant valleys around each face. There would be an option in the settings to make each different block and/or entity have gravitational pull. This would most likely add gravitational pull to any entity or block with an inventory, depending on the inventory's contents. If turned off, there would be a set amount of gravity from a point in the center of a celestial body, e.g. Minecraftia. Also, the sun and moon would actually be made out of blocks, instead of being two sprites rotating exactly around the player. To reduce lag, all celestial bodies would be generated as a whole at the creation of a world, and anything beyond the render distance will be shown with less detail as distance from the player decreases. There could be portals, rockets and/or a creative mode item to teleport you to different celestial bodies. There could be different variables for generation like rings around a celestial body, asteroids, two suns(this would not be unrealistic, it happens in real life), a red giant, neutron star, brown dwarf, red dwarf, white dwarf, black hole, or one of several other things replacing the sun while adding effects, and many others. Also, temperature, diseases, real electricity (There are, of course, lightning and charged creepers, but that's nowhere near enough), more food, obesity, a better mob breeding/gender system(all cows and pigs are female, yet they can breed, which is very screwed up) and choice between a male or female player would be great things for Minecraft. These changes may be more feasible to Mojang than to modders, although Notch said that it was impossible to make held torches give off light, and he was proven wrong.
No, you would still mine to bedrock like normal. It wouldn't technically be a cubed world, although that's the explanation of how it loops around. In reality it would just reload the chunks from the far end of the map making it so you would continuously walk in a circle. And since you can't dig through the world in real life, it would make sense that you would still hit bedrock in minecraft as well.
Let's do it! haha
A friend of mine told me that it wouldn't work since you can't have a spherical world in a world of blocks
So we could make it a square! This would be a great addition to the game. Although we would have to have a predetermined size for the world and after that a random generation of the world. so nothing is the same.
You could make a sphere by putting the blocks in a spherical pattern. Anyway this idea has allready been implemented by the modloader creator , and while it may be possible it would be very difficult and pretty much conflict with everything and you'd have to rewrite biome generation.
https://youtube.com/user/XepherTim
pls watch my videosI'd love if you could check out my channel.1 To make a spherical world, a block can't have all square angles. The base of a block need to be smaller than the top.
2 Each layer top need to be the same size of the above bottom and vice verse.
WITCH IS THE SAME AS
2 All vertical lines of a block must be radial in relation to a defined point deep under bedrock
3 The world need to have a appropriated size cuz:
3.1 Other wise resources would end
3.2 Other wise lower layer blocks would look like sticks
4 the bedrock would be way above the core of the world, leaving its inner void/
5 Apparently the angle needs to be multiple of 22.5 so the 360° end with an integer number of chunks.
6 The size can't be overwhelming, otherwise this implementation will be indistinguishable.
As for 1 and 3 a equilibrium is needed, therefor 1 needs an ideal angle so the bottom layer block keeps its square appearance. It may require experimentation. But surly this constraint will make a very large world. Not sure is enough to fulfill the 3.1
The worlds would have customizable size so the variables are:
X = height (that you are) in minecraft world
Z = half the amount of chunks in length (min 2 max 100) (if you set the world to be 2 chunks in each direction from 0,0; z = 2)
F = amount of fisheye
The equation (written in some basic script):
For if the player is over 1000 in height:
If(X>1000)
Then(F=100-Z)
If the player is under the world:
If(X<0)
Then(F=500)
For everything else:
(1000 - X) / Z
he hasn't fallen off the face of the earth. his last post was on may 31 2013. I think that he stopped maintaining his post awhile ago and dropped the project.
There is also a 7 that I forgot o mention:
7 There must be a specific number of blocks between the center of the sphere and the bedrock. Also to avoid having stick like blocks.
Delete this account