Hello there. I don't venture onto the Request Board too often, so this is my first time actually seeing this project. It looks...ambitious to say the least. However, if you are serious about making this happen, I would be more than happy to help out.
Besides the giant moving ships, I have some ideas on how you would approach the multi-world aspect and a few other things as well.
If you're interested, PM me.
If you do talk about it, could I particpate in the conversation? A while back Mackeroth said that if there was any room I could take part in the dev's conversations, and I'd love to help.
sounds awsome but almost impossble i really hope this works, you guys should do a pre-release even if its buggy and causes the game to crash all the time it would keep alot of us happy haveing proof that its actuly doing well.
I think futurecraft is the best idea since sliced bread. It sounds so cooooool!!
It may be a bit hard to make with having to render all the terrain as you zoom around in your spaceship but if you can get it to work(which I think you can its going to be so awsm!
I was wondering how many people agree/disargree with futurecraft and intersever travel maybe you argee with one but not the other and do you think that it is do-able. I was justwonderig out of curiostity.
PS
Please post your comments here.
I was wondering how many people agree/disargree with futurecraft and intersever travel maybe you argee with one but not the other and do you think that it is do-able. I was justwonderig out of curiostity.
PS
Please post your comments here.
Hey Clillis, good to see you came. The sociology and psychology of the topic is, largely, baffling. Some people are black and white about wether this is "good" or "bad", but most people seem in the gray, offering their opinions on how this should be done, and constantly saying the same things over and over again, I'm starting to see clichés arise purely from ideas on this topic.
Adding my (obvious) opinion:
I whole-heartedly agree with both the mod and the inter-server travel.
My advice to you: proof read your post before posting, it would help both you and everyone else. You are brilliant at English, you know.
Hey Clillis, good to see you came. The sociology and psychology of the topic is, largely, baffling. Some people are black and white about wether this is "good" or "bad", but most people seem in the gray, offering their opinions on how this should be done, and constantly saying the same things over and over again, I'm starting to see clichés arise purely from ideas on this topic.
Adding my (obvious) opinion:
I whole-heartedly agree with both the mod and the inter-server travel.
My advice to you: proof read your post before posting, it would help both you and everyone else. You are brilliant at English, you know.
Robinton, did you see my and Frost's posts from earlier?
Hey Clillis, good to see you came. The sociology and psychology of the topic is, largely, baffling. Some people are black and white about wether this is "good" or "bad", but most people seem in the gray, offering their opinions on how this should be done, and constantly saying the same things over and over again, I'm starting to see clichés arise purely from ideas on this topic.
Adding my (obvious) opinion:
I whole-heartedly agree with both the mod and the inter-server travel.
My advice to you: proof read your post before posting, it would help both you and everyone else. You are brilliant at English, you know.
This idea. Awesome. I would love to see something like this available to run in SMP.
<--note supposedly helmet looking thing, part of my skin.
Two modthings came to mind when I read this topic: Zeppelin and Multiverse.
The construction of large ships, and the spaceship core, seems like the control block scheme from blakmajik's Zeppelin mod. Perhaps he could be consulted? That mod has made a lot of progress on bugfixing and issues like metadata.
The Bukkit multiverse plugin seems like the plans for "Cross-server" travel. Wormholes, that can accept a spaceship entity? It would have to be a well-equipped server that could handle the entire clans required to build the high-tier ships. So perhaps, linking servers somehow would be better.
So, to sum it up, I would download this in a heartbeat.
This idea. Awesome. I would love to see something like this available to run in SMP.
<--note supposedly helmet looking thing, part of my skin.
Two modthings came to mind when I read this topic: Zeppelin and Multiverse.
The construction of large ships, and the spaceship core, seems like the control block scheme from blakmajik's Zeppelin mod. Perhaps he could be consulted? That mod has made a lot of progress on bugfixing and issues like metadata.
The Bukkit multiverse plugin seems like the plans for "Cross-server" travel. Wormholes, that can accept a spaceship entity? It would have to be a well-equipped server that could handle the entire clans required to build the high-tier ships. So perhaps, linking servers somehow would be better.
So, to sum it up, I would download this in a heartbeat.
Actually in all likelyhood Futurecraft is going to use Copernicus, its far more suited to large craft.
I've been reading some posts and I have been thinking, This mod could become EXTREMELY OVER POWERING because of schematics and people could be pasting giant ships onto worlds in servers and then f'ing with other ones. Also, the ship I've been working on is in the final stages but since school has been limiting my time to play Minecraft it could take awhile.
The Meaning of Life, the Universe, and Everything.
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The mod is the best mod ever but it should have one more thing: a auto-installer(for people who fail at modding like me just something to think about) :biggrin.gif:
Lol, it's like you're my salesman. I hope you're okay with stock options.
I would agree with that idea of stock ships, though atleast some part of this ( I think) is about personal creativity, so to actually design a unique ship.
I would suggest the larger (battle cruisers, dreadnoughts, anything larger than 100K blocks ) be the stock option ( though make a fair amount of stock) but for anything 10`s of thousands of blocks could be the incorporation of unique design.
Sir, you may be able to blow up the world twenty times over, but I... I know the physics to tear this universe apart in a heartbeat. I think I win this argument.
wow. WOW. WOW!!! i hope this gets made, but it looks like it will be hard for PC because the ships are so big. but i really...REALLY hope this gets finished!
I would agree with that idea of stock ships, though atleast some part of this ( I think) is about personal creativity, so to actually design a unique ship.
I would suggest the larger (battle cruisers, dreadnoughts, anything larger than 100K blocks ) be the stock option ( though make a fair amount of stock) but for anything 10`s of thousands of blocks could be the incorporation of unique design.
But, but, that's not what stock options...oh well, whatever.
It's probably a good idea. Anything that large is going to be too valuable in terms of time and resources to ever risk losing if you had to build it by hand. Perhaps they should be manufactured in some sort of shipyard (think buildcraft quarry-looking deal).
Also it looks like I'm on the dev team now. I look forward to working with everybody.
If you do talk about it, could I particpate in the conversation? A while back Mackeroth said that if there was any room I could take part in the dev's conversations, and I'd love to help.
Actually its entirely possible with Copernicus.
It may be a bit hard to make with having to render all the terrain as you zoom around in your spaceship but if you can get it to work(which I think you can its going to be so awsm!
I agree its so awsm right
what is the awsome?
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
PS
Please post your comments here.
Hey Clillis, good to see you came. The sociology and psychology of the topic is, largely, baffling. Some people are black and white about wether this is "good" or "bad", but most people seem in the gray, offering their opinions on how this should be done, and constantly saying the same things over and over again, I'm starting to see clichés arise purely from ideas on this topic.
Adding my (obvious) opinion:
I whole-heartedly agree with both the mod and the inter-server travel.
My advice to you: proof read your post before posting, it would help both you and everyone else. You are brilliant at English, you know.
Robinton, did you see my and Frost's posts from earlier?
this mod rates above minecraft itself to me
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
<--note supposedly helmet looking thing, part of my skin.
Two modthings came to mind when I read this topic: Zeppelin and Multiverse.
The construction of large ships, and the spaceship core, seems like the control block scheme from blakmajik's Zeppelin mod. Perhaps he could be consulted? That mod has made a lot of progress on bugfixing and issues like metadata.
The Bukkit multiverse plugin seems like the plans for "Cross-server" travel. Wormholes, that can accept a spaceship entity? It would have to be a well-equipped server that could handle the entire clans required to build the high-tier ships. So perhaps, linking servers somehow would be better.
So, to sum it up, I would download this in a heartbeat.
How Close Is It To Being Done?
Actually in all likelyhood Futurecraft is going to use Copernicus, its far more suited to large craft.
Lol, it's like you're my salesman. I hope you're okay with stock options.
BLOCK
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
I would agree with that idea of stock ships, though atleast some part of this ( I think) is about personal creativity, so to actually design a unique ship.
I would suggest the larger (battle cruisers, dreadnoughts, anything larger than 100K blocks ) be the stock option ( though make a fair amount of stock) but for anything 10`s of thousands of blocks could be the incorporation of unique design.
But, but, that's not what stock options...oh well, whatever.
It's probably a good idea. Anything that large is going to be too valuable in terms of time and resources to ever risk losing if you had to build it by hand. Perhaps they should be manufactured in some sort of shipyard (think buildcraft quarry-looking deal).
Also it looks like I'm on the dev team now. I look forward to working with everybody.