About all the reflections bugs : I use screen-space reflections for performance reasons. It's like a post-process filter that analyse the positions data and try to find what is the best pixel on screen to reflect. So only what is displayed on screen can be reflected. In some cases some things are reflected but they shouldn't because the algorithm is not perfect and I think it's better than leaving an awful empty space.
The DOF can easily be altered by changing the values in line 28-30 in final.fsh. Chocapic has even put in some optional DOF settings in the following lines, so it's easy copy/paste. If you use mac, you can use TextEdit or the free TextWrangler. If you use Windows, you can use Notepad, but I have heard that people prefer Note++
The Meaning of Life, the Universe, and Everything.
Join Date:
11/7/2013
Posts:
50
Member Details
Cocapic13: Any obvious reasons why the new 4.3 version doesn't work on mac? Se post 131 and 134.
Any settings we can try to change/disable to check if its working?
Currently getting the following error:
[Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program final
Cocapic13: Any obvious reasons why the new 4.3 version doesn't work on mac? Se post 131 and 134.
Any settings we can try to change/disable to check if its working?
Currently getting the following error:
[Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program final
I don't know why it stopped working on macs, I will have a look at this. Can you give me the end of the minecraft launcher's log when you are loading a world with 4.3 ?
I don't know why it stopped working on macs, I will have a look at this. Can you give me the end of the minecraft launcher's log when you are loading a world with 4.3 ?
I use MultiMC as launcher, but I think the log should be the same. This is the last part of the log:
[14:19:58] [Client thread/INFO]: [CHAT] <PROFILE NAME> joined the game.
[14:19:58] [Client thread/INFO]: [CHAT] [Server] Welcome to the server <PROFILE NAME>!
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Program gbuffers_textured_lit loaded
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_entities loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Wetness halflife: 70.0f
Dryness halflife: 70.0f
Hardware shadow filtering enabled.
Shadow map resolution: 2048
Shadow map distance: 128.0f
Sun path rotation: -40.0f
gdepth format: R8
Program composite loaded
Info log: /shaders/composite1.fsh
ERROR: 0:110: Call to undeclared function 'texture2DLod'
ERROR: 0:111: Use of undeclared identifier 'tex'
ERROR: 0:111: Call to undeclared function 'texture2DLod'
ERROR: 0:112: Use of undeclared identifier 'tex'
ERROR: 0:112: Call to undeclared function 'texture2DLod'
ERROR: 0:113: Use of undeclared identifier 'tex'
ERROR: 0:113: Call to undeclared function 'texture2DLod'
ERROR: 0:114: Use of undeclared identifier 'tex'
Info log: /shaders/composite1.vsh,/shaders/composite1.fsh
Validation Failed: Link error:
Program is not successfully linked.
[14:19:59] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
[Shaders] Error : Invalid program composite1
Info log: /shaders/final.fsh
ERROR: 0:329: Call to undeclared function 'texture2DLod'
ERROR: 0:330: Use of undeclared identifier 'tex'
ERROR: 0:330: Call to undeclared function 'texture2DLod'
ERROR: 0:331: Use of undeclared identifier 'tex'
ERROR: 0:331: Call to undeclared function 'texture2DLod'
ERROR: 0:332: Use of undeclared identifier 'tex'
ERROR: 0:332: Call to undeclared function 'texture2DLod'
ERROR: 0:333: Use of undeclared identifier 'tex'
Info log: /shaders/final.vsh,/shaders/final.fsh
Validation Failed: Link error:
Program is not successfully linked.
[14:19:59] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders] Error : Invalid program final
error getting CTM block: minecraft:mcpatcher/ctm/misc/192.png 31 11 mcpatcher/ctm/misc/192.png
failed getting color: 0 0
Now reading data segment for mismatching mcversion: Minecraft 1.6.4
Your mcversion is: Minecraft 1.7.2 and matches the next Update Checker data segment
Battle Towers was found up to date by Update Checker
[14:20:08] [Thread-16/INFO]: [CHAT] A newer version of �cDynamic Lights�r is available: 1.3.2, visit �6atomicstryker.net�r to get it.
[14:20:08] [Thread-16/INFO]: [CHAT] A newer version of �cRuins Spawning System�r is available: 12.6, visit �6atomicstryker.net�r to get it.
Spawning entity on client
Entity spawned on client
I use MultiMC as launcher, but I think the log should be the same. This is the last part of the log:
[14:19:58] [Client thread/INFO]: [CHAT] <PROFILE NAME> joined the game.
[14:19:58] [Client thread/INFO]: [CHAT] [Server] Welcome to the server <PROFILE NAME>!
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
Spawning entity on client
Entity spawned on client
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = N 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Program gbuffers_textured_lit loaded
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_entities loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Wetness halflife: 70.0f
Dryness halflife: 70.0f
Hardware shadow filtering enabled.
Shadow map resolution: 2048
Shadow map distance: 128.0f
Sun path rotation: -40.0f
gdepth format: R8
Program composite loaded
Info log: /shaders/composite1.fsh
ERROR: 0:110: Call to undeclared function 'texture2DLod'
ERROR: 0:111: Use of undeclared identifier 'tex'
ERROR: 0:111: Call to undeclared function 'texture2DLod'
ERROR: 0:112: Use of undeclared identifier 'tex'
ERROR: 0:112: Call to undeclared function 'texture2DLod'
ERROR: 0:113: Use of undeclared identifier 'tex'
ERROR: 0:113: Call to undeclared function 'texture2DLod'
ERROR: 0:114: Use of undeclared identifier 'tex'
Info log: /shaders/composite1.vsh,/shaders/composite1.fsh
Validation Failed: Link error:
Program is not successfully linked.
[14:19:59] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
[Shaders] Error : Invalid program composite1
Info log: /shaders/final.fsh
ERROR: 0:329: Call to undeclared function 'texture2DLod'
ERROR: 0:330: Use of undeclared identifier 'tex'
ERROR: 0:330: Call to undeclared function 'texture2DLod'
ERROR: 0:331: Use of undeclared identifier 'tex'
ERROR: 0:331: Call to undeclared function 'texture2DLod'
ERROR: 0:332: Use of undeclared identifier 'tex'
ERROR: 0:332: Call to undeclared function 'texture2DLod'
ERROR: 0:333: Use of undeclared identifier 'tex'
Info log: /shaders/final.vsh,/shaders/final.fsh
Validation Failed: Link error:
Program is not successfully linked.
[14:19:59] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders] Error : Invalid program final
error getting CTM block: minecraft:mcpatcher/ctm/misc/192.png 31 11 mcpatcher/ctm/misc/192.png
failed getting color: 0 0
Now reading data segment for mismatching mcversion: Minecraft 1.6.4
Your mcversion is: Minecraft 1.7.2 and matches the next Update Checker data segment
Battle Towers was found up to date by Update Checker
[14:20:08] [Thread-16/INFO]: [CHAT] A newer version of �cDynamic Lights�r is available: 1.3.2, visit �6atomicstryker.net�r to get it.
[14:20:08] [Thread-16/INFO]: [CHAT] A newer version of �cRuins Spawning System�r is available: 12.6, visit �6atomicstryker.net�r to get it.
Spawning entity on client
Entity spawned on client
Long time fan keep doing what you do best! I'm waiting for fog to work so I have a subtle fade out of the background for my cinematics rather than the harsh pop up of background landscape. Any idea when you'll have it enabled, or is there a work around in the fsh file?
I can use the minecraft's fog formula and add it as an option, this will be in the next realease if I think about it.
I'm able to use your V4-Beta 2 Shaders on Extreme, but for whatever reason I can't make the official V4 run, it gives me the errors of composite, composite1 and final.
If you need me to, I can fetch forge logs and tell you what console shows if that helps!
System Specs:
Intel i5 3210M
Intel HD 4000 Graphics
I know Intel Integrated Graphics are not that good, but just the fact I can run the V4 Beta 2 shaders and not the official version makes me wonder why.
I'm able to use your V4-Beta 2 Shaders on Extreme, but for whatever reason I can't make the official V4 run, it gives me the errors of composite, composite1 and final.
If you need me to, I can fetch forge logs and tell you what console shows if that helps!
System Specs:
Intel i5 3210M
Intel HD 4000 Graphics
I know Intel Integrated Graphics are not that good, but just the fact I can run the V4 Beta 2 shaders and not the official version makes me wonder why.
Thanks!
Have you tried v4.4 ?
Some of us had the same problem, but it should have been sorted out in 4.4 (download link in post 147). And yes I have had some problems with Intel graphics as well (flickering textures and stuff), not the best for most shaders which is often either optimized for AMD or NVIDIA graphics.
Have you tried v4.4 ?
Some of us had the same problem, but it should have been sorted out in 4.4 (download link in post 147). And yes I have had some problems with Intel graphics as well (flickering textures and stuff), not the best for most shaders which is often either optimized for AMD or NVIDIA graphics.
Thanks for your response!
I have tried it on 4.4, but I still get the same errors. Perhaps it's a driver issue and I may need some guidance as to what drivers I should be using if that's the case.
I'm able to use your V4-Beta 2 Shaders on Extreme, but for whatever reason I can't make the official V4 run, it gives me the errors of composite, composite1 and final.
If you need me to, I can fetch forge logs and tell you what console shows if that helps!
System Specs:
Intel i5 3210M
Intel HD 4000 Graphics
I know Intel Integrated Graphics are not that good, but just the fact I can run the V4 Beta 2 shaders and not the official version makes me wonder why.
Thanks!
I need an error log like N3v3rm1nd or MaximoExcessum posted on this page. Of course update your drivers to the latest version.
I didn't feel it right to post such a long error message, since I get about 500 of those "Only GLSL version > 110 allows postfix "F" or "f" for float" messages.
If you need any more information, let me know and I'll see if I can help!
I like wip-6 very much!
could you upload again?
thank you!
+1 Macbook Retina 2013 mod v/ NVIDIA GT 750m
Screen:
This bug was reported in post 67, and answered by Chocapic in post 69. I quote:
The DOF can easily be altered by changing the values in line 28-30 in final.fsh. Chocapic has even put in some optional DOF settings in the following lines, so it's easy copy/paste. If you use mac, you can use TextEdit or the free TextWrangler. If you use Windows, you can use Notepad, but I have heard that people prefer Note++
Any settings we can try to change/disable to check if its working?
Currently getting the following error:
[Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program final
I don't know why it stopped working on macs, I will have a look at this. Can you give me the end of the minecraft launcher's log when you are loading a world with 4.3 ?
I use MultiMC as launcher, but I think the log should be the same. This is the last part of the log:
I should be able to fix that. Thank you!
Bugs on macs should be fixed, plus some changements and fixed celshading (looks cool with sphax purebdcraft).
i get an error while loading the shaderpack, effekt is flickering shadows, heres my log :
i've looked at the gbuffers_shadow and he just wrote '#version' instead of '#version 120' in gbuffers_shadow.vsh
Woops, that's fixed now!
http://www.mediafire.com/download/zylw98zz8kmdd2d/chocapic13_beta_v4.4.zip
I can use the minecraft's fog formula and add it as an option, this will be in the next realease if I think about it.
i hope the next version will have normal and specular mapping
and it would be good if you add real block reflections like sildurs vibrant shaders
I'm able to use your V4-Beta 2 Shaders on Extreme, but for whatever reason I can't make the official V4 run, it gives me the errors of composite, composite1 and final.
If you need me to, I can fetch forge logs and tell you what console shows if that helps!
System Specs:
Intel i5 3210M
Intel HD 4000 Graphics
I know Intel Integrated Graphics are not that good, but just the fact I can run the V4 Beta 2 shaders and not the official version makes me wonder why.
Thanks!
Have you tried v4.4 ?
Some of us had the same problem, but it should have been sorted out in 4.4 (download link in post 147). And yes I have had some problems with Intel graphics as well (flickering textures and stuff), not the best for most shaders which is often either optimized for AMD or NVIDIA graphics.
Thanks for your response!
I have tried it on 4.4, but I still get the same errors. Perhaps it's a driver issue and I may need some guidance as to what drivers I should be using if that's the case.
It should work with the 1.6.4 version of the shadermod.
I need an error log like N3v3rm1nd or MaximoExcessum posted on this page. Of course update your drivers to the latest version.
http://pastebin.com/0Ruh7D0z
I didn't feel it right to post such a long error message, since I get about 500 of those "Only GLSL version > 110 allows postfix "F" or "f" for float" messages.
If you need any more information, let me know and I'll see if I can help!