Raxpack is a modpack designed by me, Rorax, it's theme really is a mix of my favorite mods including well known ones like Thermal Expansion and lesser known ones like Player Beacons, It's kind of a techno-magical experience with a bias towards those who like to build pretty things.
28/5/2014:
Updated:
Dragon API v23b
RotaryCraft v23b
ReactorCraft v23c
ElectriCraft v23
DyeTrees v23
Blood Magic 1.0.1e
Witchery 0.18.4
MobiusCore 1.2.1
WAILA 1.5.2a
Opis 1.2.2
Enhanced Portals 3 3.0.0b-Final
Big Reactors 0.3.3a
Dimensional Doors build 336
Thermal Expansion 3.0.0.7
Mekanism build 42
Tinkers Construct 1.5.5.7
Carpenters Blocks 2.1.0 Note: I had to move the block ID's for Grimore of Gaia 3 so, anything that was 3030 will now be a "multiblock turbine" from reikas if you do a straight upgrade. Just cheat yourself back to normal.
20/4/2014: Definitive first version. New: ReactorCraft v20f , ElectriCraft v20f Removed: Better Storage Updated:
Opis 1.2.1
WAILA 1.5.2
MobiusCore 1.2.0
COFHCore 2.0.0.5
Thermal Expansion 3.0.0.5
DragonAPI v20f
RotaryCraft v20f
Mekanism 6.0.4.35
Makanism Generators 6.0.4.35
Twilight Forest 1.20.5
Dimensional Doors 2.2.3-326
Enhanced Portals 3.0.0b5e
Alternate Terrain Generation 0.9.5
Better Dungeons 2.0.91
Extra Utilities 1.0.3c
Tinkers Construct 1.5.5d3
Tinkers Mechworks 0.1.6
Thaumic Tinkerer 2.3-140
BloodMagic 1.01b
Witchery 0.17.2
Steves Factory Manager A83
Big Reactors 0.3.2a
Project Red (ALL) 4.3.7-32
Bibliocraft 1.5.5
Carpenters Blocks 2.0.8
JABBA 1.1.3
GraveStone 2.8.2
Sync 2.2.1
Grimoire of Gaia 2 1.8.2c
Farlanders 1.1c Notes: Adding Reactorcraft and Electricraft adds massive worldgen so best to find new chunks or start a new world. Alternate Terrain Generations update could possibly mean the new chunks don't match old ones so prepare for chunk borders if you decide to keep your current world.
Farlander Rubies were depreciated, they are still in the game but have now been replaced by Endumium, I have set ID's so that hopefully ruby ore has now been replaced with Endumium ore. And your blocks the same.
As always keep an eye out for bugs in my configs, I do my best but there may be some quirks and input is greatly appreciated.
One last very important matter. This is the first definitive version of the pack, marked by the fact that this will be the first version I play with for my LP. Lets see how it goes
22/02/2014: HOOGE update. New: Big Reactors 0.2.15A Updated:
WAILA 1.5.1
JABBA 1.1.1a
Extra Utilities 1.0.3a
Thaumic Tinkerer 2.3-100
Thaumcraft 4.1.0e
Rotarycraft 16c
DragonAPI 16d
Enhanced Portals 65c
Mekanism 6.0.1.13
Mekanism Generators 6.0.1.13
Steves Factory Manager A78 Config Changes:Thaumcraft taint has been made less agressive, worldgen chance is 3x default, spread is 2x slower
A biome ID clash caused by Dimension Doors was resolved. this should not cause any crazy worldgen changes, but biomes that were showing as "Limbo" should now show as something else.
18/02/2014: Big update, I have included Better Dungeons (Chocolate Quest) by Chocolatin and setup the configs to where I initially feel they are quite good, they havn't been play tested super well yet, so give me feed back, too common? too rare? certain dungeons in the wrong biomes? let me know
I have also (hopefully) halved the spawning rates of Gaia mobs EXCEPT the ones that spawn underground.
I am seriously considering completely turning off the daytime mobs (centaurs, harpies e.t.c) as their spawning rules arn't quite up to snuff yet but I also don't want to take Gaia out of the pack.
10/02/2014: Release! it's out to the masses, go wild! Please report any problems here with my config set and possible tweaks that you might like to see, I am NOT taking mod suggestions for the pack.
But I will take setting suggestions
IMPORTANT
because this is an unoffical mod pack, everything must be downloaded from each of the mod authors directly! the only thing I provide is the set of configs needed to make the correctly set up experience run.
Installation:
You will find the list of mods here in this google document below. LINK
If you are not familiar with setting up a modded Minecraft experience from scratch you will find no help from me here, this modpack exists with the expectation that you know how to accomplish this.With that being said, downloading the mods in the above link to the letter, making extra careful to get the listed version only and then applying my config pack to the config folder should see you away laughing
Speaking of the config pack, you can claim it below
Be aware. Now that Chocolatins Better Dungeons is in the pack, you now need to extract the contents of the zip into the main folder of your minecraft instance, rather than straight into the config folder. Have fun! LINK
Hey Rorax, I must say this pack looks really neat. The only thing I miss in it would be Growthcraft (Link: http://www.minecraft...5/page__st__960)
What do you think?
Okok, I missed that you take no mod suggestions
haha well that was one of the possiblities but it had a couple nigling little issues that made me leave it on the cutting floor.
You could get permission from atleast 90% of those mod creators to put that into an actual Technic modpack. I highly doubt many people will install each mod when you could just make it all into one pack for them. It doesn't even have to be a Technic modpack, you could just put all the mods together into one zip for people to download.
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Quote me if you want a reply, and please click that little if I helped you out.
You could get permission from atleast 90% of those mod creators to put that into an actual Technic modpack. I highly doubt many people will install each mod when you could just make it all into one pack for them. It doesn't even have to be a Technic modpack, you could just put all the mods together into one zip for people to download.
It really isn't that simple but thanks for the support Plenty of modpacks start life this way, you may see it as part of an offical modpack at some point
It really isn't that simple but thanks for the support Plenty of modpacks start life this way, you may see it as part of an offical modpack at some point
It isn't really that complicated, I have also created modpacks. You just setup the modpack files, get the mods, get permission, use dropbox to host the files, put it on the technic site, and there you go, a modpack. (Plus a bit of magic with configs and compatibility checking.)
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Quote me if you want a reply, and please click that little if I helped you out.
It isn't really that complicated, I have also created modpacks. You just setup the modpack files, get the mods, get permission, use dropbox to host the files, put it on the technic site, and there you go, a modpack. (Plus a bit of magic with configs and compatibility checking.)
with technic aside because I make no quams about disliking them. It isn't that simple
Then, little kids who wants to make a modpack, but simply don't have permissions.
Can just put their config file as a download, an list the mods the mod pack needs.
Then, little kids who wants to make a modpack, but simply don't have permissions.
Can just put their config file as a download, an list the mods the mod pack needs.
Brilliant! Am I not?
It is Brilliant really keeps everyone happy as long as the user knows how to put a modded client together manually BUT It's not my idea people have been doing this for a looooooong time. But thanks for the compliment
Then, little kids who wants to make a modpack, but simply don't have permissions.
Can just put their config file as a download, an list the mods the mod pack needs.
Brilliant! Am I not?
This is EXACTLY how it was done before Launchers existed. Wanted to make a modpack for your friends on a server.
1) Make modpack
2) Give list of mods to friends
3) Dropbox Config folder
4) ......
5) Profit!
excellent i have already see your name around trought direwolf20 series. I come and starting following you as i see you use rotarycraft and it's one of my favorit mod i really love how the power is made and it's really nice to made the rotary craft stuff. And i was more happy because you add electricraft!!!! yeaaahhhh +1 ^^ (like a children hahaha). i'm sure i will enjoy a lot when you start using them or do a spotlight on it. reactorcraft is greeeaaat too i have see the fusion reactor (fission probably i miss the exact term sorry so much ) and wow impressive!!
Can't seem to find the V21 of Reikas DragonAPI and it's benefitting mods. Having the V22 API causes errors with Rotarycraft Electricraft and Reactorcraft (Oddly not with Dye Trees) and causes the client to crash during loading. I assume this has to do with something in the configs, and I'll fiddle with them looking for some sort of solution. However I just wanted to bring this to your attention in case you were unaware. Thanks, and keep up the great work Rorax!
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Help me out by clicking the eggs here! Clicks and Views make them grow big and strong!
I ditched Direwolf20's FTB pack to play this for a while, I felt like I need to stop making steam boilers and IC2 mining drills.
One question though, why use Esmasher's copper in the terrain? It's the only copper ore in the pack that needs an iron pick to mine, and for some reason that's bothering me a lot more then it should bother a reasonable person
Stick this in your JVM Arguments: -XX:PermSize=256m -XX:MaxPermSize=512m -Xms4g -Xmx4g
If you don't have 4 Gigs of memory, lower those 4gs to 2g.
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'Wait! What does that mean?! I can't panic properly unless I know what that means!'
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'
I never had problems with crashing using v22, however v22 of the DragonAPI messed with the colours on mapwriter.
Taking out the Reika's mods fixed the colours.
I guess his change in V22, could be messing with it.
DragonAPI: Added code to increase max biome ID to 1023
I also feel like it's messing with ATG, but I can't point my finger on what it's doing, if any thing.
I am still having issues with V22 versions of Electricraft Rotarycraft and Reactorcraft crashing the client while loading. Everything runs fine without those three. I do however have the loss of color map bug as well. I only have DragonAPI and DyeTrees added in this screen.
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Help me out by clicking the eggs here! Clicks and Views make them grow big and strong!
Updates:
updated:
MobiusCore 1.2.2
WAILA 1.5.2a
OPIS 1.2.2
JABBA 1.1.4
DragonAPI v24
RotaryCraft v24b
ReactorCraft v24
ElectriCraft v24
DyeTrees v24
Blood Magic 1.0.1g
Witchery 0.19.2
Mekanism 6.0.5.46
Mekanism Generators 6.0.5.46
Emashers Resources 1.2.3.5
Engineers Toolbox 1.1.8.4
Gas Craft 2.0.4.4
Carpenters Blocks 2.1.2
GraveStone 2.8.3
SYNC 2.2.2
Ars Magica 2 1.2.0.016
Added:
Plant Mega Pack 3.00.09
Animation API 1.1.2
28/5/2014:
Updated:
Dragon API v23b
RotaryCraft v23b
ReactorCraft v23c
ElectriCraft v23
DyeTrees v23
Blood Magic 1.0.1e
Witchery 0.18.4
MobiusCore 1.2.1
WAILA 1.5.2a
Opis 1.2.2
Enhanced Portals 3 3.0.0b-Final
Big Reactors 0.3.3a
Dimensional Doors build 336
Thermal Expansion 3.0.0.7
Mekanism build 42
Tinkers Construct 1.5.5.7
Carpenters Blocks 2.1.0
Note: I had to move the block ID's for Grimore of Gaia 3 so, anything that was 3030 will now be a "multiblock turbine" from reikas if you do a straight upgrade. Just cheat yourself back to normal.
20/4/2014: Definitive first version.
New: ReactorCraft v20f , ElectriCraft v20f
Removed: Better Storage
Updated:
Opis 1.2.1
WAILA 1.5.2
MobiusCore 1.2.0
COFHCore 2.0.0.5
Thermal Expansion 3.0.0.5
DragonAPI v20f
RotaryCraft v20f
Mekanism 6.0.4.35
Makanism Generators 6.0.4.35
Twilight Forest 1.20.5
Dimensional Doors 2.2.3-326
Enhanced Portals 3.0.0b5e
Alternate Terrain Generation 0.9.5
Better Dungeons 2.0.91
Extra Utilities 1.0.3c
Tinkers Construct 1.5.5d3
Tinkers Mechworks 0.1.6
Thaumic Tinkerer 2.3-140
BloodMagic 1.01b
Witchery 0.17.2
Steves Factory Manager A83
Big Reactors 0.3.2a
Project Red (ALL) 4.3.7-32
Bibliocraft 1.5.5
Carpenters Blocks 2.0.8
JABBA 1.1.3
GraveStone 2.8.2
Sync 2.2.1
Grimoire of Gaia 2 1.8.2c
Farlanders 1.1c
Notes: Adding Reactorcraft and Electricraft adds massive worldgen so best to find new chunks or start a new world. Alternate Terrain Generations update could possibly mean the new chunks don't match old ones so prepare for chunk borders if you decide to keep your current world.
Farlander Rubies were depreciated, they are still in the game but have now been replaced by Endumium, I have set ID's so that hopefully ruby ore has now been replaced with Endumium ore. And your blocks the same.
As always keep an eye out for bugs in my configs, I do my best but there may be some quirks and input is greatly appreciated.
One last very important matter. This is the first definitive version of the pack, marked by the fact that this will be the first version I play with for my LP. Lets see how it goes
22/02/2014: HOOGE update.
New: Big Reactors 0.2.15A
Updated:
WAILA 1.5.1
JABBA 1.1.1a
Extra Utilities 1.0.3a
Thaumic Tinkerer 2.3-100
Thaumcraft 4.1.0e
Rotarycraft 16c
DragonAPI 16d
Enhanced Portals 65c
Mekanism 6.0.1.13
Mekanism Generators 6.0.1.13
Steves Factory Manager A78
Config Changes:Thaumcraft taint has been made less agressive, worldgen chance is 3x default, spread is 2x slower
A biome ID clash caused by Dimension Doors was resolved. this should not cause any crazy worldgen changes, but biomes that were showing as "Limbo" should now show as something else.
18/02/2014: Big update, I have included Better Dungeons (Chocolate Quest) by Chocolatin and setup the configs to where I initially feel they are quite good, they havn't been play tested super well yet, so give me feed back, too common? too rare? certain dungeons in the wrong biomes? let me know
I have also (hopefully) halved the spawning rates of Gaia mobs EXCEPT the ones that spawn underground.
I am seriously considering completely turning off the daytime mobs (centaurs, harpies e.t.c) as their spawning rules arn't quite up to snuff yet but I also don't want to take Gaia out of the pack.
10/02/2014: Release! it's out to the masses, go wild! Please report any problems here with my config set and possible tweaks that you might like to see, I am NOT taking mod suggestions for the pack.
But I will take setting suggestions
IMPORTANT
because this is an unoffical mod pack, everything must be downloaded from each of the mod authors directly! the only thing I provide is the set of configs needed to make the correctly set up experience run.
Installation:
You will find the list of mods here in this google document below.
LINK
If you are not familiar with setting up a modded Minecraft experience from scratch you will find no help from me here, this modpack exists with the expectation that you know how to accomplish this.With that being said, downloading the mods in the above link to the letter, making extra careful to get the listed version only and then applying my config pack to the config folder should see you away laughing
Speaking of the config pack, you can claim it below
Be aware. Now that Chocolatins Better Dungeons is in the pack, you now need to extract the contents of the zip into the main folder of your minecraft instance, rather than straight into the config folder. Have fun!
LINK
THANKS!
haha well that was one of the possiblities but it had a couple nigling little issues that made me leave it on the cutting floor.
Quote me if you want a reply, and please click that little if I helped you out.
Paxit - A Nation-Building Forum Roleplay. Join us!Rest in peace, Paxit.It really isn't that simple but thanks for the support Plenty of modpacks start life this way, you may see it as part of an offical modpack at some point
Quote me if you want a reply, and please click that little if I helped you out.
Paxit - A Nation-Building Forum Roleplay. Join us!Rest in peace, Paxit.with technic aside because I make no quams about disliking them. It isn't that simple
What is the "correct" section for mod packs then.
Modpacks without permissions.
If only an Admin could pin this.
Then, little kids who wants to make a modpack, but simply don't have permissions.
Can just put their config file as a download, an list the mods the mod pack needs.
Brilliant! Am I not?
It is Brilliant really keeps everyone happy as long as the user knows how to put a modded client together manually BUT It's not my idea people have been doing this for a looooooong time. But thanks for the compliment
This is EXACTLY how it was done before Launchers existed. Wanted to make a modpack for your friends on a server.
1) Make modpack
2) Give list of mods to friends
3) Dropbox Config folder
4) ......
5) Profit!
Yeeep doin' it old school.
My personnal favorite is Mekanism, The Robit is really cool
Came over from DireWolf liking your SP series and it looks great
Great modpack and continue having fun <3
Good day.
Help me out by clicking the eggs here! Clicks and Views make them grow big and strong!
One question though, why use Esmasher's copper in the terrain? It's the only copper ore in the pack that needs an iron pick to mine, and for some reason that's bothering me a lot more then it should bother a reasonable person
Stick this in your JVM Arguments: -XX:PermSize=256m -XX:MaxPermSize=512m -Xms4g -Xmx4g
If you don't have 4 Gigs of memory, lower those 4gs to 2g.
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'
I am still having issues with V22 versions of Electricraft Rotarycraft and Reactorcraft crashing the client while loading. Everything runs fine without those three. I do however have the loss of color map bug as well. I only have DragonAPI and DyeTrees added in this screen.
Help me out by clicking the eggs here! Clicks and Views make them grow big and strong!