Hold on, heres an idea to make this mod more popular, why not add Balkons Weapon mod support?
It will be the first mod to have that sort of thing, and while it will be hard, it'll be something to put into the title for more popularity.
\And it would be pretty awesome
Hmm Mod Support. Thats a pretty good idea but I may do that later on,once I get the mod to nice content-loaded stage
This mod is absolutely brilliant! The design is magnificent and the gameplay integration is beyond compare!
I have a couple buddies who adore this mod as well and we are having issues setting it up in a server. Each time the server starts with the mod, the server will crash and leave a report. I would immensely appreciate it if you would add server-side support! Here's the log:
[01:21:03] [Server thread/INFO]: Starting minecraft server version 1.7.2
[01:21:04] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/RenderBiped
at cpw.mods.fml.client.registry.RenderingRegistry.addNewArmourRendererPrefix(RenderingRegistry.java:51) ~[RenderingRegistry.class:?]
at flamingPigman.powerGems.PowerGems.<clinit>(PowerGems.java:204) ~[PowerGems.class:?]
at java.lang.Class.forName0(Native Method) ~[?:1.7.0_45]
at java.lang.Class.forName(Unknown Source) ~[?:1.7.0_45]
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443) ~[FMLModContainer.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_45]
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209) ~[LoadController.class:?]
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188) ~[LoadController.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_45]
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) ~[LoadController.class:?]
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487) ~[Loader.class:?]
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:76) ~[FMLServerHandler.class:?]
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:294) ~[FMLCommonHandler.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114) ~[lj.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705) [kx.class:?]
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.RenderBiped
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_45]
... 32 more
Caused by: java.lang.RuntimeException: Attempted to load class bno for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50) ~[forge-1.7.2-10.12.0.1024-universal.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276) ~[launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174) ~[launchwrapper-1.9.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_45]
... 32 more
[01:21:04] [Server thread/ERROR]: This crash report has been saved to: C:\Users\[NIL]\Desktop\ServerServer\.\crash-reports\crash-2014-04-05_01.21.04-server.txt
Hey Stotoma, I'm glad you like the mod! Concerning your issue, adding server-side support may be a while. I'm still climbing my way up to make more sophisticated features! I'll try and look into the problem, but I can't guarantee a fix for it.
A new server-side compatible download has been added to the mod thread. Eventually this will merge with the original download.
Please note this isn't a plug-in
Hey umm just wondering if I installed the mod correctly. After I installed the mod, I cant find any of the new ores that the mod supposed to generate. Or is it just rare and I just need to explore more? I can only find lapiz and tried to create the gems and it worked. But I still cant find the other ores like amethyst, ect.
Hey umm just wondering if I installed the mod correctly. After I installed the mod, I cant find any of the new ores that the mod supposed to generate. Or is it just rare and I just need to explore more? I can only find lapiz and tried to create the gems and it worked. But I still cant find the other ores like amethyst, ect.
Hi Erebus, since you said the crafting for lapis worked, then the other ores should be able to generate as well. I have made them a bit more rarer then they were before. Also try going to creative and mining around for a while just to check if the ores have spawned. Remember, tier 2 gems start spawning at levels 1-13, while tier 1 gems start spawning at levels 1-15
One bug, When I use the rake, it disappears out of my inventory
At least read the page youre posting on, before posting stuff, look 4 posts up hes working on that issue.
--------------------------------------
Hey FlamingPigman, loving the mod so far, just wanted to put my thoughts on 2 ideas already bought up.
1) Diamonds & Emeralds soon, Diamonds could give a "fortune" effect and Emeralds a bow "infinity".
Would be good to have a kind of "theme" for the armors like Diamond as a Mining Suit and Emerald as an Archer Suit etc...
2) Bows, meld 2 "types" together, Amethyst & Tourmaline, to give Punch(Str) and Leech(Regen).
Possibly even rename the bows to show the joining like AmeLine Bow. Lots of possibilities for such a good mod !!!
Just thinking aloud, but I think you have a real winner here in this mod, endless ways to change and expand.
Good luck in whatever you do here, I will be watching. Let me know what you think of the ideas, ive been around MC for 4 years (as you can see by my posts) so I understand suggestions are just that
Cheers,
TG
Rollback Post to RevisionRollBack
War doesn't decide who is right, just who is left...
At least read the page youre posting on, before posting stuff, look 4 posts up hes working on that issue.
--------------------------------------
Hey FlamingPigman, loving the mod so far, just wanted to put my thoughts on 2 ideas already bought up.
1) Diamonds & Emeralds soon, Diamonds could give a "fortune" effect and Emeralds a bow "infinity".
Would be good to have a kind of "theme" for the armors like Diamond as a Mining Suit and Emerald as an Archer Suit etc...
2) Bows, meld 2 "types" together, Amethyst & Tourmaline, to give Punch(Str) and Leech(Regen).
Possibly even rename the bows to show the joining like AmeLine Bow. Lots of possibilities for such a good mod !!!
Just thinking aloud, but I think you have a real winner here in this mod, endless ways to change and expand.
Good luck in whatever you do here, I will be watching. Let me know what you think of the ideas, ive been around MC for 4 years (as you can see by my posts) so I understand suggestions are just that
Cheers,
TG
Haha thanks for the ideas. Emerald and Diamond are planned for the future and It will be in some way as you stated. Also I'm thinking about making a 'Fusion Chamber' allowing you to combine ores' abilities. Anyways thanks for the suggestions.
Haha thanks for the ideas. Emerald and Diamond are planned for the future and It will be in some way as you stated. Also I'm thinking about making a 'Fusion Chamber' allowing you to combine ores' abilities. Anyways thanks for the suggestions.
No problems man, thanks for sharing such a great looking mod with us.
Ill be around, if I think of anything that might be useful ill post it.
Stay cool and keep up the good work.
Ohhhh I actually had a thought when typing this sorry lol...
What would be cool is if you could make each piece of armor, with a socket (to add a gem, like Diablo2 etc).
Then you could make a set of say Tourmaline armor, with a socket in each piece, and then you could add an Amethyst Power Gem in the helm for added STR, a Lapis Power Gem in the boots at add water breathing, and one in chest legs (you get the idea).
Im a mod player not a modder so no idea if thats possible, but there is a plugin for Bukkit thats done it, called Mythic Drops in case you want to check it out.
Anyway, cheers and keep modding dude !!
TG
Rollback Post to RevisionRollBack
War doesn't decide who is right, just who is left...
Haha thanks
Hmm Mod Support. Thats a pretty good idea but I may do that later on,once I get the mod to nice content-loaded stage
No Problem
My Role-Play Characters:
-Gemma Landline
-Xavier Rideout
-Ben Jones
haha thanks Still plenty of features I need to add!
I have a couple buddies who adore this mod as well and we are having issues setting it up in a server. Each time the server starts with the mod, the server will crash and leave a report. I would immensely appreciate it if you would add server-side support! Here's the log:
Please note this isn't a plug-in
Originally it was in the changelog section, but now it has been added to the Download section
Hi Erebus, since you said the crafting for lapis worked, then the other ores should be able to generate as well. I have made them a bit more rarer then they were before. Also try going to creative and mining around for a while just to check if the ores have spawned. Remember, tier 2 gems start spawning at levels 1-13, while tier 1 gems start spawning at levels 1-15
Thanks for reporting ajo. Also the Magic Rake can't till land. I will make it be able to soon...
Hey Nfrance, I won't add support for other mods yet, but I will once I have added 100% of the things that I have planned for the future of the mod
At least read the page youre posting on, before posting stuff, look 4 posts up hes working on that issue.
--------------------------------------
Hey FlamingPigman, loving the mod so far, just wanted to put my thoughts on 2 ideas already bought up.
1) Diamonds & Emeralds soon, Diamonds could give a "fortune" effect and Emeralds a bow "infinity".
Would be good to have a kind of "theme" for the armors like Diamond as a Mining Suit and Emerald as an Archer Suit etc...
2) Bows, meld 2 "types" together, Amethyst & Tourmaline, to give Punch(Str) and Leech(Regen).
Possibly even rename the bows to show the joining like AmeLine Bow. Lots of possibilities for such a good mod !!!
Just thinking aloud, but I think you have a real winner here in this mod, endless ways to change and expand.
Good luck in whatever you do here, I will be watching. Let me know what you think of the ideas, ive been around MC for 4 years (as you can see by my posts) so I understand suggestions are just that
Cheers,
TG
War doesn't decide who is right, just who is left...
Haha I'm not aiming for authenticity.
Yes I am aware of this bug and I'll try to get it fixed ASAP
Haha thanks for the ideas. Emerald and Diamond are planned for the future and It will be in some way as you stated. Also I'm thinking about making a 'Fusion Chamber' allowing you to combine ores' abilities. Anyways thanks for the suggestions.
No problems man, thanks for sharing such a great looking mod with us.
Ill be around, if I think of anything that might be useful ill post it.
Stay cool and keep up the good work.
Ohhhh I actually had a thought when typing this sorry lol...
What would be cool is if you could make each piece of armor, with a socket (to add a gem, like Diablo2 etc).
Then you could make a set of say Tourmaline armor, with a socket in each piece, and then you could add an Amethyst Power Gem in the helm for added STR, a Lapis Power Gem in the boots at add water breathing, and one in chest legs (you get the idea).
Im a mod player not a modder so no idea if thats possible, but there is a plugin for Bukkit thats done it, called Mythic Drops in case you want to check it out.
Anyway, cheers and keep modding dude !!
TG
War doesn't decide who is right, just who is left...