Concerning physics and the end as well as other mods that add physics defying things like floating islands [such as the promised land in biomes o plenty]-
If I dig into one, it won't fall apart right?
i believe it WON'T!....unless you disturb the bottom. could be wrong
Rollback Post to RevisionRollBack
go hug a [SSSS] and [VV] in
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Hey I saw this mod on CS mod showcase and thought it looked like something that would be a lot of fun to do a survival series with. Here is the newest episode when I even tell the story of my first girlfriend, if anyone on the forum watches this it would be much appreciated.
Hey, this is a really great mod! I just want to insert some suggestions here
1. The temperature doesn't seem like it's being affected when you are under a "shade". Although the game/this mod doesn't recognize what a shade is, you could easily implement to have it so that if you are under certain amount of light level(darkness), your temperature should drop. As of now, when I'm in a cave or a cave-like house, my temperature still drops as if I am still outside. Realistically, caves are really cool and sometimes even cold. And it should also account for being some-kind of a shade even when you are under tree leaves.
2. At a realistic stand point, natural wilderness water is actually cold. As of now, I can just go in water and swim about without my temperature changing unless I drink some of it. I feel like water should be a part of a "danger" zone. I can swim about a whole ocean without having any disadvantages. I think to fix this, you should make it so that as SOON as the player touches the water, their temperature drops, especially at night time. Imagine as if you jumped into a lake in the wilderness and you are wet. Once you come out, the temperature change between the water and the outside atmosphere is great, which makes you feel really really cold. At this point, without any warmth you can get hypothermia. I think for this mod, you should make it so that when you touch water, your temperature drops immediately and when you stay longer, your temperature drops colder and colder. Once you get out of the water, your temperature slowly regains its original temperature. Make it also so that if you touch water at night, its enough to give you hypothermia because that's actually how it is realistically.
3. The physic implementation is really awesome but I feel like GRASS shouldn't be affected by gravity. If you look at some historical architecture (I point out historical because no one actually BUILDS a place for living out of dirt), some civilization utilized grass because of the fact that it actually clinks to the dirt with its roots. Just a small change I would recommend as I am sure there are other people that builds with dirt! :>
4. Sanity. I think it would make it more interesting if you made it so that sanity dropped at night-time darkness level. Why? It will make it for the players to actually consider making some kind of light source at night. I see people just running about at night time without any penalty and I find this kind of ridiculous. You should make it so sanity drops but not fast enough to actually be a problem at night but just as a factor.
Other than that, I feel like this mod really scratches my back where I couldn't reach before. I was really looking for a challenge to make Minecraft more realistic in a mature way. Thanks for taking over this mod for further development! I'll keep an eye on this mod! I see a potential.
'ello chaps. Sorry for all the not replying. I have been quite busy with the animated series. (expect a trailer soon.) Anyway so i have been reading your responses and i am just amazed by some of the stuff you guys are coming up with. I am currently trying to introduce one of the new features listed on the main page but it may take a bit of time. Thanks for being patient.
If you are planning to add hallucinations, I think it would be really cool if the effect takes place, the world starts spawning "fake" vanlia mobs that don't actually do damage and has 1 heart for its' hit-point. Make it so those "fake" mobs spawn a lot so you see extra mobs but you can't really tell which one is actually real until you hit them to kill them but actually appear fake.
If you are planning to add hallucinations, I think it would be really cool if the effect takes place, the world starts spawning "fake" vanlia mobs that don't actually do damage and has 1 heart for its' hit-point. Make it so those "fake" mobs spawn a lot so you see extra mobs but you can't really tell which one is actually real until you hit them to kill them but actually appear fake.
Well, that's just fabulous. Thanks for the effort on this mod! Looking forward for the next update!
On the side note, I don't know if this is already planned but; if you are planning to add heat stroke, might as well add hypothermia. Just another suggestion! :>
After removing your mod from my server for various lag causing issues this error occurs which crashes the server. It effects every mob who was being affected by thirst, temperature, and sanity so basically it's impossible to remove your mod safely.
This may sound cheesy guys, but i would just like to say. You guys make my day. Waking up each morning seeing the comments its amazing and it really is the fans that makes this mod. I read all your comments and take into consideration every one of them. Quite a few features are being discussed and planned currently. Again thank you and keep the awesomeness coming! Diamonds to you all.
Great mod so far! Really nice to see a revival of the thirst concept. But if I may, I'd like to address why I call it a revival, albeit Thirst Mod still exists: config. What Third Mod does wrong is what I hope you could correct, and that's simple configuration. As a suggestion, it would be awesome if you could add a configuration list for what consumables restore thirst. I don't really care for variable/configurable amounts; but just the ability to add other items (such as from other mods) would be very nice.
The other suggestion was a minute annoyance: when disabling certain elements (Sanity, Oxygen, etc) the bars still remain in-game, although pointless. Nothing major, just an annoying anomaly.
Also, not so much a problem for myself; but in tandem with others' feedback: could the "entityliving properties" possible be simplified to a universal enable/disable config? Would be useful to many to assure easier removal/update of your mod.
Currently the config files and part of the tracking data is being overhauled and should be much much easier to handle and take away a lot of the stress hopefully in the next update.
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There are a few things I'd love to see you add in, because while I love the hydration aspect, there are a couple things I feel this needs.
Water:
1 - Multi-drink containers, like canteens (Yes, I know Thirst Mod has these). The ability to carry a significant amount of purified water in one place (no more than 5 drinks I think) would make sense, and doesn't break the sense of realism. (A liter of water in a canteen can go a long way).
2 - A craftable item that will insta-cure dirty/poisonous water. Like a water-purification tablet. Mix it with a bottle of dirty water in your crafting table, insta-pure without a cauldron or furnace. (But with a higher cost for convenience).
3 - Alternately, a configurable amount that water will restore your stamina, and the ability to remove water-borne sickness as a feature.Ultimately, I love this mod, but I do feel it needs more flexibility in the amount of water you can carry conveniently.
Air Quality:
1 - This is an awesome concept, and I do love it. The leaves are a nice simple solution to the air quality problem, as are the air shafts running to the surface. But perhaps for those requiring something more difficult/complex, you could have craftable 'fans' that require fuel, and generate air around them?
Or -
Fans will push air a certain distance, but only if in range of open air *OR* another fan. Fans can be configured to only function if they have fuel in them, or can merely function if the 'nearby fan' or 'open air' requirement is met.
Another option to take the place of the leaves is a block that generates oxygen so long as it is fueled with the appropriate materials. (My personal vanilla-based-preference would be an 'oxygen tablet' crafted from bone meal, some flavor of dye, and coal).
These could even be used in tandem. A fan will 'aerate' an area so long as it is in range of a block open to the sky, another fan, or an oxygen generator.
Physics:
Again, I love this to DEATH. The only thing I request is some form of buildable support. I'm wondering if it would be possible to make it a multiple block object like the coke furnace, only in a 'mining support' shape, made out of mining support blocks.
I would have mining support blocks made out of a circle of wood planks with an iron nugget or cobblestone in the center.
SSS
S S
S S
Before the physics would take place, it would check for the presence of a completed mining support within x# of connected blocks, sitting on stable ground. Placing a mining support would not trigger a physics check on connected blocks (to permit it's construction without dropping the roof on your head).
On the issue of water. I think that adding the ability to carry more of it more easily really goes against the spirit of this mod.
I completely agree, actually. My issue mostly has to do with how much of a pain in the **** it is to switch out bottle of water, more than how many spaces it takes up. Still, water bottles feel disingenuous. Perhaps if there were other forms of containers using different materials, I'd take less issue. Glass water bottles just feel wrong somehow, and multi-tiered container types seem preferable to me.
As it stands air quality isn't a realistic feature in its current implementation anyway, someone does not simply suffocate because they are 30ft underground with a torch beside them.
Actually, this absolutely does happen, for exactly this reason. It isn't about 'air tight', it's about air-flow.
If you would like a suggestion I would recommend a Health and Injuries system.
Absolutely true!
Rollback Post to RevisionRollBack
"Compatability is King, but configuratiblity is Queen" - InfinityRaider
There are a few things I'd love to see you add in, because while I love the hydration aspect, there are a couple things I feel this needs.
Water:
1 - Multi-drink containers, like canteens (Yes, I know Thirst Mod has these). The ability to carry a significant amount of purified water in one place (no more than 5 drinks I think) would make sense, and doesn't break the sense of realism. (A liter of water in a canteen can go a long way).
-snip-
Before the physics would take place, it would check for the presence of a completed mining support within x# of connected blocks, sitting on stable ground. Placing a mining support would not trigger a physics check on connected blocks (to permit it's construction without dropping the roof on your head).
Just a few thoughts.
I disagree for adding new canteen items. So far, this mod is really well made to fit the nature of Minecraft. By adding canteens (I'm guessing those silver looking metal canteens), it doesn't fit the style of this mod AND for Minecraft. There are already water bottles being used in place for canteens.
For the air-flow system with the fan, its quite unnecessary. As for a fan, there are better ways to approach it rather than adding a whole new block for it. Even better, just keep it as leaves. Making it so you have to carry leaves around for air quality already limits the player the requirements in going deeper down the ground. The fan thing is just unnecessary.
For the physics with blocks, I agree. I feel that the mod should have more freedom in building though it does add some challenges that are also fun to get around with. I just feel that adding more freedom in building shouldn't hurt so much to add (I'm sure this is being changed already as I talk! ).
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1. The temperature doesn't seem like it's being affected when you are under a "shade". Although the game/this mod doesn't recognize what a shade is, you could easily implement to have it so that if you are under certain amount of light level(darkness), your temperature should drop. As of now, when I'm in a cave or a cave-like house, my temperature still drops as if I am still outside. Realistically, caves are really cool and sometimes even cold. And it should also account for being some-kind of a shade even when you are under tree leaves.
2. At a realistic stand point, natural wilderness water is actually cold. As of now, I can just go in water and swim about without my temperature changing unless I drink some of it. I feel like water should be a part of a "danger" zone. I can swim about a whole ocean without having any disadvantages. I think to fix this, you should make it so that as SOON as the player touches the water, their temperature drops, especially at night time. Imagine as if you jumped into a lake in the wilderness and you are wet. Once you come out, the temperature change between the water and the outside atmosphere is great, which makes you feel really really cold. At this point, without any warmth you can get hypothermia. I think for this mod, you should make it so that when you touch water, your temperature drops immediately and when you stay longer, your temperature drops colder and colder. Once you get out of the water, your temperature slowly regains its original temperature. Make it also so that if you touch water at night, its enough to give you hypothermia because that's actually how it is realistically.
3. The physic implementation is really awesome but I feel like GRASS shouldn't be affected by gravity. If you look at some historical architecture (I point out historical because no one actually BUILDS a place for living out of dirt), some civilization utilized grass because of the fact that it actually clinks to the dirt with its roots. Just a small change I would recommend as I am sure there are other people that builds with dirt! :>
4. Sanity. I think it would make it more interesting if you made it so that sanity dropped at night-time darkness level. Why? It will make it for the players to actually consider making some kind of light source at night. I see people just running about at night time without any penalty and I find this kind of ridiculous. You should make it so sanity drops but not fast enough to actually be a problem at night but just as a factor.
Other than that, I feel like this mod really scratches my back where I couldn't reach before. I was really looking for a challenge to make Minecraft more realistic in a mature way. Thanks for taking over this mod for further development! I'll keep an eye on this mod! I see a potential.
Remember to watch your back.
Remember to watch your back.
Thats the plan mate.
Well, that's just fabulous. Thanks for the effort on this mod! Looking forward for the next update!
On the side note, I don't know if this is already planned but; if you are planning to add heat stroke, might as well add hypothermia. Just another suggestion! :>
Remember to watch your back.
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http://pastebin.com/GukGicLz
Would it be possible for me to include Enviromine in a mod pack I am currently working on?
http://www.minecraft...ientia-modpack/
Full credit as well as a link back to this post will be provided.
Thanks,
~QuantumBlade
Oh and yeah you can use it, in case you didn't notice the licence agreement on the main page has info about mod pack stuff as well.
The other suggestion was a minute annoyance: when disabling certain elements (Sanity, Oxygen, etc) the bars still remain in-game, although pointless. Nothing major, just an annoying anomaly.
Also, not so much a problem for myself; but in tandem with others' feedback: could the "entityliving properties" possible be simplified to a universal enable/disable config? Would be useful to many to assure easier removal/update of your mod.
Thanks!
~ Arcadiace
Remember to watch your back.
Please do not look at my old posts.
http://info.breadcraft.me/
Water:
1 - Multi-drink containers, like canteens (Yes, I know Thirst Mod has these). The ability to carry a significant amount of purified water in one place (no more than 5 drinks I think) would make sense, and doesn't break the sense of realism. (A liter of water in a canteen can go a long way).
2 - A craftable item that will insta-cure dirty/poisonous water. Like a water-purification tablet. Mix it with a bottle of dirty water in your crafting table, insta-pure without a cauldron or furnace. (But with a higher cost for convenience).
3 - Alternately, a configurable amount that water will restore your stamina, and the ability to remove water-borne sickness as a feature.Ultimately, I love this mod, but I do feel it needs more flexibility in the amount of water you can carry conveniently.
Air Quality:
1 - This is an awesome concept, and I do love it. The leaves are a nice simple solution to the air quality problem, as are the air shafts running to the surface. But perhaps for those requiring something more difficult/complex, you could have craftable 'fans' that require fuel, and generate air around them?
Or -
Fans will push air a certain distance, but only if in range of open air *OR* another fan. Fans can be configured to only function if they have fuel in them, or can merely function if the 'nearby fan' or 'open air' requirement is met.
Another option to take the place of the leaves is a block that generates oxygen so long as it is fueled with the appropriate materials. (My personal vanilla-based-preference would be an 'oxygen tablet' crafted from bone meal, some flavor of dye, and coal).
These could even be used in tandem. A fan will 'aerate' an area so long as it is in range of a block open to the sky, another fan, or an oxygen generator.
Physics:
Again, I love this to DEATH. The only thing I request is some form of buildable support. I'm wondering if it would be possible to make it a multiple block object like the coke furnace, only in a 'mining support' shape, made out of mining support blocks.
I would have mining support blocks made out of a circle of wood planks with an iron nugget or cobblestone in the center.
SSS
S S
S S
Before the physics would take place, it would check for the presence of a completed mining support within x# of connected blocks, sitting on stable ground. Placing a mining support would not trigger a physics check on connected blocks (to permit it's construction without dropping the roof on your head).
Just a few thoughts.
I completely agree, actually. My issue mostly has to do with how much of a pain in the **** it is to switch out bottle of water, more than how many spaces it takes up. Still, water bottles feel disingenuous. Perhaps if there were other forms of containers using different materials, I'd take less issue. Glass water bottles just feel wrong somehow, and multi-tiered container types seem preferable to me.
Actually, this absolutely does happen, for exactly this reason. It isn't about 'air tight', it's about air-flow.
Absolutely true!
I disagree for adding new canteen items. So far, this mod is really well made to fit the nature of Minecraft. By adding canteens (I'm guessing those silver looking metal canteens), it doesn't fit the style of this mod AND for Minecraft. There are already water bottles being used in place for canteens.
For the air-flow system with the fan, its quite unnecessary. As for a fan, there are better ways to approach it rather than adding a whole new block for it. Even better, just keep it as leaves. Making it so you have to carry leaves around for air quality already limits the player the requirements in going deeper down the ground. The fan thing is just unnecessary.
For the physics with blocks, I agree. I feel that the mod should have more freedom in building though it does add some challenges that are also fun to get around with. I just feel that adding more freedom in building shouldn't hurt so much to add (I'm sure this is being changed already as I talk! ).
Air-flow shouldn't be such of a problem.
Remember to watch your back.