When i try to use the planning table to start constructing it says 'No Buildings'. If u know wats wrong please tell me, otherwise great mod and keep up the good work.
When i try to use the planning table to start constructing it says 'No Buildings'. If u know wats wrong please tell me, otherwise great mod and keep up the good work.
You have to download the buildings packs which is stated in the original post.
Also for my problem with not being able to build the medieval house, i found the problem, instead of chests it required trapped chests instead, my bad.
So I downloaded the mod and got in installed correctly and every thing, but when I go to the planning table and put a blank blueprint inside, it says no buildings. How do I fix that?
As soon as I Right click with the pencil (on anyhthing) I get kicked out of the server (forge MCPC+ both the latest and Java 7 on MC 1.6.4).. I can rejoin, no other fallout from it.. just get kicked out and this error -->
21:56:50 [WARNING] Failed to handle packet for TacoGerbil/192.168.1.102: java.lang.RuntimeException: You cannot send a bare packet without a target on the server!
java.lang.RuntimeException: You cannot send a bare packet without a target on the server!
at cpw.mods.fml.server.FMLServerHandler.sendPacket(FMLServerHandler.java:173)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToServer(PacketDispatcher.java:38)
at com.mrcrayfish.construction.item.ItemCreationTool.sendDataToSevrer(ItemCreationTool.java:126)
at com.mrcrayfish.construction.item.ItemCreationTool.func_77648_a(ItemCreationTool.java:50)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:154)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:557)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:880)
at net.minecraft.network.packet.Packet15Place.func_73279_a(Packet15Place.java:79)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:913)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
So I downloaded the mod and got in installed correctly and every thing, but when I go to the planning table and put a blank blueprint inside, it says no buildings. How do I fix that?
When I first go to construct something I put the ink sacs (in creative) in the work bench and in the area where it says what building you are going to put on the blue print it says "No Building"
does the mod use .schematic folders? if so how is it different from spawning in structures with world edit, i see that it brings this feature to more people, but do they really need it without learning these intracacies. in a server this mod will be used to grief the world to and in single player it doesn't accomplish anything new. please elaborate to me how this adds anything to vanilla?
does the mod use .schematic folders? if so how is it different from spawning in structures with world edit, i see that it brings this feature to more people, but do they really need it without learning these intracacies. in a server this mod will be used to grief the world to and in single player it doesn't accomplish anything new. please elaborate to me how this adds anything to vanilla?
Unfortunately, this mod is unable to use .schematic files unless Cray adds in the ability explicitly. HOWEVER! There is a mod available that can do exactly what you want, it's called "Schematica" by Lunatrius (I think that's how you spell his name). Unfortunately it won't auto-build the structure right out of the box, but it will show you an outline of the building. There IS a "Printer" function that will auto-place the blocks if you're near the block (In the case of blocks with multiple configurations (stairs) you'll have to face the block from the same direction it was originally placed in). It will consume blocks from your inventory to build it.
In any case, hey Cray! If you remember, I was hanging out in your development livestream the other night (Same name). I wanted to say congrats. Expect your mod to get a LOT more popular now that CaptainSparklez did a spotlight on it. Congrats man, you deserve it.
I have an issue where I can make the structure, but the roof will not generate, mostly wooden stairs. this happend again for another build pack and it was again the stairs that didn't generate.
2013-11-30 12:57:17 [WARNING] Failed to handle packet for wolski/127.0.0.1: java.lang.NullPointerException
java.lang.NullPointerException
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.checkIfHasRequiredMaterials(TileEntityBuildingBlock.java:289)
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.func_70296_d(TileEntityBuildingBlock.java:98)
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.func_70299_a(TileEntityBuildingBlock.java:130)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:107)
at net.minecraft.inventory.Container.func_75135_a(Container.java:777)
at com.mrcrayfish.construction.gui.ContainerBuildingBlock.func_82846_b(ContainerBuildingBlock.java:75)
at net.minecraft.inventory.Container.func_75144_a(Container.java:379)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:2078)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(Packet102WindowClick.java:46)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:913)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-11-30 12:57:17 [INFO] §ewolski left the game.
Internal server error occur when putting a written blueprint into construction block. Using V1.0.5 and latest MCPC+ server.
oops, I forgot to putting the same building txt into server side...
Btw, someone found material page will be like this if buildings contain too many blocks.
You have to download the buildings packs which is stated in the original post.
Also for my problem with not being able to build the medieval house, i found the problem, instead of chests it required trapped chests instead, my bad.
21:56:50 [WARNING] Failed to handle packet for TacoGerbil/192.168.1.102: java.lang.RuntimeException: You cannot send a bare packet without a target on the server!
java.lang.RuntimeException: You cannot send a bare packet without a target on the server!
at cpw.mods.fml.server.FMLServerHandler.sendPacket(FMLServerHandler.java:173)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToServer(PacketDispatcher.java:38)
at com.mrcrayfish.construction.item.ItemCreationTool.sendDataToSevrer(ItemCreationTool.java:126)
at com.mrcrayfish.construction.item.ItemCreationTool.func_77648_a(ItemCreationTool.java:50)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:154)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:557)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:880)
at net.minecraft.network.packet.Packet15Place.func_73279_a(Packet15Place.java:79)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:913)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
really? i just said the answer above your post...
.ig-b- img { visibility: hidden; }
.ig-b-:hover { background-position: 0 -60px; } .ig-b-:active { background-position: 0 -120px; }
.ig-b-48 { width: 48px; height: 48px; background: url(//badges.instagram.com/static/images/ig-badge-sprite-48.png) no-repeat 0 0; }
@media only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2 / 1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) {
.ig-b-48 { background-image: url(//badges.instagram.com/static/images/[email protected]); background-size: 60px 178px; } }</style>
<a href="http://instagram.com/sydneymariehouse?ref=badge" class="ig-b- ig-b-48"><img src="//badges.instagram.com/static/images/ig-badge-48.png" alt="Instagram" /></a>
Read the main post again. You did miss something.
The class would contain the build under the 'generate' method (and it would use 'world.setBlock').
It would make building structures much easier on us modders, and I'd personally give credit to you on my mod page, if I used this feature.
Unfortunately, this mod is unable to use .schematic files unless Cray adds in the ability explicitly. HOWEVER! There is a mod available that can do exactly what you want, it's called "Schematica" by Lunatrius (I think that's how you spell his name). Unfortunately it won't auto-build the structure right out of the box, but it will show you an outline of the building. There IS a "Printer" function that will auto-place the blocks if you're near the block (In the case of blocks with multiple configurations (stairs) you'll have to face the block from the same direction it was originally placed in). It will consume blocks from your inventory to build it.
In any case, hey Cray! If you remember, I was hanging out in your development livestream the other night (Same name). I wanted to say congrats. Expect your mod to get a LOT more popular now that CaptainSparklez did a spotlight on it. Congrats man, you deserve it.
.ig-b- img { visibility: hidden; }
.ig-b-:hover { background-position: 0 -60px; } .ig-b-:active { background-position: 0 -120px; }
.ig-b-48 { width: 48px; height: 48px; background: url(//badges.instagram.com/static/images/ig-badge-sprite-48.png) no-repeat 0 0; }
@media only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2 / 1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) {
.ig-b-48 { background-image: url(//badges.instagram.com/static/images/[email protected]); background-size: 60px 178px; } }</style>
<a href="http://instagram.com/sydneymariehouse?ref=badge" class="ig-b- ig-b-48"><img src="//badges.instagram.com/static/images/ig-badge-48.png" alt="Instagram" /></a>
2013-11-30 12:57:17 [WARNING] Failed to handle packet for wolski/127.0.0.1: java.lang.NullPointerException
java.lang.NullPointerException
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.checkIfHasRequiredMaterials(TileEntityBuildingBlock.java:289)
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.func_70296_d(TileEntityBuildingBlock.java:98)
at com.mrcrayfish.construction.tileentity.TileEntityBuildingBlock.func_70299_a(TileEntityBuildingBlock.java:130)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:107)
at net.minecraft.inventory.Container.func_75135_a(Container.java:777)
at com.mrcrayfish.construction.gui.ContainerBuildingBlock.func_82846_b(ContainerBuildingBlock.java:75)
at net.minecraft.inventory.Container.func_75144_a(Container.java:379)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:2078)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(Packet102WindowClick.java:46)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:913)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-11-30 12:57:17 [INFO] §ewolski left the game.
Internal server error occur when putting a written blueprint into construction block. Using V1.0.5 and latest MCPC+ server.oops, I forgot to putting the same building txt into server side...
Btw, someone found material page will be like this if buildings contain too many blocks.
So is it possible to support multi-page display?