This is a strange request, but is there any chance you could release the "soulbound" enchantment as a standalone mod? Most of AM2 is just too powerful for my server, but I *really* would like to be able to make certain quest items soulbound so players cant lose them (or be PK'd for them)
when are we going to see a fix for the essence energy net ?? currently there is no easy way to link multiple nexus together which is desperately needed for some of the more power intensive devices like the arcane re-constructor. and if it is already possible to do this than there needs to be better visual feedback from the links to actually give the users a better idea of whats going on and how to actually get the system working.
Update 1.2 will have an entire energy system rework basically. So it's coming just be patient, its not exactly an easy thing to design.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/15/2014
Posts:
76
Member Details
OK. I put up a neutral nexus, sucked a block of liquid essence dry, and after MUCH futzing around I managed to get the neutral nexus to power the crafting alter to make the spell. I am happy about that, at least.I still have problems linking the light nexus up to the battery. It worked once, but never afterward. And I can't seem to link anything to the conduit. This whole essence thing is very opaque, as there is no method to determine what is linked to what, and why things won't link sometimes but will other times.Good luck to everyone.
Alright, a few things first. Bear in mind that batteries only accept essence in discrete amounts of 1000.
Try linking the nexus to the crafting altar before beginning spell creation, that seems to have helped those few who have some troubles similar to yours.
Is the spell creation process at the "accept essence" stage of spell creation? If it isn't, flipping the lever will do nothing.
So i was playing just fine fow a while then minecraft crashed and now refuses to load up my world. I can create new worlds but i make a creative world and try to spawn the mobs from this mod they immidiatly despawn and then minecraft crashes again. Heres the crash report.
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
java.lang.NullPointerException
at am2.items.AMSpawnEgg.func_77659_a(AMSpawnEgg.java:259)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:177)
at net.minecraft.item.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:358)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:542)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at am2.items.AMSpawnEgg.func_77659_a(AMSpawnEgg.java:259)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:177)
at net.minecraft.item.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:358)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:542)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@6cdcb5eb
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_22, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 218700432 bytes (208 MB) / 800194560 bytes (763 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 2428 (135968 bytes; 0 MB) allocated, 2292 (128352 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 5, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 25 mods loaded, 25 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DragonMounts{r36} [Dragon Mounts] (dragonmount_r36_mc1.6.x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Hats{2.1.4} [Hats] (Hats2.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MagicBees{2.1.9} [Magic Bees] (magicbees-2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Morph{0.7.0} [Morph] (Morph-Beta-0.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1428 (79968 bytes; 0 MB) allocated, 1415 (79240 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['haloninjaman'/1538, l='New World', x=-111.87, y=70.11, z=226.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
So i was playing just fine fow a while then minecraft crashed and now refuses to load up my world. I can create new worlds but i make a creative world and try to spawn the mobs from this mod they immidiatly despawn and then minecraft crashes again. Heres the crash report.
-snip-
Was Ars Magica a recent addition to your modpack? It looks like some files are missing from it, remove it entirely from your mods, load up minecraft, enter a fresh world, quit out and re-install from a fresh download to make sure you've got all the files you need. Right now, Ars Magica is throwing a null pointer exception when an AM mob spawns, which means the game doesn't know what to do with it, so it crashes instead.
This... Is kind of a strange feature request. For those of you who don't want to be weirded out/spend a half hour reading a wall of text (Except Mith), I will put it in spoilers:
Ok, so on my multiplayer server which I run, one of the mods which everyone enjoys using is Morph. I'm sure you have heard of it. Lots of trolling is possible with it, by, say, having everybody run around in the same person's morph. That's actually kind of creepy too. Now, here's my creepy mod support idea: Have a spell that allows me to bind my target to a morph. Explanation: I want to be able to force-morph other players, and then prevent them from morphing at all until the status effect runs out. This would be nice if it worked on mobs as well, but I'm not sure that will play nice with Morph's current mechanics. This would useful for two reasons: One - trolling. I shoot you with chicken-morph spell, you are stuck a chicken for ~5 min. It's annoying, not particularly dangerous, and extremely funny. Two, if I completely disable the morph GUI, and then set "auto-morph on kill" to true, it order to make hardcore worlds, sort of, I now have a legit way of morph into something - kill 1000 of some mob, say, a creeper, with a phylactery, then use the phylactery as a component of the self-morph spell. Sorry if this really creeped you out, but I hope you will at least give some thought to using this idea, or at least think it is funny.
This is a strange request, but is there any chance you could release the "soulbound" enchantment as a standalone mod? Most of AM2 is just too powerful for my server, but I *really* would like to be able to make certain quest items soulbound so players cant lose them (or be PK'd for them)
You can configure the allowed spell components, and also global am2 damage in the config file.
You can configure the allowed spell components, and also global am2 damage in the config file.
Yes... I could... but there is _SO_ much to AM2, it's a huge mod, and I've already got like 70 mods on my server with nearly all their crafting recipies dissabled. It would take me hours to go through and decide what to dissable, what to alter, and what to just remove crafting recipies for when all I need is that 1 enchantment... (which shouldn't be _too_ hard since it's in like 3 different mods... but all three are huge)...
If I have no choice, I'll try it, but I'm hoping I can find a simple 'soulbound' enchantment somewhere from someone...
Yes... I could... but there is _SO_ much to AM2, it's a huge mod, and I've already got like 70 mods on my server with nearly all their crafting recipies dissabled. It would take me hours to go through and decide what to dissable, what to alter, and what to just remove crafting recipies for when all I need is that 1 enchantment... (which shouldn't be _too_ hard since it's in like 3 different mods... but all three are huge)...
If I have no choice, I'll try it, but I'm hoping I can find a simple 'soulbound' enchantment somewhere from someone...
You wouldent need to disable crafting recipies, just am2 worldgen. immediate gatestop
You wouldent need to disable crafting recipies, just am2 worldgen. immediate gatestop
Would the enchantments (and possibly one or two low-level, non-world-destructive spells or items) still be available through creative mode? (sorry if this is a dumb question, but I've not really done much with AM since V1 when I saw how destructive it was on a server)
Was Ars Magica a recent addition to your modpack? It looks like some files are missing from it, remove it entirely from your mods, load up minecraft, enter a fresh world, quit out and re-install from a fresh download to make sure you've got all the files you need. Right now, Ars Magica is throwing a null pointer exception when an AM mob spawns, which means the game doesn't know what to do with it, so it crashes instead.
Thank you, and no ars magica was not just added i added all the mods in at once and it had been working fine crash free for a few days then this just happened.
Would the enchantments (and possibly one or two low-level, non-world-destructive spells or items) still be available through creative mode? (sorry if this is a dumb question, but I've not really done much with AM since V1 when I saw how destructive it was on a server)
Enchantments are avaliable through NEI, and while the items you cannot blacklist, you can blacklist spell components. All spells are now modular, and user made, so blacklisting the components that cause problems would stops users from learning those components, and making spells with them. Keep in mind that blacklisting things may make it hard for players to progress in am2 without cheats like /setmagiclevel or /giveskillpoints.
Enchantments are avaliable through NEI, and while the items you cannot blacklist, you can blacklist spell components. All spells are now modular, and user made, so blacklisting the components that cause problems would stops users from learning those components, and making spells with them. Keep in mind that blacklisting things may make it hard for players to progress in am2 without cheats like /setmagiclevel or /giveskillpoints.
If there's an item ID I can blacklist it. I have two different mods that blacklist items and crafting recipies
Wow, things have changed since I looked at the mod, last I checked all the spells were in one tab and you could easily give them out as 'dungeon prizes'... I really may end up downloading all that just for 1 spell......
Just wondering - Is Battlegear 2 compat something you are still thinking about? Or am I just incredibly blind and have missed someone saying somewhere that it currently works? Or have you forgotten that completely? Is there a github for Battlegear 2 compatibility anyone can access and add to? Can someone attempt to tell me how to do that or just do it themselves? Thank for all of your answers.
Note: When I say Battlegear 2 compat, I mean dual-wielding spells so that I can have one spell in one hand and another in the other, or a tool/weapon of some type and a spell in the other. Tinker's Construct + Ars Magica 2 + Battlegear 2 = Minecraft: Skyrim Edition.
I thought this was a smart idea... Has anyone read this?
If there's an item ID I can blacklist it. I have two different mods that blacklist items and crafting recipies
Wow, things have changed since I looked at the mod, last I checked all the spells were in one tab and you could easily give them out as 'dungeon prizes'... I really may end up downloading all that just for 1 spell......
No, you do not understand... In the AM2 config, you can disable certain spell parts. This way, you can control EXACTLY which bits of a spell you can and cannot have. Try it.
Update 1.2 will have an entire energy system rework basically. So it's coming just be patient, its not exactly an easy thing to design.
Alright, a few things first. Bear in mind that batteries only accept essence in discrete amounts of 1000.
Try linking the nexus to the crafting altar before beginning spell creation, that seems to have helped those few who have some troubles similar to yours.
Is the spell creation process at the "accept essence" stage of spell creation? If it isn't, flipping the lever will do nothing.
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 05/03/14 10:12 PM
Description: Ticking memory connection
java.lang.NullPointerException
at am2.items.AMSpawnEgg.func_77659_a(AMSpawnEgg.java:259)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:177)
at net.minecraft.item.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:358)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:542)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at am2.items.AMSpawnEgg.func_77659_a(AMSpawnEgg.java:259)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:177)
at net.minecraft.item.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:358)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:542)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@6cdcb5eb
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_22, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 218700432 bytes (208 MB) / 800194560 bytes (763 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 2428 (135968 bytes; 0 MB) allocated, 2292 (128352 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 5, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 25 mods loaded, 25 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DragonMounts{r36} [Dragon Mounts] (dragonmount_r36_mc1.6.x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Hats{2.1.4} [Hats] (Hats2.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MagicBees{2.1.9} [Magic Bees] (magicbees-2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Morph{0.7.0} [Morph] (Morph-Beta-0.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1428 (79968 bytes; 0 MB) allocated, 1415 (79240 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['haloninjaman'/1538, l='New World', x=-111.87, y=70.11, z=226.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Was Ars Magica a recent addition to your modpack? It looks like some files are missing from it, remove it entirely from your mods, load up minecraft, enter a fresh world, quit out and re-install from a fresh download to make sure you've got all the files you need. Right now, Ars Magica is throwing a null pointer exception when an AM mob spawns, which means the game doesn't know what to do with it, so it crashes instead.
Ok, so on my multiplayer server which I run, one of the mods which everyone enjoys using is Morph. I'm sure you have heard of it. Lots of trolling is possible with it, by, say, having everybody run around in the same person's morph. That's actually kind of creepy too. Now, here's my creepy mod support idea: Have a spell that allows me to bind my target to a morph. Explanation: I want to be able to force-morph other players, and then prevent them from morphing at all until the status effect runs out. This would be nice if it worked on mobs as well, but I'm not sure that will play nice with Morph's current mechanics. This would useful for two reasons: One - trolling. I shoot you with chicken-morph spell, you are stuck a chicken for ~5 min. It's annoying, not particularly dangerous, and extremely funny. Two, if I completely disable the morph GUI, and then set "auto-morph on kill" to true, it order to make hardcore worlds, sort of, I now have a legit way of morph into something - kill 1000 of some mob, say, a creeper, with a phylactery, then use the phylactery as a component of the self-morph spell. Sorry if this really creeped you out, but I hope you will at least give some thought to using this idea, or at least think it is funny.
You can configure the allowed spell components, and also global am2 damage in the config file.
They activate when their Requirement are met.
Example Spells:
Contingency Fall
Slowfall
Cast this on yourself and the next time you are falling you will auto-cast slowfall on yourself.
Contingency Damage
Heal
This will Cast Heal on yourself the next time you take damage.
Hope this clears it up for you
Yes... I could... but there is _SO_ much to AM2, it's a huge mod, and I've already got like 70 mods on my server with nearly all their crafting recipies dissabled. It would take me hours to go through and decide what to dissable, what to alter, and what to just remove crafting recipies for when all I need is that 1 enchantment... (which shouldn't be _too_ hard since it's in like 3 different mods... but all three are huge)...
If I have no choice, I'll try it, but I'm hoping I can find a simple 'soulbound' enchantment somewhere from someone...
You wouldent need to disable crafting recipies, just am2 worldgen. immediate gatestop
Would the enchantments (and possibly one or two low-level, non-world-destructive spells or items) still be available through creative mode? (sorry if this is a dumb question, but I've not really done much with AM since V1 when I saw how destructive it was on a server)
Thank you, and no ars magica was not just added i added all the mods in at once and it had been working fine crash free for a few days then this just happened.
Enchantments are avaliable through NEI, and while the items you cannot blacklist, you can blacklist spell components. All spells are now modular, and user made, so blacklisting the components that cause problems would stops users from learning those components, and making spells with them. Keep in mind that blacklisting things may make it hard for players to progress in am2 without cheats like /setmagiclevel or /giveskillpoints.
If there's an item ID I can blacklist it. I have two different mods that blacklist items and crafting recipies
Wow, things have changed since I looked at the mod, last I checked all the spells were in one tab and you could easily give them out as 'dungeon prizes'... I really may end up downloading all that just for 1 spell......
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I thought this was a smart idea... Has anyone read this?
No, you do not understand... In the AM2 config, you can disable certain spell parts. This way, you can control EXACTLY which bits of a spell you can and cannot have. Try it.