After hanging out in the Thermal Expansions IRC over the weekend and chatting generally with Skyboy and a few others, that there is unlikely to be any dev on MFR for a few weeks as he has more pressing RL stuff. Nothing dramatic but I have no wish to divulge anything he hasn't passed on in this forum. I get the impression that things should be moving along fine after this If this info is inaccurate in any way, I apologise, it was merely the impression I drew from the conversation.
If you put a stack of enchanted items (enchanted regular books stack) in the auto-disenchanter it disenchants all of the stack at once but only produces one enchanted book. This is using build 2.7.8-482.
If you put a stack of enchanted items (enchanted regular books stack) in the auto-disenchanter it disenchants all of the stack at once but only produces one enchanted book. This is using build 2.7.8-482.
Well, this report came in literally the same minute I pushed 2.7.9 out. So this one'll be staying in 1.6
Hi, I found what I think is a bug using minefactory reloaded in FTB Horizons. Its horizons, so my power options are kind of limited for large amounts of power, so I use rotarycraft, but it's power is not working for the machines in minefactory reloaded. It would be nice if this was fixed.
Cheers,
JRP88001
You can easily convert RotaryCraft to RF using RotaryCrafts' own magnetostatic dynamo and MFR machines happily accept RF. That's how I am doing it in my world.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
If you put a stack of enchanted items (enchanted regular books stack) in the auto-disenchanter it disenchants all of the stack at once but only produces one enchanted book. This is using build 2.7.8-482.
The auto-enchanter and auto-anvil have been doing that for as long as I can remember as well. Figured it was a known issue by this point.
Recommendation: Have Resonant Ender able to be drank with a straw, with the same effect as drinking Liquified Ender. Liquified Ender is practically unobtainable when TE3 is installed.
I am having a problem with the planter. I have watched a few videos and it seems I am doing everything right. Basically it's idle bar does NOT move and it will not plant anything. It has power and seeds but nothing happens. Is there something I am missing?
My version is 3.0.0.2. Is that the problem? Thats the version that the .jar file says.Why would TE cause the above issues? Anyway I guess ill find the newer jar and see if that makes any difference.
skyboy026, Please, could you fix MFR Code part below, because it cause too-tips display bugs and break some recipes when GregTech is installed along side MFR: https://github.com/s...C2.java#L38-L58
Thanks;
Check on the IC2 forums, they have already made a fix for it.
its easy ,the problem was ic2 related so they ported to ic2
i call this doing an gregorius move
No, MFR has some annoying code that breaks things if GT is installed. The problem is hardly solved as all the offending code is still in the github and still released in the binary on the front page.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/19/2013
Posts:
94
Minecraft:
TimmyCheeseburgr
Member Details
My game crashed with my mod pack called Wizards (maybe Wizardz) and this was 1.6.4 I used your core mod and MineFactory Reloaded and this is the crash report. (sorry if i did not post it where you want it to be.)
Time: 5/5/14 6:18 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.VerifyError: (class: powercrystals/minefactoryreloaded/item/ItemSafariNetLauncher, method: func_77659_a signature: (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;) Incompatible argument to function
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.VerifyError: (class: powercrystals/minefactoryreloaded/item/ItemSafariNetLauncher, method: func_77659_a signature: (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;) Incompatible argument to function
at powercrystals.minefactoryreloaded.MineFactoryReloadedCore.init(MineFactoryReloadedCore.java:335)
would it be possible with the auto anvil to have a ghost item appear in the output slot that'd be the output product of combining items in the anvil? I'm asking this because sometimes when I combine books in the auto anvil, the output isn't a book of the next level, thus wasting materials and experience, but if I could see beforehand if the anvil would actually produce the output that I want or not I could save on materials
Could someone help me with some problem I'm having?
I recently have started playing modded survival, and I thought that MFR would be the perfect addition to my small collection of mods. I placed both the PowerCrystals core and the MRF mod into my mods folder from Forge, and It would sort of start the game, but then crash. I tried without MFR, to see what the problem was, and it would start out normally, but once I clicked on my world to start it, it would, again, crash.
Even MORE recently, I installed MagicLauncher. With that, I was able to see that when I put the PowerCrystals Core mod in, it says that
there are no mods found. This is really bothering me, so I was wondering if anyone knew what I was doing wrong. It doesnt show up as if there are any other conflictions...
I have a simple question, I hope I have the correct forum.
With MFR's Auto-Disenchanter - is there a way to make it accept non-enchanted items?
Why? It would make the process much easier to Automate, I can find no simple solution to sorting enchanted items from non-enchanted ones. If I could direct all the mob drops (I mean armor, weapons and tools, I have a complicated method to separate those already) to the Auto disenchanter I could direct the output to trash, a recycler or an ME condenser
Currently the fruit picker will "pick" forestry chestnuts and walnuts (IE: the leaf will go from ripe to not ripe) however nothing drops, and the machine itself does not register that it did anything (IE: it uses up no power).
I've tried placing the fruit picker at different heights and different distances away from the trees, and using different power sources, and placing chests and other storage means (dsu etc) on different sides of the fruit picker, everything ends up with the same result, no nuts, but the appearance of harvesting.
using:
MFR 2.7.8-482
Forestry 2.3.1.0
If you do not have this issue please also post what versions of MFR and Forestry you have.
I can not specifically confirm your issue, but I'm having a similar one with lemon trees where the fruit picker is harvesting the tree as the leaves go from yellow back to green, but there is nothing being output into the adjacent chest. Perhaps there is some miscommunication between Forestry and MFR or could it be something I'm doing incorrectly?
I have 4 lemon trees five blocks apart in a square so only the leaves are touching and the fruit picker on the ground facing the trees with a range 6 upgrade. The picker is powered and the idle timer is running as expected. When I bone meal the leaves to get them to turn, within 5 seconds the leaf changes back to green.
Currently using, Forestry 2.3.1.1 and MFR 2.7.8-482 from the currently recommended Direwolf20 pack on FTB.
If you put a stack of enchanted items (enchanted regular books stack) in the auto-disenchanter it disenchants all of the stack at once but only produces one enchanted book. This is using build 2.7.8-482.
2.7.9
Well, this report came in literally the same minute I pushed 2.7.9 out. So this one'll be staying in 1.6
You can easily convert RotaryCraft to RF using RotaryCrafts' own magnetostatic dynamo and MFR machines happily accept RF. That's how I am doing it in my world.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
The auto-enchanter and auto-anvil have been doing that for as long as I can remember as well. Figured it was a known issue by this point.
Check on the IC2 forums, they have already made a fix for it.
Digital Reality Private Pack - 200+ Mods, Dedi Server
https://dl.dropboxusercontent.com/u/6575…GTFRIENDLYl.jar
found
No, MFR has some annoying code that breaks things if GT is installed. The problem is hardly solved as all the offending code is still in the github and still released in the binary on the front page.
Time: 5/5/14 6:18 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.VerifyError: (class: powercrystals/minefactoryreloaded/item/ItemSafariNetLauncher, method: func_77659_a signature: (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;) Incompatible argument to function
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.VerifyError: (class: powercrystals/minefactoryreloaded/item/ItemSafariNetLauncher, method: func_77659_a signature: (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;) Incompatible argument to function
at powercrystals.minefactoryreloaded.MineFactoryReloadedCore.init(MineFactoryReloadedCore.java:335)
I recently have started playing modded survival, and I thought that MFR would be the perfect addition to my small collection of mods. I placed both the PowerCrystals core and the MRF mod into my mods folder from Forge, and It would sort of start the game, but then crash. I tried without MFR, to see what the problem was, and it would start out normally, but once I clicked on my world to start it, it would, again, crash.
Even MORE recently, I installed MagicLauncher. With that, I was able to see that when I put the PowerCrystals Core mod in, it says that
there are no mods found. This is really bothering me, so I was wondering if anyone knew what I was doing wrong. It doesnt show up as if there are any other conflictions...
Thanks ^.^
~Eagle
With MFR's Auto-Disenchanter - is there a way to make it accept non-enchanted items?
Why? It would make the process much easier to Automate, I can find no simple solution to sorting enchanted items from non-enchanted ones. If I could direct all the mob drops (I mean armor, weapons and tools, I have a complicated method to separate those already) to the Auto disenchanter I could direct the output to trash, a recycler or an ME condenser
Being able to fix the problem is hardly an excuse to leave the code there...
I can not specifically confirm your issue, but I'm having a similar one with lemon trees where the fruit picker is harvesting the tree as the leaves go from yellow back to green, but there is nothing being output into the adjacent chest. Perhaps there is some miscommunication between Forestry and MFR or could it be something I'm doing incorrectly?
I have 4 lemon trees five blocks apart in a square so only the leaves are touching and the fruit picker on the ground facing the trees with a range 6 upgrade. The picker is powered and the idle timer is running as expected. When I bone meal the leaves to get them to turn, within 5 seconds the leaf changes back to green.
Currently using, Forestry 2.3.1.1 and MFR 2.7.8-482 from the currently recommended Direwolf20 pack on FTB.
Kzorith