Just as a data point, I believe I have almost all of the research completed (I suspect there is one more golem upgrade in addition to the 7 I have, and I suspect I may be missing a golem core or two), and I did not at any point during my research ever get a research note that I could not eventually solve.
Just to confirm they very definitely do exist... I got two or three while trying to research wand foci. That's an easy one to prove it's impossible, since there's only two active runes and thus fewer possible permutations.
So either, when CaerMaster's poodles doodle, it doesn't stink, or he is VERY lucky, or there is a misunderstanding of the term "unsolvable". I think the case may be the latter, noting his use of the word "eventually" when describing his success rate with research notes.
As for me, I usually have several unsolvable notes and quite a few that just look like I'd rather waste more ink/paper and try again than attempt to sort out. For some odd reason I always have trouble with silver transmutation, the spacing of the nodes being one too many more often than not
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Sometimes you Diamond and sometimes you just Die...
This node was sucking me in and attacking me before i switched to creative what kind of node is it and is it the reason for this huge crater and... is it safe to move yo my thaumcraft base
(sorry the link is in dropbox i wasnt able to just post the pic )
This node was sucking me in and attacking me before i switched to creative what kind of node is it and is it the reason for this huge crater and... is it safe to move yo my thaumcraft base
(sorry the link is in dropbox i wasnt able to just post the pic )
I have a little sugestion for a better wand. donno if you'll like it or not but thanks for reading it if you do. i was thing you could make it by infusing wisp essence of the six base aspect to make a special item (would like to call it a thaumaturges spirit) which you would then infuse it with a mixed crystal cluster to make a crystal wand cap. then you would make a wand core out of two nether stars and four thaumium together kinda like it was incasing the stars but have this in a table instead of infusing so you will need the boss silverwood want to make it. then combine it with the new caps in the table as well. which would make a wand that needs to be infused with the end dragon egg to make it have it's full power. so because it is so hard to make, make it have the power of the other elemental wands so it will have at least 20%-30% constant vis of every aspect and a decent % off when used. thanks for reading.
Is there something I'm missing with order shards? I find the ore blocks, but when I mine them I just get entropy shards. I thought maybe the two had gotten mixed up in my files or something, but entropy ore blocks just give me entropy shards as well. Do order shards have to be purified somehow?
This node was sucking me in and attacking me before i switched to creative what kind of node is it and is it the reason for this huge crater and... is it safe to move yo my thaumcraft base
(sorry the link is in dropbox i wasnt able to just post the pic )
Yep, that hungry node is the reason for the crater, it eats blocks as well as players and mobs. Judging from all those question marks, you're just starting the game Thaumcraft-wise, and are in no shape to argue with that "in-game". Unless you want to cheat your way out (using creative mode to break or jar it), you can forget about most of that ore. (Stuff that's more than 16 or 20 blocks below the node might survive.)
Try searching this thread for "hungry node", you'll see various prior messages about them, including my own sample (spawned over a desert temple ).
PS: Yeah, you want to find someplace else for your base.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Is there something I'm missing with order shards? I find the ore blocks, but when I mine them I just get entropy shards. I thought maybe the two had gotten mixed up in my files or something, but entropy ore blocks just give me entropy shards as well. Do order shards have to be purified somehow?
Are you sure it's order ore you're finding? It's easy to mistake entropy ore for order sometimes, especially in dark areas.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I'm not exactly sure how to put this. I have a single player save with a lot of FTB mods, with the FTB configs. I have played for a while but until now have not really gotten to the point of making infusion, until today. My first experience was not good, in fact disastrous.
infusion would suck up all the aspects in the jars then use a few of the items, then explode, the try to regain more aspects, and continue to gather more aspects from jars till there is nothing left, including some it didn't even need, never again will it try to use the items placed, but it will knock them off and/or create flux. The only way to stop it is to remove the center piece.
I tried to cheat all the items in, with loads to spare, and again the same thing happened. I'm not sure if it is the save file or what is going on but I'm truly frustrated and will probably not see whats wrong until tomorrow.
Just thought I'd toss this out there in case someone knows what is actually wrong.
Infusion recipes show you at the bottom what will be the tendency for an unstable process. By mod design infusion is meant to be a little chaotic and unpredictable, forcing you to replace items on pedestals and always running around making sure everything is going according to plan.
Personally I don't like it either. I think the idea is interesting but the implementation is exaggerated.
A few pointers so things can become easier for you:
Make sure you read the Neconomicon (whatever the book is called) on the infusion process.
1.
The infusion process is a continuous process that is only waiting for the next essence or item in line to be consumed. All the chaos around you can be generally ignored as long as you are sure you satisfy the next item in line. You don't normally know which essence or item is going to be consumed next. But bear in mind that this is all you need to ensure. With flux all over you, lightning crackling and items scattered on the floor, you just arrived back at the Infusion Altar after being killed by it and it is still possible to finish an infusion that is working towards a nuclear explosion by simply guaranteeing all the recipe essence and items are consumed (this is true, happened to me just a few days ago).
2.
When the infusion process becomes unstable and an item is knocked over an altar, it halts and starts drawing essence from the jars until you put the item back on the altar. Always try to bring full or nearly full jars to the infusion process, taking into consideration the amount of essence needed. That is, if your infusion process costs 5 Ignus, a 20 ignus jar should be enough. But if it costs 40 Ignus, bring two jars just in case you get a a field day and you need to replace a jar during the process.
3.
Infusion is an involving process. You should free your hot bar just for it. Place copies of the items that go on the altar on the hotbar. Reserve one space for a stack of sand that you will use to clean any Flux that may originate at the top of an altar (see below). Always replace items by drawing from the hotbar. Never pick and place. It's time consuming and prone to errors. I don't need a copy of the central item being infused. Just of the reagents and possibly some jars (see above).
4,
Don't bother cleaning flux from the floor until the process is over. Just off the top of the altars where items go. Remember that you can't actually place a block on top of the altar. What I do is to use the paraphernalia as building aids. As such I always have a crystal cluster besides each altar that will allow me to quickly mount a sand block on top of the altar that will clear the flux. I use sand because it's slightly faster to mine than dirt with my hand.
5.
Always double check everything before starting the process. Are all items in? Are they well balanced. Are the jars also balanced? Are they all in? Is your hotbar ready for action? Take a deep breath, use your wand to start the process and do it, while hoping one day Azanor either removes or mitigates this annoyance.
Remember that you can't actually place a block on top of the altar.
Just a note, this is false. It's quite possible to place blocks on top of pedestals (assuming that's what you were referring to) - you just have to shift-click to place them much like you would with anything else that you interact with by clicking.
I tried again in a new creative world with a cheat sheet and only the aspects required, two jars of each. Again the same thing happened, this time it would not even try to take an item, it would just suck up the aspects then shoot off an item or three from the pedistals. I checked, rechecked, and reviewed DW20s videos and I it looks like I am doing things correctly, apparently not though.
I don't know what kinds of problems you're having, but I've made numerous items listed as "Very dangerous" without encountering half the problems you seem to be having. I would wonder if you have much "Arcane paraphernalia" around your alter, especially the arcane candles taht can be made form magical tallow and string.
I tried again in a new creative world with a cheat sheet and only the aspects required, two jars of each. Again the same thing happened, this time it would not even try to take an item, it would just suck up the aspects then shoot off an item or three from the pedistals. I checked, rechecked, and reviewed DW20s videos and I it looks like I am doing things correctly, apparently not though.
It might serve to help you better if you provide some sort of screenshot of your setup (prior to starting the infusion). I'd even go so far as to take a screenshot during a failing infusion, just in case someone is able to catch something that's causing it to happen.
In all honesty, under normal circumstances (i.e. something isn't affecting the process and causing it to fail) Infusion isn't at all a difficult process, nor is it that tedious. I've made practically everything at least a dozen times now through various saves, never using paraphernalia of any kind, and the most I've had happen negatively was the stray item or two being knocked off of a pedestal or being shocked a couple times with lightning.
Just a note, this is false. It's quite possible to place blocks on top of pedestals (assuming that's what you were referring to) - you just have to shift-click to place them much like you would with anything else that you interact with by clicking.
Wow. I could swear I tried this once and It didn't work out. I just assumed it wasn't possible. Should have double-checked. Thanks for the tip.
I personally hope Infusion doesn't change much, if at all. I quite enjoy its current version.
My reasoning is simply based on the fact Minecraft wasn't really never much about skill and the infusion process really felt weird to the playstyle I'm accustomed to in Minecraft. But I don't really see a problem with how it is working now, other than I think it is in fact overdone.
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I was trying to think of a signature and this is what came up.
Is there some trick to getting silverleaf saplings? Every time I see a silverleaf tree I break up a few of its leaves but I've never received a sapling, and I've tried it with dozens of trees.
Is there some trick to getting silverleaf saplings? Every time I see a silverleaf tree I break up a few of its leaves but I've never received a sapling, and I've tried it with dozens of trees.
Love this mod!
They're just that rare. Even if you chop down a decent sized tree there's a chance you just won't get any.
On the other hand, silverwood if frikkin powerful, so if they weren't that rare they'd be so very OP it wouldn't be fun.
Aw, that's gonna both simplify and take the fun out of my arcane bore setup (I was gonna use Turtles and Ender Chests to refill before).
Profile pic by Cheshirette c:
So either, when CaerMaster's poodles doodle, it doesn't stink, or he is VERY lucky, or there is a misunderstanding of the term "unsolvable". I think the case may be the latter, noting his use of the word "eventually" when describing his success rate with research notes.
As for me, I usually have several unsolvable notes and quite a few that just look like I'd rather waste more ink/paper and try again than attempt to sort out. For some odd reason I always have trouble with silver transmutation, the spacing of the nodes being one too many more often than not
(sorry the link is in dropbox i wasnt able to just post the pic )
Link: https://dl.dropboxusercontent.com/u/185124091/2014-01-03_14.13.16.png
It's a hungry node. Yes, they break blocks around them. They can't break through obsidian, though.
Profile pic by Cheshirette c:
You can spawn a wizard when Witchery _isn't_ installed? Because I haven't gotten one from a spawn egg since they became worldgen only.
Yep, that hungry node is the reason for the crater, it eats blocks as well as players and mobs. Judging from all those question marks, you're just starting the game Thaumcraft-wise, and are in no shape to argue with that "in-game". Unless you want to cheat your way out (using creative mode to break or jar it), you can forget about most of that ore. (Stuff that's more than 16 or 20 blocks below the node might survive.)
Try searching this thread for "hungry node", you'll see various prior messages about them, including my own sample (spawned over a desert temple ).
PS: Yeah, you want to find someplace else for your base.
Are you sure it's order ore you're finding? It's easy to mistake entropy ore for order sometimes, especially in dark areas.
infusion would suck up all the aspects in the jars then use a few of the items, then explode, the try to regain more aspects, and continue to gather more aspects from jars till there is nothing left, including some it didn't even need, never again will it try to use the items placed, but it will knock them off and/or create flux. The only way to stop it is to remove the center piece.
I tried to cheat all the items in, with loads to spare, and again the same thing happened. I'm not sure if it is the save file or what is going on but I'm truly frustrated and will probably not see whats wrong until tomorrow.
Just thought I'd toss this out there in case someone knows what is actually wrong.
Personally I don't like it either. I think the idea is interesting but the implementation is exaggerated.
A few pointers so things can become easier for you:
Make sure you read the Neconomicon (whatever the book is called) on the infusion process.
1.
The infusion process is a continuous process that is only waiting for the next essence or item in line to be consumed. All the chaos around you can be generally ignored as long as you are sure you satisfy the next item in line. You don't normally know which essence or item is going to be consumed next. But bear in mind that this is all you need to ensure. With flux all over you, lightning crackling and items scattered on the floor, you just arrived back at the Infusion Altar after being killed by it and it is still possible to finish an infusion that is working towards a nuclear explosion by simply guaranteeing all the recipe essence and items are consumed (this is true, happened to me just a few days ago).
2.
When the infusion process becomes unstable and an item is knocked over an altar, it halts and starts drawing essence from the jars until you put the item back on the altar. Always try to bring full or nearly full jars to the infusion process, taking into consideration the amount of essence needed. That is, if your infusion process costs 5 Ignus, a 20 ignus jar should be enough. But if it costs 40 Ignus, bring two jars just in case you get a a field day and you need to replace a jar during the process.
3.
Infusion is an involving process. You should free your hot bar just for it. Place copies of the items that go on the altar on the hotbar. Reserve one space for a stack of sand that you will use to clean any Flux that may originate at the top of an altar (see below). Always replace items by drawing from the hotbar. Never pick and place. It's time consuming and prone to errors. I don't need a copy of the central item being infused. Just of the reagents and possibly some jars (see above).
4,
Don't bother cleaning flux from the floor until the process is over. Just off the top of the altars where items go. Remember that you can't actually place a block on top of the altar. What I do is to use the paraphernalia as building aids. As such I always have a crystal cluster besides each altar that will allow me to quickly mount a sand block on top of the altar that will clear the flux. I use sand because it's slightly faster to mine than dirt with my hand.
5.
Always double check everything before starting the process. Are all items in? Are they well balanced. Are the jars also balanced? Are they all in? Is your hotbar ready for action? Take a deep breath, use your wand to start the process and do it, while hoping one day Azanor either removes or mitigates this annoyance.
Just a note, this is false. It's quite possible to place blocks on top of pedestals (assuming that's what you were referring to) - you just have to shift-click to place them much like you would with anything else that you interact with by clicking.
That being said..
I personally hope Infusion doesn't change much, if at all. I quite enjoy its current version.
It might serve to help you better if you provide some sort of screenshot of your setup (prior to starting the infusion). I'd even go so far as to take a screenshot during a failing infusion, just in case someone is able to catch something that's causing it to happen.
In all honesty, under normal circumstances (i.e. something isn't affecting the process and causing it to fail) Infusion isn't at all a difficult process, nor is it that tedious. I've made practically everything at least a dozen times now through various saves, never using paraphernalia of any kind, and the most I've had happen negatively was the stray item or two being knocked off of a pedestal or being shocked a couple times with lightning.
Wow. I could swear I tried this once and It didn't work out. I just assumed it wasn't possible. Should have double-checked. Thanks for the tip.
My reasoning is simply based on the fact Minecraft wasn't really never much about skill and the infusion process really felt weird to the playstyle I'm accustomed to in Minecraft. But I don't really see a problem with how it is working now, other than I think it is in fact overdone.
Love this mod!
They're just that rare. Even if you chop down a decent sized tree there's a chance you just won't get any.
On the other hand, silverwood if frikkin powerful, so if they weren't that rare they'd be so very OP it wouldn't be fun.