I've never been clear on the altar's definition of symmetry. Is it orthogonal? Diagonal? Approximate rotational? Any of the above? Or does it just want each item to be placed opposite another, and you're out of luck if there's an odd number?
Earlier in the thread Azanor stated that the symmetry was each item needed a balancing item. So, basically, the structure needs to look the same if rotated 180 degrees. What the unambiguous technical term is for that I don't know.
About the simmetry of the ruinc altar, I thought that it was circular (you draw a circle with the centre on the runic matrix that passes from the point that you want, than consider the diameter that passes from said point, and the other intersection is the symmetrical point).
In relation to the symmetry, I always make a point of having objects be opposite the same object if possible. (Such as two water shards for the axe of the stream.) Not sure if it helps at all though.
BUG: I broke my wand.
I built an arcane furnace, and then activated it with my silverwood cored wand. A Blaze *immediately* spawned that confused me, but after killing it I realized that I had activated the furnace by clicking with my wand with the exchange core and a block in the furnace had immediately been replaced with cobblestone.
I replaced the cobblestone block and lava and tried to re-create the furnace. nothing. I restarted my client (SMP server game) and, nada. I restarted the server. still it remains mundane blocks when clicked. I tore it down, and reconstructed it off to the side. Still nothing.
I (finally) tried a different wand. *sparkles* Back in business. Both wands were - im prety sure - well stocked with vis.
---
WRT the pipe tick nonsense - what about, instead of doing all the processing every tick, let all the pipes connected in a single network 'register' themselves with a central object that then queues all their requests for essentia so that only a fixed amount of processing happens per tick. This means large networks would simply move essentia around more slowly. An acceptable performance tradeoff for additional complexity.
Everything on this list is renewable, except for the following: quicksilver, flint, redstone, soul sand, amber, glass and dirt. All entries (except Vinculum) contain at least one renewable object.
Some entries also mention a type of essentia they can be centrifuged from, which is itself easy to get.
Tip for tools, boats and other things that don't stack: The arcane workbench holds items in place even when the GUI is not open. Arrange enough items for the desired quantity, take as many as your inventory will hold, load them into a hopper connected to the furnace, and keep collecting from the workbench as you free up inventory space.
All types of essentia can also be obtained from mana beans and, to a lesser extent, ethereal essence.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
My exhaustive list of ways to get aspects wholesale:
Excellent work mate, going to throw it up on the wiki? It'd also be good if we could find as many "perfect" sources as we can, that is objects which give exactly one of just one aspect. (Excluding mana beans.)
Examples that come to mind are phials for Vacuos, nuggets for Metallum and melon slices for Fames. I'm sure there's others.
Excellent work mate, going to throw it up on the wiki? It'd also be good if we could find as many "perfect" sources as we can, that is objects which give exactly one of just one aspect. (Excluding mana beans.)
Examples that come to mind are phials for Vacuos, nuggets for Metallum and melon slices for Fames. I'm sure there's others.
I couldn't find a good spot on the wiki for the list. The closest was a link on the Aspects page to a forum thread discussing the subject, and I already copied the post to that.
I tried to get as many perfect or at least crucible-friendly sources as I could. It already mentions nuggets and melon slices, and I think bowls are a better source for Vacuos since they use wood instead of glass.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Interesting. Broke the Runic Matrix, put it back, still didn't work. But taking the arcane lamp off the central pedestal, putting it on ground, then putting it back on the pedestal did the trick. That particular Arcane Lamp might have been made in creative mode... Oh well, I'm glad that all is well again.
i.e. not safe at all. Why go to the effort of creating a safe place for players to store their stuff, but they can still log in to find it gone? msie.
While not the place for discussing the merits of Better Storage, I will simply say this - I have never understood the desire for perfect safety in multiplayer games. Options to make things more safe, ways of defending, sure, but perfect safety boggles my mind. Then again, I did play an amusingly effective thief/assassin in UO before the Carebear stare of the Felucca/Trammel split occurred.
exelsisxax - Glad you got that figured out. I had just put together a setup like you described yours as to test, and it had worked (I didn't have decorative pedestals, of course) so I was going to suggest trying to build another one in a different location.
In my base, the closest decorative pedestal I have is a good 15 blocks away from the edge of the infusion altar array.
I couldn't find a good spot on the wiki for the list. The closest was a link on the Aspects page to a forum thread discussing the subject, and I already copied the post to that.
I tried to get as many perfect or at least crucible-friendly sources as I could. It already mentions nuggets and melon slices, and I think bowls are a better source for Vacuos since they use wood instead of glass.
The point about a perfect source though is that they can be used to perform crucible recipes perfectly. This is especially important in the case of Vacuos, as it's used in many golem recipes. I believe it's empty cores can be made precisely since they use Fames and Vacuos, both of which have items with just 1 of their aspect and no others.
Is there an easy way to get a Wand of Equal Trade in creative? I still haven't fully got my head round Thaumcraft 4.
I tried googling, but it's generally only Thaumcraft 3 posts that come up.
If you have thaumic tinkerer installed, give yourself the fully charged wand, and a focus of equal trade.
If not, give yourself a silverwood wand, a buncha creative spawned nodes, and a focus.
I couldn't find a good spot on the wiki for the list. The closest was a link on the Aspects page to a forum thread discussing the subject, and I already copied the post to that.
I tried to get as many perfect or at least crucible-friendly sources as I could. It already mentions nuggets and melon slices, and I think bowls are a better source for Vacuos since they use wood instead of glass.
I've slapped the wiki's mod page into slightly better shape, mostly redlinks but I started a couple of sub-pages. I heartily encourage you to put that table in. Do you know how to properly add mod icons to the Wiki? See the docs for Template:Mod there (once they finish maintenance, anyway) for info. If you can't be bothered with that, just use text, and people can upload them later. (Hmm. We actually need some infobox templates for Thaumcraft: Aspect for sure.)
I suggest marking the "perfect" and "best" sources as bold, with notes for tricky cases. Another thing I'd love to see there would be a list of all aspects and a cheatsheet for combining them. (I'm still a beginner myself, so I don't (think) I have all of them).
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I've slapped the wiki's mod page into slightly better shape, mostly redlinks but I started a couple of sub-pages. I heartily encourage you to put that table in. Do you know how to properly add mod icons to the Wiki? See the docs for Template:Mod there (once they finish maintenance, anyway) for info. If you can't be bothered with that, just use text, and people can upload them later. (Hmm. We actually need some infobox templates for Thaumcraft: Aspect for sure.)
I suggest marking the "perfect" and "best" sources as bold, with notes for tricky cases. Another thing I'd love to see there would be a list of all aspects and a cheatsheet for combining them. (I'm still a beginner myself, so I don't (think) I have all of them).
Does anyone else have a problem with their Alchemical Golems getting stuck on the arcane alembics? It's terribly annoying and I can't seem to get them to stop doing it.
Raise your furnace off the floor and attach the golem to the underside. If they can't climb on top of anything nearby they won't get stuck on the bellows or alembics. Won't keep them from getting stuck on jars or other objects that don't entirely fill a block space, but it helps.
Azanor, if jars with aspects in them (or labelled) have so much less lag than unmarked jars, then why not make it so that the tubes only will work with marked jars? Now that labels can be made without the jar being filled, it wouldn't be too hard to label the jar before placing it on the tube. Or you could even allow blank jars to be attached to tubes, but they won't be filled until the jar is labelled. Have the code just skip unlabelled jars as if they are not there. This sounds like a simple solution to preserve the current functionality, provide a little more work for the user and greatly reduce your lag on the server from the tube calculations.
I was going to say that that would make overflow jars impossible to implement, but you could get around that by using a phial to transfer a bit of essentia from the main jar the the overflow one. Or you could have an alchemy golem on the furnace as backup, to kickstart new jars. I like this idea.
Allowing alchemy golems to move essentia from one jar to other jars, instead of only moving it out of alembics, would be AWESOME and give them a much needed boost relative to tubes. Please add this!
Hehe, first thing I thought of, but that would work up until you have loads of different jars - each jar in the system will add its aspect and in the end the problem will be the same.
Trying to even design a setup where I'd have to run around all over the place turning valves to connect the right jars sounds way beyond anything I've done, and I've done some pretty complicated setups with filters and valves and all sorts of automated essentia processing, filtered centrifuging, recentrifuging, and so on. I might as well be picking up jars and putting them down under alembic spouts at that rate - it sounds easier, and less frustrating, than trying to work with a system where only one jar can draw on a tube at a time. The whole point of labeling the jars is so you don't have to micromanage the essentia transport, right? It seems like this would require you to attach every single jar to an independent valve at least, if not adding tons of extra filters as well...
Perhaps it would be better to come up with a way to let you run more than one tube line adjacent to each other, so that isolating the essentia flow through your systems was easier?
Another thought, and I like this one a lot: Make the complexity of the suction have a real impact on the flow rate, but without blocking flow of one or more aspects. For example, if 5 or 10 jars are all trying to draw essentia through a single tube line (think: bottleneck), the rate at which any one aspect flows through that line is reduced proportionally - perhaps with 5 jars, each would get a maximum of 1/5th the theoretical flow rate (which might need to be adjusted upward a little) regardless of whether or not there was actually more than one type of essentia flowing through the tube. Essentially they'd be competing for control over the attached tubes, and there's only room for so much magical suction in one tube, so to ensure that all types get pulled where they need to go it has to divide the "bandwidth" equally?
This would give you incentive to avoid having 50 jars sucking on the same tube, while also avoiding a situation where a small, simple setup - for example, to constantly extract Ignis and Perditio from Gunpowder - has to be made much more complicated just to get it to work at all.
Also, would one-way tube valves help at all with the complexity of the calculations? Or would that just make it worse? They would be an awesome feature, especially in conjunction with centrifuge systems (it's hard to both store a certain amount of Corpus and break the excess into Mortus and Bestia without manual intervention, for example).
Killing creatures increases the Aura in Nodes? o.o
I'm noticing when i kill zombies/skeletons/creepers etc in my first nigth they're dropping little glowing balls on the ground which flash that i can't pick up. I'm not using any other mods, so i'm guessing they're from Thaumcraft o-o
(they're not experiance -,-)
Ack, it finally happened to me. I lost all my research and research points. After quitting and reloading, I got back the research points, but all the things I researched are now not researched.
I remember starting the launcher, and the green update progress bar took a few seconds to fill, but I didn't do anything unusual when I started play. I put all my gear in a chest (including my Thaumonomicon) and went to the nether in search of warts.
i.e. not safe at all. Why go to the effort of creating a safe place for players to store their stuff, but they can still log in to find it gone? msie.
Earlier in the thread Azanor stated that the symmetry was each item needed a balancing item. So, basically, the structure needs to look the same if rotated 180 degrees. What the unambiguous technical term is for that I don't know.
Clearly, we need to do SCIENCE.
I built an arcane furnace, and then activated it with my silverwood cored wand. A Blaze *immediately* spawned that confused me, but after killing it I realized that I had activated the furnace by clicking with my wand with the exchange core and a block in the furnace had immediately been replaced with cobblestone.
I replaced the cobblestone block and lava and tried to re-create the furnace. nothing. I restarted my client (SMP server game) and, nada. I restarted the server. still it remains mundane blocks when clicked. I tore it down, and reconstructed it off to the side. Still nothing.
I (finally) tried a different wand. *sparkles* Back in business. Both wands were - im prety sure - well stocked with vis.
---
WRT the pipe tick nonsense - what about, instead of doing all the processing every tick, let all the pipes connected in a single network 'register' themselves with a central object that then queues all their requests for essentia so that only a fixed amount of processing happens per tick. This means large networks would simply move essentia around more slowly. An acceptable performance tradeoff for additional complexity.
Aer: sugarcane, feathers
Alienis: ender pearls
Aqua: sugarcane, clay, boats, Gelum
Arbor: all wooden things
Auram: ethereal essence
Bestia: eggs, raw meat, spider eyes
Cognitio: paper, zombie brains
Corpus: rotten flesh, all meat
Exanimis: zombie brains, ghast tears
Fabrico: crafting tables
Fames: melons, cooked food
Gelum: snowballs
Granum: seeds, eggs, saplings
Herba: cactus, sugarcane, netherwart, mushrooms, other plants, Arbor
Humanus: rotten flesh, Fabrico, Instrumentum, Messis
Ignis: coal, gunpowder, blaze rods, Potentia
Instrumentum: axes, shovels, flint, Fabrico
Iter: boats, ender pearls, fence gates
Limus: tainted goo, slimeballs
Lucrum: gold swords, gold armor, gold ingots, emeralds
Lux: torches
Machina: buttons, redstone
Messis: wheat
Metallum: metallic loot, metal nuggets
Meto: hoes
Mortuus: bones
Motus: trapdoors, Iter, Volatus
Ordo: silverwood logs, Gelum, Potentia
Pannus: string, wool, leather
Perditio: cobblestone, cactus, gunpowder, Vitium
Perfodio: picks
Permutatio: quicksilver, hoppers
Potentia: coal, Praecantatio
Praecantatio: netherwart, greatwood logs, blaze rods, potions, Vitium
Sano: healing/regen potions
Saxum: cobblestone, flint
Sensus: cactus green, ink, other dyes, carrots
Spiritus: ghast tears, soul sand, Sensus, Cognitio
Telum: swords, bows, arrows
Tenebrae: mushrooms
Terra: dirt, potatoes, Saxum
Tutamen: armor, defensive potions
Vacuos: bowls, chests
Venenum: spider eyes, quicksilver, poisonous potatoes
Victus: eggs, raw meat, flowers, Fames
Vinculum: amber, soul sand
Vitium: tainted goo
Vitreus: glass, emeralds
Volatus: feathers, bows
Everything on this list is renewable, except for the following: quicksilver, flint, redstone, soul sand, amber, glass and dirt. All entries (except Vinculum) contain at least one renewable object.
Some entries also mention a type of essentia they can be centrifuged from, which is itself easy to get.
Tip for tools, boats and other things that don't stack: The arcane workbench holds items in place even when the GUI is not open. Arrange enough items for the desired quantity, take as many as your inventory will hold, load them into a hopper connected to the furnace, and keep collecting from the workbench as you free up inventory space.
All types of essentia can also be obtained from mana beans and, to a lesser extent, ethereal essence.
Thanks! I've got taiga just over the river....
Excellent work mate, going to throw it up on the wiki? It'd also be good if we could find as many "perfect" sources as we can, that is objects which give exactly one of just one aspect. (Excluding mana beans.)
Examples that come to mind are phials for Vacuos, nuggets for Metallum and melon slices for Fames. I'm sure there's others.
interesting fact. you can set up a mob grinder and cook up golden armor and weapon drops for lucrum and use phials of lucrum in pech trading.
they are considered valuable by the pech, since each phial has 8 lucrum.
I couldn't find a good spot on the wiki for the list. The closest was a link on the Aspects page to a forum thread discussing the subject, and I already copied the post to that.
I tried to get as many perfect or at least crucible-friendly sources as I could. It already mentions nuggets and melon slices, and I think bowls are a better source for Vacuos since they use wood instead of glass.
While not the place for discussing the merits of Better Storage, I will simply say this - I have never understood the desire for perfect safety in multiplayer games. Options to make things more safe, ways of defending, sure, but perfect safety boggles my mind. Then again, I did play an amusingly effective thief/assassin in UO before the Carebear stare of the Felucca/Trammel split occurred.
exelsisxax - Glad you got that figured out. I had just put together a setup like you described yours as to test, and it had worked (I didn't have decorative pedestals, of course) so I was going to suggest trying to build another one in a different location.
In my base, the closest decorative pedestal I have is a good 15 blocks away from the edge of the infusion altar array.
For research purposes, you'll likely have to resort to a bit of aspect mixing, though you can find it on ethereal essences and the beacon.
If you need it in essentia form: wispy essences and mana beans will be your best bet.
The point about a perfect source though is that they can be used to perform crucible recipes perfectly. This is especially important in the case of Vacuos, as it's used in many golem recipes. I believe it's empty cores can be made precisely since they use Fames and Vacuos, both of which have items with just 1 of their aspect and no others.
Outstanding info! I'm going to do this right away.
If you have thaumic tinkerer installed, give yourself the fully charged wand, and a focus of equal trade.
If not, give yourself a silverwood wand, a buncha creative spawned nodes, and a focus.
I've slapped the wiki's mod page into slightly better shape, mostly redlinks but I started a couple of sub-pages. I heartily encourage you to put that table in. Do you know how to properly add mod icons to the Wiki? See the docs for Template:Mod there (once they finish maintenance, anyway) for info. If you can't be bothered with that, just use text, and people can upload them later. (Hmm. We actually need some infobox templates for Thaumcraft: Aspect for sure.)
I suggest marking the "perfect" and "best" sources as bold, with notes for tricky cases. Another thing I'd love to see there would be a list of all aspects and a cheatsheet for combining them. (I'm still a beginner myself, so I don't (think) I have all of them).
http://polkentavra.net/thaumcraft4colored/
Raise your furnace off the floor and attach the golem to the underside. If they can't climb on top of anything nearby they won't get stuck on the bellows or alembics. Won't keep them from getting stuck on jars or other objects that don't entirely fill a block space, but it helps.
Allowing alchemy golems to move essentia from one jar to other jars, instead of only moving it out of alembics, would be AWESOME and give them a much needed boost relative to tubes. Please add this!
Trying to even design a setup where I'd have to run around all over the place turning valves to connect the right jars sounds way beyond anything I've done, and I've done some pretty complicated setups with filters and valves and all sorts of automated essentia processing, filtered centrifuging, recentrifuging, and so on. I might as well be picking up jars and putting them down under alembic spouts at that rate - it sounds easier, and less frustrating, than trying to work with a system where only one jar can draw on a tube at a time. The whole point of labeling the jars is so you don't have to micromanage the essentia transport, right? It seems like this would require you to attach every single jar to an independent valve at least, if not adding tons of extra filters as well...
Perhaps it would be better to come up with a way to let you run more than one tube line adjacent to each other, so that isolating the essentia flow through your systems was easier?
Another thought, and I like this one a lot: Make the complexity of the suction have a real impact on the flow rate, but without blocking flow of one or more aspects. For example, if 5 or 10 jars are all trying to draw essentia through a single tube line (think: bottleneck), the rate at which any one aspect flows through that line is reduced proportionally - perhaps with 5 jars, each would get a maximum of 1/5th the theoretical flow rate (which might need to be adjusted upward a little) regardless of whether or not there was actually more than one type of essentia flowing through the tube. Essentially they'd be competing for control over the attached tubes, and there's only room for so much magical suction in one tube, so to ensure that all types get pulled where they need to go it has to divide the "bandwidth" equally?
This would give you incentive to avoid having 50 jars sucking on the same tube, while also avoiding a situation where a small, simple setup - for example, to constantly extract Ignis and Perditio from Gunpowder - has to be made much more complicated just to get it to work at all.
Also, would one-way tube valves help at all with the complexity of the calculations? Or would that just make it worse? They would be an awesome feature, especially in conjunction with centrifuge systems (it's hard to both store a certain amount of Corpus and break the excess into Mortus and Bestia without manual intervention, for example).
I remember starting the launcher, and the green update progress bar took a few seconds to fill, but I didn't do anything unusual when I started play. I put all my gear in a chest (including my Thaumonomicon) and went to the nether in search of warts.
Any advice on how to get my research back?