Idea for arcane bore:
Instead of being an arcane bore, it would be an animated wand, which would use a focus and some essentia from nearby jars to function instead of a pick and focus. This could work like the fire cone and lightning seals from thaumcraft 2, as well as a door (portable hole focus with pressure plate or button activation), or bore. Some foci wouldn't work (equal trade, nine hells), and to make up for the bore upgrades that rely on pick enchantments, the animated wand could accept upgrades that would make it consume extra essentia but perform better. It would be very versatile, and could do things that I wouldn't trust golems with. Thaumic tinker's dislocation focus could also be used with this in creative ways.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I just enchanted 35 books with 15 or 16 levels each, and none of them had Silk Touch, which would let me enchant shears with silk touch so I could get a cobweb.
Getting a cobweb is a ridiculous requirement for the infusion enchantment recipe. This isn't a balance issue- the recipe costs a lot of essentia. The issue is accessibility. As it is now, it may as well not be implemented.
I would suggest something like... I don't know, Mycelium? That would actually be easier to get! If it needs to be more thematically appropriate, how about Enchanted Fabric? Or literally anything but a Cobweb, because a Cobweb is the hardest item to get in the game.
I'm having trouble automatically filling the bottom fuel slot of the Alchemical Furnace. I'm trying to automate my essential production. I've tried using a golem with the Fill core to put Alumentum in the bottom slot but the golem just fills the top slot. I've also tried hoppers in various configurations with the same results. If there isn't a way, perhaps a method could be added similar to the vanilla furnaces? Or perhaps an extension of the Fill Core capabilities?
You can copy your research between worlds using an NBT editor like NBTExplorer, if you know how to use it. You just copy over the relevant data.
Now then, on to more serious business. I am recieving major issues with thaumcraft's aspect auto-calculation.
Any time I scan something that has its aspects built by the system, I crash with this crashlog:
(I suspect this is also what was causing the problems with Hungry Nodes that I posted a page or two ago)
java.lang.ArrayIndexOutOfBoundsException: -1
at net.minecraft.item.ItemStack.func_77973_b(ItemStack.java:132)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTagsFromCraftingRecipes(ThaumcraftCraftingManager.java:730)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTagsFromRecipes(ThaumcraftCraftingManager.java:948)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTags(ThaumcraftCraftingManager.java:525)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTags(ThaumcraftCraftingManager.java:497)
at thaumcraft.common.lib.ThaumcraftCraftingManager.getObjectTags(ThaumcraftCraftingManager.java:303)
at thaumcraft.common.lib.research.ScanManager.completeScan(ScanManager.java:333)
at thaumcraft.common.items.relics.ItemThaumometer.onUsingItemTick(ItemThaumometer.java:150)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:289)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77973_b(ItemStack.java:132)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTagsFromCraftingRecipes(ThaumcraftCraftingManager.java:730)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTagsFromRecipes(ThaumcraftCraftingManager.java:948)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTags(ThaumcraftCraftingManager.java:525)
at thaumcraft.common.lib.ThaumcraftCraftingManager.generateTags(ThaumcraftCraftingManager.java:497)
at thaumcraft.common.lib.ThaumcraftCraftingManager.getObjectTags(ThaumcraftCraftingManager.java:303)
at thaumcraft.common.lib.research.ScanManager.completeScan(ScanManager.java:333)
at thaumcraft.common.items.relics.ItemThaumometer.onUsingItemTick(ItemThaumometer.java:150)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:289)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 202
Entity Name: Lightwave
Entity's Exact location: 264.30, 69.62, 423.70
Entity's Block location: World: (264,69,423), Chunk: (at 8,4,7 in 16,26; contains blocks 256,0,416 to 271,255,431), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
This is very serious for me because I'm afraid to use the thaumometer. Also I had to disable the Hard-Mode Nodes.
One of the mods is adding invalid recipes to the system. More than likely they handle it fine their side, but any other mod that relies on recipes to be valid will choke on it and die.
I'll add a sanity check on my side, but really the modder responsible should be given a swift kick.
Ok, maybe a bit harsh. Not many mods do what I do. A quick poke instead of a swift kick then.
I'm having trouble automatically filling the bottom fuel slot of the Alchemical Furnace. I'm trying to automate my essential production. I've tried using a golem with the Fill core to put nitor in the bottom slot but the golem just fills the top slot. I've also tried hoppers in various configurations with the same results. If there isn't a way, perhaps a method could be added similar to the vanilla furnaces? Or perhaps an extension of the Fill Core capabilities?
While you're right that golems can't be assigned to specific slots (As far as I can tell), nitor isn't a fuel source. So even if they could that wouldn't work.
While you're right that golems can't be assigned to specific slots (As far as I can tell), nitor isn't a fuel source. So even if they could that wouldn't work.
Sorry, you're correct. I meant Alumentum. I've edited my original post to reflect that.
One of the mods is adding invalid recipes to the system. More than likely they handle it fine their side, but any other mod that relies on recipes to be valid will choke on it and die.
I'll add a sanity check on my side, but really the modder responsible should be given a swift kick.
Ok, maybe a bit harsh. Not many mods do what I do. A quick poke instead of a swift kick then.
Anyone know the criteria for silverwood trees to turn chunks into magical forest? I grew a couple outside my house awhile ago, and they turned the area around them into magical forest, but now that I'm trying to prepare an area for a mana bean farm, not a single one of the dozen trees I've grown has had any effect. Did one of the updates remove silverwoods' biome-changing ability, or am I missing something?
Anyone know the criteria for silverwood trees to turn chunks into magical forest? I grew a couple outside my house awhile ago, and they turned the area around them into magical forest, but now that I'm trying to prepare an area for a mana bean farm, not a single one of the dozen trees I've grown has had any effect. Did one of the updates remove silverwoods' biome-changing ability, or am I missing something?
If I recall correctly, it is not the tree itself that converts to magical forest, but a Pure Node in a Silverwood tree.
Anyone know the criteria for silverwood trees to turn chunks into magical forest? I grew a couple outside my house awhile ago, and they turned the area around them into magical forest, but now that I'm trying to prepare an area for a mana bean farm, not a single one of the dozen trees I've grown has had any effect. Did one of the updates remove silverwoods' biome-changing ability, or am I missing something?
Only vaguely related to your question, but a pure node (Regardless of whether it's in a silverwood log or not) will turn taint into magical forest.
I just enchanted 35 books with 15 or 16 levels each, and none of them had Silk Touch, which would let me enchant shears with silk touch so I could get a cobweb.
Getting a cobweb is a ridiculous requirement for the infusion enchantment recipe. This isn't a balance issue- the recipe costs a lot of essentia. The issue is accessibility. As it is now, it may as well not be implemented.
I would suggest something like... I don't know, Mycelium? That would actually be easier to get! If it needs to be more thematically appropriate, how about Enchanted Fabric? Or literally anything but a Cobweb, because a Cobweb is the hardest item to get in the game.
you need more than level 16 enchantments to have even a slight chance of getting silk touch. I'd suggest level 30.Also, are there still those wisp spawner obsidian totem structures and dungeon hills from thaumcraft 3? I loved those things!
Also, are there still those wisp spawner obsidian totem structures and dungeon hills from thaumcraft 3? I loved those things!
Yes. Tho im not sure the spawner works. Iv looted and deconstructed 2 of them with not a single wisp to spawn.
The Thaumcraft Hill Dungeons dont seem to spawn wisps either. Come to think of it the only place iv seen a wisp is the magic forest and the nether.
Rollback Post to RevisionRollBack
"I would agree with you, but then we'd both be wrong."
I mean, if the Sword of Zephyr is going to have a mini-fly feature, I'd like to use the ability for more than 5 seconds without getting kicked.
Ask the server admin to allow flying. Non-creative flying is disabled by default on servers, to reduce cheating, but the admin can change that.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
The 'allow-flight' setting doesn't grant the ability for players to fly - it disables some checks that ban players the server thinks are floating or flying.
Instead of being an arcane bore, it would be an animated wand, which would use a focus and some essentia from nearby jars to function instead of a pick and focus. This could work like the fire cone and lightning seals from thaumcraft 2, as well as a door (portable hole focus with pressure plate or button activation), or bore. Some foci wouldn't work (equal trade, nine hells), and to make up for the bore upgrades that rely on pick enchantments, the animated wand could accept upgrades that would make it consume extra essentia but perform better. It would be very versatile, and could do things that I wouldn't trust golems with. Thaumic tinker's dislocation focus could also be used with this in creative ways.
", palatino, serif">RUSTIC
Fix this please!
Wait .... 1000 stacks in a single block is not magical?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Getting a cobweb is a ridiculous requirement for the infusion enchantment recipe. This isn't a balance issue- the recipe costs a lot of essentia. The issue is accessibility. As it is now, it may as well not be implemented.
I would suggest something like... I don't know, Mycelium? That would actually be easier to get! If it needs to be more thematically appropriate, how about Enchanted Fabric? Or literally anything but a Cobweb, because a Cobweb is the hardest item to get in the game.
I'm having trouble automatically filling the bottom fuel slot of the Alchemical Furnace. I'm trying to automate my essential production. I've tried using a golem with the Fill core to put Alumentum in the bottom slot but the golem just fills the top slot. I've also tried hoppers in various configurations with the same results. If there isn't a way, perhaps a method could be added similar to the vanilla furnaces? Or perhaps an extension of the Fill Core capabilities?
One of the mods is adding invalid recipes to the system. More than likely they handle it fine their side, but any other mod that relies on recipes to be valid will choke on it and die.
I'll add a sanity check on my side, but really the modder responsible should be given a swift kick.
Ok, maybe a bit harsh. Not many mods do what I do. A quick poke instead of a swift kick then.
While you're right that golems can't be assigned to specific slots (As far as I can tell), nitor isn't a fuel source. So even if they could that wouldn't work.
Sorry, you're correct. I meant Alumentum. I've edited my original post to reflect that.
Thank you, I'll pass this message along to Reika
If I recall correctly, it is not the tree itself that converts to magical forest, but a Pure Node in a Silverwood tree.
Ah! That must be it. One of my first trees had a node in it, and none of the ones since have spawned with one. Thanks!
Only vaguely related to your question, but a pure node (Regardless of whether it's in a silverwood log or not) will turn taint into magical forest.
Yes, but in a silverwood log it will turn any biome into magical forest
In the entry for Axe of the Stream on page 2 at the very end there is a "#". Pretty sure its not meant to be.
", palatino, serif">RUSTIC
I mean, if the Sword of Zephyr is going to have a mini-fly feature, I'd like to use the ability for more than 5 seconds without getting kicked.
Yes. Tho im not sure the spawner works. Iv looted and deconstructed 2 of them with not a single wisp to spawn.
The Thaumcraft Hill Dungeons dont seem to spawn wisps either. Come to think of it the only place iv seen a wisp is the magic forest and the nether.
Ask the server admin to allow flying. Non-creative flying is disabled by default on servers, to reduce cheating, but the admin can change that.
The 'allow-flight' setting doesn't grant the ability for players to fly - it disables some checks that ban players the server thinks are floating or flying.