That would probably suffice for what I require, since the idea would be to have two seperate labs (one for civilian research and the other for military) sharing a common feed. It wouldn't require them to be powered simultaneously. Plus the signal strength determining output direction could be useful to have power scaling or switching to a buffer-feeding more.
Yes, though you will need about a stack of belt hubs.
That is far more effort and resources than I'd want to put into a power transit system. Probably. Belts tend to cause me a great deal of framerate drops, though so does a lot of moving water.
Also, there is no - and never will be - interdimensional power or fluid transport.
Well, there are other mods for that. Though I haven't really used them that much, except for my enderthermic pump and ender tank setup which fuels my Metallurgy Smeltery (which is only ever used now for storing my raw resources as a liquid in Drums).
Also, a couple of the players on my server wanted me to get chunk loaders for their nuclear reactor, but I'd rather not since they put a great deal of strain on the server. But it did get me thinking - any love for a rotation-powered scalable chunk loader, specifically for a nuclear reactor? (Or do reactors already self-chunkload? Or does this function already exist as another block?) :3c
Also, I had a thought about a way to add a water meter to the Extractor: What if the box where the input for the stages that need it doubled as one? Or is that not a possible thing?
Oh! I just discovered that Reservoirs fill in the rain. I'm now rather regretting setting up shop in a desert. :<
Ahh, JABBA's OreDict consolidation feature does indeed seem to be the case - there are no issues with Barrels Mod (which does not feature it) and.. well, I can't be arsed to install Factorization. Most probably this is the issue. No worries, I'll work around it - thank you folks for your time!
Hey Reika! Awesome mods! I was wondering if I could use RotaryCraft and ReactorCraft in my mod pack "JUST Technology?
Link - http://www.technicpa...chnology.221261
I have four questions:
Are people allowed to download the pack and then rehost it on their own system?
Are people allowed to decompose the pack into its constituent mods and rehost them individually or collectively?
Do you plan on using configs or external mods to significantly change the way the mod(s) work, such that a guide for the default setup would be misleading or useless for yours (or vice versa)?
Do you plan to make money off of the pack, either directly from purchases or donations, or indirectly with ad revenue or merchandise?
Also, a couple of the players on my server wanted me to get chunk loaders for their nuclear reactor, but I'd rather not since they put a great deal of strain on the server. But it did get me thinking - any love for a rotation-powered scalable chunk loader, specifically for a nuclear reactor? (Or do reactors already self-chunkload? Or does this function already exist as another block?) :3c
There actually were plans for a Chunk Loader, but I shelved that idea after realizing how difficult it is to implement.
Also, I had a thought about a way to add a water meter to the Extractor: What if the box where the input for the stages that need it doubled as one? Or is that not a possible thing?
Hello Reika,
Your mod does look very nice and interesting, but I'm not managing to set it up correctly.
I had some ID problems but fixed them manually.
But now I ended up with a class error that i can't fix, or at least dont know how. Any help will be apreciated, I really want to try this one out, since this is the first mod I'm seeing that is using RL physics, and really like technology .
this is crash report --> http://pastebin.com/U5AT6L6t
P.S. mod is used in private pack.
That has been fixed and will be uploaded in about ten hours.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
What do you mean, "minimally helpful" and "lacking a ton of information"? What exactly are you looking for?
This is coming from using FTB Horizons so im not sure what your mod does differently in SP or as a standalone plugin in SMP.
My first issue is that I had to google about the mod to even get basic information which leads me to your old WIP thread here, I then have to follow another link to get to this thread. I then have to scour the 1st post to find out there is an ingame manual. IMO this should be given to you when you load the mod for the 1st time. It would have saved me a ton of time.
BTW I get a Java error when clicking on the redstone transport pipe when using the manual ingame. I will try and copy the error from the console next time. EDIT *** Here is the error I get it spams the console and ingame chat. http://pastebin.com/vDkfv1gX
The manual leaves out things that seem obvious to you since you wrote the plugin, but are extremely confusing to a new player. Here are just a few questions or issues that I had.
How do you turn off engines? I cant seem to turn off either a DC Engine or a gas engine. Redstone circuit seems to start a DC engine but it doesnt stop when you stop the circuit.
What is the range of the woodcutter? I notice it goes further than 1 block out, but I cant tell how far without a ton of placing trees and waiting around for them to grow. Is it only 1 square wide? Does it go up or down a block? How do you get the wood into a chest or storage device?
How do you harvest plants? The only thing I saw was the fan. Maybe I missed a machine in there somewhere. I tried using the fan, I hooked up two performance engines and used blaze power and it still wasn't powerful enough to uproot the plants. Honestly if I need more power than this to harvest a single row of plants its not worth the trouble.
NEI says to make ethanol crystals you need an Induction furnace or an Redstone Furnace. I couldn't get either to work and ended up trying the blast furnace which didnt work and finally out of desperation just a normal furnace which did work. NEI never mentioned being able to use a normal furnace and I assume NEI pulls recipe info from your plugin, but I could be wrong on that.
Engines dont look like they connect right to what ever they are powering. The graphic for the shaft is quite a bit lower than the input on the machine. It took me a while to realize this is supposed to be that way. It just looks wrong and for the first bit assumed it was the wrong way to connect the two.
There were a ton more questions/issues, but I think you get my point.
Huh? It should be totally possible. Underground Biomes does it just fine.
I quote the post there: "All recipes from the base game are by default modified to accept modded stone."
I am not going to do the same. It is terrible practice to overwrite parts of vanilla, especially something as important as a crafting recipe.
There are two other solutions to this:
1) Writing new recipes that mimic the vanilla ones with your cobblestone. e.g. GameRegistry.addShapedRecipe(new ItemStack(Block.furnace), "ccc","c c","ccc", 'c', new ItemStack(Geostrata.cobblestone))
2) Add a recipe to convert your cobblestone to vanilla cobblestone
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Or, could you use the forge dictionary to set your stones to equal to vanilla, ie, your stones can replace vanilla stone in any recipe? If this is horribly wrong I apologize, I'm not quite familiar with modding.
Or, could you use the forge dictionary to set your stones to equal to vanilla, ie, your stones can replace vanilla stone in any recipe? If this is horribly wrong I apologize, I'm not quite familiar with modding.
Or this. I haven't messed with the ore dictionary much myself, but I think it has this capability.
(Only thing I've done is listened to ore registration so my mod could detect mod ores)
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Or, could you use the forge dictionary to set your stones to equal to vanilla, ie, your stones can replace vanilla stone in any recipe? If this is horribly wrong I apologize, I'm not quite familiar with modding.
It already is; this is the cause for that JABBA glitch.
The problem is vanilla recipes are hardcoded to only accept vanilla cobble.
There are two other solutions to this:
1) Writing new recipes that mimic the vanilla ones with your cobblestone. e.g. GameRegistry.addShapedRecipe(new ItemStack(Block.furnace), "ccc","c c","ccc", 'c', new ItemStack(Geostrata.cobblestone))
I then have to scour the 1st post to find out there is an ingame manual. IMO this should be given to you when you load the mod for the 1st time.
"Scour the first post"?
Let me make something absolutely clear: if you do not read that entirefirst post you have ZERO hope of being able to use RotaryCraft. The same goes for the manual. RotaryCraft is not a mod where you can just plop crap down and expect it to work. This is a mod that requires logic, common sense, and some amount of physical intuition every step of the way.
BTW I get a Java error when clicking on the redstone transport pipe when using the manual ingame. I will try and copy the error from the console next time. EDIT *** Here is the error I get it spams the console and ingame chat. http://pastebin.com/vDkfv1gX
It appears as if the "Random Things" mod is replacing the vanilla redstone block. This is, as I have said time and time again, very, very bad practice and can cause issues like this.
What is the range of the woodcutter? I notice it goes further than 1 block out, but I cant tell how far without a ton of placing trees and waiting around for them to grow. Is it only 1 square wide? Does it go up or down a block? How do you get the wood into a chest or storage device?
It "reads" the entire tree in front of it and stores all the blocks in its memory. When active, it iterates across that list and breaks them (or makes them fall, depending).
How do you harvest plants? The only thing I saw was the fan.
That is for harvesting farms (vanilla crops, cotton, barley).
RotaryCraft has no devoted sugarcane harvester - pistons suffice, but can be augmented with an item vacuum to improve efficiency.
I tried using the fan, I hooked up two performance engines and used blaze power and it still wasn't powerful enough to uproot the plants. Honestly if I need more power than this to harvest a single row of plants its not worth the trouble.
The fan only needs a DC engine to activate. However, it requires high speed (512 rad/s), which is more than the Performance engine puts out.
Or did you gloss over or skip the power system and engine pages too?
Engines dont look like they connect right to what ever they are powering. The graphic for the shaft is quite a bit lower than the input on the machine. It took me a while to realize this is supposed to be that way. It just looks wrong and for the first bit assumed it was the wrong way to connect the two.
What engine and what machine? Do you have a screenshot?
I remember this whole geostrata cobble discussion happening a while back...
I'm not using geostrata right now, but isn't the conversion of Reika's cobble into vanilla cobble already implemented? I thought the recipe was shapeless crafting of one geostrata cobble into one vanilla cobble. Forgive me if I am completely wrong, but page 52 of this forum is where I got the idea it was implemented, and page 55 is where I got that recipe from.
No armor but dampens all sounds, you know for working around noisy motors and machines.
Also maybe add it able to be combined with a armor helmet to do a hardhat/hearing protection, to get armor with it as well. A bit more realistic then a muffler block I think.
...but it might make it easier for creepers to sneak up on you
No armor but dampens all sounds, you know for working around noisy motors and machines.
Also maybe add it able to be combined with a armor helmet to do a hardhat/hearing protection, to get armor with it as well. A bit more realistic then a muffler block I think.
This is an interesting idea, but I am not sure it is possible to implement. Machines do the sound play code, and sounds are played with a fixed volume, not "to" any player.
I'm not using geostrata right now, but isn't the conversion of Reika's cobble into vanilla cobble already implemented? I thought the recipe was shapeless crafting of one geostrata cobble into one vanilla cobble. Forgive me if I am completely wrong, but page 52 of this forum is where I got the idea it was implemented, and page 55 is where I got that recipe from.
And you are completely correct.
Issue closed.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Most of your questions really can be answered by reading the in game manual. Anything that can't be answered there can usually be intuited after reading the OP here, skimming the forum, and tinkering around with the mod itself. Rotarycraft isn't a simple mod and it has a steep learning curve but once you take your time and learn all the little nuances you'll find its well worth the effort. Utilize all the resources available to you. This mod doesn't hold your hand or spoon-feed the player, which I find a welcomed change of pace. It expects a certain amount of work and common sense, which increases the feeling of accomplishment gained from figuring out how to implement everything or pull off complex builds. Rotarycraft isn't your typical FTB mod so it does take some getting used to, but it is one of the most rewarding and enjoyable mods out there once you do adjust.
Just take your time, read over everything, and play around in creative mode to help you figure things out. If you do need further guidance, then this forum is an excellent place to post. The community here is growing all the time and questions are always answered. Reika also makes himself available, more than most mod authors, if the community can't answer your questions. Remember, you only get what you put into rotarycraft. Nothing is free. Happy crafting!
Its from extra utilities, I think the source is included in the mod, not positive on that though. You can look at the source the author grants permission for that in the OP, the author only has stipulations against modifying his releases. Not sure what his specific license is though, as it is not listed. The author seems pretty laid back, so I don't think he would have a problem if you just asked about the muffler block.
It already is; this is the cause for that JABBA glitch.
The problem is vanilla recipes are hardcoded to only accept vanilla cobble.
That is a potential idea. What would the recipe be?
I apologize for bring this up again, I'm not trying to be an ass. It was pointed out to me by someone else as a reason to not use Geostrata. When I was putting together a mod selection for myself I had to decide between Underground Biomes and Geostrata and went with UB for unrelated reasons.
As for the recipe, a shapeless 1:1 would be sufficient. If it's already in, then I apologize again.
For every recipe in the game? No.
It is a solution, I didn't say it was a good solution.
This is an interesting idea, but I am not sure it is possible to implement. Machines do the sound play code, and sounds are played with a fixed volume, not "to" any player.
Actually here's a thought: lower the client's sound volume setting. You can get access to it (client side) via:
Afterall, if you're wearing sound-block ear-gear, wouldn't other sounds be hard to hear too?
You'd want to find a place to store the player's original value and change it back when they remove the earmuffs, die (maybe?), or disconnect from the server. Might not be an ideal solution, but it's something to look at.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I realize there is a config option, (there is a config option in Rotorarycraft for engine noise, which would be a better way to do it, than lowering all client sounds) that is not realistic though, and adds nothing to the mod...
and yes other sounds would be hard to hear which would also be realistic and be the offset for the ability to dampen the noise, just as in real life.
edit: Oh I see what you are saying about the game setting, as a way to implement it.
That would probably suffice for what I require, since the idea would be to have two seperate labs (one for civilian research and the other for military) sharing a common feed. It wouldn't require them to be powered simultaneously. Plus the signal strength determining output direction could be useful to have power scaling or switching to a buffer-feeding more.
That is far more effort and resources than I'd want to put into a power transit system. Probably. Belts tend to cause me a great deal of framerate drops, though so does a lot of moving water.
Well, there are other mods for that. Though I haven't really used them that much, except for my enderthermic pump and ender tank setup which fuels my Metallurgy Smeltery (which is only ever used now for storing my raw resources as a liquid in Drums).
Also, a couple of the players on my server wanted me to get chunk loaders for their nuclear reactor, but I'd rather not since they put a great deal of strain on the server. But it did get me thinking - any love for a rotation-powered scalable chunk loader, specifically for a nuclear reactor? (Or do reactors already self-chunkload? Or does this function already exist as another block?) :3c
Also, I had a thought about a way to add a water meter to the Extractor: What if the box where the input for the stages that need it doubled as one? Or is that not a possible thing?
Oh! I just discovered that Reservoirs fill in the rain. I'm now rather regretting setting up shop in a desert. :<
Link - http://www.technicpack.net/modpack/details/just-technology.221261
I have four questions:
There actually were plans for a Chunk Loader, but I shelved that idea after realizing how difficult it is to implement.
No. That is just a graphic.
There is none.
That has been fixed and will be uploaded in about ten hours.
This is coming from using FTB Horizons so im not sure what your mod does differently in SP or as a standalone plugin in SMP.
My first issue is that I had to google about the mod to even get basic information which leads me to your old WIP thread here, I then have to follow another link to get to this thread. I then have to scour the 1st post to find out there is an ingame manual. IMO this should be given to you when you load the mod for the 1st time. It would have saved me a ton of time.
BTW I get a Java error when clicking on the redstone transport pipe when using the manual ingame. I will try and copy the error from the console next time. EDIT *** Here is the error I get it spams the console and ingame chat. http://pastebin.com/vDkfv1gX
The manual leaves out things that seem obvious to you since you wrote the plugin, but are extremely confusing to a new player. Here are just a few questions or issues that I had.
How do you turn off engines? I cant seem to turn off either a DC Engine or a gas engine. Redstone circuit seems to start a DC engine but it doesnt stop when you stop the circuit.
What is the range of the woodcutter? I notice it goes further than 1 block out, but I cant tell how far without a ton of placing trees and waiting around for them to grow. Is it only 1 square wide? Does it go up or down a block? How do you get the wood into a chest or storage device?
How do you harvest plants? The only thing I saw was the fan. Maybe I missed a machine in there somewhere. I tried using the fan, I hooked up two performance engines and used blaze power and it still wasn't powerful enough to uproot the plants. Honestly if I need more power than this to harvest a single row of plants its not worth the trouble.
NEI says to make ethanol crystals you need an Induction furnace or an Redstone Furnace. I couldn't get either to work and ended up trying the blast furnace which didnt work and finally out of desperation just a normal furnace which did work. NEI never mentioned being able to use a normal furnace and I assume NEI pulls recipe info from your plugin, but I could be wrong on that.
Engines dont look like they connect right to what ever they are powering. The graphic for the shaft is quite a bit lower than the input on the machine. It took me a while to realize this is supposed to be that way. It just looks wrong and for the first bit assumed it was the wrong way to connect the two.
There were a ton more questions/issues, but I think you get my point.
There are two other solutions to this:
1) Writing new recipes that mimic the vanilla ones with your cobblestone. e.g. GameRegistry.addShapedRecipe(new ItemStack(Block.furnace), "ccc","c c","ccc", 'c', new ItemStack(Geostrata.cobblestone))
2) Add a recipe to convert your cobblestone to vanilla cobblestone
It should be in your config folder, in a subfolder called "reika"
Or this. I haven't messed with the ore dictionary much myself, but I think it has this capability.
(Only thing I've done is listened to ore registration so my mod could detect mod ores)
It already is; this is the cause for that JABBA glitch.
The problem is vanilla recipes are hardcoded to only accept vanilla cobble.
For every recipe in the game? No.
That is a potential idea. What would the recipe be?
"Scour the first post"?
Let me make something absolutely clear: if you do not read that entire first post you have ZERO hope of being able to use RotaryCraft. The same goes for the manual. RotaryCraft is not a mod where you can just plop crap down and expect it to work. This is a mod that requires logic, common sense, and some amount of physical intuition every step of the way.
It appears as if the "Random Things" mod is replacing the vanilla redstone block. This is, as I have said time and time again, very, very bad practice and can cause issues like this.
How about the page on the engine control unit? Did you read that?
Yes it does.
It "reads" the entire tree in front of it and stores all the blocks in its memory. When active, it iterates across that list and breaks them (or makes them fall, depending).
That is for harvesting farms (vanilla crops, cotton, barley).
RotaryCraft has no devoted sugarcane harvester - pistons suffice, but can be augmented with an item vacuum to improve efficiency.
The fan only needs a DC engine to activate. However, it requires high speed (512 rad/s), which is more than the Performance engine puts out.
Or did you gloss over or skip the power system and engine pages too?
Or a vanilla furnace. It is a smelting recipe.
Because a blast furnace is for making steel. Another page you skipped.
For smelting recipes, you are.
What engine and what machine? Do you have a screenshot?
Your "point", in short, appears to largely be your displeasure at having to read and use what you learned in RotaryCraft.
I'm not using geostrata right now, but isn't the conversion of Reika's cobble into vanilla cobble already implemented? I thought the recipe was shapeless crafting of one geostrata cobble into one vanilla cobble. Forgive me if I am completely wrong, but page 52 of this forum is where I got the idea it was implemented, and page 55 is where I got that recipe from.
No armor but dampens all sounds, you know for working around noisy motors and machines.
Also maybe add it able to be combined with a armor helmet to do a hardhat/hearing protection, to get armor with it as well. A bit more realistic then a muffler block I think.
...but it might make it easier for creepers to sneak up on you
Digital Reality Private Pack - 200+ Mods, Dedi Server
This is an interesting idea, but I am not sure it is possible to implement. Machines do the sound play code, and sounds are played with a fixed volume, not "to" any player.
Repeatedly. Hence my irritation and exasperation.
And you are completely correct.
Issue closed.
Digital Reality Private Pack - 200+ Mods, Dedi Server
Most of your questions really can be answered by reading the in game manual. Anything that can't be answered there can usually be intuited after reading the OP here, skimming the forum, and tinkering around with the mod itself. Rotarycraft isn't a simple mod and it has a steep learning curve but once you take your time and learn all the little nuances you'll find its well worth the effort. Utilize all the resources available to you. This mod doesn't hold your hand or spoon-feed the player, which I find a welcomed change of pace. It expects a certain amount of work and common sense, which increases the feeling of accomplishment gained from figuring out how to implement everything or pull off complex builds. Rotarycraft isn't your typical FTB mod so it does take some getting used to, but it is one of the most rewarding and enjoyable mods out there once you do adjust.
Just take your time, read over everything, and play around in creative mode to help you figure things out. If you do need further guidance, then this forum is an excellent place to post. The community here is growing all the time and questions are always answered. Reika also makes himself available, more than most mod authors, if the community can't answer your questions. Remember, you only get what you put into rotarycraft. Nothing is free. Happy crafting!
What mod is that from, and is its source available?
http://www.minecraftforum.net/topic/1776056-164forge-extra-utilities-v102/
Digital Reality Private Pack - 200+ Mods, Dedi Server
I apologize for bring this up again, I'm not trying to be an ass. It was pointed out to me by someone else as a reason to not use Geostrata. When I was putting together a mod selection for myself I had to decide between Underground Biomes and Geostrata and went with UB for unrelated reasons.
As for the recipe, a shapeless 1:1 would be sufficient. If it's already in, then I apologize again.
It is a solution, I didn't say it was a good solution.
Actually here's a thought: lower the client's sound volume setting. You can get access to it (client side) via:
GameSettings settings = Minecraft.getMinecraft().gameSettings;
settings.soundVolume;
Afterall, if you're wearing sound-block ear-gear, wouldn't other sounds be hard to hear too?
You'd want to find a place to store the player's original value and change it back when they remove the earmuffs, die (maybe?), or disconnect from the server. Might not be an ideal solution, but it's something to look at.
and yes other sounds would be hard to hear which would also be realistic and be the offset for the ability to dampen the noise, just as in real life.
edit: Oh I see what you are saying about the game setting, as a way to implement it.
Digital Reality Private Pack - 200+ Mods, Dedi Server