So Lycanite, what mob are you planning to make next?
Hmm, I'm not sure yet as I'm currently working on the upgrade to 1.7.2! It's about half way there now and could be done this weekend or earl next week! Once that's done the next mob will likely be one that doesn't require and new major features (so not as water mob as they need advanced swimming). Perhaps a Shambler or Wendigo, both of those will be summonable I think too...
Anyways, I love the new features! The Zoataur is so awesome, and the sounds kinda remind me of a T. Rex. Also, love the new minions!
Thanks! I aim to expand the Soulgazer item and create a full Beastiary that will explain each mob, how to tame or farm it, if it can be summoned, etc. I'd also like to add massive Summoning Gateways that can be built and used to make a minion army!
Hmm, I'm not sure yet as I'm currently working on the upgrade to 1.7.2! It's about half way there now and could be done this weekend or earl next week! Once that's done the next mob will likely be one that doesn't require and new major features (so not as water mob as they need advanced swimming). Perhaps a Shambler or Wendigo, both of those will be summonable I think too...
Thanks! I aim to expand the Soulgazer item and create a full Beastiary that will explain each mob, how to tame or farm it, if it can be summoned, etc. I'd also like to add massive Summoning Gateways that can be built and used to make a minion army!
Hmm, perhaps a mantis like creature, I'll look into it, I've already got everything planned but the details of some mobs are still unclear.
Nah, Shamblers shouldn't be summonable. We've already got a Trent as the bodyguard! But adding Shamblers would be nice.
Also, the mantis-like creatures should be a jungle boss!
MOC Spawner or can be MSC too, basically wit any custom spawner you need to make sure that the mobs from this mod are added to it, I think they should automatically detect the spawn settings though, but I'm not certain. This mod only affects it's own mobs and vanilla mobs when it comes to mob spawner and the vanilla spawn control can be disabled in the config too.
okay!
Rollback Post to RevisionRollBack
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1-the update for this Sunday the update contains 1 new mobs and 1.7.2 update or just 1.7.2?
2-if yes to the question 1,the new creature ist the Shamblers or a "Mantis" or the Sklyus?
3-And can you create a lava fish?the next week????please!
1: I dunno.
2: The Shambler or Wendigo will come. The mantis should be a boss, and the Sklyus should come after the Shambler or Wendigo.
3: Don't rush him. He wants to do a Sklyus.
1: I dunno.
2: The Shambler or Wendigo will come. The mantis should be a boss, and the Sklyus should come after the Shambler or Wendigo.
3: Don't rush him. He wants to do a Sklyus.
oki!thanks for the information!and an other question:
1-after the coming update ,the imcompatibilities with MOC and LM(lycanite mobs!)ist fixed?
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
So, I updated from 1.4.12 to 1.5.1 and something is not correct, somekind of censorship sneaked in : Only on players inventory screen. The only mods that are adds something to bars are Tinker's Construct and Witchery.
Hmm I think I know what could be causing that, but I've tested 1.5.1 with Witchery and Tinkers and it's been fine so that's a bit odd, unless some other mods fixed it. Basically when drawing the HUD my mod jumps in with extra stuff and loads in it's texture, what seems to then be happening is that the texture form this mod is being treated as the vanilla one by another mod maybe, so what I need to do it reload the vanilla texture once mine has finished being drawn.
I'll try and look into it but my code setup is all 1.7.2 at the moment so it could possibly take a while.
I'm with everyone else having trouble with potion effects; I got hit by a Treant/Ent and now my world won't load. Is there anything I can do to band-aid fix this until a hotfix comes out?
EDIT:
Here's part of the crash report, hopefully it'll help:
Description: Ticking player
java.lang.NullPointerException
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
EDIT AGAIN: It appears that the world is literally not loading at all, now...
Description: Unexpected error
java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:239)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:746)
at Config.getWorldServer(Config.java:1806)
at RandomMobs.entityLoaded(RandomMobs.java:42)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2355)
at net.minecraft.world.World.func_72923_a(World.java:1589)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:206)
at net.minecraft.world.World.func_72838_d(World.java:1580)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:184)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:246)
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:977)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1967)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
EDIT THE THIRD:
Okay, I managed to 'fix' things by going into NBTExplorer and messing with my character's potion effects. I used MCEdit to move myself a good distance away from the Treant, then used NBTExplorer to delete the null potion effects from both the players\HectorSmash.dat file AND level.dat.
EDIT IV: If you'll allow an inexperienced player's perspective, I think I found the cause of the potion effect issue. For some reason, rather than using the 'offset' value found in the config, it interprets that value absolutely. Thus, Jabbawocks inflict the Strength effect on-hit (which is ID 5). I changed it to 12 and now they inflict Fire Resistance.
Hey, I'm using this mod and its great but can someone tell me how to fix the enderman spawn? Theres so many mobs from lycanites mobs spawning that It is is almost impossible to find any enderman.
Woo it's my Birthday today! Happy Birthday to me! Lol!
The 1.7.2 upgrade is going nicely, I'll be releasing a 1.5.1b for 1.6.4 hotfix to fix the various issues once the 1.7.2 upgrade is done.
I'm with everyone else having trouble with potion effects; I got hit by a Treant/Ent and now my world won't load. Is there anything I can do to band-aid fix this until a hotfix comes out? EDIT: Here's part of the crash report, hopefully it'll help:
Description: Ticking player java.lang.NullPointerException at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186) at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605) at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362) at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342) at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328) at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304) at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141) at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54) at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
EDIT AGAIN: It appears that the world is literally not loading at all, now...
Description: Unexpected error java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded! at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:239) at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:746) at Config.getWorldServer(Config.java:1806) at RandomMobs.entityLoaded(RandomMobs.java:42) at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2355) at net.minecraft.world.World.func_72923_a(World.java:1589) at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:206) at net.minecraft.world.World.func_72838_d(World.java:1580) at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:184) at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:246) at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:977) at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1967) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
EDIT THE THIRD: Okay, I managed to 'fix' things by going into NBTExplorer and messing with my character's potion effects. I used MCEdit to move myself a good distance away from the Treant, then used NBTExplorer to delete the null potion effects from both the players\HectorSmash.dat file AND level.dat. EDIT IV: If you'll allow an inexperienced player's perspective, I think I found the cause of the potion effect issue. For some reason, rather than using the 'offset' value found in the config, it interprets that value absolutely. Thus, Jabbawocks inflict the Strength effect on-hit (which is ID 5). I changed it to 12 and now they inflict Fire Resistance.
Hmm that is strange, looks like I'll have to go over it and make a hotfix, so there's the potion effects, name tags and that GUI glitch to look into. I'll get a 1.5.1b hotfix up sometime soon, but first I need to finish the 1.7.2 upgrade, once that's done I'll apply the fix to both 17.2 and 1.6.4.
Hey, I'm using this mod and its great but can someone tell me how to fix the enderman spawn? Theres so many mobs from lycanites mobs spawning that It is is almost impossible to find any enderman.
This mod doesn't affect Enderman spawn rates in any way, but all the extra mobs will reduce the chance of one of them spawning, the best thing you can do is go to the global config at: config/LycanitesMobs/LycanitesMobs.cfg open that and you will find "Spawn Weight Scale" setting this from 1 to 0.5 will half the chance of any mobs from this mod spawning over vanilla mobs or mobs from other mods. Hope this helps!
Probably a Sklyus.
I was out of town for a week.
EDIT: Never mind, I know now.
Hmm, I'm not sure yet as I'm currently working on the upgrade to 1.7.2! It's about half way there now and could be done this weekend or earl next week! Once that's done the next mob will likely be one that doesn't require and new major features (so not as water mob as they need advanced swimming). Perhaps a Shambler or Wendigo, both of those will be summonable I think too...
Thanks! I aim to expand the Soulgazer item and create a full Beastiary that will explain each mob, how to tame or farm it, if it can be summoned, etc. I'd also like to add massive Summoning Gateways that can be built and used to make a minion army!
Hmm, perhaps a mantis like creature, I'll look into it, I've already got everything planned but the details of some mobs are still unclear.
Nah, Shamblers shouldn't be summonable. We've already got a Trent as the bodyguard! But adding Shamblers would be nice.
Also, the mantis-like creatures should be a jungle boss!
Ohh yeah, Trents are already summonable, lol. Shamblers will possibly be the special slave in the future, something to do with farming.
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
1: I dunno.
2: The Shambler or Wendigo will come. The mantis should be a boss, and the Sklyus should come after the Shambler or Wendigo.
3: Don't rush him. He wants to do a Sklyus.
1-after the coming update ,the imcompatibilities with MOC and LM(lycanite mobs!)ist fixed?
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Only on players inventory screen. The only mods that are adds something to bars are Tinker's Construct and Witchery.
Next week will be 1.7.2 only, there will likely be a lot of bugs then too!
Hmm I think I know what could be causing that, but I've tested 1.5.1 with Witchery and Tinkers and it's been fine so that's a bit odd, unless some other mods fixed it. Basically when drawing the HUD my mod jumps in with extra stuff and loads in it's texture, what seems to then be happening is that the texture form this mod is being treated as the vanilla one by another mod maybe, so what I need to do it reload the vanilla texture once mine has finished being drawn.
I'll try and look into it but my code setup is all 1.7.2 at the moment so it could possibly take a while.
EDIT:
Here's part of the crash report, hopefully it'll help:
java.lang.NullPointerException
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
EDIT AGAIN: It appears that the world is literally not loading at all, now...
Description: Unexpected error
java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:239)
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:746)
at Config.getWorldServer(Config.java:1806)
at RandomMobs.entityLoaded(RandomMobs.java:42)
at net.minecraft.client.renderer.RenderGlobal.func_72703_a(RenderGlobal.java:2355)
at net.minecraft.world.World.func_72923_a(World.java:1589)
at net.minecraft.client.multiplayer.WorldClient.func_72923_a(WorldClient.java:206)
at net.minecraft.world.World.func_72838_d(World.java:1580)
at net.minecraft.client.multiplayer.WorldClient.func_72838_d(WorldClient.java:184)
at net.minecraft.client.multiplayer.WorldClient.func_73027_a(WorldClient.java:246)
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:977)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1967)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
EDIT THE THIRD:
Okay, I managed to 'fix' things by going into NBTExplorer and messing with my character's potion effects. I used MCEdit to move myself a good distance away from the Treant, then used NBTExplorer to delete the null potion effects from both the players\HectorSmash.dat file AND level.dat.
EDIT IV: If you'll allow an inexperienced player's perspective, I think I found the cause of the potion effect issue. For some reason, rather than using the 'offset' value found in the config, it interprets that value absolutely. Thus, Jabbawocks inflict the Strength effect on-hit (which is ID 5). I changed it to 12 and now they inflict Fire Resistance.
The 1.7.2 upgrade is going nicely, I'll be releasing a 1.5.1b for 1.6.4 hotfix to fix the various issues once the 1.7.2 upgrade is done.
Hmm that is strange, looks like I'll have to go over it and make a hotfix, so there's the potion effects, name tags and that GUI glitch to look into. I'll get a 1.5.1b hotfix up sometime soon, but first I need to finish the 1.7.2 upgrade, once that's done I'll apply the fix to both 17.2 and 1.6.4.
This mod doesn't affect Enderman spawn rates in any way, but all the extra mobs will reduce the chance of one of them spawning, the best thing you can do is go to the global config at: config/LycanitesMobs/LycanitesMobs.cfg open that and you will find "Spawn Weight Scale" setting this from 1 to 0.5 will half the chance of any mobs from this mod spawning over vanilla mobs or mobs from other mods. Hope this helps!
i have no cake,but i have 15 golden apples
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn