You can always add the recipes yourself really easily.
Have a look at the file: config\EnderIoCrusherRecipes.xml
It has pretty detailed instructions for how to add recipes and heaps of examples. Just remember when adding things buy itemID (not blockID) that NEI displayes values 256 higher than you need to enter in the file.
I've got a fork editing and tweaking the SAG mill recipes, and I agree. No Emerald and Diamond. They're supposed to be rare.
There is a thing called a fortune enchantment in the game that will give you way more then 1 diamond/emerald per ore. Having a machine do only 2 for 1 ore isn't going to unbalance the game.
The whole point of having an ore refinement machine is that you spend resources to get more out of your ores. So I would vote yes on being able to process diamond and emerald ore.
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HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
There is a thing called a fortune enchantment in the game that will give you way more then 1 diamond/emerald per ore. Having a machine do only 2 for 1 ore isn't going to unbalance the game.
The whole point of having an ore refinement machine is that you spend resources to get more out of your ores. So I would vote yes on being able to process diamond and emerald ore.
My vote's no---too OP.
Or, you can add it yourself like he mentioned.
You need a wrench in your hand to change to extract mode. What's confusing about the switch? It's just a lever you can cram into the same blocks as a conduit.
As for the emerald /diamond ore, I might add a 1:1 recipe, but there is no need to vote, that's why I made the config file. Everyone can have it just the way they like it :-)
edit - doesnt look like fluid render going in the Upward direction, maybe not a bug but if its a pressure based tube it should render.
What do you mean by "pressure based tube"? It's a "realistic" pipe, meaning the fluid will only go up if all other directions are already full and more is being pumped in.
You can always add the recipes yourself really easily.
Have a look at the file: config\EnderIoCrusherRecipes.xml
It has pretty detailed instructions for how to add recipes and heaps of examples. Just remember when adding things buy itemID (not blockID) that NEI displayes values 256 higher than you need to enter in the file.
Awesome, I'm just too used to more restrictive options with mods that I didn't even look. Thank you for the quick reply.
Any chance of the ability to directly charge Modular Powersuits items with Buildcraft energy?
Funny you should ask this, I can do this using EIO right now
Literally just finished implementing this an hour or so ago. It will be available in the next next release (done in the capacitor bank).
FYI: There is a crash bug with NEI in 1.6.4 at the moment. I fixed it in 1.5.2 and 1.6.2, forgot 1.6.4. Doh.
I can actually merge my 1.6.2 and 1.6.4 versions as long as I bump the min. forge version to 1.6.2 to one of the later 1.6.2 builds. Is that going to be an issue for anyone?
A quick update on the latest dev build. I am always keen for testing of these builds if you are feeling adventurous. Dev builds are linked on the EnderIO channel on esper.net.
- Capacitor bank BC tiggers have been merged (coded by domi1819)
- Charging of BC powered items in capacitor bank (of note AE and power suits)
- Can now specify input and output limits for capacitor banks.
I have an odd crash that I was hoping you could help with. Whenever I use the enderface to access an ender io, everything is fine until I try and right click something. Whether it be a machine, a tank, a chest, or anything, I crash as soon as I do so.
The server outputs this information regarding the crash:
You need to increase the size of the perm gen of the java vm. If that translates to you to 'blah blah blah blah', have look in the crash log and Google the 'out of memory...' bit. If you have ftb or something installed you can also just look at the advanced vm parameters it uses. All bigger mid packs will be increasing the perm gen.
You got what?
If you are using java 1.6 then that will be the issue. The latest version calls a method only in java 1.7. This will be fixed on the next release. For now this is the work around (though you keep java updated anyway).
If this isn't the issue I will need the crash log I assume you mentioned to post.
New release done. Thanks heaps to domi1891 for the triggers and Unrepentant-Atheist for his continuous improvement of the mill recipes.
This is major change:
I also fixed up the mess with the SAG mill recipe files. There is now a core file that gets replaced every version, and a user file that gets merged into it. The configs and recipes have now been moved into their own folder too.
Any chance someone could make a video explaining how to make custom recipies in the slag mill? I really want to add in some gregtech stuff but I am not used to xml format and I learn better from someone explaining it them reading it. Anyways love the mod!
New release done. Thanks heaps to domi1891 for the triggers and Unrepentant-Atheist for his continuous improvement of the mill recipes.
This is major change:
I also fixed up the mess with the SAG mill recipe files. There is now a core file that gets replaced every version, and a user file that gets merged into it. The configs and recipes have now been moved into their own folder too.
Enjoy.
So, no need to throw out the old configs this time?
Have a look at the file: config\EnderIoCrusherRecipes.xml
It has pretty detailed instructions for how to add recipes and heaps of examples. Just remember when adding things buy itemID (not blockID) that NEI displayes values 256 higher than you need to enter in the file.
There is a thing called a fortune enchantment in the game that will give you way more then 1 diamond/emerald per ore. Having a machine do only 2 for 1 ore isn't going to unbalance the game.
The whole point of having an ore refinement machine is that you spend resources to get more out of your ores. So I would vote yes on being able to process diamond and emerald ore.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
My vote's no---too OP.
Or, you can add it yourself like he mentioned.
As for the emerald /diamond ore, I might add a 1:1 recipe, but there is no need to vote, that's why I made the config file. Everyone can have it just the way they like it :-)
Awesome, I'm just too used to more restrictive options with mods that I didn't even look. Thank you for the quick reply.
Funny you should ask this, I can do this using EIO right now
Literally just finished implementing this an hour or so ago. It will be available in the next next release (done in the capacitor bank).
FYI: There is a crash bug with NEI in 1.6.4 at the moment. I fixed it in 1.5.2 and 1.6.2, forgot 1.6.4. Doh.
I can actually merge my 1.6.2 and 1.6.4 versions as long as I bump the min. forge version to 1.6.2 to one of the later 1.6.2 builds. Is that going to be an issue for anyone?
- Capacitor bank BC tiggers have been merged (coded by domi1819)
- Charging of BC powered items in capacitor bank (of note AE and power suits)
- Can now specify input and output limits for capacitor banks.
The server outputs this information regarding the crash:
http://pastebin.com/t1Vk775r
Hope this is helpful!
If you are using java 1.6 then that will be the issue. The latest version calls a method only in java 1.7. This will be fixed on the next release. For now this is the work around (though you keep java updated anyway).
If this isn't the issue I will need the crash log I assume you mentioned to post.
This is major change:
I also fixed up the mess with the SAG mill recipe files. There is now a core file that gets replaced every version, and a user file that gets merged into it. The configs and recipes have now been moved into their own folder too.
Enjoy.
So, no need to throw out the old configs this time?
The gray conduits is missing textures. Let me know what verion you are using.