Hmm.. It seems there is a function not working properly.. i have to check on that
ok thank you very much im really hoping to have my server back up and running nicely!
you're mod is what makes it possible! without all those epic monsters and bosses im lost! keep up the awesome modding!
I am trying to install this mod on a server that only has Mo's Creatures installed on the server too, but when I install the mod for my server, it makes it so that the server can still launch fine, but when I click on mulitiplayer to join, it says cannot reach server. Please really like mod and would like this fixed! thanks.
Hmm.. It seems there is a function not working properly.. i have to check on that
its not just the rogue master i threw it in there again and tested the reaper as well he creshed the server
i fear that it may be all of them except for the king scorpion he does not crash it
Hello, I am happy to see Bosscraft again. A pleasure
I am here to try to help you to improve your mod with some suggestions.
I am new in this forum and English is not my native language so it is difficult for me to speak. (If one can correcting me, i am interested for learning)
I suppose it is just the beginning to your mod because some features from Bosscraft V1.5 are missing,
but anyway, your mod has good potentials and i love it. Very good for PVE.
I like Minecraft and some mods, but I hate bugs, no balance game, too complexity system without explanation, high deformation terrain ans game system and low compatibility between mod.
For these reasons, i have choice to create a survival server with few mod:
-The Twilight Forest for adventure ( well need some suggest for this mod but good balance).
-The aether for adventure and some interesting features like dungeons systems ( need more explanation but team work on this with loore book, i guess).
-Mystcraft for adventure( need more explanation in game/ limits dimension per player for SMP).
-Hardocre enderdragon ( THE TRUE HARDCORE BOSS of minecraft !!, really hard for teamwork but need some improvement) for adventure.
-Craftguide for help the player and dont need to go on internet for found a craft.
-Ironchest for more capacity chest => good balance
-Thaumcraft 4 for news awesome mechanical system, balanced , explanation in game, building mechanic on SMP and more new content.
-Thaumic Tinkerer for new content balanced for thaumcraft 4 .
And maybe
-BossCraft ( Need some balances, configs ) for more adventure in game
I know others mods like IndustrialCraft 2, Buildcraft, Railcraft, forestry, TinkerConstruct, Ars Magica 2, Mo'creatures....
but i want a server with players who plays often together and dont loose many time like months on found ressources, search on internet always, build too much complexity system for nothing. I have try to play with 40 mods, well is like plays alone and never the time to fight together for adventure, found secret items and discovery new things. Many items or blocks are useless with too many mods because many incompatibility, items,sytems overpowered, lags, bugs, ramdom difficulty, terrain deformation..
So, my suggestions for improve your good mod are:
General:
Enchantment:
Add your mobs for these enchants can affect your mobs.
Smite => Wraiths, FireWarriors
Bane of Arthropods => Rogues, Scorpions, Blocks
Boss:
Boss need LifeBar like Wither.
Boss disappear if no player nearby after few seconds.
The invocation must be harmless to the boss. (I have saw boss burn after invocation)
Invocation: (concept)
A player can block boss like wither for easy kill.
Need upgrade invocation system.
Player can invoke boss when a 31*31*30 cube of destructible block or only air is around of him 15 blocks left,right,behind and forward. 30 block height (message is send to the player if he can't)
If you want upgrade more, create a block named : Invocation Table. The invocation table can be activated by redstone for invocation and if 31*31*30 of destructible block or only air is around (message is send to the GUI Block if he can't
The size of the cube can be changed.
Balance and Changes:
Midnight Scythe:
-Need Durability system
-Can be repair with Necro Orb (10 for full repair, can be adjust)
-up charges to 40 ( can be adjust )
Enchantment:
Sharpness => increase numbers charges when touch mobs
Bane of Arthropods => increase numbers charges when touch mobs category (see list on wiki)
Smite => increase numbers charges when touch mobs category (see list on wiki)
Sky Hammer:
-reduce durability
-reduce damage to + 10 because second abilities make the weapon op
-Can be repair with Mountain Orb (10 for full repair, can be adjust)
Enchantment:
Knockback => enemy go +2 case in the air , +4 with Knockback II
Fire Sword:
-Need Durability system
-Maybe reduce damage to + 7 and do extra damage when enemy is on fire +3 extra damage
-Can be repair with Nether Orb (10 for full repair, can be adjust)
Desert Staff:
-Need numbers of uses system
-Weapons have 100 charges max. ( can be adjust )
-Can be recharged with Desert Orb (10 for full repair, can be adjust)
Enchantment:
Infinity => no limits charges
Flame => set on fire 1-2 block around the block touched
Power => increase damage on projectiles
Punch => No effect
Rogue Daggers:
-Maybe reduce damage to + 7 (like diamond sword)
-Can be repair with Forest Orb (10 for full repair, can be adjust)
-Up the time of arrow rain +1,+2 second because arrow have low probability to touch an enemy
-reduce cd to +90 (can be adjust)
-abilities use durability
-New abilities => when arrow rain is activated, you are protected from all arrow (same with other players arrow) for 8-10 second like arrow rain
Enchantment:
Infinity => reduce cd 30 sec or more arrows when activated
Flame => set many arrow on fire and burn enemy if touch them
Power => increase damage on arrow
Punch => arrow can punch enemy on a random direction (more with level II)
Soul:
All soul need durability because it is very powerful.
Energy system is great but need to be a little changed, i think.
-Energy rising go faster than the energy descent (coefficient can be adjust for each soul)
-Limit of the energy can be adjust.
-Need wait 0 before use again the soul
Exemple: you activate your soul, the energy rises three times faster than the descent.After a surcharge at 100, cant be uses. soul need to be at 0 for use again it.
the limit need to be different for each orb because some orb is cheat.
Soul of power : limit => 80 coef rising/descent: *4
Soul of resistance : limit => 100 coef rising/descent: *3
Soul of lightness : limit => 100 coef rising/descent: *2
Soul of Swiftness : limit => 100 coef rising/descent: *2
Soul of the Undead : limit => 50 coef rising/descent: *5
An Enchantment specific like "Power" can increase limit !! like +5 energy max by level.
just an idea for this. but average durability is necessary. force the player to do the boss again.
Maybe disable fire lightning from soul of the Undead.
Achievement and trophies:
For expose trophies, i suggest HEAD BOSS who have 100% chance to be loot.
I suggets Achievement page too for player like BossCraft1 (maybe feature in progress).
I suppose each boss have same difficulty, need feedback for see level boss.
Examples of achievement:
Achievement for discovery orb
Achievement for kill boss
Achievement for kill boss without dying
Achievement for kill boss with a wood sword only or tools only
Achievement for kill All Boss !!
Configs-file:
Some players can found you mod useless or too powerfull.
You need a config files for players who want changes some specification of yours weapons (if possible).
An exemple:
Midnight Scythe:
damage : +4 into +7
Charge max between 20 and 50
repair orb : +5 into +20 Necro Orb
Sky Hammer:
damage: +7 into +12
needed for repair : +5 into +20 Mountain Orb
Fire Sword:
damage : +6 into +10
extra dps(for ennemy in fire) : +1 to +4
needed for repair : +5 into +20 Nether Orb
Desert Staff:
Charges numbers: +50 into +200
needed for repair : +5 into +20 Desert Orb
Rogue Daggers:
damage: +7 to +9
needed for repair : +5 into +20 Forest Orb
second ability cooldown : +60 to +180
Soul:
Soul of power : limit => 50 to 200 coef rising/descent of energy: *1 into *5
Soul of resistance : limit => 50 to 200 coef rising/descent of energy: *1 into *5
Soul of lightness : limit => 50 to 200 coef rising/descent of energy: *1 into *5
Soul of Swiftness : limit => 50 to 200 coef rising/descent of energy: *1 into *5
Soul of the Undead : limit => 50 to 200 coef rising/descent of energy: **1 into *5
Compatibility with others mods: Thaumcraft 4
I think, a good idea for your mod to be compatible 100% with thaumcraft because many players like this mod like me
To be compatible, items need to have aspect and your mobs can be scannable and drop aspect orbs.
After this, azanor can maybe write your mod on the topic thaumcraft 4 (good publicity) .
All of thing you have read are just idea and can be changed or erased.
I have maybe missed some things during writing Sorry for my English again.
PS : Bug found.
Well i have found a bug, maybe with soul.
the bug is => Enchantment stay at 0:00 on you sometimes during the game after to be affected.
You have pretty good ideas, you should develop a mod!
hello, i use this mod on my forge/bukkit server, and ive had absoutely no issues until now! please help me sthullen D: when i spawn in a rogue master and start to fight him everything goes fine until he throws his explosives at me, then the server massively lags and crashes every time and i have to reload it over and over until it despawns him! i really want too keep this mod in my server! if u have a solution please let me know! [email protected] or lockmockmord on skype
THE CRASH REPORT
I'm having the same problem on my server. Here is the Crash Report. I hope is useful.
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 24/10/13 14:50
Description: Ticking entity
java.lang.NoSuchMethodError: sthullen.bosscrafttwo.BOSS_RogueMaster.func_70016_h(DDD)V
at sthullen.bosscrafttwo.BOSS_RogueMaster.func_70071_h_(BOSS_RogueMaster.java:68)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sthullen.bosscrafttwo.BOSS_RogueMaster.func_70071_h_(BOSS_RogueMaster.java:68)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: RogueMaster (sthullen.bosscrafttwo.BOSS_RogueMaster)
Entity ID: 2323
Entity Name: entity.RogueMaster.name
Entity's Exact location: 345,47, 64,00, 112,65
Entity's Block location: World: (345,64,112), Chunk: (at 9,4,0 in 21,7; contains blocks 336,0,112 to 351,255,127), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0,04, -0,08, 0,08
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: NovoGandalfia
All players: 1 total; [EntityPlayerMP['CeltcKun'/42, l='NovoGandalfia', x=347,21, y=64,00, z=111,75]]
Chunk stats: ServerChunkCache: 872 Drop: 0
Level seed: 628829752969220242
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (212,64,256), Chunk: (at 4,4,0 in 13,16; contains blocks 208,0,256 to 223,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2098436 game time, 2165394 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 45651 (now: false), thunder time: 143163 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1615961904 bytes (1541 MB) / 1788215296 bytes (1705 MB) up to 2863333376 bytes (2730 MB)
JVM Flags: 2 total; -Xmx3G -Xms1G
AABB Pool Size: 1848 (103488 bytes; 0 MB) allocated, 1547 (86632 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.30.933 Minecraft Forge 9.11.1.933 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.30.933} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.933.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.933} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.933.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BC2{1.0.0} [Bosscraft 2] (Bosscraft2 (1.0.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1245 (69720 bytes; 0 MB) allocated, 1245 (69720 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['CeltcKun'/42, l='NovoGandalfia', x=347,21, y=64,00, z=111,75]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Hello, I am happy to see Bosscraft again. A pleasure
[......]
Those are some great ideas! Thanks.. I'm currently not working on this mod (I'll update it but there is no new content), because I'm currently working on another which takes a lot of time but after that I'll work on this mod again and I'll definetely add some of your suggestions
I love this mod! Great work! If there is one thing I want to change about this mod it would be those village slaughtering rogues. If only they could be passive against the villagers.
i myself have to say configs would be very nice! that should be a 100% sthullen! XD would help everyone i think ;] in one way or another maybe even a config for turning pesky and laggy functions off for the bosses! would be a semi faster fix for those whome are having the funtion bug now x-x
Hey! It's been a long time since I visited this post, but I made another episode of my series, and in here I battle the Creepy Block Master Check it out!
Uhm... too bad, our MCPC+ 1.6.4 crashes as soon as we use Bosscraft 2.
Could somebody take a look at the crash log?
19:44:31 [SCHWERWIEGEND] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STARTING.
Loading cannot continue
19:44:31 [SCHWERWIEGEND]
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initi
alized->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initia
lized->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initi
alized->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized-
>Post-initialized->Available->Available->Available
ImmibisMicroblocks{57.4.1} [Immibis's Microblocks] (immibis-microblocks-57.4.1.jar) Unloaded->Constructed->Pre-i
nitialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->
Initialized->Post-initialized->Available->Available->Available
PlayerAPI{1.0} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialize
d->Available->Available->Available
custom_flags{1.3.1} [Custom Flags] ([1.6.2] Custom Flags - 1.3.1.jar) Unloaded->Constructed->Pre-initialized->In
itialized->Post-initialized->Available->Available->Available
DustModCore{v2.0} [Runic Dust Mod-Core] ([1.6.4] Runic Dust Mod Core v2.0.0a.jar) Unloaded->Constructed->Pre-ini
tialized->Initialized->Post-initialized->Available->Available->Available
DustDefaults{v2.0} [Runic Dust Mod- Default Runes] ([1.6.4] Runic Dust Mod Default Runes v2.0.jar) Unloaded->Con
structed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships Server Mod by TomX] (ArchimedesShips 1.4.5b ServerMod.jar) U
nloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack{1.26.29} [Backpack] (Backpack-1.26.29SMod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialize
d->Post-initialized->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre
-initialized->Initialized->Post-initialized->Available->Available->Available
BC2{1.0.0} [Bosscraft 2] (Bosscraft2 (1.0.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-init
ialized->Available->Available->Available
CarpentersBlocks{v1.9.9} [Carpenter's Blocks] (Carpenter's Blocks v1.9.9 - MC 1.6x.jar) Unloaded->Constructed->P
re-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner{2.3.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.1.jar) Unloaded->Constructed->Pre-initializ
ed->Initialized->Post-initialized->Available->Available->Available
customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-
initialized->Available->Available->Available
MoCreatures{6.0.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.1.jar) Unloaded->Constructed->Pre
-initialized->Initialized->Post-initialized->Available->Available->Errored
Goblins_mod{0.5.1} [Goblins! Mod] (Goblin 5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-ini
tialized->Available->Available->Available
GraveStone{2.4.7} [GraveStone] (GraveStone_2.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-
initialized->Available->Available->Available
ImmibisCore{57.1.92} [Immibis Core] (immibis-core-57.1.92.jar) Unloaded->Constructed->Pre-initialized->Initializ
ed->Post-initialized->Available->Available->Available
mod_SmartMoving{14.5} [Smart Moving] (Smart Moving Universal 14.5.jar) Unloaded->Constructed->Pre-initialized->I
nitialized->Post-initialized->Available->Available->Available
mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal 14.5.jar) Unloaded->Constructed->Pre-initialized->In
itialized->Post-initialized->Available->Available->Available
TallDoors{0.3.2} [TallDoors] (TallDoors_v0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-in
itialized->Available->Available->Available
ThirstMod{1.7.6} [Thirst mod] (thirstmod-1.7.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-in
itialized->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod v1.13.jar) Unloaded->Constructed->Pre-initialized->Init
ialized->Post-initialized->Available->Available->Available
19:44:31 [SCHWERWIEGEND] The following problems were captured during this phase
19:44:31 [SCHWERWIEGEND] Caught exception from MoCreatures
java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:672)
at drzhark.mocreatures.MoCreatures.serverStarting(MoCreatures.java:508)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.serverStarting(Loader.java:748)
at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:254)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.multiplayer.WorldClient
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.RuntimeException: Attempted to load class bdd for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 38 more
19:44:31 [SCHWERWIEGEND] A fatal exception occurred during the server starting event
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.serverStarting(Loader.java:749)
at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:254)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:672)
at drzhark.mocreatures.MoCreatures.serverStarting(MoCreatures.java:508)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.serverStarting(Loader.java:748)
... 4 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.multiplayer.WorldClient
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.RuntimeException: Attempted to load class bdd for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 38 more
>
Okay, actual BoosCarft 2 is NOT really SMP suitable.
No configs, many crashes, less compability with other mods.
Too bad, but it doesn't make sense to use it currently. I hope, it will be updated and much(!) more compatible to BOP, MoCreatures and so, which are elementary used mods.
you're mod is what makes it possible! without all those epic monsters and bosses im lost! keep up the awesome modding!
i fear that it may be all of them except for the king scorpion he does not crash it
You have pretty good ideas, you should develop a mod!
I'm having the same problem on my server. Here is the Crash Report. I hope is useful.
Those are some great ideas! Thanks.. I'm currently not working on this mod (I'll update it but there is no new content), because I'm currently working on another which takes a lot of time but after that I'll work on this mod again and I'll definetely add some of your suggestions
But still This Looks awesome So ill make A mod review!
Could somebody take a look at the crash log?
Sorry, no spoiler possible here!?
No configs, many crashes, less compability with other mods.
Too bad, but it doesn't make sense to use it currently. I hope, it will be updated and much(!) more compatible to BOP, MoCreatures and so, which are elementary used mods.