I'm running into difficulty with the config,
I change the reload button and "use" button, but it does not seem to work in the game. My "R" and "F" keys are still unresponsive.
I think LambdaCraft's Config is not working, I didn't want the HUD at the top-left corner so I change the boolean in the config but did not work in-game.
Um... Well, I would not post a crash (?) report here if I would've got it without your mod installed.Also I've got iChun's Gravity Gun and Portal Gum mods installed. I did mention it previously.Portal Gun*
Wow, this mod has changed since I last looked at it.
Rollback Post to RevisionRollBack
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
crash installed mods quick reply please this mod looks amazing but I can't play it.... fix as soon as possible or give me instructions on how to fix it. god dammit this mod would have been good with ichuns gravity gun mod. Pleese fix crash report below. Tell me if its a problem with one of my mods/
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11/6/13 8:29 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: cn/lambdacraft/core/CBCPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: cn/lambdacraft/core/CBCPlayer
at cn.lambdacraft.core.proxy.ClientProxy.init(ClientProxy.java:49)
at cn.lambdacraft.core.CBCMod.init(CBCMod.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: cn.lambdacraft.core.CBCPlayer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 38 more
Caused by: java.lang.NoClassDefFoundError: api/player/client/ClientPlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 40 more
Caused by: java.lang.ClassNotFoundException: api.player.client.ClientPlayerBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 45 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Looks good! I haven't played Half-Life [just Half-Life 2], but this mod is visually neat. The items look like they can go hand-in-hand with iChun's Gravity Gun. It would be great for a Minecraft HL2 adventure map!By the way, are you planning on adding mobs/items from HL2 also?
How possible would it be to add compatibility to other power mods like Universal Electricity? I was just wondering since Industrial craft isn't up to 1.6.4 yet.
How possible would it be to add compatibility to other power mods like Universal Electricity? I was just wondering since Industrial craft isn't up to 1.6.4 yet.
I second this request! the fancy 3d model guns would look better alongside UE's modeled blocks.I like the looks of this! When I finally get bored of living in my world of magic and switch to living in a world of fancy technology, I'll totally try this out. Bookmarking it for now! (Too much anachronism tends to upset me.)
How possible would it be to add compatibility to other power mods like Universal Electricity? I was just wondering since Industrial craft isn't up to 1.6.4 yet.
I second this request! The fancy 3d models used by weapons and other objects in this mod would better fit alongside UE's blocks and items, which feature a similar aesthetic appeal.
How possible would it be to add compatibility to other power mods like Universal Electricity? I was just wondering since Industrial craft isn't up to 1.6.4 yet.
We are discussing about the possibility to add the support but in any case you will see it in MC1.7(or 1.8?XD).
Things are looking pretty good here! I'll try this out when I get to switching from playing with magicky mods to playing with technology mods again.
I second this request! the fancy 3d model guns would look better alongside UE's modeled blocks.
I like the looks of this! When I finally get bored of living in my world of magic and switch to living in a world of fancy technology, I'll totally try this out. Bookmarking it for now! (Too much anachronism tends to upset me.)
I second this request! The fancy 3d models used by weapons and other objects in this mod would better fit alongside UE's blocks and items, which feature a similar aesthetic appeal.
Yep, but what the use of UE support add to LamadaCraft? More energy sources? Emm, there's Minecraft Joule(BC), EU(IC), CZ(FZ), kJ(UE), units(AE), and so on......
My sister tells me, there is a link between LC nd ICBM lolololololol.
For artistic style, I think there won't have many change from now. Only a little fix nd modify xD. Remember there is 'i think'
I have a problem in my world where too many barnacles are spawning, and making it where other mobs are not spawning because the mobs have reached their spawn limit. A fix where maybe only a certain amount of barnacles can spawn in one area could maybe help? The only fix right now is every now and then switching it to peaceful, then back to any higher difficulty.
I have a problem in my world where too many barnacles are spawning, and making it where other mobs are not spawning because the mobs have reached their spawn limit. A fix where maybe only a certain amount of barnacles can spawn in one area could maybe help? The only fix right now is every now and then switching it to peaceful, then back to any higher difficulty.
Yep, i'll tell them to test and fix that bug. Really Buggy. I was like to point it out.
Awesome mod, with Half-life 1 weapons. I haven't tried Half-life 2, but i've played Half-life Opposing Force. There are some weapons in Opposing force that would be cool if you could add to this mod.
Hi there. I have a small problem with this mod. I installed mod and it crashed, i checked everything, Forge intalled, Player API too no other mods. Well, let's look at the instruction! "put the .zip file into your .minecraft/ floder. DO NOT Extract the file" Oh well... And i installed it as in instruction (i think by "floder" you mean folder)
And now it doesn't even detect it... Please, help me...
USE SPOILERS
and also you have other mods + you installed it other than in the instruction... I hate n00bs...
Emm, try to unzip your PlayerAPI. It may be zipped double.
If not, use the install way for optifine of 1.6.0 or 1.6.1, add it into your jsop file.
Hi there. I have a small problem with this mod. I installed mod and it crashed, i checked everything, Forge intalled, Player API too no other mods. Well, let's look at the instruction! "put the .zip file into your .minecraft/ floder. DO NOT Extract the file" Oh well... And i installed it as in instruction (i think by "floder" you mean folder)
And now it doesn't even detect it... Please, help me...
USE SPOILERS
and also you have other mods + you installed it other than in the instruction... I hate n00bs...
Your Crash-report only shows that you didn't install the PlayerAPI correctly.
This and also add the Hunter from Half-Life 2: Episode 2, and the Zombine from Half-Life 2: Episode 1, please.
Adding stuff from HL2 is too improved for now. I can't guarantee it to you, though we were considered about that. But I was like to guarantee there will be more cooooooooool stuff in next version.
I change the reload button and "use" button, but it does not seem to work in the game. My "R" and "F" keys are still unresponsive.
Click the Image,please
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11/6/13 8:29 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: cn/lambdacraft/core/CBCPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: cn/lambdacraft/core/CBCPlayer
at cn.lambdacraft.core.proxy.ClientProxy.init(ClientProxy.java:49)
at cn.lambdacraft.core.CBCMod.init(CBCMod.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: cn.lambdacraft.core.CBCPlayer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 38 more
Caused by: java.lang.NoClassDefFoundError: api/player/client/ClientPlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 40 more
Caused by: java.lang.ClassNotFoundException: api.player.client.ClientPlayerBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 45 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.8.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 127559776 bytes (121 MB) / 307265536 bytes (293 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 31 mods loaded, 31 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
bspkrsCore{v4.1(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev4.1) Unloaded->Constructed->Pre-initialized->Initialized
battlegear2{1.0.3.4} [Mine & Blade Battlegear 2 - Warcry] (1.6.4-MB_Battlegear2-Warcry-1.0.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
ArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (ArchimedesShips) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.4.0} [BiblioCraft] (BiblioCraft[v1) Unloaded->Constructed->Pre-initialized->Initialized
customnpcs{0.8} [CustomNpcs] (CustomNPCs_1) Unloaded->Constructed->Pre-initialized->Initialized
SaintsPack{0.1} [Saintspack] (DubstepGun0) Unloaded->Constructed->Pre-initialized->Initialized
FlansMod{4.0} [Flans Mod] (FlansMod-4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
iChunUtil{2.3.0} [iChunUtil] (iChunUtil2) Unloaded->Constructed->Pre-initialized->Initialized
GraviGun{2.0.0} [GraviGun] (GravityGun2) Unloaded->Constructed->Pre-initialized->Initialized
LambdaCraft{1.7.1} [LambdaCraft] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Errored
LambdaCraft|World{1.7.1} [LambdaCraft World] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Errored
LambdaCraft|DeathMatch{1.7.1} [LambdaCraft DeathMatch] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Errored
LambdaCraft|Living{1.7.1} [LambdaCraft Living] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Errored
LambdaCraft|Xen{1.7.1} [LambdaCraft Xen] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Errored
LCWeaponAssist{1.0.0} [LambdaCraft Weapon API] (LambdaCraft_1) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun{2.0.1} [PortalGun] (PortalGun2) Unloaded->Constructed->Pre-initialized->Initialized
RodolRivalRebels{1.6.4} [RivalRebels] (RivalRebels) Unloaded->Constructed->Pre-initialized->Initialized
LOTR{Beta v10.0 for Minecraft 1.6.4} [The Lord of the Rings Mod] ([1) Unloaded->Constructed->Pre-initialized->Initialized
ArmorStatusHUD{v1.14(1.6.4)} [ArmorStatusHUD] ([1.6.4]ArmorStatusHUDv1.14.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_bspkrsCore{v4.1(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev4.1) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
ITS HELP
MY SKIN!
I second this request! the fancy 3d model guns would look better alongside UE's modeled blocks.I like the looks of this! When I finally get bored of living in my world of magic and switch to living in a world of fancy technology, I'll totally try this out. Bookmarking it for now! (Too much anachronism tends to upset me.)
I second this request! The fancy 3d models used by weapons and other objects in this mod would better fit alongside UE's blocks and items, which feature a similar aesthetic appeal.
Aha, You know who I AM.
Could I reply some Technical problem to help u XD?
We are discussing about the possibility to add the support but in any case you will see it in MC1.7(or 1.8?XD).
Yep, but what the use of UE support add to LamadaCraft? More energy sources? Emm, there's Minecraft Joule(BC), EU(IC), CZ(FZ), kJ(UE), units(AE), and so on......
My sister tells me, there is a link between LC nd ICBM lolololololol.
For artistic style, I think there won't have many change from now. Only a little fix nd modify xD.
Remember there is 'i think'
Yep, i'll tell them to test and fix that bug. Really Buggy. I was like to point it out.
I'm Chinese…I have a terrible English.
Emm, try to unzip your PlayerAPI. It may be zipped double.
If not, use the install way for optifine of 1.6.0 or 1.6.1, add it into your jsop file.
Your Crash-report only shows that you didn't install the PlayerAPI correctly.
Adding stuff from HL2 is too improved for now. I can't guarantee it to you, though we were considered about that. But I was like to guarantee there will be more cooooooooool stuff in next version.