This mods been recently quiet can we get some news?
I've been testing a few different ideas about how machines should work, their power usage, etc. The code is rather messy, because many new elements have been coded in Scala, so the libraries are also being modified/cleaned/recoded. I have been working on bug fixes on the side. Expect a new release some time this weekend. A few new gates, maybe, in a future release as well.
i cant cover buildcraftpipes when i use covers can somebody say how to do it installed the latest version of the mod
Buildcraft doesn't support ForgeMultipart (the microblocks mod), if you want to cover buildcraft pipes, use the buildcraft facades, or Immibis's microblocks.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
44
Minecraft:
pklizard
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ok I'm not sure if i've screwed something up, overlooked something or just have incredibly weak google-fu but I have no saw recipes. I have no problems making any saw and I see all the microblocks in NEI but the only way I can get them is to cheat them in. I've got the 240 Forge Multipart build for 1.6.4
. Is there a mod specifically for the recipes? I'm at the end of my rope here and i REAAALLLY don't want to minetweak in like 1000 recipes lol
ok I'm pretty sure it has to do with the microblocks.cfg however I can't get a recipe to work for the blocks I put in there. Does anyone know where I can download a functional config file for this without having to download an entire modpack?
Is there any decent documentation on the transportation pipes? I am trying to simply take items out of one chest and to deposit them in another. I have tried several different combinations of things but cant seem to get it to move any items unless they have been predefined in a responder module. This seems kinda ty. I would like a system that can take ANY item from a chest and move it to the first available chest, without having to define every single item that the system should move. But while doing so I would like to keep the ability to use a request pipe with broadcast modules.
Is there any decent documentation on the transportation pipes? I am trying to simply take items out of one chest and to deposit them in another. I have tried several different combinations of things but cant seem to get it to move any items unless they have been predefined in a responder module. This seems kinda ty. I would like a system that can take ANY item from a chest and move it to the first available chest, without having to define every single item that the system should move. But while doing so I would like to keep the ability to use a request pipe with broadcast modules.
Heres a video that was made a while ago to show off the pipes heres the link i hope you understand it!
In Redpower, I believe you were able to refund diamonds from the microblocks. You'd be down a diamond in the end, but at least you wouldn't have these near-useless slabs/plates laying around. Excuse me if I missed it, but I didn't see a way to do this using Project Red. I didn't see any discussion on it through some searching. Is there a way, or are you willing to add a way?
Heres a video that was made a while ago to show off the pipes heres the link i hope you understand it!
That's nice and all and I understand that completely, however, you don't show how to accept ANY item into a chest (Key word here being ANY). You have defined items in all of the responder chips there, designating where every item goes. If you were to say throw an obsidian block into that system, where would it go? Nowhere. When you add this mod to a modpack like FTB or Technic, It can become a great hassle to try and sort all the items. I need a system where I can throw anything into it, and it will move it to the first open chest. I would have thought the dynamic responder chip would achieve that, however it doesn't seem to do anything.
Other than the lack of documentation, The mod is coming along great. Thank you for all your work on it.
Could you please fix the problem with shaders that makes the screen dark? It only happens when Project red is installed with shaders. Yes I'm using the latest 1.6.X versions of each.
Hey there, I tried adding the lamps to my multipart config hoping they might have a chance of lighting up. They do work as multiparts, but do not light up. I think that would be a really cool feature to add if it was possible!
Hey there, I tried adding the lamps to my multipart config hoping they might have a chance of lighting up. They do work as multiparts, but do not light up. I think that would be a really cool feature to add if it was possible!
You would need to look into forge for that. I know glowstone glows so there should be a way to do it
Apparently forge multipart automatically checks the light level of the block in it's own way. I have seen some mod's light emitting blocks work, others not.
How do you set up a crafting network? i have a pipe system set up already and i just want to know how to craft items from the request pipe. And now that im asking i might as well ask is there a way to request items to smelt?
I'm having problems with the sequencer from the integration part of the mod. For some reason, the arm on it just glitches amount the same torch and never turns. It will move when you change the delay time, though. I really need this thing to work for a project I'm working on. Thanks
By the way, I LOVE this mod.
I've been testing a few different ideas about how machines should work, their power usage, etc. The code is rather messy, because many new elements have been coded in Scala, so the libraries are also being modified/cleaned/recoded. I have been working on bug fixes on the side. Expect a new release some time this weekend. A few new gates, maybe, in a future release as well.
Buildcraft doesn't support ForgeMultipart (the microblocks mod), if you want to cover buildcraft pipes, use the buildcraft facades, or Immibis's microblocks.
ok I'm not sure if i've screwed something up, overlooked something or just have incredibly weak google-fu but I have no saw recipes. I have no problems making any saw and I see all the microblocks in NEI but the only way I can get them is to cheat them in. I've got the 240 Forge Multipart build for 1.6.4. Is there a mod specifically for the recipes? I'm at the end of my rope here and i REAAALLLY don't want to minetweak in like 1000 recipes lolok I'm pretty sure it has to do with the microblocks.cfg however I can't get a recipe to work for the blocks I put in there. Does anyone know where I can download a functional config file for this without having to download an entire modpack?
Thanks!
Heres a video that was made a while ago to show off the pipes heres the link i hope you understand it!
http://www.minecraft.../#entry31834367
That's nice and all and I understand that completely, however, you don't show how to accept ANY item into a chest (Key word here being ANY). You have defined items in all of the responder chips there, designating where every item goes. If you were to say throw an obsidian block into that system, where would it go? Nowhere. When you add this mod to a modpack like FTB or Technic, It can become a great hassle to try and sort all the items. I need a system where I can throw anything into it, and it will move it to the first open chest. I would have thought the dynamic responder chip would achieve that, however it doesn't seem to do anything.
Other than the lack of documentation, The mod is coming along great. Thank you for all your work on it.
You would need to look into forge for that. I know glowstone glows so there should be a way to do itApparently forge multipart automatically checks the light level of the block in it's own way. I have seen some mod's light emitting blocks work, others not.
You can use stained tree saplings in place of dyes.
Ah! Awesome, thank you. I would have used NEI's "Use" functionality, but for some reason whenever I try using it, it crashes my game
By the way, I LOVE this mod.
Here:
http://www.minecraftforum.net/topic/1790919-1516forge-carpenters-blocks-v191-slopes-stairs-and-more/
This game is so oreing.
This mod reimplements tubes similar to redpower pneumatic tubes: http://www.minecraftforum.net/topic/2071224-16x-tubes-113-16-dec-2013/