Getting an issue with cascadedTweaks,
if i choose Forge, the launcher says:
Couldn't download http://files.minecraftforge.net/maven/net/minecraftforge/minecraftforge/9.10.0.793/minecraftforge-9.10.0.793.jar for job 'Version & Libraries'
java.lang.RuntimeException: Server responded with 404
at net.minecraft.launcher.updater.download.Downloadable.download(Downloadable.java:85)
at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:102)
at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:10)
at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:84)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Gave up trying to download http://files.minecraftforge.net/maven/net/minecraftforge/minecraftforge/9.10.0.793/minecraftforge-9.10.0.793.jar for job 'Version & Libraries'
Job 'Version & Libraries' finished with 1 failure(s)!
i think the path could be wrong?
Oh, looks like there was a new version today 794. If you open the Liteloader.1.6.2.json file under .minecraft/versions/LiteLoader1.6.2/ you can just change the forge version number.
I installed Liteloader, but it crashes my game if I launch with ModLoader aswell.
Description: ModLoader has failed to initialize.
java.lang.IllegalArgumentException: URI is not hierarchical
at java.io.File.<init>(File.java:418)
at ModLoader.init(ModLoader.java:779)
at ModLoader.addAllRenderers(ModLoader.java:180)
at bgi.<init>(RenderManager.java:98)
at bgi.<clinit>(RenderManager.java:14)
at ats.O(Minecraft.java:369)
at ats.d(Minecraft.java:685)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at magic.launcher.Launcher.main(Unknown Source)
Well at the moment, Risu is still recommending jar modding which is no longer supported (I mean it wasn't "supported" before but it was the only way to mod). I would expect to see him implement a Tweaker-based method in the near future and then everything should play nicely again, you just have to give mod-makers time to get used to the new systems since this update represents a massive change in the way mods have to interact with the game, it's why it's taken me this long to get LiteLoader released - it simply needed that much testing and work - and LiteLoader is a very small loader.
FML had an advantage in that cpw worked with Mojang to implement the new system, so it's no surprise that FML managed to update quickly, but other modders are going to require time to adjust so it's best to just wait for Risu to update ModLoader.
The actual error you're seeing looks like a bug in ModLoader's init() method where it loads its mods, the Tweak method introduces a new classloader as well so it's probable that something there is screwing ModLoader up. You could try mentioning the issue to Acomputerdog since if he's already patched some failings he may be able to patch this one.
For now I recommend using FML which should load ModLoader mods and is already updated to 1.6.2 and the new launch method. You can use the Forge cascadedTweak and just change the name of the library in the JSON file.
Well at the moment, Risu is still recommending jar modding which is no longer supported (I mean it wasn't "supported" before but it was the only way to mod). I would expect to see him implement a Tweaker-based method in the near future and then everything should play nicely again, you just have to give mod-makers time to get used to the new systems since this update represents a massive change in the way mods have to interact with the game, it's why it's taken me this long to get LiteLoader released - it simply needed that much testing and work - and LiteLoader is a very small loader.
FML had an advantage in that cpw worked with Mojang to implement the new system, so it's no surprise that FML managed to update quickly, but other modders are going to require time to adjust so it's best to just wait for Risu to update ModLoader.
The actual error you're seeing looks like a bug in ModLoader's init() method where it loads its mods, the Tweak method introduces a new classloader as well so it's probable that something there is screwing ModLoader up. You could try mentioning the issue to Acomputerdog since if he's already patched some failings he may be able to patch this one.
For now I recommend using FML which should load ModLoader mods and is already updated to 1.6.2 and the new launch method. You can use the Forge cascadedTweak and just change the name of the library in the JSON file.
I use MagicLauncher, I never modify the .jar since it's pointless and you should not do it.
I'd love if the only thing I had to use was Liteloader (no modloader, FML or forge). But I guess I have to give FML a try. I don't really want to use Forge since it's too "bloaty" for the mods I use. Also, I use zombe's modpack. It is conflicting with Forge, but I don't know about FML.
Modloader, the patches and Liteloader are all 1.6.2, I do not run any outdated versions.
I use MagicLauncher, I never modify the .jar since it's pointless and you should not do it.
I'd love if the only thing I had to use was Liteloader (no modloader, FML or forge). But I guess I have to give FML a try. I don't really want to use Forge since it's too "bloaty" for the mods I use. Also, I use zombe's modpack. It is conflicting with Forge, but I don't know about FML.
Modloader, the patches and Liteloader are all 1.6.2, I do not run any outdated versions.
Quite. Unfortunately the current ModLoader is still a "jar mod" and Magic Launcher applies it as such, it just does so dynamically at run time. Again the best approach would be 1- wait for Risu 2- use FML or 3- ask the guy making the patch to patch that problem as well.
Quite. Unfortunately the current ModLoader is still a "jar mod" and Magic Launcher applies it as such, it just does so dynamically at run time. Again the best approach would be 1- wait for Risu 2- use FML or 3- ask the guy making the patch to patch that problem as well.
4. Ask all the mod devs that uses Modloader to switch to LiteLoader?
Zombe's modpack is probably the reason why I don't want to even use Forge. Mainly the fly mod. I am moderating a huge PvP server where I spend a lot of time in a mode where I am an observer so I can fly around and watch the game. I am in creative, and the default flying is obnoxious.
I guess I could use VoxelFlight however (that's not incompatible, right?). It's mainly what I use zombe's for.
Though it takes a lot of time for VMP to update
I guess I could use VoxelFlight however. It's mainly what I use zombe's for.
Though it takes a lot of time for VMP to update
Well given that we designed VoxelFlight as a direct replacement for Zombe's (since there would have been outcry from TVB userbase if it hadn't "felt" like zombes) then that might be a good solution for you once we get the updates done, I would actually say that in some ways it's better, especially the NoClip support.
You say the VMP updates slowly? I just don't even know how to respond to that, and it's not a discussion for this thread anyway.
Well given that we designed VoxelFlight as a direct replacement for Zombe's (since there would have been outcry from TVB userbase if it hadn't "felt" like zombes) then that might be a good solution for you once we get the updates done, I would actually say that in some ways it's better, especially the NoClip support.
You say the VMP updates slowly? I just don't even know how to respond to that, and it's not a discussion for this thread anyway.
I think it will lack some features I normally like to use, but that's fine. I am now trying to see how I go by installing Forge and LiteLoader together (since they're both .jar installers).
I apologize if I offended you, I do not mean it in a bad way. At this time the majority of mods are updated, and VMP is not. I am aware of the time and effort you have to put in. I said this since I use zombes currently, and all is fine and dandy. But if I switch to Forge, I cannot use zombes and VMP is not updated yet which forces me to use the horrible default fly mode.
I said that VMP takes a lot of time to update, correct me if I am wrong about that. It's a modpack, with a bunch of mods, and considering 1.6 I assume it's hard and time consuming to update it.
I think it will lack some features I normally like to use, but that's fine. I am now trying to see how I go by installing Forge and LiteLoader together (since they're both .jar installers).
I apologize if I offended you, I do not mean it in a bad way. At this time the majority of mods are updated, and VMP is not. I am aware of the time and effort you have to put in. I said this since I use zombes currently, and all is fine and dandy. But if I switch to Forge, I cannot use zombes and VMP is not updated yet which forces me to use the horrible default fly mode.
I said that VMP takes a lot of time to update, correct me if I am wrong about that. It's a modpack, with a bunch of mods, and considering 1.6 I assume it's hard and time consuming to update it.
All this is true, I just think that maybe we have conflicting ideas of what a "long time" is. In my mind a couple of weeks isn't a long time, and in the real world it's not, it just seems like everyone expects everything "yesterday" at the moment in the minecraft community (don't mind me I'm just getting really fed up with people asking for updates) and would rather have something half-arsed now than something well-done tomorrow.
We usually get the whole VMP prepped inside a fortnight, and that includes testing and all kinds of revisions to make sure it's as smooth as possible for users. This iteration may take longer since we have to write a whole new installer on top of updating the mods. I just feel like in any other walk of life that's not a very long time.
Unable to download the new installer (exe or jar). Looks like the dns record for dl.liteloader.com hasn't made out to OpenDNS's resolvers yet. Just an FYI.
(added the result of a manual look to hosts file and was able to download.)
I do have some questions regarding Liteloader and Forge.
1. If I were to use both LiteLoader and Forge, how would I go by doing this? Running both of the installers seems to make two profiles, rather than one together.
2. When running Liteloader installer it sais to "Chain to Minecraft Forge 9.10.0.793". Do I need to have that exact version, or can I use 789 (recommended) or 794 (latest)?
The Meaning of Life, the Universe, and Everything.
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no... 1st I hate JEB!!!!!!!!!!!! but who doesnt for what happened in 1.6 and no i use magiclauncher casue optifine so how to install with magiclauncher? and where do i get the files the installer doesnt install for magiclauncher i want it to be togglable not in the jar
1st I hate JEB!!!!!!!!!!!! but who doesnt for what happened in 1.6 and no i use magiclauncher casue optifine so how to install with magiclauncher? and where do i get the files the installer doesnt install for magiclauncher i want it to be togglable not in the jar
Why do you hate Jeb? He integrated horses into the game, and is the main dev of Minecraft. If you hate him, you shouldn't be playing Minecraft. And if you hate him for the new launcher, I think it was developed by dinnerbone.
Why do you hate Jeb? He integrated horses into the game, and is the main dev of Minecraft. If you hate him, you shouldn't be playing Minecraft. And if you hate him for the new launcher, I think it was developed by dinnerbone.
-.- you know what i mean noone likes the new mod change its harder to install mods and optifine needs magiclauncher but liteloader needs to be installed for the new launcher and blah someone make a newversion of minecraft
I do have some questions regarding Liteloader and Forge.
1. If I were to use both LiteLoader and Forge, how would I go by doing this? Running both of the installers seems to make two profiles, rather than one together.
Okay so full explanation, then if anyone else asks similar questions I can link them back here.
In the new launcher are 3 things:
Libraries are the different jars that we glue together to run the game. LiteLoader and Forge are both members of this class and when you run the installer the libraries are installed.
Versions are a collection of libraries, specified by a JSON file, which can be combined to run the game. So the Forge "version" contains all the required libraries including forge itself, and the game jar. However to run a "version" you need to create a
Profile which defines settings for running a Version.
It's crucial to realise that when you run the installer all three things are created.
Where it gets a little more complex (although not much), is that we can tell the LiteLoader version to also include the forge library using the cascadedTweaks option described in the OP. For this to work, we simply put a reference to the forge library into the liteloader version and an entry for the cascadedTweaks for FML.
This means if you install Forge and LiteLoader you get 6 things:
Forge's library
LiteLoader's library
Forge's version
LiteLoader's version
Forge profile
LiteLoader profile
If you choose to apply the cascadedTweak then running the LiteLoader profile which launches the LiteLoader version will load the LiteLoader libraryand also the Forge library.
2. When running Liteloader installer it sais to "Chain to Minecraft Forge 9.10.0.793". Do I need to have that exact version, or can I use 789 (recommended) or 794 (latest)?
I need to do some digging into this, because I want to have the installer auto-detect which forge versions are already installed and pick the latest, but I really needed to release and didn't want to delay any longer. I will release an update to the installer in due course.
The short answer is no you don't need a specific version, it's just that if you're running a different version then you'll need to alter the JSON by hand to reference the correct version of the library. Simply install the cascadedTweak as normal, then just edit the LiteLoader1.6.2.json file in the versions folder and change the version of the forge library to the one that you have installed.
If you can't be arsed with that, then just use the version that I have pre-configured
-.- you know what i mean noone likes the new mod change its harder to install mods and optifine needs magiclauncher but liteloader needs to be installed for the new launcher and blah someone make a newversion of minecraft
no... i just wrote thatall im saying what was the advantage of that change?
sure easyer for modders... harder to understand howto instal mods im used to using 54mods in minecraft optifine, ur mods, tukmc, optileaves, etc i miss having multimc put mod in my dekstop/mods then going to edit mods click add and select the mod for 1 of the 3 tabs
Oh, looks like there was a new version today 794. If you open the Liteloader.1.6.2.json file under .minecraft/versions/LiteLoader1.6.2/ you can just change the forge version number.
I use ModLoader and Acomputerdog's ModLoader Patch.
Thank you!
Well at the moment, Risu is still recommending jar modding which is no longer supported (I mean it wasn't "supported" before but it was the only way to mod). I would expect to see him implement a Tweaker-based method in the near future and then everything should play nicely again, you just have to give mod-makers time to get used to the new systems since this update represents a massive change in the way mods have to interact with the game, it's why it's taken me this long to get LiteLoader released - it simply needed that much testing and work - and LiteLoader is a very small loader.
FML had an advantage in that cpw worked with Mojang to implement the new system, so it's no surprise that FML managed to update quickly, but other modders are going to require time to adjust so it's best to just wait for Risu to update ModLoader.
The actual error you're seeing looks like a bug in ModLoader's init() method where it loads its mods, the Tweak method introduces a new classloader as well so it's probable that something there is screwing ModLoader up. You could try mentioning the issue to Acomputerdog since if he's already patched some failings he may be able to patch this one.
For now I recommend using FML which should load ModLoader mods and is already updated to 1.6.2 and the new launch method. You can use the Forge cascadedTweak and just change the name of the library in the JSON file.
That's because you can't run 1.5.2 jar mods under the new launcher. He also specified that he's using Acomputerdog's patches, which are for 1.6.2.
I'd love if the only thing I had to use was Liteloader (no modloader, FML or forge). But I guess I have to give FML a try. I don't really want to use Forge since it's too "bloaty" for the mods I use. Also, I use zombe's modpack. It is conflicting with Forge, but I don't know about FML.
Modloader, the patches and Liteloader are all 1.6.2, I do not run any outdated versions.
Quite. Unfortunately the current ModLoader is still a "jar mod" and Magic Launcher applies it as such, it just does so dynamically at run time. Again the best approach would be 1- wait for Risu 2- use FML or 3- ask the guy making the patch to patch that problem as well.
Zombe's modpack is probably the reason why I don't want to even use Forge. Mainly the fly mod. I am moderating a huge PvP server where I spend a lot of time in a mode where I am an observer so I can fly around and watch the game. I am in creative, and the default flying is obnoxious.
I guess I could use VoxelFlight however (that's not incompatible, right?). It's mainly what I use zombe's for.
Though it takes a lot of time for VMP to update
Well given that we designed VoxelFlight as a direct replacement for Zombe's (since there would have been outcry from TVB userbase if it hadn't "felt" like zombes) then that might be a good solution for you once we get the updates done, I would actually say that in some ways it's better, especially the NoClip support.
You say the VMP updates slowly? I just don't even know how to respond to that, and it's not a discussion for this thread anyway.
I apologize if I offended you, I do not mean it in a bad way. At this time the majority of mods are updated, and VMP is not. I am aware of the time and effort you have to put in. I said this since I use zombes currently, and all is fine and dandy. But if I switch to Forge, I cannot use zombes and VMP is not updated yet which forces me to use the horrible default fly mode.
I said that VMP takes a lot of time to update, correct me if I am wrong about that. It's a modpack, with a bunch of mods, and considering 1.6 I assume it's hard and time consuming to update it.
That's not phsyically possible since it's behind cloudflare, and I seriously doubt the whole of cloudflare is down. Check your firewall settings.
All this is true, I just think that maybe we have conflicting ideas of what a "long time" is. In my mind a couple of weeks isn't a long time, and in the real world it's not, it just seems like everyone expects everything "yesterday" at the moment in the minecraft community (don't mind me I'm just getting really fed up with people asking for updates) and would rather have something half-arsed now than something well-done tomorrow.
We usually get the whole VMP prepped inside a fortnight, and that includes testing and all kinds of revisions to make sure it's as smooth as possible for users. This iteration may take longer since we have to write a whole new installer on top of updating the mods. I just feel like in any other walk of life that's not a very long time.
It says that the Server dl.liteloader.com could not be found. I click on the picture for the download of the liteloader installer for windows.
Some DNS servers aren't updated yet, seems it could only be OpenDNS.
Sadly I was too busy unboxing my Apple IIGS :-(
Can't wait to finish updating my mod to 1.6.2
1. If I were to use both LiteLoader and Forge, how would I go by doing this? Running both of the installers seems to make two profiles, rather than one together.
2. When running Liteloader installer it sais to "Chain to Minecraft Forge 9.10.0.793". Do I need to have that exact version, or can I use 789 (recommended) or 794 (latest)?
Yes, it is.
Why do you hate Jeb? He integrated horses into the game, and is the main dev of Minecraft. If you hate him, you shouldn't be playing Minecraft. And if you hate him for the new launcher, I think it was developed by dinnerbone.
-.- you know what i mean noone likes the new mod change its harder to install mods and optifine needs magiclauncher but liteloader needs to be installed for the new launcher and blah someone make a newversion of minecraft
Okay so full explanation, then if anyone else asks similar questions I can link them back here.
In the new launcher are 3 things:
Where it gets a little more complex (although not much), is that we can tell the LiteLoader version to also include the forge library using the cascadedTweaks option described in the OP. For this to work, we simply put a reference to the forge library into the liteloader version and an entry for the cascadedTweaks for FML.
This means if you install Forge and LiteLoader you get 6 things:
I really hope that makes sense.
I need to do some digging into this, because I want to have the installer auto-detect which forge versions are already installed and pick the latest, but I really needed to release and didn't want to delay any longer. I will release an update to the installer in due course.
The short answer is no you don't need a specific version, it's just that if you're running a different version then you'll need to alter the JSON by hand to reference the correct version of the library. Simply install the cascadedTweak as normal, then just edit the LiteLoader1.6.2.json file in the versions folder and change the version of the forge library to the one that you have installed.
If you can't be arsed with that, then just use the version that I have pre-configured
Yes indeedy.
Do you know how to English?
no... i just wrote thatall im saying what was the advantage of that change?
sure easyer for modders... harder to understand howto instal mods im used to using 54mods in minecraft optifine, ur mods, tukmc, optileaves, etc i miss having multimc put mod in my dekstop/mods then going to edit mods click add and select the mod for 1 of the 3 tabs