LOVE this mod.
is there a way for me to decide the amount of items i "buy" with my energy?
because i only want 6 diamonds and in 1 sec it makes 64!!
please reply
Nope, srry, i guess you'll have to regulate how much energy you're putting into it
How about an option for "extra hard mode" that adds a slot to the EM GUI. This slot requires a "Conversion Matrix" which is a crafted item. This item takes durability damage for each conversion the EM performs. Once the Matrix breaks, the EM no longer breaks items down to EV. In effect, a bit like the steel turbine that railcraft uses for generating EU.
Adds a material cost beyond the tax rate you added (at my request :D). Plus, as usual, the matrix should be a customisable recipe
Been using this mod on the Omega Dawn server/pack and it's been working a charm. Almost close to making the configs available to you, and possibly even a 64x set of textures!
How about an option for "extra hard mode" that adds a slot to the EM GUI. This slot requires a "Conversion Matrix" which is a crafted item. This item takes durability damage for each conversion the EM performs. Once the Matrix breaks, the EM no longer breaks items down to EV. In effect, a bit like the steel turbine that railcraft uses for generating EU.
Adds a material cost beyond the tax rate you added (at my request ). Plus, as usual, the matrix should be a customisable recipe
Been using this mod on the Omega Dawn server/pack and it's been working a charm. Almost close to making the configs available to you, and possibly even a 64x set of textures!
Idk about the matrix, but I'll keep it in mind. For the other stuff, that's awesome
Hi, i'm having trouble downloading this! I can't get anything from dropbox, the adfly link doesn't seem to work.
Also, how should i got about getting this working on a server?
There is an installation guide in the OP...
For me the adfly works totally fine, it may be because of the region you're in, I can't really help you on that front though.
Loving this mod, very cool throwback with all sorts of new potential!
I have a modpack that I put together to test new mods with two others that is hosted on a spare computer. I installed your mod and it works like a dream but the flying ring does not show up in NEI. It is enabled both server and client side in the configs but still nothing. Any thoughts?
Loving this mod, very cool throwback with all sorts of new potential!
I have a modpack that I put together to test new mods with two others that is hosted on a spare computer. I installed your mod and it works like a dream but the flying ring does not show up in NEI. It is enabled both server and client side in the configs but still nothing. Any thoughts?
Labs_
Well that's peculiar, which versions are you using (MC and mod)
I had to rub my eyes to believe it!
Any chance of other EE2 items like fuels and collectors making an appearance?
Also any plans for the layouts like in EE2?
I really got no idea, srry :/
But you can still craft it right? Also, you need to restart the server after you've enabled the flying ring
I actually never tried the crafting recipe, just goes to show my unhealthy reliance on NEI. I will check that our because my NEI has been a bit buggy since I updated a few mods.
I will play around some more and see if I can figure it out later. Thanks for the ridiculously fast response! Still a great mod and mod dev in my books.
Meh, no worries. I will play around some more and see if I can figure it out later. Thanks for the ridiculously fast response! Still a great mod and mod dev in my books.
So I figured it out. I have the SGCraft mod installed. It's default ID for Naquadah is the same as the Flying ring. Instead of throwing an error it just didn't load it up properly for some reason. So I changed the ids and we were good to go. Great ring!
Remove EV values from golden apples, both golden apples are counted as same in the mod and such their is an insanely big dupe bug, even when using this mod alone.
I am using latest build with Forge 871 for MC 1.6.2. Works perfectly for me in conjunction with about 85 other mods.
Labs_
Yeah, I updated my forge environment to the newest, 'cause they'd changed stuff in it and the mod wouldn't have worked with it, just update to the latest 1.6.2
Remove EV values from golden apples, both golden apples are counted as same in the mod and such their is an insanely big dupe bug, even when using this mod alone.
I added the ability to differentiate between different blocks/items, I believe you have an older version of the mod, but i could have forgot to set different values though XD
I had to rub my eyes to believe it!
Any chance of other EE2 items like fuels and collectors making an appearance?
Also any plans for the layouts like in EE2?
Glad you like it
haha, you're probably the 25th asking me about adding collectors, but no
I got no plans to add more stuff, but if I feel like it, I can probably spend an evening adding "DynEMC" features, so that it figures out automatically what value the item/block needs (though this is better off as a command than a realtime thing).
Glad you like it
haha, you're probably the 25th asking me about adding collectors, but no
I got no plans to add more stuff, but if I feel like it, I can probably spend an evening adding "DynEMC" features, so that it figures out automatically what value the item/block needs (though this is better off as a command than a realtime thing).
Ah well, still excellent on it's own.
Thanks for sharing and making such a wonderful addition to the modding community.
Simple yet wonderful mod. So far no issues found. I have stacks and stacks and stacks of obsidian now. As well as bricks, glass, and whatever else you can think of. Finally have a use for all the useless dirt,cobble, and gravel. Just pipe it all to the manipulator using a diamond pipe to sort it all out. Built my entire factory out of bricks obtained through it.
Nope, srry, i guess you'll have to regulate how much energy you're putting into it
How about an option for "extra hard mode" that adds a slot to the EM GUI. This slot requires a "Conversion Matrix" which is a crafted item. This item takes durability damage for each conversion the EM performs. Once the Matrix breaks, the EM no longer breaks items down to EV. In effect, a bit like the steel turbine that railcraft uses for generating EU.
Adds a material cost beyond the tax rate you added (at my request :D). Plus, as usual, the matrix should be a customisable recipe
Been using this mod on the Omega Dawn server/pack and it's been working a charm. Almost close to making the configs available to you, and possibly even a 64x set of textures!
Idk about the matrix, but I'll keep it in mind. For the other stuff, that's awesome
There is an installation guide in the OP...
For me the adfly works totally fine, it may be because of the region you're in, I can't really help you on that front though.
Yup
I have a modpack that I put together to test new mods with two others that is hosted on a spare computer. I installed your mod and it works like a dream but the flying ring does not show up in NEI. It is enabled both server and client side in the configs but still nothing. Any thoughts?
Labs_
Well that's peculiar, which versions are you using (MC and mod)
Any chance of other EE2 items like fuels and collectors making an appearance?
Also any plans for the layouts like in EE2?
EM 1.1.8
MC 1.6.2
If it helps:
Forge 871
NEI 1.6.1.4
Labs_
I really got no idea, srry :/
But you can still craft it right? Also, you need to restart the server after you've enabled the flying ring
I actually never tried the crafting recipe, just goes to show my unhealthy reliance on NEI. I will check that our because my NEI has been a bit buggy since I updated a few mods.
I will play around some more and see if I can figure it out later. Thanks for the ridiculously fast response! Still a great mod and mod dev in my books.
Labs_
Hehe, I've got outlook open
So I figured it out. I have the SGCraft mod installed. It's default ID for Naquadah is the same as the Flying ring. Instead of throwing an error it just didn't load it up properly for some reason. So I changed the ids and we were good to go. Great ring!
Thanks again for he help. Glad it wasn't a bug.
Labs_
I am using latest build with Forge 871 for MC 1.6.2. Works perfectly for me in conjunction with about 85 other mods.
Labs_
The condenser is called energy manipulator.... read the post XD
Yeah, I updated my forge environment to the newest, 'cause they'd changed stuff in it and the mod wouldn't have worked with it, just update to the latest 1.6.2
I added the ability to differentiate between different blocks/items, I believe you have an older version of the mod, but i could have forgot to set different values though XD
Glad you like it
haha, you're probably the 25th asking me about adding collectors, but no
I got no plans to add more stuff, but if I feel like it, I can probably spend an evening adding "DynEMC" features, so that it figures out automatically what value the item/block needs (though this is better off as a command than a realtime thing).
Ah well, still excellent on it's own.
Thanks for sharing and making such a wonderful addition to the modding community.