That doesn't count as a post
That counts as repetitive spam. THEY ARE NOT GOING TO UPDATE TO 1.5.2! THEY ARE UPDATING TO 1.6! DO. NOT. ASK. WHEN.
Force update Minecraft and empty your mods and coremods folder, then downgrade to 1.5.1. Download Forge, Player API, and Render API off the OP post (this page), open your minecraft.jar, delete Meta-Inf, Install Forge (do not delete Meta-Inf again from this point on), then Player API into the jar, then Render API just like the others. THEN, take the Aether ZIP downloaded from the OP post, and put it in your mods folder (don't do anything to it, just drag it into your mods folder!)
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 27/06/13 7:42 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderGameOverlayEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderGameOverlayEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:28)
at net.aetherteam.aether.client.ClientProxy.registerTickHandler(ClientProxy.java:140)
at net.aetherteam.aether.Aether.preInit(Aether.java:218)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.RenderGameOverlayEvent
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 433844352 bytes (413 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.10.620 Minecraft Forge 7.7.1.620 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Aether II [Aether II] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Errored
MainMenuAPI [Main Menu API] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5800 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Using the Magic Launcher, I've got the Aether II mod up and running. Everything works, but for some reason when I'm actually in the Aether, there seems to be repetitive lag. Its running at 100+ fps, but about once every second everything just stops for half a second, then continues. Any ideas on how to fix this?
Could you at least tell us what's NOT working? If it's on a grey screen with a cloud, wait awhile for it to load.
Once it passes the grey cloud with gears loading screen, there is a checkbox under the orange/red download button that says "I agree with the MEGA Terms of Service", check that, and click "Download". It'll then create a progress bar that downloads the file (THE BROWSER DOES NOT DOWNLOAD IT). Once MEGA finishes downloading it, it'll ask you where to save it, choose a location, and save it. (Chrome should now pop up a regular download file notification at the bottom that nearly completes instantly).
I'm using chrome and have no bad "antivirus" that could be messing anything up; the mega site doesn't load at all. After I click past the adf.ly the pages is just pure white with nothing happening.
If I may be allowed to make a suggestion. would it be possible to dial down the frequency and and grouping of trees?
With the original Aether It strangely had a much different and familiar feel to it with the space between many of them. Im totally up for the new tree variants, but I feel slightly annoyed by how jumbled and erratic the way they generate all together currently.
I will make a before/after comparison image to show what I mean.
With that said I would like to clarify this: I loved the old Aether greatly (more then some), and just the mere fact its being continued gives me no reason to argue (aka, rage, impatiently complain, etc) with what ever is changed, added or taken away. Im just putting out a simple, peaceful idea with no real expectation of change.
There's a bug with aether where it causes lag spikes every few seconds will most likely be fixed in the next update WHICH WILL BE FOR 1.5.2 so quit asking
1- My save started to bug REALLY badly. Enormous item breaking/placing lag, sudden dissapearance of chunks, horrible graphical errors on clouds and it took usually 25 minutes to load the map. So, I tried to take one on the backups that had no problem and tried to copy the files. So, if anyone finds thenselves on the same situation, take a backup and simply copy the Aether folder from one save to the other. It works.
2- McEdit science doesn't work on Aether magic... dungeons. I tried to replace the invincible blocks of a dungeon with breakable blocks. On that matter, it worked just fine... BUT those walls are impossible to pass, even after you change the blocks, like stepping in an unloaded chunk block, it will glitch-bounce me in place until I walk away. Would be nice to have a way to conquer and use a dungeon as headquarters or such. There are invisible blocks, like the dungeon controller, but even after replacing those with air blocks, the "dungeon force field" remains.
3- I understand how blue, golden and purple aercloud works, but what the hell does green cloud does? Repel? Even so, it is quite random...
4- Aerclouds have another use: covering an area with those can prevent the Zephyres spawning over it. Unfortunately, it DOES NOT prevent Tempests and Cockatrices... for some reason. Maybe with two blocks high aercloud floors, but this I have yet to try.
5- This is a question: what the hell is the key good for, after all?
2. The Aether for sure creates a force field where the blocks are, I've tried the same thing in MCEdit with no avail...
3. The green one does exactly what you think it does-- it repels in random directions. (Fun Fact: The storm clouds (clouds with minus sign) spawns lightning during storms. As in the Storm Cloud being the bottom of the bolt, and the sky being the top of the bolt)
4. The Aether still uses the same logic as Minecraft's mob spawning. Most mobs don't spawn on translucent blocks besides mobs that spawn in-air.
5. They haven't added boss loot, so save them. But you can get a continium orb and spawn a Bronze Chest and use the key on that to get dungeon loot
The idea to use clouds was exactly that - I always make my base surroundings of glass/glowstone/slabs/stairs. Have a few experiments, but it is odd that this logic, when applied to Aerclouds, ONLY works for Zephires. The thing is Tempests and Cockatrices spawn on ground, and also does on Aercloud floors, but on vanilla transparent floor, they don't.
Now, I just tested a dungeon without breaking the stance mechanic. The blocks can be changed, but deleting spawners and entities only work on McEdit once, because reentering will reset those - what was expected to happen.
What I did NOT expected to happen is that when I fought the Slider on a dungeon now made of quartz, I found that the bronze chest still spawn where they were suposed to spawn, but were unreachable.
I am listing the possible boss loot for the Slider Labyrinth.
Besides Notch's Hammer, Agility and Dexterity Capes, Lightning Knife and Sword, the Neptune set and the Sentry boots, am I missing any? Can I find the whole Sentry set on the Labyrinth runs?
Using the Magic Launcher, I've got the Aether II mod up and running. Everything works, but for some reason when I'm actually in the Aether, there seems to be repetitive lag. Its running at 100+ fps, but about once every second everything just stops for half a second, then continues. Any ideas on how to fix this?
*Almost* Everybody has this, It's a problem with Vanilla Minecraft not liking Floating Islands (King stated that in one of his streams)
why. WHY?! once again my favorite mods textures DONT WORK NOT MATTER HOW MANY TIMES I INSTALL THE FU- ahem...yes im having a problem in which not a single block or items texutre shows up. i could really use some help.
I downloaded the aether2 and i was in sliders labryinth dungeon. i fought 4 bosses. 2 sentrys, the eye, and one slider. i cant find the other boss when the door says u need 1 more key HELP! I ragequit cause i was lookin forever and qouldn't find it
First things first, I want to applaud your efforts on the Aether 1 and 2. You put a lot of good work into it. However in the case of the Aether 2, some people (including myself) feel it's a bit crowded. While it's still a good mod, it might be nice to have both the Aether 1 and 2 up and running. Would you allow me to update the original Aether (all credit goes to you)?
Even one of my servers (it is 1.5.2) has it.
OK, but that's what I did.
I did it again.
and got the same error:
Here are my sources:
Minecraft 1.5.1 : http://assets.minecraft.net/1_5_1/minecraft.jar
For Minecraft 1.5.1 Dropbox Player API
For Minecraft 1.5.1 Render 1.9 Dropbox
http://www.minecraftforum.net/topic/738498-152api-player-api/page__hl__ player api
^ For Player API/Render
What's being done wrong?
I'm using chrome and have no bad "antivirus" that could be messing anything up; the mega site doesn't load at all. After I click past the adf.ly the pages is just pure white with nothing happening.
With the original Aether It strangely had a much different and familiar feel to it with the space between many of them. Im totally up for the new tree variants, but I feel slightly annoyed by how jumbled and erratic the way they generate all together currently.
I will make a before/after comparison image to show what I mean.
With that said I would like to clarify this: I loved the old Aether greatly (more then some), and just the mere fact its being continued gives me no reason to argue (aka, rage, impatiently complain, etc) with what ever is changed, added or taken away. Im just putting out a simple, peaceful idea with no real expectation of change.
1- My save started to bug REALLY badly. Enormous item breaking/placing lag, sudden dissapearance of chunks, horrible graphical errors on clouds and it took usually 25 minutes to load the map. So, I tried to take one on the backups that had no problem and tried to copy the files. So, if anyone finds thenselves on the same situation, take a backup and simply copy the Aether folder from one save to the other. It works.
2- McEdit science doesn't work on Aether magic... dungeons. I tried to replace the invincible blocks of a dungeon with breakable blocks. On that matter, it worked just fine... BUT those walls are impossible to pass, even after you change the blocks, like stepping in an unloaded chunk block, it will glitch-bounce me in place until I walk away. Would be nice to have a way to conquer and use a dungeon as headquarters or such. There are invisible blocks, like the dungeon controller, but even after replacing those with air blocks, the "dungeon force field" remains.
3- I understand how blue, golden and purple aercloud works, but what the hell does green cloud does? Repel? Even so, it is quite random...
4- Aerclouds have another use: covering an area with those can prevent the Zephyres spawning over it. Unfortunately, it DOES NOT prevent Tempests and Cockatrices... for some reason. Maybe with two blocks high aercloud floors, but this I have yet to try.
5- This is a question: what the hell is the key good for, after all?
Also, I fully support:
The idea to use clouds was exactly that - I always make my base surroundings of glass/glowstone/slabs/stairs. Have a few experiments, but it is odd that this logic, when applied to Aerclouds, ONLY works for Zephires. The thing is Tempests and Cockatrices spawn on ground, and also does on Aercloud floors, but on vanilla transparent floor, they don't.
Now, I just tested a dungeon without breaking the stance mechanic. The blocks can be changed, but deleting spawners and entities only work on McEdit once, because reentering will reset those - what was expected to happen.
What I did NOT expected to happen is that when I fought the Slider on a dungeon now made of quartz, I found that the bronze chest still spawn where they were suposed to spawn, but were unreachable.
I am listing the possible boss loot for the Slider Labyrinth.
Also, I fully support:
*Almost* Everybody has this, It's a problem with Vanilla Minecraft not liking Floating Islands (King stated that in one of his streams)
Use Rei's Minimap to mark the portal and see where you died.
== Soon available as a mod! ==
thank you
Thanks anyways,
SIR3PIC