[This is a Minecraft Forge mod, made for Minecraft Official 1.5.2. Failure to have both of these prerequisites voids your warranty]
With Minecraft 1.5, we received a great new feature from Mojang-- That whole swooshy-draggy thing you can do in your inventory and the crafting menu. With this came greatly improved crafting speeds in all areas.
But what if I told you we could make it faster?
Well hold on to your pants, because we're about to make it faster. I hereby present QuickCrafting.
Downloads:
Download Minecraft Forge Universal for Minecraft 1.5.2 HERE
Download QuickCrafting HERE
What is QuickCrafting?
This is the question the public is begging for the answer to. The internet has been captivated by the greatness that is QuickCrafting.
QuickCrafting is a Minecraft Forge mod which contains no new items, no new blocks, no changed crafting menus. Simply a new list of simplified crafting recipes: Ones that cut to the point, ones that skip useless intermediate steps, and ones to retrieve materials from already-crafted armor.
Here's the idea summed up into a single Image:
Vanilla Crafting vs QuickCrafting
More Features
-Fully Compatible: I've designed the recipes in ways that I don't expect anyone else to have claimed. I hope you can play with a hundred other mods without a problem. Did I mention that the entire mod is a single file?
-Recover Ingots / Diamonds from armor and tools: You can now revert your full-health tools and armor to the materials from which they are made. Wooden tools and Stone tools exempt. All armor can be salvaged, and Iron, Gold, and Diamond tools may be salvaged, but you will lose the sticks; this is but a small price to pay.
-Every non-tool recipe is completely equivalent to the vanilla crafting recipes, if my math checks out. Things to remember include: 1 log = 8 sticks, and 1 plank = 2 sticks. I wanted to make some cobblestone based recipes, but I was unable to do so, since none seemed to be equivalent as they should have been.
Full Recipe List
I encourage you to download this image in case you need to see it again.
Probably Frequently Asked Questions but I don't know
Q: Why is this forum post so bland looking?
A: I don't think this needs to look very ornate. For a mod like this, the important part is the text, not the pictures.
Q: Will you update to Minecraft x.y.z?
A: I don't know. Maybe.
Q: Can I put this in a mod pack?
A: Yes.
Q: I found a recipe that is buggy, or is not equivalent to the vanilla alternative. What do I do?
A: Please tell me by leaving a message on this page.
Installation:
1) Install Minecraft Forge from the link at the top
2) Run Minecraft once so Forge can do its thing
3) Go to your .minecraft directory
4) open the "mods" folder
5) Place QuickCrafting.zip into the mods folder
6) Craft with great haste
Thanks for stopping by, and thanks for downloading!
This looks cool. Do you plan on adding quick stone bricks?
First of all, Thanks!
Second of all, I don't know how I can make Stone Bricks faster. You can't make them until you smelt up some smooth stone, and once you do that, its a single click-drag-swoosh to get the bricks. I'm not entirely sure what could be changed.
I haven't tried it, but because the server has to 'authorize' your crafting recipe (In a sense), it won't recognize these and thus won't work. Every time you put something in the crafting table, it tells the server. If the server knows what recipe it is, it works. It won't know these ones.
Sorry about that, but I don't think there's anything I can do about it.
By the way, congrats on making your first forum post! Honored to be here!
You may want to add that damaged tools won't give back all of the items, ie you have a diamond chest at half durability. It will only return four diamonds instead of eight.
You may want to add that damaged tools won't give back all of the items, ie you have a diamond chest at half durability. It will only return four diamonds instead of eight.
To be honest, I don't know if I can do that. Just to try it out, I gave this a shot:
ItemStack swordIron = new ItemStack(Item.swordIron, 1, -1);
int j = swordIron.getMaxDamage();
int i = swordIron.getMaxDamage () - swordIron.getItemDamage();
GameRegistry.addShapelessRecipe(new ItemStack(Item.ingotIron, (2 * (i/j))), new Object[]{swordIron});
Which returned 2 ingots for a full-health sword, but wouldn't give anything for a damaged sword. If there is another way of making this happen, I'd be glad to know
This CAN work for multiplayer... if its a cracked server. To make it SMP you gotta do all this file stuff and what not XD
Well I'm guess that if a server has this mod installed, it will work. It doesn't matter if the server is cracked or not. I'm pretty sure Near's question was about him using it on a server, not getting it installed onto a server. A mod like this cannot be made completely client-sided like something such as Optifine or Dynamic Lights, since it adds recipes and doesn't just change something about the game.
ItemStack swordIron = new ItemStack(Item.swordIron, 1, -1);
int j = swordIron.getMaxDamage();
int i = swordIron.getMaxDamage () - swordIron.getItemDamage();
if (i < j / 2)
{
GameRegistry.addShapelessRecipe(new ItemStack(Item.ingotIron), new Object[]{swordIron});
}
else
{
//The normal stuff, or add a different check for armor
}
ItemStack swordIron = new ItemStack(Item.swordIron, 1, -1);
int j = swordIron.getMaxDamage();
int i = swordIron.getMaxDamage () - swordIron.getItemDamage();
if (i < j / 2)
{
GameRegistry.addShapelessRecipe(new ItemStack(Item.ingotIron), new Object[]{swordIron});
}
else
{
//The normal stuff, or add a different check for armor
}
I just tried this out, and it didn't work. I didn't expect it to work, though, and here's why:
The game only reads the mod_ files at the beginning of the game. You can't assign and unassign recipes mid-game, meaning the game will NEVER read that if statement, meaning it will never become a working recipe.
It would be a cool feature to have, but I think I'd have to change the ItemSword files to get more information sent to the crafting recipe or something, which I'm obviously not going to do. Thanks for your effort though!
Edit: Either that, or I could add 250 crafting recipes, one for each damage value of the iron sword. Then just 1562 more for Diamond....Yeahnevermind.
I just tried this out, and it didn't work. I didn't expect it to work, though, and here's why:
The game only reads the mod_ files at the beginning of the game. You can't assign and unassign recipes mid-game, meaning the game will NEVER read that if statement, meaning it will never become a working recipe.
It would be a cool feature to have, but I think I'd have to change the ItemSword files to get more information sent to the crafting recipe or something, which I'm obviously not going to do. Thanks for your effort though!
Edit: Either that, or I could add 250 crafting recipes, one for each damage value of the iron sword. Then just 1562 more for
Use a for loop for damage values if you want to speed up the creation process, I've used one before and it's worked for me...but that was in forge 1.2.5. Regardless, even without my idea it's a great mod.
[This is a Minecraft Forge mod, made for Minecraft Official 1.5.2. Failure to have both of these prerequisites voids your warranty]
With Minecraft 1.5, we received a great new feature from Mojang-- That whole swooshy-draggy thing you can do in your inventory and the crafting menu. With this came greatly improved crafting speeds in all areas.
But what if I told you we could make it faster?
Well hold on to your pants, because we're about to make it faster. I hereby present QuickCrafting.
Downloads:
Download Minecraft Forge Universal for Minecraft 1.5.2 HERE
Download QuickCrafting HERE
What is QuickCrafting?
This is the question the public is begging for the answer to. The internet has been captivated by the greatness that is QuickCrafting.
QuickCrafting is a Minecraft Forge mod which contains no new items, no new blocks, no changed crafting menus. Simply a new list of simplified crafting recipes: Ones that cut to the point, ones that skip useless intermediate steps, and ones to retrieve materials from already-crafted armor.
Here's the idea summed up into a single Image:
Vanilla Crafting vs QuickCrafting
More Features
-Fully Compatible: I've designed the recipes in ways that I don't expect anyone else to have claimed. I hope you can play with a hundred other mods without a problem. Did I mention that the entire mod is a single file?
-Recover Ingots / Diamonds from armor and tools: You can now revert your full-health tools and armor to the materials from which they are made. Wooden tools and Stone tools exempt. All armor can be salvaged, and Iron, Gold, and Diamond tools may be salvaged, but you will lose the sticks; this is but a small price to pay.
-Every non-tool recipe is completely equivalent to the vanilla crafting recipes, if my math checks out. Things to remember include: 1 log = 8 sticks, and 1 plank = 2 sticks. I wanted to make some cobblestone based recipes, but I was unable to do so, since none seemed to be equivalent as they should have been.
Full Recipe List
I encourage you to download this image in case you need to see it again.
Probably Frequently Asked Questions but I don't know
Q: Why is this forum post so bland looking?
A: I don't think this needs to look very ornate. For a mod like this, the important part is the text, not the pictures.
Q: Will you update to Minecraft x.y.z?
A: I don't know. Maybe.
Q: Can I put this in a mod pack?
A: Yes.
Q: I found a recipe that is buggy, or is not equivalent to the vanilla alternative. What do I do?
A: Please tell me by leaving a message on this page.
Installation:
1) Install Minecraft Forge from the link at the top
2) Run Minecraft once so Forge can do its thing
3) Go to your .minecraft directory
4) open the "mods" folder
5) Place QuickCrafting.zip into the mods folder
6) Craft with great haste
Thanks for stopping by, and thanks for downloading!
First of all, Thanks!
Second of all, I don't know how I can make Stone Bricks faster. You can't make them until you smelt up some smooth stone, and once you do that, its a single click-drag-swoosh to get the bricks. I'm not entirely sure what could be changed.
To be honest, probably not.
I haven't tried it, but because the server has to 'authorize' your crafting recipe (In a sense), it won't recognize these and thus won't work. Every time you put something in the crafting table, it tells the server. If the server knows what recipe it is, it works. It won't know these ones.
Sorry about that, but I don't think there's anything I can do about it.
By the way, congrats on making your first forum post! Honored to be here!
To be honest, I don't know if I can do that. Just to try it out, I gave this a shot:
Which returned 2 ingots for a full-health sword, but wouldn't give anything for a damaged sword. If there is another way of making this happen, I'd be glad to know
Well I'm guess that if a server has this mod installed, it will work. It doesn't matter if the server is cracked or not. I'm pretty sure Near's question was about him using it on a server, not getting it installed onto a server. A mod like this cannot be made completely client-sided like something such as Optifine or Dynamic Lights, since it adds recipes and doesn't just change something about the game.
Update: 50 downloads? Thanks so much!
How about:
"What presents?"
"My presence. You're welcome."
And yes, my usersame does suck. I know.
I just tried this out, and it didn't work. I didn't expect it to work, though, and here's why:
The game only reads the mod_ files at the beginning of the game. You can't assign and unassign recipes mid-game, meaning the game will NEVER read that if statement, meaning it will never become a working recipe.
It would be a cool feature to have, but I think I'd have to change the ItemSword files to get more information sent to the crafting recipe or something, which I'm obviously not going to do. Thanks for your effort though!
Edit: Either that, or I could add 250 crafting recipes, one for each damage value of the iron sword. Then just 1562 more for Diamond....Yeahnevermind.
Get a math job!
Use a for loop for damage values if you want to speed up the creation process, I've used one before and it's worked for me...but that was in forge 1.2.5. Regardless, even without my idea it's a great mod.