I was hoping that I would never have to do this, but after a few years of vague success at modding this game I must now post a crash report.
*Sigh*. Here goes the typing of shame.
I am currently trying to run Minecraft 1.6.2 because it has most of the mods I want to use. First I install Forge for version 1.6.2. Run the game to check if it works, it does. This mod is the first I try to use on a fresh Forge altered Minecraft and when I run the game, it closes the client when I ether switch to 3rd person view or use the inventory. The crash report says in the first line of its description of the problem is "Rendering entity in world".
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/22/13 11:56 PM
Description: Rendering entity in world
java.lang.NoSuchMethodError: net.minecraftforge.client.event.RenderPlayerEvent$Pre.(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/client/renderer/entity/RenderPlayer;)V
at thehippomaster.AnimatedPlayer.client.RenderPlayer.func_130009_a(RenderPlayer.java:143)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:556)
at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:524)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thehippomaster.AnimatedPlayer.client.RenderPlayer.func_130009_a(RenderPlayer.java:143)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:556)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 122083800 bytes (116 MB) / 434110464 bytes (414 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 8931 (500136 bytes; 0 MB) allocated, 990 (55440 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimatedPlayer{1.2.1} [Animated Player Mod] (Animated_Player_v1.2.1_mc1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.1.871
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12217 Compatibility Profile Context 12.104.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 12667 (709352 bytes; 0 MB) allocated, 1701 (95256 bytes; 0 MB) used
I am able to use all the mods that I am interested in without this mod, including your animation api and mutant creatures, but sadly, I can not let myself go without animating my character. I appreciate any information and thank you for your time.
I have the same issue. I was wondering if it was the animated players fault or my RenderPlayerApi. They both worked fine with an older forge version. Have you found a solution?
To all those having the rendering entity error if u have optifine remove it
Opftifine have nothing to do with it. I don't even know why you would say it's the cause of a rendering entity problem. I don't even have optifine installed because I know forge and optifine have a history of incompatibilities.
I have the same issue. I was wondering if it was the animated players fault or my RenderPlayerApi. They both worked fine with an older forge version. Have you found a solution?
Opftifine have nothing to do with it. I don't even know why you would say it's the cause of a rendering entity problem. I don't even have optifine installed because I know forge and optifine have a history of incompatibilities.
H4untedGh0st, in response to your first inquiry, I do not us RenderPlayerAPI nor do have I tried to use any other version of forge than the one designated for minecraft 1.6.2, you said it works fine with an "older version of forge", which one did you mean? I also have not found any solution to this shared dilemma. To you and sky_army, I have not used Optifine for nearly a year because of the problems it has caused me. I hope this problem is resolved soon, by my count there are now 3 posts about this, I know its not a lot, but there could be more that choose to not speak up and just leave behind such an invaluable mod.
H4untedGh0st, in response to your first inquiry, I do not us RenderPlayerAPI nor do have I tried to use any other version of forge than the one designated for minecraft 1.6.2, you said it works fine with an "older version of forge", which one did you mean? I also have not found any solution to this shared dilemma. To you and sky_army, I have not used Optifine for nearly a year because of the problems it has caused me. I hope this problem is resolved soon, by my count there are now 3 posts about this, I know its not a lot, but there could be more that choose to not speak up and just leave behind such an invaluable mod.
As of now the recommended version of forge is 9.10.1.871. The version of forge I know worked with this mod is 9.10.0.818. However, there is an incompatibility with the "older version" of forge and the latest version of NEI. Therefore, if you are considering to use an older version of forge you would have to use an older version of NEI, but probably just 1 or 2 earlier versions (1.6.1.2 or 3) which I know for sure is compatible. Hope this helped! I'm still waiting for response from hippomaster or a hotfix.
As of now the recommended version of forge is 9.10.1.871. The version of forge I know worked with this mod is 9.10.0.818. However, there is an incompatibility with the "older version" of forge and the latest version of NEI. Therefore, if you are considering to use an older version of forge you would have to use an older version of NEI, but probably just 1 or 2 earlier versions (1.6.1.2 or 3) which I know for sure is compatible. Hope this helped! I'm still waiting for response from hippomaster or a hotfix.
This information does help and I have no idea what NEI is.
Well...My skin doesn't have animated 2x2 eyes and some of the skins I saw had white eyebrows and freaky eyes...Please help...
You need to add that in yourself. Read the first post. The things you add will be beside the "Head bottom" section of the skin, on the right side.
As for the people with white eyes/eyebrows, that's from not using a proper image editor (MsPaint most likely), and their entire skin is colored white in the blank space, resulting in the white, soulless eyes. Should be something about that in the next update that disables this if the entire section is the same color (would be kind of similar to how the hat layer works, I believe). But yeah, there's not much you can do about that on your end, I don't think.
Can't see files on your computer. Upload to someplace like imgur, and use the BBC code in a reply.
I have the same issue. I was wondering if it was the animated players fault or my RenderPlayerApi. They both worked fine with an older forge version. Have you found a solution?
Opftifine have nothing to do with it. I don't even know why you would say it's the cause of a rendering entity problem. I don't even have optifine installed because I know forge and optifine have a history of incompatibilities.
It would be the best mod in existence.
Or you could just download both and enjoy them that way, just as I am ;-)
As of now the recommended version of forge is 9.10.1.871. The version of forge I know worked with this mod is 9.10.0.818. However, there is an incompatibility with the "older version" of forge and the latest version of NEI. Therefore, if you are considering to use an older version of forge you would have to use an older version of NEI, but probably just 1 or 2 earlier versions (1.6.1.2 or 3) which I know for sure is compatible. Hope this helped! I'm still waiting for response from hippomaster or a hotfix.
Sorry, Not Enough Items*
You need to add that in yourself. Read the first post. The things you add will be beside the "Head bottom" section of the skin, on the right side.
As for the people with white eyes/eyebrows, that's from not using a proper image editor (MsPaint most likely), and their entire skin is colored white in the blank space, resulting in the white, soulless eyes. Should be something about that in the next update that disables this if the entire section is the same color (would be kind of similar to how the hat layer works, I believe). But yeah, there's not much you can do about that on your end, I don't think.
IT LIKE CAME OUT TODAY
"Yeah I do." "Oh."
Upload to imgur, and use the BBC code in a reply. We can not see files on your computer!
This is a joke, right? PLEASE tell me MinecraftGeek is joking.
1. Minecraft Forge isn't out for 1.7
2. Asking for updates is against the rules (GO READ THOSE NOW, I KNOW YOU HAVEN'T)
3. Go Away