this is a really good mod and the only problem i have is that when i use it with the gulliver mod when i try to glide with paper i glide but it doesnt show me holding the paper above my head and also try to add a climbing animations if you get the time please because i really want to be able to enjoy this mod as much as possible
Hey nice job but can anyone tell me how to install forge I already deleted all files starting with Mojang in META_INF and dragged all the forge files but I got an error.
u dont delete forge's META_INF
thats why your getting an error you dont delete that folder when installing forge, if u do then you better have had a backup forge folder :|
im trying to run this mod but i get a crash and everything runs exept for this mod it said everything loaded but it sais animated player > errored
what do i do i really wanna check this mod out :(:(i have forge toomanyitems and optifine and animated player just goes "AS:NDLIYAV LSD:KI NO IM NOT GONNA RUN
This mod is the mod I have been looking for, for about a year+. This gives the character model much more flow and realistic movements, I have to say, you out did your self. Say, there is a modder named Nerd-Boy, he is the maker of the battle gear mod, you two should team up and create something special!
im trying to run this mod but i get a crash and everything runs exept for this mod it said everything loaded but it sais animated player > errored
what do i do i really wanna check this mod out
i have forge toomanyitems and optifine and animated player just goes "AS:NDLIYAV LSD:KI NO IM NOT GONNA RUN
You know, a crash report would be alot more helpful then just ur impression of it...
Really cool! It's a very nice mod but... my eyebrows show up white. Rather then that it's cool! But would you happen to know how to fix that? I'm hoping on making a Ultimate Realism Craft server which will be a combination of this mod, Mo Creatures, and maybe something else.
I think the sneak animation looks a little funky (from what I've seen in the videos), because the model looks somewhat bow-legged while sneaking. Perhaps you could make the back bend forward more and the legs bend less?
This mod is great, I like it. But I need to point out a few issues I've noticed during game play.
-The back of the players legs, if using a different skin than the default, are switched to copy the left leg's texture. In short, say your skin is like this on the back: \/, but you install the mod, now they are like this: \\.
-The characters eye brows are off colored and stand out awkwardly. I have a skin with black hair, but my eye brows are light brown.
-If you take this mod on a server, people will always appear to be floating in falling animation, when they are actually walking.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2011
Posts:
42
Minecraft:
SimonDKiller
Member Details
My Mincraft chash and i dont understand why.
Repport on spoiler.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to F:\03Game\USB-MI~1\1.5\Data\.minecraft\crash-reports\crash-2013-04-16_19.29.58-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1aef5ee7 --------
Full report at:
F:\03Game\USB-MI~1\1.5\Data\.minecraft\crash-reports\crash-2013-04-16_19.29.58-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 13-04-16 19:29
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 371005936 bytes (353 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.28.656 Minecraft Forge 7.7.1.656 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.1.28.656} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.7.1.656} [Minecraft Forge] (coremods) Unloaded->Constructed
AnimatedPlayer{1.0.0} [Animated Player Mod] (AnimatedPlayer.zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:446)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
--- END ERROR REPORT 6bbd79b6 ----------
Awesome mod dood!
But just a suggestion, can you make an animation for girls? To make the animation look more girly-ish. Maybe in a config file that the players can edit saying if they're boy or girl?
Awesome mod dood!
But just a suggestion, can you make an animation for girls? To make the animation look more girly-ish. Maybe in a config file that the players can edit saying if they're boy or girl?
A very appropriate suggestion, in my opinion, and a very good mod indeed!
wanna play with me? give me a pm
u dont delete forge's META_INF
thats why your getting an error you dont delete that folder when installing forge, if u do then you better have had a backup forge folder :|
dat recruit
what do i do i really wanna check this mod out :(:(i have forge toomanyitems and optifine and animated player just goes "AS:NDLIYAV LSD:KI NO IM NOT GONNA RUN
You don't install it on the server. It's client side.
You know, a crash report would be alot more helpful then just ur impression of it...
-The back of the players legs, if using a different skin than the default, are switched to copy the left leg's texture. In short, say your skin is like this on the back: \/, but you install the mod, now they are like this: \\.
-The characters eye brows are off colored and stand out awkwardly. I have a skin with black hair, but my eye brows are light brown.
-If you take this mod on a server, people will always appear to be floating in falling animation, when they are actually walking.
Thats about it for the issues I've seen.
Thanks for reading.
Repport on spoiler.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to F:\03Game\USB-MI~1\1.5\Data\.minecraft\crash-reports\crash-2013-04-16_19.29.58-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1aef5ee7 --------
Full report at:
F:\03Game\USB-MI~1\1.5\Data\.minecraft\crash-reports\crash-2013-04-16_19.29.58-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 13-04-16 19:29
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 371005936 bytes (353 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.28.656 Minecraft Forge 7.7.1.656 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.1.28.656} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.7.1.656} [Minecraft Forge] (coremods) Unloaded->Constructed
AnimatedPlayer{1.0.0} [Animated Player Mod] (AnimatedPlayer.zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:446)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
--- END ERROR REPORT 6bbd79b6 ----------
Can you explain me?
But just a suggestion, can you make an animation for girls? To make the animation look more girly-ish. Maybe in a config file that the players can edit saying if they're boy or girl?
A very appropriate suggestion, in my opinion, and a very good mod indeed!
Yes, this seems to happen when being hit by an arrow....
Never mind, i figured it out.