I had planned to do something like Nether forts but underground, made out of large limestone brick and populated with Tombguard and Limestone Golems, its on the list.
Obelisks are planned but not much I can do with them besides deco lol
I just think it'd be cool to find temples in the overworld with the hypostyle halls like in the temple at Karnak, and the big pylons at the entrance, with hieroglyphs painted on the side, maybe some cool pharaoh statues, etc. Maybe some sort of boss in the final area of the temple.. The ghost of Imhotep or something. Perhaps a deity, even. Sobek or something. Or whoever the respective temple is built for.
And for obelisks, maybe you could make a new block for the obelisk peak, like this:
Hmmm, sounds good but instead of making a new block they could be 2x2 at the base and just use stairs at the top to make that shape. Personally I think that if it was 1x1 it would look to spindly and thin and on servers might just look like a noob tower.
Speaking of deco obelisks, I think it would be cool to have them spawn quite regularly along with some other things like pieces of wall or building. Sort of like twilight forests quest grove ruins that randomly spawn an arch or two here and there, only a lot more common. I think it would be kinda cool as they could be remains of an ancient city that was swallowed by the sands or something like that. It would also add more interesting features to the desert and landmarks by which to travel. As it is I never leave the tiny area I started in because the desert all kinda looks the same. I often cant tell if i'm walking towards or away from my home leaving me to get lost and fall prey to the angry natives.
It's kind of like a real desert, then, where you wander in circles until you get dehydrated and collapse into the sand to die..
As for the obelisk, they come in various sizes, so in my imagination, there'd be smaller 1x1 block obelisks that could be 4 or 5 blocks tall with that new block peak, but then also really large ones that are 2x2 with stairs for a peak.
I actually fell asleep earlier today thinking about all the cool structures that could generate in an ancient Egyptian-themed mod like Atum.. Things like small 2x1x1 statues of the jackal form of Anubis in the sphinx pose, sphinx statues in that same size, statues of pharaohs, the overworld randomly generated temples I mentioned before with hypostyle halls that generate random columns, where some columns generate in perfect condition, some could be cracked, some could be crumbling, some could be toppled, etc. Ancient Egyptian columns came in many varieties, the plant-style ones, the djed style ones, ones with deities on the capital (I think Hatshepsut's temple has Hathor on the capitals of the columns). Groups of mobs could spawn in various parts of each temple room. Egyptian temples seem to be sort of linear in their design, with 3 or 4 sections, so you could have a handful of room designs for each section and randomize which generates... Maybe each temple could be randomly given a patron/matron deity, which would cause hieroglyphs and such to change to match that deity. Then the final room could be the boss room, where perhaps the deity his/herself spawns. Imagine having to battle Set, Sobek, Osiris, Anubis.. Maybe they could even sick Ammit after you! And of course, you'd have the matching obelisks at the entrance to the temple.. They could randomly generate erect or toppled, perhaps..
Yeah.. my mind really swam with the idea of being able to sort of travel through ancient Egypt in Minecraft...
Oh man, in the Dimensional Doors mod, if you die in a pocket dimension, you appear in a new dimension called Limbo. Imagine if you died in Atum, you spawned in Duat and had to fight your way through an even more intense world to ultimately arrive at the weighing of the heart ceremony, where you have to fight Ammit and then, perhaps, Osiris or something, to win access to a portal back to the overworld..
It's kind of like a real desert, then, where you wander in circles until you get dehydrated and collapse into the sand to die..
As for the obelisk, they come in various sizes, so in my imagination, there'd be smaller 1x1 block obelisks that could be 4 or 5 blocks tall with that new block peak, but then also really large ones that are 2x2 with stairs for a peak.
I actually fell asleep earlier today thinking about all the cool structures that could generate in an ancient Egyptian-themed mod like Atum.. Things like small 2x1x1 statues of the jackal form of Anubis in the sphinx pose, sphinx statues in that same size, statues of pharaohs, the overworld randomly generated temples I mentioned before with hypostyle halls that generate random columns, where some columns generate in perfect condition, some could be cracked, some could be crumbling, some could be toppled, etc. Ancient Egyptian columns came in many varieties, the plant-style ones, the djed style ones, ones with deities on the capital (I think Hatshepsut's temple has Hathor on the capitals of the columns). Groups of mobs could spawn in various parts of each temple room. Egyptian temples seem to be sort of linear in their design, with 3 or 4 sections, so you could have a handful of room designs for each section and randomize which generates... Maybe each temple could be randomly given a patron/matron deity, which would cause hieroglyphs and such to change to match that deity. Then the final room could be the boss room, where perhaps the deity his/herself spawns. Imagine having to battle Set, Sobek, Osiris, Anubis.. Maybe they could even sick Ammit after you! And of course, you'd have the matching obelisks at the entrance to the temple.. They could randomly generate erect or toppled, perhaps..
Yeah.. my mind really swam with the idea of being able to sort of travel through ancient Egypt in Minecraft...
Oh man, in the Dimensional Doors mod, if you die in a pocket dimension, you appear in a new dimension called Limbo. Imagine if you died in Atum, you spawned in Duat and had to fight your way through an even more intense world to ultimately arrive at the weighing of the heart ceremony, where you have to fight Ammit and then, perhaps, Osiris or something, to win access to a portal back to the overworld..
Man, I'm really getting too far into this, haha.
wow i dont know who any of those people are but that sounds really cool especially the structures thing and the death thing but would you lose your items?
wow i dont know who any of those people are but that sounds really cool especially the structures thing and the death thing but would you lose your items?
Perhaps you keep your items if you manage to fight your way out of Duat, but lose them if you get killed by Ammit or something..
Here, let me sort of briefly exhaustively (and probably inaccurately) describe some of ancient Egyptian mythology, from what I remember reading ages ago.
Ancient Egypt had a whole pantheon of gods and goddesses. The culture existed for a good 3500 years (consider that this was before the printing press, tv, radio, internet, etc., where religion was passed around primarily by word of mouth for 3500 years, whereas something like christianity has only existed for like 1500 years, and now has the help of all these mediums to try and help get people on the same page.) I mention all of that because when you read into ancient Egyptian mythology, you find that it changed a lot over the course of those 3500 years. Things get rather confusing, change around, contradict, combine, split apart, etc. from the earlier days to the later ones.
But the gist of it is that, when you died in ancient Egypt, the belief was that your existence split into like 4 or 5 parts, if I recall. There was the Ba and the Ka, are the only ones I can seem to remember and I can't remember which is which. But one part was like the body you left behind, one was like your spirit, one was your heart (which ancient Egyptians believed was the place your thoughts, memories, etc. were stored. The consensus is that they didn't really know what the brain was for and thought it pretty much just produced mucus, which was why they didn't bother to keep it like they did with the other organs.)
So when you died, your body was mummified and put in a burial chamber (if you were rich/noble enough). The idea here was that the dead could come back to their bodies and sort of "wear" them again. But if the body rotted away, the dead person wouldn't be able to recognize their body and wouldn't be able to find it, therefor, they couldn't "wear" it again. And the burial chamber was thought to be a sort of gateway between the living world and the world of the dead.
So when you died, parts of your existence, the spirit-like part, and the heart-like part, would end up in the underworld, called Duat. Duat was split into 12 sections, just like the 12 hours of the night. The belief was that Duat was a very dangerous place with all sorts of dangerous-sounding deities that might attack you. The gods also resided here in the afterlife. Every night, Ra, the sun god, would travel through the 12 areas of Duat, fighting against the serpent god, Apep, to ultimately make it back out of Duat to rise in the sky again the next morning. The idea being that if he ever failed to win against Apep, the sun wouldn't rise the next day. This is the same sort of fight the newly dead would have to endure. If they reached the end, they would find themself at the weighing of the heart ceremony.
The weighing of the heart ceremony was like a trial in real life. I can't remember the exact number, but I think there were something like 42 or 43 gods who overlooked the ceremony, kind of like a jury. Here, the spirit-like form of the dead person would have to recite a whole passage that basically said things like "I have not murdered, I have not committed theft, I have not raped", etc. before the watching gods. While this was happening, Anubis would be weighing the heart part of the deceased person (which, as I said before, was thought to be the part of the body that did all the thinking and held the memories of the person). Anubis placed the deceased's heart on a scale, weighing it against the feather of Ma'at (Ma'at was the god of truth and justice, and the feather was Ma'at's symbol). The idea here was that if your heart was weighed down with "sin", for lack of a better equivalent term, it would weigh more than the feather of Ma'at, aka truth and justice. If this was the case, you would be found to not be worthy of passing on into the paradise-like part of the underworld called Aaru. If you failed to pass the weighing of the heart ceremony, your heart would be tossed to Ammit, the devourer of souls, a 4 legged creature with the head of a crocodile, the mane and front section of a lion, and the hind section of a hippopotamus, the 3 most deadly creatures in ancient Egypt.This whole thing was transcribed like a court stenographer by Thoth, the scribe god, and overseen by Osiris, the god of the dead. In the above picture, you can see Anubis weighing the heart, with Ammit standing ready to devour the heart if it be deemed unworthy, with Thoth on the far right transcribing the proceedings.
If you made it past this ceremony, you could be permitted to enter into Aaru, a paradise in the underworld that was depicted as being just like Egyptian life, but more glorious, where crops are depicted significantly larger than they'd ever have grown in real life, everyone in the family is seeing happily working in the fields dressed in their best clothes, etc. Basically, Egyptian life was already paradise, Aaru was just a bit better version of it.
Some other things include, when a person was mummified, a priest-sort of person would administer the opening of the mouth ceremony, where he'd basically recite a spell to allow the deceased to be able to regain the use of his mouth, eyes, ears, etc. so that s/he could recite the "I have not done this crime or that crime" speech to the deities, and all of that sort of thing. Things like the book of the dead, which told about what to expect in the underworld and how to get through it, were transcribed on the walls and ceilings of the burial chambers so that the deceased would be ready to make it through the underworld to get to Aaru. Charms like ankhs and scarabs with glyphs inscribed on them were like spells and charms to help the deceased in the after life.
Deceased were buried with food and things they owned in life because it was believed that they could use these items in the afterlife and that they'd need to have food to eat in the afterlife.
They also had things called shabtis, which were clay statues that were meant to be like servants in the afterlife to the deceased. Basically, if the deceased was called upon to do some chore, it was the shabti's job to go in place of the deceased to do the chore. Which was why I suggested earlier that the idols in the Atum mod could be shabtis that could be right clicked to spawn a sort of warrior pet to fight for you, like the pet system that many other mods employ.
I've always had a strong fascination with ancient Egypt. I'm not particularly knowledgeable, I've only read a bit here and there and watched some documentaries and the like, but I've always loved it. So when I found this mod, I was extremely excited, and I'd just really love to see a lot of these ancient Egyptian concepts brought to life in Minecraft.
Biome ID, check your configs and shift the TF biome ID.
Hey. I tried switching the TF Biome IDs and my minecraft server wouldn't boot. ._.
I'm using the 1.5.1 version of Atum so it doesn't have config files yet.
When I install the last version (1.5.2) of the Grimoire of Gaia, the Pharao´s chest crash the game when right-clicked, but... there is no crash report, just pause the game and do not response anymore. Can you help please?
I'll report this in the Grimoire of Gaia topic, but if there is not a solution and I have to decide between only one of both mod I'll prefer Atum one, that's the reason for I report this here in first place.
P.D.: Sorry for my bad english, I hope you can understand me.
When I install the last version (1.5.2) of the Grimoire of Gaia, the Pharao´s chest crash the game when right-clicked, but... there is no crash report, just pause the game and do not response anymore. Can you help please?
I'll report this in the Grimoire of Gaia topic, but if there is not a solution and I have to decide between only one of both mod I'll prefer Atum one, that's the reason for I report this here in first place.
P.D.: Sorry for my bad english, I hope you can understand me.
Hmm, I have noticed that is still crashing... sometimes it seems like have been fixed but... it crash again later. I will check all the mods I've installed and keep trying.
Ok, after a lot of test, I decide to reinstalling from scratch. And what happen? It crash. Yeah, in a practically new Minecraft (It only have the Forge, of course, and the NEI with chickencore). Thats really shocked me.
Sometimes, I open again the minecraft and the Pharaoh an his minions was already spawned, ready for a combat like the crash have never happened. In that cases, after kill them all, sometimes the GUI of the pharaoh's chest doesn´t work. In the worst of the cases, I open again the minecraft and the map load a few moments before the chest was right-clicked, and then crash if I right-click it.
Damn, the mod worked to me very fine a few days ago...
Finally, after traveling around in the Atum dimension, I decided to try again... and... WTF? It works without crashing, I put a lot of pharao's chests and open them all, spawning a lot of Pharaos. Seems like it work fine, like the old times. But I close MC and opened again later... Crap, it crash again with the chest...
But this is not the final of my story, after a while of the same before, working and crashing, I was noticed that when the bug that put the sound off from MC happens, the f***ing chest doesn't crash the game.
Really I don't remember if when worked fine, some days ago, it was with or without sound...
That's my history. (All happened to me whit the 0.4.3B version)
Ok, after a lot of test, I decide to reinstalling from scratch. And what happen? It crash. Yeah, in a practically new Minecraft (It only have the Forge, of course, and the NEI with chickencore). Thats really shocked me.
Sometimes, I open again the minecraft and the Pharaoh an his minions was already spawned, ready for a combat like the crash have never happened. In that cases, after kill them all, sometimes the GUI of the pharaoh's chest doesn´t work. In the worst of the cases, I open again the minecraft and the map load a few moments before the chest was right-clicked, and then crash if I right-click it.
Damn, the mod worked to me very fine a few days ago...
Finally, after traveling around in the Atum dimension, I decided to try again... and... WTF? It works without crashing, I put a lot of pharao's chests and open them all, spawning a lot of Pharaos. Seems like it work fine, like the old times. But I close MC and opened again later... Crap, it crash again with the chest...
But this is not the final of my story, after a while of the same before, working and crashing, I was noticed that when the bug that put the sound off from MC happens, the f***ing chest doesn't crash the game.
Really I don't remember if when worked fine, some days ago, it was with or without sound...
That's my history. (All happened to me whit the 0.4.3B version)
Once again, my apologies for my bad english
I would try re-downloading a fresh copy of the mod and installing it. I seem to recall a sound file crashing the game a bit ago(not 100% sure), but has since been fixed. You may have an unfixed version if you grabbed it when first released.
How do you change the item id in the config? Because i'm having a problem with the Scarab having the same id as the "BloodStationary" from Necromancy.And no I don't want to use Id Resolver.
How do you change the item id in the config? Because i'm having a problem with the Scarab having the same id as the "BloodStationary" from Necromancy.And no I don't want to use Id Resolver.
Locate your .minecraft folder and open it. The second folder (under the bin) is the config folder, open this. Then find the config for Atum and open it, then scroll down to the scarab and simply change it to an unused number and save it.
Note: I would open both config files (necromancy&atum) and make sure nothing else is matching (may also help to choose an open ID number)
I have a suggestion for a biome that would be really cool to come across in this mod: a sand swept ruin biome with bits of an entire ancient city poking up through the sands. Players could excavate them for loot but this could have consequences, for instance revealing long buried spawners. There could even be an excavation sites littered throughout the biome to get players started.
I would try re-downloading a fresh copy of the mod and installing it. I seem to recall a sound file crashing the game a bit ago(not 100% sure), but has since been fixed. You may have an unfixed version if you grabbed it when first released.
I have a suggestion for a biome that would be really cool to come across in this mod: a sand swept ruin biome with bits of an entire ancient city poking up through the sands. Players could excavate them for loot but this could have consequences, for instance revealing long buried spawners. There could even be an excavation sites littered throughout the biome to get players started.
We want to do a lot of ruined cities and such later in development.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Fancy seeing you here!
Your ideas are overwhelming my head, they're so amazing... lol
Haha, yeah, sometimes I start thinking about what could exist in a mod, and my mind just kind of goes nuts with all sorts of stuff. It happened once a little while back with the mmSupernaturals bukkit plugin, where it made me want to learn to make mods and recreate the plugin, then add tons of other awesome content to it... Who knows, maybe after I get some more of what I'm doing done, maybe I can look into it a bit.
Your mod currently calls an MC client only function during mummy fights causing crashes in SMP. Please fix.
java.lang.NoSuchMethodError: net.minecraft.util.FoodStats.func_75114_a(I)V
at rebelkeithy.mods.atum.artifacts.ItemAnubisMercy.onDamage(ItemAnubisMercy.java:75)
Well now, this is an impressive mod. Not your average "mod newbie" who makes a dimension full of diamond ore or some gimmicky thing. Question, will the mods eventually have their own custom sounds? The default stabby-stab sounds are a bit tiring.
Rollback Post to RevisionRollBack
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Well now, this is an impressive mod. Not your average "mod newbie" who makes a dimension full of diamond ore or some gimmicky thing. Question, will the mods eventually have their own custom sounds? The default stabby-stab sounds are a bit tiring.
I can't say its planned but I do like the idea.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
I just think it'd be cool to find temples in the overworld with the hypostyle halls like in the temple at Karnak, and the big pylons at the entrance, with hieroglyphs painted on the side, maybe some cool pharaoh statues, etc. Maybe some sort of boss in the final area of the temple.. The ghost of Imhotep or something. Perhaps a deity, even. Sobek or something. Or whoever the respective temple is built for.
And for obelisks, maybe you could make a new block for the obelisk peak, like this:
It's kind of like a real desert, then, where you wander in circles until you get dehydrated and collapse into the sand to die..
As for the obelisk, they come in various sizes, so in my imagination, there'd be smaller 1x1 block obelisks that could be 4 or 5 blocks tall with that new block peak, but then also really large ones that are 2x2 with stairs for a peak.
I actually fell asleep earlier today thinking about all the cool structures that could generate in an ancient Egyptian-themed mod like Atum.. Things like small 2x1x1 statues of the jackal form of Anubis in the sphinx pose, sphinx statues in that same size, statues of pharaohs, the overworld randomly generated temples I mentioned before with hypostyle halls that generate random columns, where some columns generate in perfect condition, some could be cracked, some could be crumbling, some could be toppled, etc. Ancient Egyptian columns came in many varieties, the plant-style ones, the djed style ones, ones with deities on the capital (I think Hatshepsut's temple has Hathor on the capitals of the columns). Groups of mobs could spawn in various parts of each temple room. Egyptian temples seem to be sort of linear in their design, with 3 or 4 sections, so you could have a handful of room designs for each section and randomize which generates... Maybe each temple could be randomly given a patron/matron deity, which would cause hieroglyphs and such to change to match that deity. Then the final room could be the boss room, where perhaps the deity his/herself spawns. Imagine having to battle Set, Sobek, Osiris, Anubis.. Maybe they could even sick Ammit after you! And of course, you'd have the matching obelisks at the entrance to the temple.. They could randomly generate erect or toppled, perhaps..
Yeah.. my mind really swam with the idea of being able to sort of travel through ancient Egypt in Minecraft...
Oh man, in the Dimensional Doors mod, if you die in a pocket dimension, you appear in a new dimension called Limbo. Imagine if you died in Atum, you spawned in Duat and had to fight your way through an even more intense world to ultimately arrive at the weighing of the heart ceremony, where you have to fight Ammit and then, perhaps, Osiris or something, to win access to a portal back to the overworld..
Man, I'm really getting too far into this, haha.
wow i dont know who any of those people are but that sounds really cool especially the structures thing and the death thing but would you lose your items?
Perhaps you keep your items if you manage to fight your way out of Duat, but lose them if you get killed by Ammit or something..
Here, let me sort of
brieflyexhaustively (and probably inaccurately) describe some of ancient Egyptian mythology, from what I remember reading ages ago.But the gist of it is that, when you died in ancient Egypt, the belief was that your existence split into like 4 or 5 parts, if I recall. There was the Ba and the Ka, are the only ones I can seem to remember and I can't remember which is which. But one part was like the body you left behind, one was like your spirit, one was your heart (which ancient Egyptians believed was the place your thoughts, memories, etc. were stored. The consensus is that they didn't really know what the brain was for and thought it pretty much just produced mucus, which was why they didn't bother to keep it like they did with the other organs.)
So when you died, your body was mummified and put in a burial chamber (if you were rich/noble enough). The idea here was that the dead could come back to their bodies and sort of "wear" them again. But if the body rotted away, the dead person wouldn't be able to recognize their body and wouldn't be able to find it, therefor, they couldn't "wear" it again. And the burial chamber was thought to be a sort of gateway between the living world and the world of the dead.
So when you died, parts of your existence, the spirit-like part, and the heart-like part, would end up in the underworld, called Duat. Duat was split into 12 sections, just like the 12 hours of the night. The belief was that Duat was a very dangerous place with all sorts of dangerous-sounding deities that might attack you. The gods also resided here in the afterlife. Every night, Ra, the sun god, would travel through the 12 areas of Duat, fighting against the serpent god, Apep, to ultimately make it back out of Duat to rise in the sky again the next morning. The idea being that if he ever failed to win against Apep, the sun wouldn't rise the next day. This is the same sort of fight the newly dead would have to endure. If they reached the end, they would find themself at the weighing of the heart ceremony.
The weighing of the heart ceremony was like a trial in real life. I can't remember the exact number, but I think there were something like 42 or 43 gods who overlooked the ceremony, kind of like a jury. Here, the spirit-like form of the dead person would have to recite a whole passage that basically said things like "I have not murdered, I have not committed theft, I have not raped", etc. before the watching gods. While this was happening, Anubis would be weighing the heart part of the deceased person (which, as I said before, was thought to be the part of the body that did all the thinking and held the memories of the person). Anubis placed the deceased's heart on a scale, weighing it against the feather of Ma'at (Ma'at was the god of truth and justice, and the feather was Ma'at's symbol). The idea here was that if your heart was weighed down with "sin", for lack of a better equivalent term, it would weigh more than the feather of Ma'at, aka truth and justice. If this was the case, you would be found to not be worthy of passing on into the paradise-like part of the underworld called Aaru. If you failed to pass the weighing of the heart ceremony, your heart would be tossed to Ammit, the devourer of souls, a 4 legged creature with the head of a crocodile, the mane and front section of a lion, and the hind section of a hippopotamus, the 3 most deadly creatures in ancient Egypt.This whole thing was transcribed like a court stenographer by Thoth, the scribe god, and overseen by Osiris, the god of the dead. In the above picture, you can see Anubis weighing the heart, with Ammit standing ready to devour the heart if it be deemed unworthy, with Thoth on the far right transcribing the proceedings.
If you made it past this ceremony, you could be permitted to enter into Aaru, a paradise in the underworld that was depicted as being just like Egyptian life, but more glorious, where crops are depicted significantly larger than they'd ever have grown in real life, everyone in the family is seeing happily working in the fields dressed in their best clothes, etc. Basically, Egyptian life was already paradise, Aaru was just a bit better version of it.
Some other things include, when a person was mummified, a priest-sort of person would administer the opening of the mouth ceremony, where he'd basically recite a spell to allow the deceased to be able to regain the use of his mouth, eyes, ears, etc. so that s/he could recite the "I have not done this crime or that crime" speech to the deities, and all of that sort of thing. Things like the book of the dead, which told about what to expect in the underworld and how to get through it, were transcribed on the walls and ceilings of the burial chambers so that the deceased would be ready to make it through the underworld to get to Aaru. Charms like ankhs and scarabs with glyphs inscribed on them were like spells and charms to help the deceased in the after life.
Deceased were buried with food and things they owned in life because it was believed that they could use these items in the afterlife and that they'd need to have food to eat in the afterlife.
They also had things called shabtis, which were clay statues that were meant to be like servants in the afterlife to the deceased. Basically, if the deceased was called upon to do some chore, it was the shabti's job to go in place of the deceased to do the chore. Which was why I suggested earlier that the idols in the Atum mod could be shabtis that could be right clicked to spawn a sort of warrior pet to fight for you, like the pet system that many other mods employ.
Hey. I tried switching the TF Biome IDs and my minecraft server wouldn't boot. ._.
I'm using the 1.5.1 version of Atum so it doesn't have config files yet.
I'll report this in the Grimoire of Gaia topic, but if there is not a solution and I have to decide between only one of both mod I'll prefer Atum one, that's the reason for I report this here in first place.
P.D.: Sorry for my bad english, I hope you can understand me.
Hmm, I have noticed that is still crashing... sometimes it seems like have been fixed but... it crash again later. I will check all the mods I've installed and keep trying.
Sometimes, I open again the minecraft and the Pharaoh an his minions was already spawned, ready for a combat like the crash have never happened. In that cases, after kill them all, sometimes the GUI of the pharaoh's chest doesn´t work. In the worst of the cases, I open again the minecraft and the map load a few moments before the chest was right-clicked, and then crash if I right-click it.
Damn, the mod worked to me very fine a few days ago...
Finally, after traveling around in the Atum dimension, I decided to try again... and... WTF? It works without crashing, I put a lot of pharao's chests and open them all, spawning a lot of Pharaos. Seems like it work fine, like the old times. But I close MC and opened again later... Crap, it crash again with the chest...
But this is not the final of my story, after a while of the same before, working and crashing, I was noticed that when the bug that put the sound off from MC happens, the f***ing chest doesn't crash the game.
Really I don't remember if when worked fine, some days ago, it was with or without sound...
That's my history. (All happened to me whit the 0.4.3B version)
Once again, my apologies for my bad english
Sorry i was forcing you to Update.
Also i'm going to need to Unfollow due to me getting Large Ammounts of Email Spam(Maybe because this Mod Rules)
Thanks for making such an Awesome Mod.
Note: I would open both config files (necromancy&atum) and make sure nothing else is matching (may also help to choose an open ID number)
Fancy seeing you here!
Your ideas are overwhelming my head, they're so amazing... lol
A double resolution texture pack that stays faithful to the original Minecraft textures.
Yep, I had it. Thanks a lot, this mod rules!
We want to do a lot of ruined cities and such later in development.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Haha, yeah, sometimes I start thinking about what could exist in a mod, and my mind just kind of goes nuts with all sorts of stuff. It happened once a little while back with the mmSupernaturals bukkit plugin, where it made me want to learn to make mods and recreate the plugin, then add tons of other awesome content to it... Who knows, maybe after I get some more of what I'm doing done, maybe I can look into it a bit.
java.lang.NoSuchMethodError: net.minecraft.util.FoodStats.func_75114_a(I)V
at rebelkeithy.mods.atum.artifacts.ItemAnubisMercy.onDamage(ItemAnubisMercy.java:75)
This is using 0.4.3B
Full crashlog:
http://pastebin.com/kiuRNrwh
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
I can't say its planned but I do like the idea.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
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