Apparently I don't even have textures for all of the trapdoors. It'll get fixed in the next day or so when I get around to spriting them. On the positive side, 1.6.2 has mob textures fixed now. ^^;;
Apparently I don't even have textures for all of the trapdoors. It'll get fixed in the next day or so when I get around to spriting them. On the positive side, 1.6.2 has mob textures fixed now. ^^;;
Love this mod! Really enjoy the little details added to keep things interesting.
There is one problem: Nitro Creepers and HeatScar spiders. There are way too many in the Nether!! I'm running custom mob spawner for DrZhark's Mo' Creatures mod too, which should let me disable them from spawning entirely... But I can't.
Is there any way to add a config option to enable/disable the mobs? I like them, but there's way too many to make the Nether viable without quantum armor (and by then you don't even need to be in there).
Apparently I don't even have textures for all of the trapdoors. It'll get fixed in the next day or so when I get around to spriting them. On the positive side, 1.6.2 has mob textures fixed now. ^^;;
Oh yay! And now I see... that nitro creepers actually smile... that's terrifying lol
And If I may mention something to ya... are baby heatscar spiders supposed to be smaller that regular heatscar spiders? I see the health difference but the babies are just as big as the adults lol.
Love this mod! Really enjoy the little details added to keep things interesting.
There is one problem: Nitro Creepers and HeatScar spiders. There are way too many in the Nether!! I'm running custom mob spawner for DrZhark's Mo' Creatures mod too, which should let me disable them from spawning entirely... But I can't.
Is there any way to add a config option to enable/disable the mobs? I like them, but there's way too many to make the Nether viable without quantum armor (and by then you don't even need to be in there).
There already is a config file, look in .minecraft>config>Natura
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
There already is a config file, look in .minecraft>config>Natura
Yes, there is a config file. However, it has no options for anything involving the nitro creepers or the heatscar spiders.
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Oh jeez, mDiyo, you seriously wasted 69 Block ID in the latest update for some aesthetic block? Please reimplement them with metadatas, its just crazy this way. I think others too have problem with their Block ID layout getting fragmented because of this.
I agree 100% with this im going to hold off on updating this mod for now i allocate 100 blocks for each mod and 98% never come close to that but this update is just crazy i know we get 4096 IDs but when you have over 100 mods it gets really tight
Please fix this.
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
I'm having an issue with glowshrooms. It seems that whenever one is rendered my game crashes. Sorry if this isn't the right place for bug reports. I'm running 1.5.2 FTB Unleashed Pack.
Just reporting some bugs I've run into this week. probably ancient bugs from the looks of things, but annoying none-the-less.
Need to fix the woods, sticks, etc to register correctly. Sticks only work as sticks in vanilla and Natura recipes, they should work in any recipe. Natura woods only produce a single stair instead of 4, and any vanilla recipe that has a Natura specific variant (doors, bookcases, etc) the recipes show up twice, once for Natura's own version and once for the vanilla version.
Natura doors are also not flipping the texture for the right side of double doors, even though they open properly.
I have this problem where I'm not getting the textures for the trapdoors that were introduced into the 2.1.5 update.
This is what it looks like.
http://i.imgur.com/NvuJgTa.png
http://i.imgur.com/NwuJoIi.png
I have:
Minecraft 1.5.2
Natura 2.1.5 for MC 1.5.2
Optifine 1.5.2 HD_U_D3
Forge 7.8.0.707
SEUS Shaders 2.00
Please help me. Thank you.
Thanks ! By the way. Great mod!
There is one problem: Nitro Creepers and HeatScar spiders. There are way too many in the Nether!! I'm running custom mob spawner for DrZhark's Mo' Creatures mod too, which should let me disable them from spawning entirely... But I can't.
Is there any way to add a config option to enable/disable the mobs? I like them, but there's way too many to make the Nether viable without quantum armor (and by then you don't even need to be in there).
Oh yay! And now I see... that nitro creepers actually smile... that's terrifying lol
And If I may mention something to ya... are baby heatscar spiders supposed to be smaller that regular heatscar spiders? I see the health difference but the babies are just as big as the adults lol.
There already is a config file, look in .minecraft>config>Natura
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Yes, there is a config file. However, it has no options for anything involving the nitro creepers or the heatscar spiders.
I agree 100% with this im going to hold off on updating this mod for now i allocate 100 blocks for each mod and 98% never come close to that but this update is just crazy i know we get 4096 IDs but when you have over 100 mods it gets really tight
Please fix this.
http://ftbwiki.org/Natura
player.me/felinoel
Hm, I think you need to start with some updates
I'm using forge 735, Optifine D5.
Not sure it solves all problems but its a start.
I took the experience to the max with Tinker's Construct, this, and Biomes o' Plenty!
Go to the Nether.
Is this normal, or is there something wrong?
http://pastebin.com/ntVwXmib
Need to fix the woods, sticks, etc to register correctly. Sticks only work as sticks in vanilla and Natura recipes, they should work in any recipe. Natura woods only produce a single stair instead of 4, and any vanilla recipe that has a Natura specific variant (doors, bookcases, etc) the recipes show up twice, once for Natura's own version and once for the vanilla version.
Natura doors are also not flipping the texture for the right side of double doors, even though they open properly.