Marvl101: Did I leave clouds as a 2x2 recipe instead of 3x3? Oopsie... it's supposed to take more than 9 sulfur clouds to make gunpowder as well.
Marvl101, Zolandre: I can't seem to duplicate that problem. How did you get the bad seeds in the first place?
fabrIQ: Spawn height is added to sea level, or should be. I need to go through and standardize everything. Rarity is basically 1/chance to spawn per chunk. Higher numbers make things more rare. Cotton should have a separate spawn setting... Configuration cleanup is in order!
Anything that depends on sea level won't have a spawn height any more. Trees, berry bushes, and crops mostly.
Laddeao: Some of the larger redwood trees have over 7000 blocks. Good luck with that...
The giant cobblestone pillars are probably a village trying to spawn on the clouds. I'll have to look at it later.
Minseo2000: InfiCraft is not getting updated. I am slowly ripping pieces out of it and putting them in Tinkers' Construct and Natura.
I tried using the Timber! mod on a redwood and it didn't recognize the redwood as wood. Might need to mess with the config file or something before your computer will let you make it hate you for dropping 2k wood blocks instantly. On another note, what's with the cobblestone pillars that go up to the clouds? Its as high as a redwood but its just cobblestone. I thought it was a glitch with an Ars Magica tower but it wasn't hollow, so it must have been from Natura.
I tried using the Timber! mod on a redwood and it didn't recognize the redwood as wood. Might need to mess with the config file or something before your computer will let you make it hate you for dropping 2k wood blocks instantly. On another note, what's with the cobblestone pillars that go up to the clouds? Its as high as a redwood but its just cobblestone. I thought it was a glitch with an Ars Magica tower but it wasn't hollow, so it must have been from Natura.
Didn't notice any cobblestone pillars though
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Ah, so the Flora & Soma part of InfiCraft has been reborn as its own independent mod as Natura. I always liked how Flora & Soma added more trees and planks to build our Houses with, but now that it has been "updated" to MC 1.5.1 as Natura now, I can have fun with all that wood since it really does help give us more ideas with what we could build stuff with.
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First of all, Love the mod, the scenery looks amazing. Only thing I found odd is that you didn't make it possible to make slabs or stairs out of redwood and eucalyptus??? I don't know how easy or hard this would be to add, but it would be nice
YinTaiYang: I should have fixed the cobblestone pillar and player spawning problem.
Minseo2000: That's exactly why it's not in InfiCraft. This mod everything is made from crops or clouds or wood, TConstruct starts with wood. When the aim is to reduce the impact wood has, it makes things difficult for wood-tech restrictions.
BakuMinerGuy: Update to a newer version.
chukthedukslayr: Soon. I feel the need for slabs and stairs too.
I'll be adding stairs and slabs soon, possibly fences. Maybe other things; yay for decorations!
Wouldn't it just be easier to add your wood and planks to Forge Ore Dictionary? As I know, it allows your blocks to be used in recipes like similiar vanilla blocks do. It is generally used by mods like Metallurgy to allow crafting of tools and armor from their metals' ingots, but it also works for wood, so I suggest you to try to add that, because it will allow to crafting workbenches or whatnot from your wood.
My blocks are already used in the ore dictionary. It's odd getting oak stairs from pink planks though... not to mention more wood colors would spice up building projects with another 6-7 materials.
Bug: Doors are considered the same thing when being added together, example, Sakura doors can stack on top of Ghostwood doors to make 2 of whatever door you placed the previous door on, to test this, just create a chest and place 2 doors from this mod, or any number. then shift click any number of a different door, and they will combine for some reason. Also, breaking them does not give them back.
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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I seem to have found a bug. Placing a barley seed bag in a crafting grid causes a crash. Wheat and cotton seed bags work fine (If there are pumpkin and melon seed bags I have not tested them), but barley seed bags cause this. \/
java.lang.ArrayIndexOutOfBoundsException: 9
at mods.natura.items.NaturaSeeds.func_77617_a(NaturaSeeds.java:56)
at net.minecraft.item.Item.func_77650_f(Item.java:297)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:138)
at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:339)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:443)
at net.minecraft.client.gui.inventory.GuiContainer.renderSlotItem(GuiContainer.java:456)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:443)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:146)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:48)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
is there somewhere to report glitches because when I put a barley seed bag in my inventory to get some seeds back to plant individually it crashed and this happend in crafting tables and my inventory crafting area right click and left click.
I'm curious how this works with Extra Biomes. Will your stuff still spawn in their biomes? I have been looking around but so far have only noticed it in vanilla biomes (this isn't to say that they won't grow elsewhere, which is why I'm asking)
Great mod, a lot better than other flora/fauna mods in my opinion and I love how it ties in with tinkerer's construct. The only problem I have is that there should be more information about the mod so we know how to craft and get everything.
Marvl101, Zolandre: I can't seem to duplicate that problem. How did you get the bad seeds in the first place?
fabrIQ: Spawn height is added to sea level, or should be. I need to go through and standardize everything. Rarity is basically 1/chance to spawn per chunk. Higher numbers make things more rare. Cotton should have a separate spawn setting... Configuration cleanup is in order!
Anything that depends on sea level won't have a spawn height any more. Trees, berry bushes, and crops mostly.
Laddeao: Some of the larger redwood trees have over 7000 blocks. Good luck with that...
The giant cobblestone pillars are probably a village trying to spawn on the clouds. I'll have to look at it later.
Minseo2000: InfiCraft is not getting updated. I am slowly ripping pieces out of it and putting them in Tinkers' Construct and Natura.
Didn't notice any cobblestone pillars though
Come on, just click that subscribe button! I promise ya, you won't regret it
Well, but if TConstruct and Natura used to be in Inficraft, shouldn't it be removing the dependency of wood?
Minseo2000: That's exactly why it's not in InfiCraft. This mod everything is made from crops or clouds or wood, TConstruct starts with wood. When the aim is to reduce the impact wood has, it makes things difficult for wood-tech restrictions.
BakuMinerGuy: Update to a newer version.
chukthedukslayr: Soon. I feel the need for slabs and stairs too.
Kekko96: That shouldn't be possible. How did you get the item to begin with?
Wouldn't it just be easier to add your wood and planks to Forge Ore Dictionary? As I know, it allows your blocks to be used in recipes like similiar vanilla blocks do. It is generally used by mods like Metallurgy to allow crafting of tools and armor from their metals' ingots, but it also works for wood, so I suggest you to try to add that, because it will allow to crafting workbenches or whatnot from your wood.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
at mods.natura.items.NaturaSeeds.func_77617_a(NaturaSeeds.java:56)
at net.minecraft.item.Item.func_77650_f(Item.java:297)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:138)
at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:339)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:443)
at net.minecraft.client.gui.inventory.GuiContainer.renderSlotItem(GuiContainer.java:456)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:443)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:146)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:48)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)