Yeah it would be cool if there was a config, it would make it more customizable. Not saying that any of the features are bad just alot of people seem to want this.
The more power a redstone pulse has, the more powerful the receiver will be. For example, a dispenser receiving a pulse of power 5 blocks would shoot further than a pulse of 9 blocks, etc.
(There needs to be a reason behind the power needing to be higher besides it burning out soon.)
Ghasts will occasionally drop ghost tears like a chicken lays an egg.
(Tears are too darn rare of a drop)
You can cook eggs to make them scrambled eggs.
(Eggs are useless. Why not eat them?)
Butter (Not the Skydoesminecraft kind of butter.) can be crafted from milk and crafted with bread to make toast, which is then combinable with scrambled eggs, potatoes, and cooked pork to make a breakfast plate, which heals 6 hunger. Can also be used to improve potato healing amount.
(Nom.)
Chocolate cake, (Coca beans and cake,) sugar cookies, (They give you speed,) and cupcakes (Crafted with a cake, can turn a cake into portable bites.)
A trampoline type block to bounce on.
(Could be used for vertical travel)
An option to have Super Hostile mode from 2.0 joke active
(I actually wanted it in game...)
Skeletons shoot the purple arrows, and on hard will sometimes poison you.
(I think it would be cool to be able to tell the difference between them.)
Palm trees with coconuts. Coconuts are throwable. They will also occasionally fall off when the tree is punched.
('Nuff said.)
Alright, there's that offering of ideas. I can't wait to see how this turns out.
Not sure if it's already been posted, but I think re-adding gears would be nice, with the purpose of creating pivots (Can rotate blocks, angle them, etc, based on the device made, could even be used for a wheel block as well), or to be used as vertical redstone. Just a thought.
1. Maybe adding an un-crafting table; Where you can put an item (like a pickaxe), and you get your items back (2 sticks and the material), but it requires XP.
If you try to put an item wich is degraded, it won't let you get the items again; or, make it harder to get them back.
2. Make a block wich repeals any mob, and why not: The block can be get in the nether (like Glowstone, or in much lesser quantities). (or kills them by entering a certain Ratio)
Wait so this is 100% incompatible with forge? Just askingThis mod is seriously epic but I can't install it if no forge.
I think if it was compatibe with forge, the downloads would bounce up real high
Rollback Post to RevisionRollBack
A double resolution texture pack that stays faithful to the original Minecraft textures.
Anyone who wants this for forge, it's not gonna happen. For unknown reasons, Coau14 (Corbin), has a personal hatred for it. Also, he's really, really, really stubborn.
Anyone who wants this for forge, it's not gonna happen. For unknown reasons, Coau14 (Corbin), has a personal hatred for it. Also, he's really, really, really stubborn.
So would I. I was kinda dissapointed that screenshot wasn't in the actual update.
Can you please make a forge version of this mod to make it easier for those of us that use forge?
I will tell you what, If your install Linux Mint (from www.linuxmint.com ), and take a screenshot of this form in the OS, then I will make a forge version
add golden potatos that give 5 sec regen, 30 sec resitance,15 sec of speed 2(for a quick get away) and restore 4 hunger shanks crafted with 3 gold nuggets and 1 potato and make
gold carots edible
I will tell you what, If your install Linux Mint (from www.linuxmint.com ), and take a screenshot of this form in the OS, then I will make a forge version
So it's not gonna happen? Because you and me both know that you cannot take screen shots with linux mint 14
Is there any particular reason you seem to dislike Minecraft Forge, ModLoader, or even a configuration system? I always find it interesting when people seem to utterly reject using other people's libraries, even if there are concrete reasons to use them. Likewise, refusing to create a configuration system for users to enable and disable features in accordance to personal taste seem entirely counterproductive for a mod which seems to strive to add everyone's requests. I tried reading through the thread to see if there were any reasons you had espoused on the subject, but the only response I've seen has been "no", barring the above inane response to tell the user to install Linux Mint and take a screenshot of him typing a response whilst logged in in order to get you to create a forge version of the mod. I really can't understand what you were going for by that, since operating system is (generally) a personal choice, though it seems enforcing personal choice is something you like to do. For a laugh however, I take a screenshot of my post before I actually submit it. Hopefully, it shall be enough to convince you to respond properly and actually answer my questions in liew of simply ignoring me or insulting me in some way.
Is there any particular reason you seem to dislike Minecraft Forge, ModLoader, or even a configuration system? I always find it interesting when people seem to utterly reject using other people's libraries, even if there are concrete reasons to use them. Likewise, refusing to create a configuration system for users to enable and disable features in accordance to personal taste seem entirely counterproductive for a mod which seems to strive to add everyone's requests. I tried reading through the thread to see if there were any reasons you had espoused on the subject, but the only response I've seen has been "no", barring the above inane response to tell the user to install Linux Mint and take a screenshot of him typing a response whilst logged in in order to get you to create a forge version of the mod. I really can't understand what you were going for by that, since operating system is (generally) a personal choice, though it seems enforcing personal choice is something you like to do. For a laugh however, I take a screenshot of my post before I actually submit it. Hopefully, it shall be enough to convince you to respond properly and actually answer my questions in liew of simply ignoring me or insulting me in some way.
Good for you for trying linux mint, but as far as I can tell, your using a live version, why you ask because all the applets/launchers are the same, and the clock is still set to 24 hour time...
Asking a user to use linux mint was a joke knowing very well he probably wouldn't.
AS for why I dislike forge/configuration systems is because I want to code this mod as if I were a Mojang employee, and in fact I am (hoping) to work for Mojang soon.
Since you at least tried linux mint, I will look into forge.
add golden potatos that give 5 sec regen, 30 sec resitance,15 sec of speed 2(for a quick get away) and restore 4 hunger shanks crafted with 3 gold nuggets and 1 potato and make
gold carots edible
Good for you for trying linux mint, but as far as I can tell, your using a live version, why you ask because all the applets/launchers are the same, and the clock is still set to 24 hour time...
Asking a user to use linux mint was a joke knowing very well he probably wouldn't.
AS for why I dislike forge/configuration systems is because I want to code this mod as if I were a Mojang employee, and in fact I am (hoping) to work for Mojang soon.
Since you at least tried linux mint, I will look into forge.
BTW, good vocabulary.
Actually, it was a VM I've had installed for quite some time. I don't use it often however, and had no reason to do any customization. I've never been a linux person, and I still view it as an operating system primarily suited to servers, and not desktops, though I admit some features are rather good.
Moving on, the primary reasons Mojang would hire someone right now (for Minecraft related development anyways) would be is if they can assist them in one of the two projects they have ongoing: First, the renderer rewrite project (on which they have already hired 3 people, and as far as I'm aware that project is on track), or the refactoring project (Which is currently only being done by mojang employees currently, and is the primary holdup for the API). Seeing as I'm assuming you aren't an OpenGL guru, you'd be interested in the refactor project.
The reason I bring this up is because when this project is complete, assuming they stick to the original vision that I had been told, pretty much everything in Minecraft would be modular. They wanted everything to be enabled or disabled as user's request, including vanilla objects. They wanted Minecraft to be the engine, and then all content as essentially a mod, with all objects within it as plugins that could be toggled. The description that was given to me was along the lines of being able to disable each item, entity, and feature as you wanted. I don't think the final version will go QUITE as far as he actually described however, as at the time he even wanted 'crafting' to be a module that could be disabled, which would automatically disable the crafting matrix on the inventory menu, though I suppose for an adventure standpoint that wouldn't be a bad thing.
What I mean in all of this is simply that Mojang doesn't really want people who want to hardcode everything. They want people to have choices: It's just that in order to get to that point is a lot of work. This is why it's stuck in the current hardcoded, somewhat arcane form, why it's been so long since there's been any movement on the api: There are a lot of things that need to be done first to do it right. It quite literally means to rewrite the game in it's entirety, following a design that allows for heavy modularity. The kind of programmer who can do that sort of thing when the design isn't entirely hammered out yet is the kind of programmer they'd be after.
All of this is assuming they would be looking for other people for the Minecraft project currently, and to my knowledge they aren't. But then, I haven't specifically inquired about that, as it's not something I'm interested in. However, if you are interested in working in the field of programming, it would be better to broaden your horizons. Shooting for one company tends to put blinders on your progress, as it makes you specialize only on one aspect, and the mark of a truly good programmer is adaptability.
And now I look back at my post and see how it's gone far off track, but I don't wish to delete all that typing. Ah well. I suppose I shall end with 'good luck'. Judging from the number of modifications you have to have made to do the features in this mod it will likely be quite an undertaking to port this to an API.
Actually, it was a VM I've had installed for quite some time. I don't use it often however, and had no reason to do any customization. I've never been a linux person, and I still view it as an operating system primarily suited to servers, and not desktops, though I admit some features are rather good.
Moving on, the primary reasons Mojang would hire someone right now (for Minecraft related development anyways) would be is if they can assist them in one of the two projects they have ongoing: First, the renderer rewrite project (on which they have already hired 3 people, and as far as I'm aware that project is on track), or the refactoring project (Which is currently only being done by mojang employees currently, and is the primary holdup for the API). Seeing as I'm assuming you aren't an OpenGL guru, you'd be interested in the refactor project.
The reason I bring this up is because when this project is complete, assuming they stick to the original vision that I had been told, pretty much everything in Minecraft would be modular. They wanted everything to be enabled or disabled as user's request, including vanilla objects. They wanted Minecraft to be the engine, and then all content as essentially a mod, with all objects within it as plugins that could be toggled. The description that was given to me was along the lines of being able to disable each item, entity, and feature as you wanted. I don't think the final version will go QUITE as far as he actually described however, as at the time he even wanted 'crafting' to be a module that could be disabled, which would automatically disable the crafting matrix on the inventory menu, though I suppose for an adventure standpoint that wouldn't be a bad thing.
What I mean in all of this is simply that Mojang doesn't really want people who want to hardcode everything. They want people to have choices: It's just that in order to get to that point is a lot of work. This is why it's stuck in the current hardcoded, somewhat arcane form, why it's been so long since there's been any movement on the api: There are a lot of things that need to be done first to do it right. It quite literally means to rewrite the game in it's entirety, following a design that allows for heavy modularity. The kind of programmer who can do that sort of thing when the design isn't entirely hammered out yet is the kind of programmer they'd be after.
All of this is assuming they would be looking for other people for the Minecraft project currently, and to my knowledge they aren't. But then, I haven't specifically inquired about that, as it's not something I'm interested in. However, if you are interested in working in the field of programming, it would be better to broaden your horizons. Shooting for one company tends to put blinders on your progress, as it makes you specialize only on one aspect, and the mark of a truly good programmer is adaptability.
And now I look back at my post and see how it's gone far off track, but I don't wish to delete all that typing. Ah well. I suppose I shall end with 'good luck'. Judging from the number of modifications you have to have made to do the features in this mod it will likely be quite an undertaking to port this to an API.
Indeed, when I make a forge verison lots of features will be lost in that version.
I am sure its just me, but I enjoy hardcoding minecraft, its fun and challenging, because I am truly "modifying" the game.
I am not an openGL guru, but it is fun to play with.
In 2 years ~ I am flying over to sweden, and just asking for a job, I would be there janitor if needed
Thanks for the praise, and if you want to see anything, just ask.
this mod looks amazing. id love to use it but i keep getting black screen. i was wondering if u could possibly make a modloader or forge version please? that would be great.
this mod looks amazing. id love to use it but i keep getting black screen. i was wondering if u could possibly make a modloader or forge version please? that would be great.
Debug: Make sure it's a clean install, delete meta-inf, else if kill all humans
I made a mod spotlight of this mod! It's my first one, but I think it came out pretty well. Really like the mod by the way, it does a great job of keeping that vanilla feel. I'll be sure to suggest things if I think of anything!
I made a mod spotlight of this mod! It's my first one, but I think it came out pretty well. Really like the mod by the way, it does a great job of keeping that vanilla feel. I'll be sure to suggest things if I think of anything!
Good on you! I will put on the front page, and the skeleton/zombie fights are over in the next version
I will try
Cooked eggs yes, coconut trees, yes
Mabey
I think not! If you dont like something talk to me
Sure! How about one dirt block = one command block, while I am at it I will make it so non ops can use it xD
I could probably do that
_____________¿?
Maybe I could!
1.More uses for lapis
2 When you give a sheep a golden apple they will fly again just like in the 2.0 update
3 Over feed mobs and they will explode (come on you gotta admit that was hilarious) also like the 2.0 joke
Thanks for listening!
I think if it was compatibe with forge, the downloads would bounce up real high
A double resolution texture pack that stays faithful to the original Minecraft textures.
1. yes! What though?
2. not floating but some special effect
3. no, just no
its not 100% incompatible, I think its 111%....
Working on it.
I will tell you what, If your install Linux Mint (from www.linuxmint.com ), and take a screenshot of this form in the OS, then I will make a forge version
gold carots edible
So it's not gonna happen? Because you and me both know that you cannot take screen shots with linux mint 14
Good for you for trying linux mint, but as far as I can tell, your using a live version, why you ask because all the applets/launchers are the same, and the clock is still set to 24 hour time...
Asking a user to use linux mint was a joke knowing very well he probably wouldn't.
AS for why I dislike forge/configuration systems is because I want to code this mod as if I were a Mojang employee, and in fact I am (hoping) to work for Mojang soon.
Since you at least tried linux mint, I will look into forge.
BTW, good vocabulary.
Suretanly
I was also thinking of iron nuggets and iron apples http://wiki.minetest.com/wiki/Iron_Apple
AS we all know you know nothing!
Actually, it was a VM I've had installed for quite some time. I don't use it often however, and had no reason to do any customization. I've never been a linux person, and I still view it as an operating system primarily suited to servers, and not desktops, though I admit some features are rather good.
Moving on, the primary reasons Mojang would hire someone right now (for Minecraft related development anyways) would be is if they can assist them in one of the two projects they have ongoing: First, the renderer rewrite project (on which they have already hired 3 people, and as far as I'm aware that project is on track), or the refactoring project (Which is currently only being done by mojang employees currently, and is the primary holdup for the API). Seeing as I'm assuming you aren't an OpenGL guru, you'd be interested in the refactor project.
The reason I bring this up is because when this project is complete, assuming they stick to the original vision that I had been told, pretty much everything in Minecraft would be modular. They wanted everything to be enabled or disabled as user's request, including vanilla objects. They wanted Minecraft to be the engine, and then all content as essentially a mod, with all objects within it as plugins that could be toggled. The description that was given to me was along the lines of being able to disable each item, entity, and feature as you wanted. I don't think the final version will go QUITE as far as he actually described however, as at the time he even wanted 'crafting' to be a module that could be disabled, which would automatically disable the crafting matrix on the inventory menu, though I suppose for an adventure standpoint that wouldn't be a bad thing.
What I mean in all of this is simply that Mojang doesn't really want people who want to hardcode everything. They want people to have choices: It's just that in order to get to that point is a lot of work. This is why it's stuck in the current hardcoded, somewhat arcane form, why it's been so long since there's been any movement on the api: There are a lot of things that need to be done first to do it right. It quite literally means to rewrite the game in it's entirety, following a design that allows for heavy modularity. The kind of programmer who can do that sort of thing when the design isn't entirely hammered out yet is the kind of programmer they'd be after.
All of this is assuming they would be looking for other people for the Minecraft project currently, and to my knowledge they aren't. But then, I haven't specifically inquired about that, as it's not something I'm interested in. However, if you are interested in working in the field of programming, it would be better to broaden your horizons. Shooting for one company tends to put blinders on your progress, as it makes you specialize only on one aspect, and the mark of a truly good programmer is adaptability.
And now I look back at my post and see how it's gone far off track, but I don't wish to delete all that typing. Ah well. I suppose I shall end with 'good luck'. Judging from the number of modifications you have to have made to do the features in this mod it will likely be quite an undertaking to port this to an API.
Indeed, when I make a forge verison lots of features will be lost in that version.
I am sure its just me, but I enjoy hardcoding minecraft, its fun and challenging, because I am truly "modifying" the game.
I am not an openGL guru, but it is fun to play with.
In 2 years ~ I am flying over to sweden, and just asking for a job, I would be there janitor if needed
Thanks for the praise, and if you want to see anything, just ask.
Debug: Make sure it's a clean install, delete meta-inf, else if kill all humans
Thanks!
Good on you! I will put on the front page, and the skeleton/zombie fights are over in the next version