is there any way you can add , disable and enable copper ore via configs when gen-ing a world plz. There is way to many mods with copper and what not. I have been looking in configs and come across yours not having that. So is there anyway that can happen =)
Shurhaian is right. It would be a serious breach of protocol for Dart to start smashing other mods world gen. Forestry, Ic2, galacticraft, and Thermal Expansion all have their own copper and tin. You need to decide which one you want and the go to the configs for each of those mods and disable the copper and tin you dont want. Its something you can disable by yourself already.
Throw the creeper inna flask into a force grinder! That should get you glass powder
Thanks a lot.
I figured it out.
So the trick is to look into the NEI.
No matter what creature the flask bottle, it gives you 50% chance to get the glass powder when grinding it.
That is very tricky....
How does one disable the particles created by the Force Transport Pipes? I have a very large pipe network using these pipes and it causes a high loss of FPS due to the very large amounts of particles. I double checked that it is indeed the pipes causing this by simply going to an area with nothing built, get an average FPS, and then put out about 4 stacks of force pipes and had roughly a drop of 30 FPS. And yes, I am indeed using more than 4 stacks of force pipes in my base. Setting the Particles to Minimal does not do anything with force pipes. I would prefer to continue to use force pipes due to their speed.
I am using FTB Unleashed 1.1.3 for MC 1.5.2 with DartCraft Beta 0.1.20. Any help would be appreciated.
Please give RF nonsense a chance. It was about one year since I heard about your mod to when I actually started using it. Dart in the name of a mod just sounded like something I didn't want to try. But I'm happy I finally did try it, as it adds a significant amount of enjoyable substance to Minecraft. Anyway, I used to use Thermal Expansion in the past, and it was good, and I am currently using the new version, and the power source is very basic- which was their aim. Dartcraft already works well along-side TE3, but it would be nice if everything could work together on purpose in Minecraft.
Please give RF nonsense a chance. It was about one year since I heard about your mod to when I actually started using it. Dart in the name of a mod just sounded like something I didn't want to try. But I'm happy I finally did try it, as it adds a significant amount of enjoyable substance to Minecraft. Anyway, I used to use Thermal Expansion in the past, and it was good, and I am currently using the new version, and the power source is very basic- which was their aim. Dartcraft already works well along-side TE3, but it would be nice if everything could work together on purpose in Minecraft.
Thank you for your mod. I really enjoy it!
As an addition to this post, I hear that the Redstone Flux API is much friendlier to people wanting to hook into it than the MJ API, which is the whole reason that KingLemming created it in the first place.
Rollback Post to RevisionRollBack
The physical embodiment of wrath and lust. Beware the wrathful succubus named Liara!
i am unable to change the fact that the force wrench uses "magic" , i have changed the config file accordingly though the force wrench still uses force power "magic" is there a way to disable the use of "magic" or force energy for the force wrench?
Can anyone quantify for me how sturdy armor behaves with and without the nerf? The FTB wiki mentions 75% damage reduction for maximum sturdy (which I assume means level 3 on all 4 pieces of armor), but I don't know if that includes the nerf or not. 75% is good, but it doesn't sound like "swim in lava" level protection.
I am having a glitch with all spawners in SMP, when I wrench one and place it back into the world it turns into a pig spawner. Can someone explain why this keeps happening?
I am having a glitch with all spawners in SMP, when I wrench one and place it back into the world it turns into a pig spawner. Can someone explain why this keeps happening?
Co-signed. I'm also having this issue. No idea why it's happening or how to fix it. Also happening for the craftable spawners.
"Upgrading an Item Card with the Heat upgrade will allow them to incinerate items to destroy them."
Why can't I get this to work? Checked the changelogs and could find no mention of this functionality ever being added/implemented [searched from current back until Item Cards were first implemented].
Is this something that was added in 1.6x version, as I'm playing with Dartcraft in FTB Unleashed?
"Upgrading an Item Card with the Heat upgrade will allow them to incinerate items to destroy them."
Why can't I get this to work? Checked the changelogs and could find no mention of this functionality ever being added/implemented [searched from current back until Item Cards were first implemented].
Is this something that was added in 1.6x version, as I'm playing with Dartcraft in FTB Unleashed?
Yes most of the information doesnt apply very well to 1.5.x Things have changed drastically.
Yes most of the information doesnt apply very well to 1.5.x Things have changed drastically.
Figures...strange that I found no mention in the changlogs tho. I hope this isn't asking too much but, any recommendations for an Unleashed substitute that provides this functionality [other than setting up an ender pouch system to void any excess I throw in]? What would have set the incinerator item card head-and-shoulders above any other solution I can think of [had it worked for me], would be it's ability, when inserted inside a force pack and set to suck, to auto-magically delete my void-ables without any further interaction from me.
Ex: say I'm out spelunking with my power pickaxe set to area mode, a bunch of diff force packs set to collect various ores/gems/etc and a magnet glove. I draw in far more cobble than I'd ever use, but I have to worry about my inventory space if I'm mining around lava. If inventory space fills up, valuables may be lost. Adding another pack with the incinerator card completely solves this issue without me having to stop and check/delete if necessary.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/14/2013
Posts:
63
Member Details
Hi guys. A couple easy DC questions.
1. I'm currently Tier 2, and when I shift over my book in the infuser it says "waiting to advance". I'm assuming this means that I have enough points, but I haven't done every upgrade. Is this correct?
2. According to several videos and wikis I've checked the force pack is upgraded by infusing it with a force flask. I cant get this to work. I've tried the force flask, force flask filled with force, and a vanilla glass bottle. Any idea why this isnt working? Maybe I need to be tier 3 to do this?
1. I'm currently Tier 2, and when I shift over my book in the infuser it says "waiting to advance". I'm assuming this means that I have enough points, but I haven't done every upgrade. Is this correct?
2. According to several videos and wikis I've checked the force pack is upgraded by infusing it with a force flask. I cant get this to work. I've tried the force flask, force flask filled with force, and a vanilla glass bottle. Any idea why this isnt working? Maybe I need to be tier 3 to do this?
1. yes you need to research everything.
2. That is old information. Dart has videos explaining everything thats new. The OP of this forum post also covers this information. You need to use a specific item you craft. Its in nei just type in @dartcraft and you will see all the items.
Figures...strange that I found no mention in the changlogs tho. I hope this isn't asking too much but, any recommendations for an Unleashed substitute that provides this functionality [other than setting up an ender pouch system to void any excess I throw in]? What would have set the incinerator item card head-and-shoulders above any other solution I can think of [had it worked for me], would be it's ability, when inserted inside a force pack and set to suck, to auto-magically delete my void-ables without any further interaction from me.
Ex: say I'm out spelunking with my power pickaxe set to area mode, a bunch of diff force packs set to collect various ores/gems/etc and a magnet glove. I draw in far more cobble than I'd ever use, but I have to worry about my inventory space if I'm mining around lava. If inventory space fills up, valuables may be lost. Adding another pack with the incinerator card completely solves this issue without me having to stop and check/delete if necessary.
Umm I dont know of another mod pack that is just like unleashed that is out for 1.6.x RR is fun but its a bit different. I understand ftb is about to update things so I would just wait for the next set of packs from them if you cant make your own 1.6 pack.
2. That is old information. Dart has videos explaining everything thats new. The OP of this forum post also covers this information. You need to use a specific item you craft. Its in nei just type in @dartcraft and you will see all the items.
DartCraft Beta 0.2.13 has been released. Most notably tons of bugfixes and config options have been added. The Treasure upgrade, still tier 7, is now the only source of Spoils Bags by means of allowing entities to drop Treasure Cards which can be crafted into tiered Spoils Bags with random loot. This is meant to be much less random and make Spoils Bags much less prevalent since they must be manually farmed with a specific, expensive, high-tier upgraded weapon. Below are also a few answers to questions.
QuantumMiner
- The maximum default amount of reduction (to all damage) while wearing 4 pieces of sturdy armor (with one level apiece, as more than one level is literally impossible to achieve) is 60% with the default config. Without the nerf it is 80%. What makes this special is not only the "Once More" ability which does not allow you to be killed unless you are down to your last half-heart, but also the fact that damage mitigation is calculated and then rounded down to the nearest half heart in favor the player. Thus lava damage is completely mitigated in this fashion. Also, in addition to these calculations PVP damage is halved before mitigation is applied. This effect may sound absurd, but in practice it is actually not as majestic as it sounds; especially in regards to modded PVP. Also keep in mind that the Sturdy upgrade on armor can be completely disabled in the config file.
avc123
- I have had this spanwer issue before myself, however only with Twilight Forest spawners. They appear to extend the vanilla monster spawner without adhereing to their standard. I believe this is to conserve Entity IDs and it's actually quite ingenious, but of course it also disables this functionality. If the spawner in question is not from a mod that uses such a framework please list all the information you can on this and please do as much testing as possible to provide me with cogent data that I may find useful. (Please also test this with DartCraft only and tell me if it persists as in this case I would likely need to update my version of Forge.)
smokeluvr1971
- Yes, that feature (and most other good ones along with serious numbers of fixes) were added in the 1.6 iterations. The Forum Post will not be retrofitted for a previous version of Minecraft. (There's no way I could fit it all anyway.)
hulduet
- A similar issue popped up recently with a mod called Mekanism and their universal cables. I suppose I really need to look into this new Thermal Expansion, although due to technical limitations on my seriously stifling test server I may not be able to install and test its functionality for multiplayer.
MonolithicBizkit
- 1: You are quite correct.
- 2: The "Force Pack Upgrade" item visible in NEI and mentioned in the Book of Mudora and the Force Infuser is the upgrade material you are looking for.
As for an issue I was unable to address in this update. Upon further testing issues with Damage mechanics were unable to be verified or reproduced, thus no changes could be made.
Reworked the Treasure/Spoils Bags mechanic.
- Enemies no longer drop Spoils Bags when killed.
- Treasure Cards have been added. Treasure cards come in three tiers: life, darkness and undeath. Four of any particular tier may be crafted together to make a Spoils Bag that is tier 1, 2, or 3 respectively. Generally speaking higher tier Spoils Bags contain more valuable loot.
- The Treasure upgrade no longer causes Spoils Bags to drop, and is also no longer under the "insane" category in the config.
- The Treasure Core recipe has changed to a Nether Star, two Blocks of Gold, two diamonds and four Force Ingots. Its tier remains unchanged and it is not yet disableable in the config.
Looks like Dartcraft finally fell victim to the FTB mod police. It was fun while it lasted.
For some odd reason your shears dont work with Thaumcraft's flowers or any flowers for that matter.
I tried to shear the silverwood flowers because im in need of it to make Ethereal to contain tainted land.
seems that its not shearing them,'
Its turning them into quicksilver, instead of Shimmerleafs like they are suppose to..
Umm I dont know of another mod pack that is just like unleashed that is out for 1.6.x RR is fun but its a bit different. I understand ftb is about to update things so I would just wait for the next set of packs from them if you cant make your own 1.6 pack.
I wasn't asking anyone to recommend a substitute for Unleashed. I was asking for a recommendation to fill-in for the incinerator card's functionality that's available in Unleashed.
FTB recently updated Unleashed version a few iterations with 1.5.2, but they're still in testing [as the updated pack still isn't being pushed to recommended] so I doubt I'll be seeing a 1.6 pack from them anytime in the near future.
Shurhaian is right. It would be a serious breach of protocol for Dart to start smashing other mods world gen. Forestry, Ic2, galacticraft, and Thermal Expansion all have their own copper and tin. You need to decide which one you want and the go to the configs for each of those mods and disable the copper and tin you dont want. Its something you can disable by yourself already.
Thanks a lot.
I figured it out.
So the trick is to look into the NEI.
No matter what creature the flask bottle, it gives you 50% chance to get the glass powder when grinding it.
That is very tricky....
I am using FTB Unleashed 1.1.3 for MC 1.5.2 with DartCraft Beta 0.1.20. Any help would be appreciated.
Thank you for your mod. I really enjoy it!
As an addition to this post, I hear that the Redstone Flux API is much friendlier to people wanting to hook into it than the MJ API, which is the whole reason that KingLemming created it in the first place.
Co-signed. I'm also having this issue. No idea why it's happening or how to fix it. Also happening for the craftable spawners.
Huh, it began to work after I quit the game and reenter.
Why can't I get this to work? Checked the changelogs and could find no mention of this functionality ever being added/implemented [searched from current back until Item Cards were first implemented].
Is this something that was added in 1.6x version, as I'm playing with Dartcraft in FTB Unleashed?
Yes most of the information doesnt apply very well to 1.5.x Things have changed drastically.
Figures...strange that I found no mention in the changlogs tho. I hope this isn't asking too much but, any recommendations for an Unleashed substitute that provides this functionality [other than setting up an ender pouch system to void any excess I throw in]? What would have set the incinerator item card head-and-shoulders above any other solution I can think of [had it worked for me], would be it's ability, when inserted inside a force pack and set to suck, to auto-magically delete my void-ables without any further interaction from me.
Ex: say I'm out spelunking with my power pickaxe set to area mode, a bunch of diff force packs set to collect various ores/gems/etc and a magnet glove. I draw in far more cobble than I'd ever use, but I have to worry about my inventory space if I'm mining around lava. If inventory space fills up, valuables may be lost. Adding another pack with the incinerator card completely solves this issue without me having to stop and check/delete if necessary.
1. I'm currently Tier 2, and when I shift over my book in the infuser it says "waiting to advance". I'm assuming this means that I have enough points, but I haven't done every upgrade. Is this correct?
2. According to several videos and wikis I've checked the force pack is upgraded by infusing it with a force flask. I cant get this to work. I've tried the force flask, force flask filled with force, and a vanilla glass bottle. Any idea why this isnt working? Maybe I need to be tier 3 to do this?
1. yes you need to research everything.
2. That is old information. Dart has videos explaining everything thats new. The OP of this forum post also covers this information. You need to use a specific item you craft. Its in nei just type in @dartcraft and you will see all the items.
Umm I dont know of another mod pack that is just like unleashed that is out for 1.6.x RR is fun but its a bit different. I understand ftb is about to update things so I would just wait for the next set of packs from them if you cant make your own 1.6 pack.
Ok thanks buddy. Will check.
QuantumMiner
- The maximum default amount of reduction (to all damage) while wearing 4 pieces of sturdy armor (with one level apiece, as more than one level is literally impossible to achieve) is 60% with the default config. Without the nerf it is 80%. What makes this special is not only the "Once More" ability which does not allow you to be killed unless you are down to your last half-heart, but also the fact that damage mitigation is calculated and then rounded down to the nearest half heart in favor the player. Thus lava damage is completely mitigated in this fashion. Also, in addition to these calculations PVP damage is halved before mitigation is applied. This effect may sound absurd, but in practice it is actually not as majestic as it sounds; especially in regards to modded PVP. Also keep in mind that the Sturdy upgrade on armor can be completely disabled in the config file.
avc123
- I have had this spanwer issue before myself, however only with Twilight Forest spawners. They appear to extend the vanilla monster spawner without adhereing to their standard. I believe this is to conserve Entity IDs and it's actually quite ingenious, but of course it also disables this functionality. If the spawner in question is not from a mod that uses such a framework please list all the information you can on this and please do as much testing as possible to provide me with cogent data that I may find useful. (Please also test this with DartCraft only and tell me if it persists as in this case I would likely need to update my version of Forge.)
smokeluvr1971
- Yes, that feature (and most other good ones along with serious numbers of fixes) were added in the 1.6 iterations. The Forum Post will not be retrofitted for a previous version of Minecraft. (There's no way I could fit it all anyway.)
hulduet
- A similar issue popped up recently with a mod called Mekanism and their universal cables. I suppose I really need to look into this new Thermal Expansion, although due to technical limitations on my seriously stifling test server I may not be able to install and test its functionality for multiplayer.
MonolithicBizkit
- 1: You are quite correct.
- 2: The "Force Pack Upgrade" item visible in NEI and mentioned in the Book of Mudora and the Force Infuser is the upgrade material you are looking for.
As for an issue I was unable to address in this update. Upon further testing issues with Damage mechanics were unable to be verified or reproduced, thus no changes could be made.
Looks like Dartcraft finally fell victim to the FTB mod police. It was fun while it lasted.
For some odd reason your shears dont work with Thaumcraft's flowers or any flowers for that matter.
I tried to shear the silverwood flowers because im in need of it to make Ethereal to contain tainted land.
seems that its not shearing them,'
Its turning them into quicksilver, instead of Shimmerleafs like they are suppose to..
Also,
Your hammer does not plate Steel Ingots
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
I wasn't asking anyone to recommend a substitute for Unleashed. I was asking for a recommendation to fill-in for the incinerator card's functionality that's available in Unleashed.
FTB recently updated Unleashed version a few iterations with 1.5.2, but they're still in testing [as the updated pack still isn't being pushed to recommended] so I doubt I'll be seeing a 1.6 pack from them anytime in the near future.