Noticed a strange bug in NEI, many liquids are called blood instead of their real actual name, if I try to make bronze from the smeltery, the system tells me I have blood in my smeltery, but when I take it out, I have bronze like its supposed to... Using latest stable version for 1.5.2 (1.4.2.7)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/12/2013
Posts:
62
Member Details
This should be posted on the suggestion thread I understand but I am not sure if you read that anymore? I think you should add a grass trap witch should be crafted with three grass in a slab formation for 1 and it should look (very) similar to the top of a grass block on all sides and you should be able to fall through it. I think this should be implemented beacause then you could use it to cover up your Punji traps!
Had a lovely time with your mod so far, felt really cool to not rely on guides and such and getting to figure everything out with the books what get given to you a long the way. Felt a lot like discovering things back when Minecraft did the Super Secret Friday updates, which is what I assume the feeling you wanted to deliver.
Tried the newest dev version (1.5.2) and got this error on respawn:
net.minecraft.util.ReportedException: Ticking memory connection
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:60)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at mods.tinker.tconstruct.util.player.TFoodStats.func_75122_a(TFoodStats.java:43)
at mods.tinker.tconstruct.util.player.TPlayerHandler.onPlayerRespawn(TPlayerHandler.java:215)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerRespawn(GameRegistry.java:372)
at net.minecraft.server.management.ServerConfigurationManager.func_72368_a(ServerConfigurationManager.java:464)
at net.minecraft.network.NetServerHandler.func_72458_a(NetServerHandler.java:868)
at net.minecraft.network.packet.Packet205ClientCommand.func_73279_a(SourceFile:30)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
The Meaning of Life, the Universe, and Everything.
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Posts:
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Location:
-3290130252100644558
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coolpokemon57
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Has anyone else used this with custom NPCs and used the mob spawner tool? If you do that you'll find 3 secret mobs
"Gardeslime" Gardevoir (mDiyo's profile picture) in slime form also holds items
"Automaton" Reskinned/Remodeled Iron golem
"Clone Slime" Steve head slime with blue slime 'hopping particles'
Noticed a strange bug in NEI, many liquids are called blood instead of their real actual name, if I try to make bronze from the smeltery, the system tells me I have blood in my smeltery, but when I take it out, I have bronze like its supposed to... Using latest stable version for 1.5.2 (1.4.2.7)
In NEI, all of my Thermal Expansion items say that they smelt into blood.
Rollback Post to RevisionRollBack
Give a man a fish, and he'll be fed for a day.
Give a man a puffer fish, and he'll be fed for the rest of his life.
Just as TheLastAlchemist did, I am going to proceed to give you a suggestion, recently posted by myself on the suggestions thread:
--------------------------------------------------------------------------------------------------------------------------------------------- TheNinjaM93, on 25 August 2013 - 06:03 AM, said: (someone else said this, everything after is mine)
Lastly, is support for more metals from other mods (personally I want Iron Wood TC Tools). I know you are working on other important stuff as well as compatibility on others, but I mostly just wanted to throw that out there just to put in your head for later rather than sooner.
---------------------------------------------------------------------------------------------------------------------------------------------
ERMAHGERD YES!!!!11!!!!1!!ONE!!1!
But, seriously, nothing bugs me more than not being able to make TC tools, especially from big mods that I play with, such as the Aether II and Twilight Forest. Also, I played around with the Mine and Blade: Battlegear 2 Warcry mod, (by nerdboy, I believe), and as far as I can tell, TC tools are not supported for dual wield! This atrocity cannot remain! It would truly be a shame not to be able to dual wield one of your awesome tools, mDiyo. Otherwise, I probably will not use the dual wield system at all. I believe there is an API for this on Mine and Blade's github, but... I do not think I have the know-how to add TC tool support all by my (noobish) self.
Thanks in advance,
Type1Ninja
P.S. Yes, I read in the rules that for the purpose of this thread other mods to not exist, but there are not many ways for this mod to be truly improved besides mod support.
Guys, please keep suggestions on the suggestions thread. Posting them here clutters the thread and is likely to make me angry.
..and no, I don't read the suggestions thread. It's there to keep the clutter off of the main thread, and suggestions are the last thing I need. When it takes 10 minutes to form the idea of "Tinkers' Construct" and 9 months to make it... well.
Kaligraphy: The lava gauge in the Smeltery doesn't update very often.
soradragomir: Villagers store old trades... interesting. You'll need to find a new one.
JojHeywood: I'm glad you're enjoying the mod. My goal was to give just enough information to point you in the right direction and make informed decisions, but not explain everything.
awsomefacelolz: Oh noes, the unfinished golem mobs!
Guys, please keep suggestions on the suggestions thread. Posting them here clutters the thread and is likely to make me angry.
..and no, I don't read the suggestions thread. It's there to keep the clutter off of the main thread, and suggestions are the last thing I need. When it takes 10 minutes to form the idea of "Tinkers' Construct" and 9 months to make it... well.
Kaligraphy: The lava gauge in the Smeltery doesn't update very often.
soradragomir: Villagers store old trades... interesting. You'll need to find a new one.
JojHeywood: I'm glad you're enjoying the mod. My goal was to give just enough information to point you in the right direction and make informed decisions, but not explain everything.
awsomefacelolz: Oh noes, the unfinished golem mobs!
I'm using the 1.6.2 release and playing hardcore and over 3 worlds i have found 4 villages and all of the Tc villagers have had fake essence for copper nuggets as the first trade. Could this be a bug or am i just very unlucky
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Minecraft:
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this is probably already fixed but in the 1.5.2 version of the mod(playing with direwolf20's FTB 1.5 pack) the casting table will sometimes glitch and the smeltery will keep pouring more then the actual cast needs. for example i was trying to make the large blade for the cleaver, i poured molten iron on it, and it drained all my iron and still didn't give a cast. or did i just make a mistake with trying to use iron for it?
edit: nvm went away and it came back and the iron was in the smeltery again.
I have a nearly identical error. Unfortunately I can't give you any suggestions, as I'm about as lost as you are.
Other than that, I've been having a blast with the mod! Been using it since release and haven't stopped since! Thanks a lot for the excellent mod, mDiyo.
Most tools aren't working. For instance if I place an Axe Head/Stick/Binder stencil into the Tool Part Builder and place an Iron Ingot into it, nothing works? There's is no recipe or finished Iron Pick Head/Stick/Binder to take out. It's the same for other things like Oak Wood Planks, etc.
It's the only mod I have installed apart from Optifine. I'm on 1.6.2.
Knowing my luck, I'm doing it wrong or something... but please help because I love this Mod!
Well, first of all, you can't get any metal tool parts that way. Read the OP, metals can only be done from the smeltery.
is it Possable to make a Verion of this mod as a bukkit plugin i run a Bukkit server but love this mod and iam trying to keep the Server Client mod free so if it is possable i would DEFENTLY download it for my server !
Had a lovely time with your mod so far, felt really cool to not rely on guides and such and getting to figure everything out with the books what get given to you a long the way. Felt a lot like discovering things back when Minecraft did the Super Secret Friday updates, which is what I assume the feeling you wanted to deliver.
Awesome stuff. Look forward to future updates
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:60)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at mods.tinker.tconstruct.util.player.TFoodStats.func_75122_a(TFoodStats.java:43)
at mods.tinker.tconstruct.util.player.TPlayerHandler.onPlayerRespawn(TPlayerHandler.java:215)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerRespawn(GameRegistry.java:372)
at net.minecraft.server.management.ServerConfigurationManager.func_72368_a(ServerConfigurationManager.java:464)
at net.minecraft.network.NetServerHandler.func_72458_a(NetServerHandler.java:868)
at net.minecraft.network.packet.Packet205ClientCommand.func_73279_a(SourceFile:30)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
I am using the no hunger config options.
"Gardeslime" Gardevoir (mDiyo's profile picture) in slime form also holds items
"Automaton" Reskinned/Remodeled Iron golem
"Clone Slime" Steve head slime with blue slime 'hopping particles'
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#neth]-3290130252100644558[/url]
Enable it. Problem solved.
In NEI, all of my Thermal Expansion items say that they smelt into blood.
Give a man a fish, and he'll be fed for a day.
---------------------------------------------------------------------------------------------------------------------------------------------
TheNinjaM93, on 25 August 2013 - 06:03 AM, said: (someone else said this, everything after is mine)
Lastly, is support for more metals from other mods (personally I want Iron Wood TC Tools). I know you are working on other important stuff as well as compatibility on others, but I mostly just wanted to throw that out there just to put in your head for later rather than sooner.
---------------------------------------------------------------------------------------------------------------------------------------------
ERMAHGERD YES!!!!11!!!!1!!ONE!!1!
But, seriously, nothing bugs me more than not being able to make TC tools, especially from big mods that I play with, such as the Aether II and Twilight Forest. Also, I played around with the Mine and Blade: Battlegear 2 Warcry mod, (by nerdboy, I believe), and as far as I can tell, TC tools are not supported for dual wield! This atrocity cannot remain! It would truly be a shame not to be able to dual wield one of your awesome tools, mDiyo. Otherwise, I probably will not use the dual wield system at all. I believe there is an API for this on Mine and Blade's github, but... I do not think I have the know-how to add TC tool support all by my (noobish) self.
Thanks in advance,
Type1Ninja
P.S. Yes, I read in the rules that for the purpose of this thread other mods to not exist, but there are not many ways for this mod to be truly improved besides mod support.
http://imgur.com/Q3zHiwI
1Enderman10
..and no, I don't read the suggestions thread. It's there to keep the clutter off of the main thread, and suggestions are the last thing I need. When it takes 10 minutes to form the idea of "Tinkers' Construct" and 9 months to make it... well.
Kaligraphy: The lava gauge in the Smeltery doesn't update very often.
soradragomir: Villagers store old trades... interesting. You'll need to find a new one.
JojHeywood: I'm glad you're enjoying the mod. My goal was to give just enough information to point you in the right direction and make informed decisions, but not explain everything.
awsomefacelolz: Oh noes, the unfinished golem mobs!
I'm using the 1.6.2 release and playing hardcore and over 3 worlds i have found 4 villages and all of the Tc villagers have had fake essence for copper nuggets as the first trade. Could this be a bug or am i just very unlucky
edit: nvm went away and it came back and the iron was in the smeltery again.
http://imgur.com/SGm6cd0
1Enderman10 is my user name
THANKS!
-1EnderMiner11
What is everyone talking about with these capes?
I have a nearly identical error. Unfortunately I can't give you any suggestions, as I'm about as lost as you are.
Other than that, I've been having a blast with the mod! Been using it since release and haven't stopped since! Thanks a lot for the excellent mod, mDiyo.
Well, first of all, you can't get any metal tool parts that way. Read the OP, metals can only be done from the smeltery.