Hey, I am a big fan of your work! Any idea why this mod would cause http://www.minecraft...he-adventurers/ this mods dungeons to stop spawning altogether? I'm trying to find a workaround but no luck so far
Edit: This problem does not exist with Natura, only with Tinkers Construct
Rapiers have been on my radar for awhile now. I haven't seen any harder mobs to test them properly on; if anyone could point me at such a mod, I'd be grateful. If not, well... let's say mobs with 100 health in the nether won't be unheard of.
What I'd like to do with the rapiers is to cap the amount of armor they can pierce. The sprint-boost mechanic is going to disappear, and the cooldown time between attacks needs adjusted as well. Necrotic bones have been on my radar too. I still consider the mod in early development; anything and everything could change.
The water opacity change growing grass was definitely not intentional. I'm just going to remove that.
Hey, I made a MCForum account just so I can post on your mod.
I absolutely love this mod, it is the only one in a LONG time that I have kept on my radar, and your involvement in this thread is absolutely incredible. I've been using this mod since it broke away from Infinicraft I believe, well anyways...
The main reason why I love this mod is that I make my own tools mine and tweak it to my own design. I love my picks and my swords. I go for MC DAYS trying to make sure I go for my favourite designs and materials in order to refine my tools to my enjoyment. Every single time I make a new item, I make sure I frame my old on up on the wall and give it a little sign to remember it by. THIS is the main strength of the mod, to grow as a character making stronger and stronger weapons that we get attached to.
I even have a few different tools. I have a high-durability pick that I have maxed out with redstone to tear through the Earth, allowing me to build more and higher. I have a fortune pick to get more minerals. I have a sword dedicated to max-lethal.
Now people are arguing back and forth about "Oh this has too high a reward system" or "I have so many ingots, I made a house out of Cobalt Blocks!"
I have a counter to it: the mod is still in "alpha" pretty much. Not all of the features have been implemented in it yet! We still have armours that we have to craft, enchant and repair. We still have those other fancy little slots in the Armor GUI that we have to possibly craft and infuse (and possibly repair)! Weapons that need forging, bows that need to be strung and more things to enjoy.
You better be saving up all those ingots and fancy metals, because you will need them when you are repairing more than your awesome tools.
I can't wait for your additions and I always stop by to check on this thread in order to see what is new. It works really well with Natura too! I might stop off in that thread, my bushes are out of control.
Rapiers have been on my radar for awhile now. I haven't seen any harder mobs to test them properly on; if anyone could point me at such a mod, I'd be grateful.
It's only at 1.5.1 so far, but Ars Magica adds some mobs that are supposed to be highly resistant to physical damage. It's intended to encourage the use of magic on them, but rapiers will fill in just fine, presumably by way of the same or at least similar armor-piercing mechanics. Mana elementals, for instance, can take a major pounding with vanilla swords, but a rapier will knock them over in short order. This might not be the sort of toughness you had in mind, or not enough of it, or neither, but it came to mind.
Other than that, the only thing I can personally think of is mini- or boss enemies like the Wither. Though it sounds like a Rapier + Necrotic Bones would trivialize even that fight, leaving only things that have special pathing (case in point: the Ender Dragon) as a real problem deserving of a heavier-swing weapon.
ETA: Actually, Twilight Forest comes to mind. Might be interesting to see how the rapier measures up against, say, the Lich (which is supposed to be impervious to normal attack in the first phase).
I'd suggest reading the comments. Too many people asked for bugfixes and additions to 1.4.7. Those people were stupid enough to think that someone would maintain an outdated version of thier mod.
Anyways, there is no real reason to use 1.4.7. Don't say redpower. Most of it's "unique" features have been added to several mods out there. Mircroblocks, MFR's rednet cables, stuff like that.
I'm having an odd issue with the Smeltery - when I cast something (ingot, block, tool part, whatever) and pick it up, it doesn't properly show in my inventory. Saving and reloading will fix it; the item does actually take up space, and if I try to manually place an item on the "empty" slot it should have gone to, everything updates properly.
I just installed this this morning, and I seem to be having an odd problem. I spawned with one book, which I read. When I created either my first blank pattern or my stencil table, I forget which, I got my second book, which I also read. But then when I create the other tables, books appear floating around me, but I can't seem to pick them up. I managed to make a few parts based on what was in the first two books, but I don't know how to put them together into tools. I tried using a regular crafting table, but that didn't work. And I don't know how to make a tool rod as opposed to a stick.
This looks like it's going to be a lot of fun. It has already reignited my interest in crafting
hey i have some bugs to report
1. When i used the tool station to make a reinforced I pickaxe and i didn't name it and when i used it i noticed that when i right click it would place the block that was to the right of the pickaxe in my hot bar
2. when i build the tool station it gives me a book and every time i build another on because i have many bases i stack th e books and when i right click them it just goes back to one
hey i have some bugs to report
1. When i used the tool station to make a reinforced I pickaxe and i didn't name it and when i used it i noticed that when i right click it would place the block that was to the right of the pickaxe in my hot bar
2. when i build the tool station it gives me a book and every time i build another on because i have many bases i stack the books and when i right click them it just goes back to one
hey guys. I'm currently playing on 1.5.1 with forge .682. tried installing tinkers construct 1.3.3.8 and it crashes whenever i try to join or create a world, saying the forge state engine is invalid. i've had this error in the past and it seems to always fix when i updated forge but the version i have is the last version made for 1.5.1. is this mod only working on 1.5.2 at the moment or have i missed something? help is appreciated
I have had the same error you are having for the last few versions i have downloaded... at one point it was fine then i started to add mods and the next thing i knew the game would crash on start up or when making/join a world Not sure what happened but hope someone can fix it soon. Really like this mod.
DreadlordKillz: My method for removing void fog was apparently the same method Chocolatin uses to do all its spawning. Well nuts to that!
Glad you found the problem so fast! When can we expect a fix?
EDIT: Ignore this I saw that its already updated, your so fast O_O
Also I just wanted to say me and a group of friends have consistently thought your mods had some of the most potential of any mods available, I still remember when you first released your nature mod and added the giant trees. We had an entire village in planted trees connected by bridges and hollowed out. Thanks for making such great mods! Your one of the highest quality programmers making mods for minecraft and you should be proud of that! Keep up the good work and thank you.
I am having a similar bug. Also present when picking ore berries
So that's where the ore berries came from. I just updated to 1.5.2 yesterday, and I am still getting my mods settled. I hadn't updated in a while, and so many mods added new content, I am running into a lot of surprises.
So what are ore berries for?
Oh, and I figured out how to assemble tools. Talk about overlooking the obvious...
I gather I'm not missing out n information by not being able to pick up those books, so I won't worry about them.
One interesting thing I noticed - this mod is decidedly more challenging when used alongside Biospheres, as clay is really hard to find in all those little bubble worlds. He nether bubbles look really cool, though, and the redwoods are quite something in this context too (assuming the redwoods come from here not elsewhere).
Edit: This problem does not exist with Natura, only with Tinkers Construct
the mod you need: Custom NPC
however the NPC can't have armor points.
PS: here's the link: http://www.minecraft...m-npcs-splanmp/
I absolutely love this mod, it is the only one in a LONG time that I have kept on my radar, and your involvement in this thread is absolutely incredible. I've been using this mod since it broke away from Infinicraft I believe, well anyways...
The main reason why I love this mod is that I make my own tools mine and tweak it to my own design. I love my picks and my swords. I go for MC DAYS trying to make sure I go for my favourite designs and materials in order to refine my tools to my enjoyment. Every single time I make a new item, I make sure I frame my old on up on the wall and give it a little sign to remember it by. THIS is the main strength of the mod, to grow as a character making stronger and stronger weapons that we get attached to.
I even have a few different tools. I have a high-durability pick that I have maxed out with redstone to tear through the Earth, allowing me to build more and higher. I have a fortune pick to get more minerals. I have a sword dedicated to max-lethal.
Now people are arguing back and forth about "Oh this has too high a reward system" or "I have so many ingots, I made a house out of Cobalt Blocks!"
I have a counter to it: the mod is still in "alpha" pretty much. Not all of the features have been implemented in it yet! We still have armours that we have to craft, enchant and repair. We still have those other fancy little slots in the Armor GUI that we have to possibly craft and infuse (and possibly repair)! Weapons that need forging, bows that need to be strung and more things to enjoy.
You better be saving up all those ingots and fancy metals, because you will need them when you are repairing more than your awesome tools.
I can't wait for your additions and I always stop by to check on this thread in order to see what is new. It works really well with Natura too! I might stop off in that thread, my bushes are out of control.
Other than that, the only thing I can personally think of is mini- or boss enemies like the Wither. Though it sounds like a Rapier + Necrotic Bones would trivialize even that fight, leaving only things that have special pathing (case in point: the Ender Dragon) as a real problem deserving of a heavier-swing weapon.
ETA: Actually, Twilight Forest comes to mind. Might be interesting to see how the rapier measures up against, say, the Lich (which is supposed to be impervious to normal attack in the first phase).
I'd suggest reading the comments. Too many people asked for bugfixes and additions to 1.4.7. Those people were stupid enough to think that someone would maintain an outdated version of thier mod.
Anyways, there is no real reason to use 1.4.7. Don't say redpower. Most of it's "unique" features have been added to several mods out there. Mircroblocks, MFR's rednet cables, stuff like that.
I have enough suggestions for better mobs to test on, thanks.
GamerfanaticMC: There are bugs because I haven't noticed them or haven't been informed yet. Did you have anything specific in mind?
DreadlordKillz: My method for removing void fog was apparently the same method Chocolatin uses to do all its spawning. Well nuts to that!
Shurhaian: I've went back to an earlier version with the dropping of items from casting tables. It should be fixed.
May I ask why? This is pretty much the only reason I install Optifine these days
This looks like it's going to be a lot of fun. It has already reignited my interest in crafting
1. When i used the tool station to make a reinforced I pickaxe and i didn't name it and when i used it i noticed that when i right click it would place the block that was to the right of the pickaxe in my hot bar
2. when i build the tool station it gives me a book and every time i build another on because i have many bases i stack th e books and when i right click them it just goes back to one
I have had the same error you are having for the last few versions i have downloaded... at one point it was fine then i started to add mods and the next thing i knew the game would crash on start up or when making/join a world Not sure what happened but hope someone can fix it soon. Really like this mod.
Glad you found the problem so fast! When can we expect a fix?
EDIT: Ignore this I saw that its already updated, your so fast O_O
Also I just wanted to say me and a group of friends have consistently thought your mods had some of the most potential of any mods available, I still remember when you first released your nature mod and added the giant trees. We had an entire village in planted trees connected by bridges and hollowed out. Thanks for making such great mods! Your one of the highest quality programmers making mods for minecraft and you should be proud of that! Keep up the good work and thank you.
So that's where the ore berries came from. I just updated to 1.5.2 yesterday, and I am still getting my mods settled. I hadn't updated in a while, and so many mods added new content, I am running into a lot of surprises.
So what are ore berries for?
Oh, and I figured out how to assemble tools. Talk about overlooking the obvious...
I gather I'm not missing out n information by not being able to pick up those books, so I won't worry about them.
One interesting thing I noticed - this mod is decidedly more challenging when used alongside Biospheres, as clay is really hard to find in all those little bubble worlds. He nether bubbles look really cool, though, and the redwoods are quite something in this context too (assuming the redwoods come from here not elsewhere).