I tried to enter my world again today, and didnt work. Made an new world, but didnt work too.
They get stuck at Loading World when entering them. Crash Report:
---- Minecraft Crash Report ----
// My bad.
Time: 25/01/13 14:44
Description: Exception in server tick loop
java.lang.NullPointerException
at zz.a(Chunk.java:768)
at zz.a(Chunk.java:663)
at yc.b(World.java:588)
at yc.e(World.java:697)
at Steven.Common.mod_pocketDim.dimHelper.createLink(dimHelper.java:321)
at Steven.Common.mod_pocketDim.dimHelper.createPocket(dimHelper.java:703)
at Steven.Common.mod_pocketDim.RiftGenerator.generate(RiftGenerator.java:99)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:90)
at im.a(ChunkProviderServer.java:259)
at zz.a(Chunk.java:1258)
at im.c(ChunkProviderServer.java:153)
at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:310)
at bdz.a(IntegratedServer.java:114)
at bdz.c(IntegratedServer.java:130)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Thats so strange. The only thing I can recommend now is running the world once without the mod and deleting both the player.dat and the pocketDim files. Orrrr you could wait till the update which will do all of this for you. I am almost done, just have to make sure its less buggy.
I found a "bug":
someone can make for you a trap dimensional door, if you place an activator (like tripwire hook) and some tnt on the other dimension and the player survives at the explosion and he doesnt have dimensional doors or a way to kill himself he is trapped forever!
I have a suggestion: you can make that dimensions color is random or the player can set a fixed color in the config file!
Another suggestion: add pocket dimensional doors, that you can have in your inventory, place them, go into your dimension, then replace them in your inventory!
(I want a pocket dimensional movable house, LOL)
You can carry a link with you in a Rift Signature, and yea, that's partially the idea of limbo. You can always starve yourself to death, too.
I'm wondering something slash have an idea. Could it be possible to set up doorways in the future that allow you to travel through the rift, into the pocket dimension, and then out through another side? Kind of like a fast travel dimension? So you could set up a transit station where entering through one door could take you to a hallway of other doors that lead to different parts of the overworld or even other dimensions like the Nether or ones added by other mods?
I kind of was playing with this mod and was reading Scott Pilgrim at the same time.
Sorry if this was suggested before or is already possible and I have not figured out how to do it yet.
Dont hurt the ideas!! And you can already do this using Rift Signatures. In this next update, you can link ANY two locations with one. Plop a door down on the rift, and there you go!
My quote thing still isn't working, so i apologize for the format of this response.
@Cronoxergoid
Yes, this is why limbo is being implemented as a way out of the pockets.
@Ganturo
This is what the "Rift Signature" item is for. watch a few of the spotlights to see how to use it.
Yes, and Yes.
Also, almost finished with the update. Adding a roulette door that sends you who knows were, Limbo with its rather odd rules, adding a fancy render effect for doors (still sorta wip buts its cool) and fixing a ton of bugs + improving server stability. Expect it tmrw if nothing terrible happens.
@Ganturo
This is what the "Rift Signature" item is for. watch a few of the spotlights to see how to use it.
Oh thanks. I'm sorry, I didn't see it in the OP when I read through it a few times and have been unable to view any spotlights due to a slightly unreliable Internet. Now I feel foolish.
Oh thanks. I'm sorry, I didn't see it in the OP when I read through it a few times and have been unable to view any spotlights due to a slightly unreliable Internet. Now I feel foolish.
I can make an example but I won't be able to show it in action, though Steven might be able to
Is it intended that if you make a bed in a pocket dimension and try to sleep in it, it explodes? Fortunately, I did not place the bed near the door.
On a related note, perhaps Fabric of Reality should have more blast resistance. I'm scared to find out exactly how deep the hole goes. ( I tried it twice, but was able to recover the bed each time. It's like some sort of renewable explosive.)
I can sleep in beds fine in the regular world with no pyrotechnics.
Is it intended that if you make a bed in a pocket dimension and try to sleep in it, it explodes? Fortunately, I did not place the bed near the door.
On a related note, perhaps Fabric of Reality should have more blast resistance. I'm scared to find out exactly how deep the hole goes. ( I tried it twice, but was able to recover the bed each time. It's like some sort of renewable explosive.)
I can sleep in beds fine in the regular world with no pyrotechnics.
You also can't sleep in the nether or the end. This is intended.
I'm pretty sure the pockets have "indestructible" FoR lining the outside of the box, bedbombs shouldn't hurt it.
You also can't sleep in the nether or the end. This is intended.
I'm pretty sure the pockets have "indestructible" FoR lining the outside of the box, bedbombs shouldn't hurt it.
I've been playing minecraft on and off for almost two years, and never once did I try to sleep in either the nether or the end. I had a vague memory that you couldn't do it though, so I never tried. But I thought that since this wasn't truly another dimension that it would work. It didn't expect the explosion though. I had lined the floor with wool, fortunately I always have a water bucket. Unfortunately, the floor is now an uneven mess and it's a bit hard to fix, being pure darkness. I feel a bit dumb now.
Hm. I seem to get some sort of freezing issue whenever I attempt to enter a Dimensional Door where my MultiMC log tells me that "2dimID already registered". I can only assume this has something to do with me having Mystcraft installed alongside it? That or Twilight Forest, I have no other mods which affect dimensions.
Twilight Forest uses dimension 7, so it's probably not that unless you modded its config file.
Also, almost finished with the update. Adding a roulette door that sends you who knows were, Limbo with its rather odd rules, adding a fancy render effect for doors (still sorta wip buts its cool) and fixing a ton of bugs + improving server stability. Expect it tmrw if nothing terrible happens.
I guess "something terrible" happened?
Still, that roulette door sounds fun, and I'm quite curious about the render effect... I love good visuals...
Edit: 50 Posts! I'm on my way to Void Walker status!... Veeerryyyyy slllllooowwwllllyyyy.
Anyway, sorry I didn't get it out today, but you will appreciate why. I made sure that this update will be compatible with previous saves(well, hopefully). Either way, it shouldn't break your save or anything.
[...] almost finished with the update. Adding a roulette door that sends you who knows were, Limbo with its rather odd rules, adding a fancy render effect for doors (still sorta wip buts its cool) and fixing a ton of bugs + improving server stability. Expect it tmrw if nothing terrible happens.
Anyway, sorry I didn't get it out today, but you will appreciate why. I made sure that this update will be compatible with previous saves(well, hopefully). Either way, it shouldn't break your save or anything.
A little more testing for stability, and done!
That's fine, I'm sure everyone would rather it work properly and be a little later. You can never have enough stability testing!
So... I get this error when I try to play with this mod. I think it's having issues loading the Dimensional Doors dimensions or something - not too sure. It only occurs when I try to create a world too. I'd like to know if I could get it fixed, because I'd love to play with this mod.
2013-01-26 17:16:08 [INFO] [STDERR] Caused by: java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:159)
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:758)
2013-01-26 17:16:08 [INFO] [STDERR] at aginsun.mods.TaleOfKingdoms.mod_TaleOfKingdoms.generateSurface(mod_TaleOfKingdoms.java:205)
2013-01-26 17:16:08 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderWorldGenerator.generate(ModLoaderWorldGenerator.java:26)
EDIT: Okay, so i tried loading a world before installing this mod. After that I installed it again and it worked! It appears to have issues with creating a game save. I'll test around to see if the mod actually works in game now...
EDIT 2: I actually used a different versioon of Forge. Is this only supposed to be used with the 1.4.7 recommened version? I tried using others but it wouldn't load the game.
I'm sure you're having a lot of work with the mod and I don't want to make your work harder but I want to give your attention to some minimal details that you might be done already:
- There should be no lifts into Limbo
- When you put an IDD WD or a TTD into limbo and pass through, you will enter into limbo again
- If you use an lift signature into Limbo, it will explode (Same with unstable fabric and Lift remover)
- The Nether and The End are Dimensions too....you can use it into the mod
- Think in that: If you place an Iron door in a rift (in Overworld) and link it to an warp door in annother rift (in Overworld too). Can you say what would happend if I use the Iron door? And what about the Wooden door? This is an example of Limbo my friend, and can be implemented into the mod
These are just Ideas/tips/overviews/whatever-you-would-like-to-call-it for the mod. If you already implemented it into the mod, I'm sorry for wasting your time.
Also, 1 more Idea:
and what about there rifts get more dangerous...I mean, what if you create so many pocket dim. that the world become instable and create deadly rifts that can hurt the player and give all kinds of crazy effects?
Again, Just 1 Idea
Also, 1 more Idea: and what about there rifts get more dangerous...I mean, what if you create so many pocket dim. that the world become instable and create deadly rifts that can hurt the player and give all kinds of crazy effects?
I actually like this idea. It would make the experience a million times more scary :D.
So... I get this error when I try to play with this mod. I think it's having issues loading the Dimensional Doors dimensions or something - not too sure. It only occurs when I try to create a world too. I'd like to know if I could get it fixed, because I'd love to play with this mod.
2013-01-26 17:16:08 [INFO] [STDERR] Caused by: java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:159)
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:758)
2013-01-26 17:16:08 [INFO] [STDERR] at aginsun.mods.TaleOfKingdoms.mod_TaleOfKingdoms.generateSurface(mod_TaleOfKingdoms.java:205)
2013-01-26 17:16:08 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderWorldGenerator.generate(ModLoaderWorldGenerator.java:26)
EDIT: Okay, so i tried loading a world before installing this mod. After that I installed it again and it worked! It appears to have issues with creating a game save. I'll test around to see if the mod actually works in game now...
EDIT 2: I actually used a different versioon of Forge. Is this only supposed to be used with the 1.4.7 recommened version? I tried using others but it wouldn't load the game.
I'm sure you're having a lot of work with the mod and I don't want to make your work harder but I want to give your attention to some minimal details that you might be done already:
- There should be no lifts into Limbo
- When you put an IDD WD or a TTD into limbo and pass through, you will enter into limbo again
- If you use an lift signature into Limbo, it will explode (Same with unstable fabric and Lift remover)
- The Nether and The End are Dimensions too....you can use it into the mod
- Think in that: If you place an Iron door in a rift (in Overworld) and link it to an warp door in annother rift (in Overworld too). Can you say what would happend if I use the Iron door? And what about the Wooden door? This is an example of Limbo my friend, and can be implemented into the mod
These are just Ideas/tips/overviews/whatever-you-would-like-to-call-it for the mod. If you already implemented it into the mod, I'm sorry for wasting your time.
Also, 1 more Idea:
and what about there rifts get more dangerous...I mean, what if you create so many pocket dim. that the world become instable and create deadly rifts that can hurt the player and give all kinds of crazy effects?
Again, Just 1 Idea
I could make it so that the number of pocket dims increases the chance of rifts appearing, but then those rifts would create more dims which would further increase the rate, you see where this is going.
And as for limbo, it has undergone a few changes. One, you cant use any items in limbo, including things like food. So, you cannot even place dim doors. You can place regular blocks, though, and there are no rifts. Escape is also possible, by venturing to the very bottom of limbo and finding the black voids. Dying in limbo only re-spawns you in some random location, still with all your items and such.
With regards to beds and explosions: Many people will be used to using beds in Twilight Forest, Mystcraft Ages, etc. Exploding on you is not expected behavior.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Thats so strange. The only thing I can recommend now is running the world once without the mod and deleting both the player.dat and the pocketDim files. Orrrr you could wait till the update which will do all of this for you. I am almost done, just have to make sure its less buggy.
You can carry a link with you in a Rift Signature, and yea, that's partially the idea of limbo. You can always starve yourself to death, too.
Dont hurt the ideas!! And you can already do this using Rift Signatures. In this next update, you can link ANY two locations with one. Plop a door down on the rift, and there you go!
Yes, and Yes.
Also, almost finished with the update. Adding a roulette door that sends you who knows were, Limbo with its rather odd rules, adding a fancy render effect for doors (still sorta wip buts its cool) and fixing a ton of bugs + improving server stability. Expect it tmrw if nothing terrible happens.
Oh thanks. I'm sorry, I didn't see it in the OP when I read through it a few times and have been unable to view any spotlights due to a slightly unreliable Internet. Now I feel foolish.
I can make an example but I won't be able to show it in action, though Steven might be able to
On a related note, perhaps Fabric of Reality should have more blast resistance. I'm scared to find out exactly how deep the hole goes. ( I tried it twice, but was able to recover the bed each time. It's like some sort of renewable explosive.)
I can sleep in beds fine in the regular world with no pyrotechnics.
You also can't sleep in the nether or the end. This is intended.
I'm pretty sure the pockets have "indestructible" FoR lining the outside of the box, bedbombs shouldn't hurt it.
I've been playing minecraft on and off for almost two years, and never once did I try to sleep in either the nether or the end. I had a vague memory that you couldn't do it though, so I never tried. But I thought that since this wasn't truly another dimension that it would work. It didn't expect the explosion though. I had lined the floor with wool, fortunately I always have a water bucket. Unfortunately, the floor is now an uneven mess and it's a bit hard to fix, being pure darkness. I feel a bit dumb now.
Twilight Forest uses dimension 7, so it's probably not that unless you modded its config file.
I guess "something terrible" happened?
Still, that roulette door sounds fun, and I'm quite curious about the render effect... I love good visuals...
Edit: 50 Posts! I'm on my way to Void Walker status!... Veeerryyyyy slllllooowwwllllyyyy.
Anyway, sorry I didn't get it out today, but you will appreciate why. I made sure that this update will be compatible with previous saves(well, hopefully). Either way, it shouldn't break your save or anything.
A little more testing for stability, and done!
Also, shouldn't the dimensional door inside the dimension for return to the over world be a wooden one?
See:
Wait, how have you seen it? Are you working with Steven?
Also, I love your avatar... Alucard!
That's fine, I'm sure everyone would rather it work properly and be a little later. You can never have enough stability testing!
Here's the Log: http://pastebin.com/dGeCKME9
To be more specific:
2013-01-26 17:16:08 [INFO] [STDERR] Caused by: java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:159)
2013-01-26 17:16:08 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:758)
2013-01-26 17:16:08 [INFO] [STDERR] at aginsun.mods.TaleOfKingdoms.mod_TaleOfKingdoms.generateSurface(mod_TaleOfKingdoms.java:205)
2013-01-26 17:16:08 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderWorldGenerator.generate(ModLoaderWorldGenerator.java:26)
EDIT: Okay, so i tried loading a world before installing this mod. After that I installed it again and it worked! It appears to have issues with creating a game save. I'll test around to see if the mod actually works in game now...
EDIT 2: I actually used a different versioon of Forge. Is this only supposed to be used with the 1.4.7 recommened version? I tried using others but it wouldn't load the game.
- There should be no lifts into Limbo
- When you put an IDD WD or a TTD into limbo and pass through, you will enter into limbo again
- If you use an lift signature into Limbo, it will explode (Same with unstable fabric and Lift remover)
- The Nether and The End are Dimensions too....you can use it into the mod
- Think in that: If you place an Iron door in a rift (in Overworld) and link it to an warp door in annother rift (in Overworld too). Can you say what would happend if I use the Iron door? And what about the Wooden door? This is an example of Limbo my friend, and can be implemented into the mod
These are just Ideas/tips/overviews/whatever-you-would-like-to-call-it for the mod. If you already implemented it into the mod, I'm sorry for wasting your time.
Also, 1 more Idea:
and what about there rifts get more dangerous...I mean, what if you create so many pocket dim. that the world become instable and create deadly rifts that can hurt the player and give all kinds of crazy effects?
Again, Just 1 Idea
I actually like this idea. It would make the experience a million times more scary :D.
aginsun.mods.TaleOfKingdoms.mod_TaleOfKingdoms.generateSurface(mod_TaleOfKingdoms.java:205)
That looks like another mod is conflicting with Dim Doors, or it is having issues all by itself.
I could make it so that the number of pocket dims increases the chance of rifts appearing, but then those rifts would create more dims which would further increase the rate, you see where this is going.
And as for limbo, it has undergone a few changes. One, you cant use any items in limbo, including things like food. So, you cannot even place dim doors. You can place regular blocks, though, and there are no rifts. Escape is also possible, by venturing to the very bottom of limbo and finding the black voids. Dying in limbo only re-spawns you in some random location, still with all your items and such.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?