See the lit emitter? It's powering the import bus below it. Use a wrench (omni-wrench is best if you use FTB - it's cross-compatible with a lot of mods) and right click on the emitter. It will rotate around and you want the light facing the bus it's intended to interact with. Make sure it's actually "connected" to the system. If you do a test of say, "Emit when levels are above limit" and set the limit to 5 cobblestone when you have thousands, and it doesn't light up, then it's not connected to the system. Adjacent doesn't count - it needs one of it's four sides to connect, and it's torch-side doesn't always seem to count (I've had issues on the horizontal i.e. beside the bus instead of above or below it). So make sure a cable is visibly connected if you're having trouble.
Thanks so my above picture is right? Basically you can only limit 1-4 item per machine due to how much room this stuff takes up? if I set the export bus to accept more than one item, it still will only trigger when the condition of the 1 item in the limiter is met. 4 items being filtered to 1 machine would end up taking 2 slots to the left, right, top, and bottom of the machine.. and look horrible. :/
Am I missing something or do people just dedicate entire machines to certain external crafting items? Say I want to send coal out to turn it into coal dust to make alloys but I'd never want to send all of it. I set the system to make sure I always have 200 alloys. But now I want to send other items to that same macerator while also having them limited. It seems impossible to do while also making look good. It's almost like you are forced to build another one and connect up another import/export/limiter system. I'd need like 10-15 of every machine to auto external craft everything even though only 1 would really ever be in use. No?
Sadly, that is the only way to use this - you need to have 1 level emitter per export bus. If only AE had bundled cable functionality, we would perhaps be able to bind up to 16 item levels. Or this could be directly implemented into the ME Interface, we'll see in the future.
As for the crafting: use ME interfaces. They allow you to insert custom encoded patterns in order to get them to behave in the same way as the Molecular Assembler. You will need 1 interface per such crafting recipe. HOWEVER. If you just want to process, say, all your metal dusts, just use an export bus and an import bus on a furnace, and dump 10 different dusts into the export bus filters. If you want the system to always keep a stock of certain produce, you will have to use export buses and level emitters, though.
Ah OK, so basically it will only make items externally when you click craft and don't have that item, so there would be no reason to limit them?
Ah OK, so basically it will only make items externally when you click craft and don't have that item, so there would be no reason to limit them?
Yes. It's perfectly fine to use if you use fast processing machines (like Advanced Machines for IC2), but you might still use the level limiter + export bus option if you want to, for instance, keep 10 stacks of smoothstone in your network at all times - because when you need those 10 stacks, having to wait for 640 items to smelt could be annoying.
Here's my new cobblestone/dirt/marble/gravel remover. Removes any after 10,000. Seems to be working, though definitely not as compact as i'd like. Doesn't look *terrible* though. I'll start on external crafting tomorrow.. at least now I can let my miner run overnight without waking up to 250k of each of these mats.
Why do you have this thing hanging out in your main area, though? In essense, this is a trash bin. Put it in your basement or something.
[EDIT]: I was wrong about ME interfaces only holding 1 recipe. You can actually input up to 9 pattern encoders with smelting/pulverizing/macerating/extracting/etc recipes into one interface. Combine that with a Thermal Expansion machine, which can have up to 4 inputs (and 1 output + 1 power supply side), and you can have up to 36 smelting recipes per powered furnace!
Ok long winded explanation incoming. Yay for copious amounts of free time.
Get all your ME goodness in one area, as there is no need to spread out and more cables means more EU cost to maintain:
First, let's say you have a HV solar panel you want to make. So, you take all the recipes you'll need that can be crafted in a crafting bench and create patterns for them with a Blank Pattern:
Then you create an ME Interface and attach it to any machines that are involved in the process (maceration, smelting, etc. So you put them on top of the machines like so:
Then you create patterns for anything that uses those machines, and you put them in the interface over the machine like so:
By the way, holding shift reveals the images of the resultant recipes:
So at that point you create a pattern for each step in the process and put machine-related steps in interfaces over machines, and crafting bench blueprints in the molecular assembler (mainframe). Then you tell it to craft the finished product and it will do each step in a row until your shiny new gizmo is ready. This way, without import buses, it will export only the amount listed in the pattern's recipe, so you use exactly the amount of needed resources, no more than that.
Now lets say you have a farm a little ways away from your work area:
So you create some transport system for all your crops (I use golems and ender chests):
Then you have a chest in your ME room with import buses to gather everything:
You can attach multiple buses to each chest, and if you use ender chests you can make as many duplicates as you need for all the import and export buses. Each bus increases the number of stacks moved a tick, so this is a good way to consolidate quarry resources in a single chest without overflow.
Now we have another ender chest with export buses and emitters - four per chest - exporting unneeded resources or anything we're using, like for instance this workstation where my golems turn farm crops into biomass, biofuel etc.:
So don't use export buses for crafting, only interfaces to craft and import buses to pull the results back into your system. For things you need to use, export them into applicable areas with buses, and in my case, make use of waste by recycling it all en-mass:
I keep recyclers all over my base for this purpose, and if you set emitters to "move single items/craft" and emitters to turn them on at 10k or so, you can both get rid of waste and get something useful out of it. I make covers out of my cobblestone so I can many times the recycling power per cobblestone, and when I run out of gems I recycle cobblestone slabs to double output. This can all be automated to switch on it's own when gems run out.
Edit: Also, I recommend two mainframes. I have a big one for my normal operations, as well as a second for scrap. This one can be turned off with a dark cable when I don't use it to conserve energy, but constant scrap operations eat up your processing power, and you're limited to a certain number of operations per tick based on how many processors your mainframe has. I recommend one with little blueprint space and lots of processing power for your "trash can" mainframe.
Why do you have this thing hanging out in your main area, though? In essense, this is a trash bin. Put it in your basement or something.
[EDIT]: I was wrong about ME interfaces only holding 1 recipe. You can actually input up to 9 pattern encoders with smelting/pulverizing/macerating/extracting/etc recipes into one interface. Combine that with a Thermal Expansion machine, which can have up to 4 inputs (and 1 output + 1 power supply side), and you can have up to 36 smelting recipes per powered furnace!
That is my basement
Also, are there any thermal expansion machines as fast or faster than the IC2 machines? I was just going to use IC2 machines since (at least what i've dealt with) they are much faster than TE machines. I guess if your auto crafting speed doesn't make as big of a deal.
No, IC2 advanced machines are the fastest. However, like I said before, you can attach a BC hopper on top of a machine, and then feed the ME interfaces into that. BC hoppers accept inputs from all 5 sides except from below, and even have an internal storage themselves.
Ok long winded explanation incoming. Yay for copious amounts of free time.
Get all your ME goodness in one area, as there is no need to spread out and more cables means more EU cost to maintain:
First, let's say you have a HV solar panel you want to make. So, you take all the recipes you'll need that can be crafted in a crafting bench and create patterns for them with a Blank Pattern:
Then you create an ME Interface and attach it to any machines that are involved in the process (maceration, smelting, etc. So you put them on top of the machines like so:
Then you create patterns for anything that uses those machines, and you put them in the interface over the machine like so:
By the way, holding shift reveals the images of the resultant recipes:
So at that point you create a pattern for each step in the process and put machine-related steps in interfaces over machines, and crafting bench blueprints in the molecular assembler (mainframe). Then you tell it to craft the finished product and it will do each step in a row until your shiny new gizmo is ready. This way, without import buses, it will export only the amount listed in the pattern's recipe, so you use exactly the amount of needed resources, no more than that.
Now lets say you have a farm a little ways away from your work area:
So you create some transport system for all your crops (I use golems and ender chests):
Then you have a chest in your ME room with import buses to gather everything:
You can attach multiple buses to each chest, and if you use ender chests you can make as many duplicates as you need for all the import and export buses. Each bus increases the number of stacks moved a tick, so this is a good way to consolidate quarry resources in a single chest without overflow.
Now we have another ender chest with export buses and emitters - four per chest - exporting unneeded resources or anything we're using, like for instance this workstation where my golems turn farm crops into biomass, biofuel etc.:
So don't use export buses for crafting, only interfaces to craft and import buses to pull the results back into your system. For things you need to use, export them into applicable areas with buses, and in my case, make use of waste by recycling it all en-mass:
I keep recyclers all over my base for this purpose, and if you set emitters to "move single items/craft" and emitters to turn them on at 10k or so, you can both get rid of waste and get something useful out of it. I make covers out of my cobblestone so I can many times the recycling power per cobblestone, and when I run out of gems I recycle cobblestone slabs to double output. This can all be automated to switch on it's own when gems run out.
Edit: Also, I recommend two mainframes. I have a big one for my normal operations, as well as a second for scrap. This one can be turned off with a dark cable when I don't use it to conserve energy, but constant scrap operations eat up your processing power, and you're limited to a certain number of operations per tick based on how many processors your mainframe has. I recommend one with little blueprint space and lots of processing power for your "trash can" mainframe.
Everything you built looks really complex/nice. I still get confused with MFSU and MFEs, resulting explosions.. still forget how their inputs/outputs work.
My base doesn't look anywhere near that nice. I use standard stone brick for everything, and buildings are just squares built with a filler. 99.9% of the stuff I built is pretty much exact copies of what someone did on youtube. I run into way to many issues, have a incredibly hard time figuring stuff out on my own. I also forget how I did stuff when I want to mod it, and end up breaking much of my system spending hours attempting to fix. I spent about 30 minutes thinking about how I wanted to transport items from a mob spawner farm to a chest about 100 blocks away.. then I realized I could just use a ender chest. lol...
I've only been playing minecraft for about 3-4 weeks, but even at 5-6 hours a day, I feel like i'm not making much progress. No where NEAR your level of base. My memory is crap, and there's just so much stuff to take in. I figure one thing out, go do something else, and forget everything I learned. Getting too old I guess.
I will mess around with external autocrafting tomorrow, right now i'm just too burnt and rather depressed at what I accomplished in a whopping 8 hours of playing. It took me no less than about 6 hours today to setup just the simple cobblestone/gravel/dirt voider. I do not think i'll ever get close to as experienced or creative as you. Haha...
Don't sell yourself short. That thing is old. I mean OLD. I've used the same base for about a year and a half - I just copy it in mcedit when I move. McEdit doesn't like future blocks (anything outside of vanills block id's), but while I end up with gaping holes where all my machines went, it gives me a jumpstart on new designs. I've added and removed from it a lot since my first design. My latest addition is the mage tower:
and my favorite is what I was able to do with thaumcraft - a giant node in my ceiling, perfectly positioned in a roof structure I already had with a glass floor:
You'll have fun with IC2 once you get familiar with it. I love building a nuclear power plant underground with elevator access, and control rooms are the best part:
And IC2 can be very well organized due to the way wiring and blocks work/look. I'm a bit of an OCD freak when it comes to making things symmetrical:
The biggest thing is just figuring out designs you like, and over time you come up with enough that your base doesn't look half bad. Just takes practice, and you'll be making cathedrals in no time!
And no one is really original. We've all gotten our ideas from somewhere. If it looks good, find a way to improve your base with it!
And to answer your earlier question, forestry actually does many things much better than Ic2, and the pulverizer is a better option as you can spend the slag you acquire to increase yield on the ingots you care about, which is arguably better than a fair amount of everything that includes things you don't use much. If you have Gregtech installed you want his stuff though, as it's all superior - albeit exorbitantly expensive.
I have ME Import/Export devices connected to the Recycler, the wrench just rotates them and there doesn't seem to be a way to set the priority. It works for the chest though.
Basically, all I need is the ME Exporter to stop pulling cobblestone/sand/etc from my chests and only take from the Ender chest which is connected to my Quarry.
Everything else worked perfectly, thanks!
I forgot to say shift-right-click to set the priority.
I'm glad the other bits are working for you.
I'm not sure what I'm doing wrong here. I'm running tekkit lite (1.4.7), and the version of the mod is v9.i. I'm still having issues with RE-Batteries clogging up autocrafting. I've made sure that when I made the pattern, that I used an already crafted RE-Battery in the output slot so that it would not have a charge bar. Even when doing this, the crafting monitor is still complaining that I'm missing RE-Batteries, even when I've manually crafted 3 of them and put them into the ME network. It won't even use those ones. If I make a pattern with a battery with a charge, it at least recognizes that it can't make that because I don't have any interfaces set up to charge the battery. But a normal uncharged RE-Battery (without a charge bar) for some reason refuses to be recognized.
Forgot to mention, I can craft a RE-Battery from my ME Crafting terminal using the pattern that is in there without any problem, so its not that it can't make them, the issue is that it just can't use the RE-Batteries that are in the ME Network.
@B1nary I had the exact same problem with some recipes. My solution was to use only the stuff i craft using patterns, not the ones i crafted myself (had some batteries and used these in a pattern and it didn't work, then i tried a battery crafted form the system and redid the pattern using this battery and it worked) .
And now my question, is there a way to tell the system to always keep a certain number of items in the system or do i have to set up a whole new reck of machines and interfaces to do this? (would like to keep a certain amount of lime dye in the system, recipes and cactus are in the system)
You could adapt it from a similar system I use. For instance, I have IC2 so I need refined iron. I have a furnace with a recipe for refined iron set to run only when redstone is applied. I have an emitter above that set to emit redstone when refined iron in the system is less than 1k. That way it creates refined iron whenever I use it, and replenishes my stash. You can do this with anything that slows down your processing, like things that need to be macerated or compressed. That will greatly speed up multi-step crafting.
I want to produce helium cells with an industrial centrifuge, but the problem is that the centriduge needs 20 minutes to produce one helium cell and in this time my AE-network loses my order
the centrifuge is crafting and adding the produced items to the system but it is not doing the next step(creating the 60k helium coolant cell with 1 heliumcell and 4 tin ingots)
how can solve that problem?
Just add an import bus to the machine set to always craft and activate on redstone signal. Then attach an emitter set to emit redstone signal when system quantity of helium drops below "x". That way you'll always have some available when you need to craft with them.
@AlgorithmX2
This may be outside of your purview, but any chance you'd add quartz crystal ore to the gregtech industrial grinder? It would be nice if you got a little something extra when you ran it through a high-tech machine designed for processing raw ore.
1. Fixed more ISided insanity ( mechanism inventory + Import Bus Fix)
Does this mean that the Import Buses will work properly with the Mekanism Purification Chamber and other Mekanism blocks?
Also I have a question: Once Redpower is updated to whatever the current Minecraft version is when that happens, would a Pneumatic Tube be able to insert a Storage Cell into any of the 10 inventory slots in the Disk Drive?
Also I have a question: Once Redpower is updated to whatever the current Minecraft version is when that happens, would a Pneumatic Tube be able to insert a Storage Cell into any of the 10 inventory slots in the Disk Drive?
Thats totally on RP2's side, I would certainly hope so, as BC and AE both can.
@AlgorithmX2
This may be outside of your purview, but any chance you'd add quartz crystal ore to the gregtech industrial grinder? It would be nice if you got a little something extra when you ran it through a high-tech machine designed for processing raw ore.
not sure yet, I've been tossing around ideas for late game quartz resource improvements, but nothing really solid on my decision yet.
@B1nary I had the exact same problem with some recipes. My solution was to use only the stuff i craft using patterns, not the ones i crafted myself (had some batteries and used these in a pattern and it didn't work, then i tried a battery crafted form the system and redid the pattern using this battery and it worked) .
Thanks so my above picture is right? Basically you can only limit 1-4 item per machine due to how much room this stuff takes up? if I set the export bus to accept more than one item, it still will only trigger when the condition of the 1 item in the limiter is met. 4 items being filtered to 1 machine would end up taking 2 slots to the left, right, top, and bottom of the machine.. and look horrible. :/
Am I missing something or do people just dedicate entire machines to certain external crafting items? Say I want to send coal out to turn it into coal dust to make alloys but I'd never want to send all of it. I set the system to make sure I always have 200 alloys. But now I want to send other items to that same macerator while also having them limited. It seems impossible to do while also making look good. It's almost like you are forced to build another one and connect up another import/export/limiter system. I'd need like 10-15 of every machine to auto external craft everything even though only 1 would really ever be in use. No?
Ah OK, so basically it will only make items externally when you click craft and don't have that item, so there would be no reason to limit them?
Yes. It's perfectly fine to use if you use fast processing machines (like Advanced Machines for IC2), but you might still use the level limiter + export bus option if you want to, for instance, keep 10 stacks of smoothstone in your network at all times - because when you need those 10 stacks, having to wait for 640 items to smelt could be annoying.
http://i.imgur.com/26aqi2P.png
Here's my new cobblestone/dirt/marble/gravel remover. Removes any after 10,000. Seems to be working, though definitely not as compact as i'd like. Doesn't look *terrible* though. I'll start on external crafting tomorrow.. at least now I can let my miner run overnight without waking up to 250k of each of these mats.
[EDIT]: I was wrong about ME interfaces only holding 1 recipe. You can actually input up to 9 pattern encoders with smelting/pulverizing/macerating/extracting/etc recipes into one interface. Combine that with a Thermal Expansion machine, which can have up to 4 inputs (and 1 output + 1 power supply side), and you can have up to 36 smelting recipes per powered furnace!
Get all your ME goodness in one area, as there is no need to spread out and more cables means more EU cost to maintain:
Now lets say you have a farm a little ways away from your work area:
Now we have another ender chest with export buses and emitters - four per chest - exporting unneeded resources or anything we're using, like for instance this workstation where my golems turn farm crops into biomass, biofuel etc.:
So don't use export buses for crafting, only interfaces to craft and import buses to pull the results back into your system. For things you need to use, export them into applicable areas with buses, and in my case, make use of waste by recycling it all en-mass:
Edit: Also, I recommend two mainframes. I have a big one for my normal operations, as well as a second for scrap. This one can be turned off with a dark cable when I don't use it to conserve energy, but constant scrap operations eat up your processing power, and you're limited to a certain number of operations per tick based on how many processors your mainframe has. I recommend one with little blueprint space and lots of processing power for your "trash can" mainframe.
That is my basement
Also, are there any thermal expansion machines as fast or faster than the IC2 machines? I was just going to use IC2 machines since (at least what i've dealt with) they are much faster than TE machines. I guess if your auto crafting speed doesn't make as big of a deal.
Everything you built looks really complex/nice. I still get confused with MFSU and MFEs, resulting explosions.. still forget how their inputs/outputs work.
My base doesn't look anywhere near that nice. I use standard stone brick for everything, and buildings are just squares built with a filler. 99.9% of the stuff I built is pretty much exact copies of what someone did on youtube. I run into way to many issues, have a incredibly hard time figuring stuff out on my own. I also forget how I did stuff when I want to mod it, and end up breaking much of my system spending hours attempting to fix. I spent about 30 minutes thinking about how I wanted to transport items from a mob spawner farm to a chest about 100 blocks away.. then I realized I could just use a ender chest. lol...
I've only been playing minecraft for about 3-4 weeks, but even at 5-6 hours a day, I feel like i'm not making much progress. No where NEAR your level of base. My memory is crap, and there's just so much stuff to take in. I figure one thing out, go do something else, and forget everything I learned. Getting too old I guess.
I will mess around with external autocrafting tomorrow, right now i'm just too burnt and rather depressed at what I accomplished in a whopping 8 hours of playing. It took me no less than about 6 hours today to setup just the simple cobblestone/gravel/dirt voider. I do not think i'll ever get close to as experienced or creative as you. Haha...
You'll have fun with IC2 once you get familiar with it. I love building a nuclear power plant underground with elevator access, and control rooms are the best part:
The biggest thing is just figuring out designs you like, and over time you come up with enough that your base doesn't look half bad. Just takes practice, and you'll be making cathedrals in no time!
And no one is really original. We've all gotten our ideas from somewhere. If it looks good, find a way to improve your base with it!
And to answer your earlier question, forestry actually does many things much better than Ic2, and the pulverizer is a better option as you can spend the slag you acquire to increase yield on the ingots you care about, which is arguably better than a fair amount of everything that includes things you don't use much. If you have Gregtech installed you want his stuff though, as it's all superior - albeit exorbitantly expensive.
I forgot to say shift-right-click to set the priority.
I'm glad the other bits are working for you.
IMarv
Forgot to mention, I can craft a RE-Battery from my ME Crafting terminal using the pattern that is in there without any problem, so its not that it can't make them, the issue is that it just can't use the RE-Batteries that are in the ME Network.
Someone please tell me what I'm doing wrong.
Nope.
You could adapt it from a similar system I use. For instance, I have IC2 so I need refined iron. I have a furnace with a recipe for refined iron set to run only when redstone is applied. I have an emitter above that set to emit redstone when refined iron in the system is less than 1k. That way it creates refined iron whenever I use it, and replenishes my stash. You can do this with anything that slows down your processing, like things that need to be macerated or compressed. That will greatly speed up multi-step crafting.
Just add an import bus to the machine set to always craft and activate on redstone signal. Then attach an emitter set to emit redstone signal when system quantity of helium drops below "x". That way you'll always have some available when you need to craft with them.
@AlgorithmX2
This may be outside of your purview, but any chance you'd add quartz crystal ore to the gregtech industrial grinder? It would be nice if you got a little something extra when you ran it through a high-tech machine designed for processing raw ore.
Does this mean that the Import Buses will work properly with the Mekanism Purification Chamber and other Mekanism blocks?
Also I have a question: Once Redpower is updated to whatever the current Minecraft version is when that happens, would a Pneumatic Tube be able to insert a Storage Cell into any of the 10 inventory slots in the Disk Drive?
I have no idea about that particular block, but that was to fix a bug with working with Mekanism blocks in general, as there was an bug on my end.
Thats totally on RP2's side, I would certainly hope so, as BC and AE both can.
not sure yet, I've been tossing around ideas for late game quartz resource improvements, but nothing really solid on my decision yet.
Okay, thanks.
That worked! Thanks so much.