What its doing is adding it to the list of biomes. If you want to spawn in that biome for certain then you have to disable all the other biomes.
But i don't see my custom biome in the list of biomes... And it also resets all the settings (disabled or enabled) when i go back to the options menu...
java.lang.NoClassDefFoundError: java/nio/file/Paths
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 339845448 bytes (324 MB) / 514523136 bytes (490 MB) up to 514523136 bytes (490 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB [myBiome] ([1.4.6]myBiome - Beta v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Defintely think that being able to customize the color of water (swamp, jungle, normal, etc.), whether dungeons, strongholds, villages, pyramids, temples, and witch huts can spawn or not, and if special mobs unique to certain biomes (mooshrooms, wolves, ocelots, squids, witches, silverfish) can spawn would improve everything a lot.
Cool Mod
Also i have a suggestion, I also Have ExtraBiomesXL and myBiome mod won't work, will be awesome if you make this mod to work with other Biomes mods so we will Enable/Disable any Biome from mods.
PS:Sorry for my bad english, Not my native language
java.lang.NoClassDefFoundError: java/nio/file/Paths
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 339845448 bytes (324 MB) / 514523136 bytes (490 MB) up to 514523136 bytes (490 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB [myBiome] ([1.4.6]myBiome - Beta v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Exactly, this seems like an AWESOME mod, but even though I have followed the instructions, the game crashes whenever I try to generate a new world.
Exactly, this seems like an AWESOME mod, but even though I have followed the instructions, the game crashes whenever I try to generate a new world.
So a lot of people seem to be having this issue but I can't figure out what's causing it. I'll work on fixing it in the next update.Over whelming response!! Just got a record number of downloads! I've got a lot of doable suggestions but I need time. I'll work as quickly as I can to get the updates to you.
Rollback Post to RevisionRollBack
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
I've 2 requests that would make in my opinion this mod way better:
1. Make it compatible with SMP.
2. Make an option to disable things such as strongholds, pounds, caverns etc.
1. This mod couldn't be compatible with SMP because there's not GUI for the server host.
2. Thanks for the suggestion. I'm getting around to it.Everyone, I have fixed the bug of a custom biome not showing up on the list and may have also fixed the other bug. Will be rolling out 1.2 soon.
Rollback Post to RevisionRollBack
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Awesome mod, good job. Here are my ideas: Add customisation for grass/foilage colour, hillyness, lake/river generation, trees, ores, mobs, structures and anything else you think of.
1. Rain - 100%
2. Handling when update server goes down - 100%
3. Clients not conventionally launched bugs - 100%
4. Mob spawn customization - 95%
5. Save format updater - 90%
EST: 15 minutes of code time. (May not be able to finish until tomorrow cause I gots to sleep)
Looks like a cool mod but i like to see it when I have other mod install the list of other biomes get added. So let say I got your mod + ExtrabiomesXL have all the biomes get added. Keep up the good work well be watching:)
What its doing is adding it to the list of biomes. If you want to spawn in that biome for certain then you have to disable all the other biomes.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
But i don't see my custom biome in the list of biomes... And it also resets all the settings (disabled or enabled) when i go back to the options menu...
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 12/27/12 3:07 PM
Description: Updating screen events
java.lang.NoClassDefFoundError: java/nio/file/Paths
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 339845448 bytes (324 MB) / 514523136 bytes (490 MB) up to 514523136 bytes (490 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB [myBiome] ([1.4.6]myBiome - Beta v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Also i have a suggestion, I also Have ExtraBiomesXL and myBiome mod won't work, will be awesome if you make this mod to work with other Biomes mods so we will Enable/Disable any Biome from mods.
PS:Sorry for my bad english, Not my native language
Exactly, this seems like an AWESOME mod, but even though I have followed the instructions, the game crashes whenever I try to generate a new world.
Already coded for the next update.
So a lot of people seem to be having this issue but I can't figure out what's causing it. I'll work on fixing it in the next update.Over whelming response!! Just got a record number of downloads! I've got a lot of doable suggestions but I need time. I'll work as quickly as I can to get the updates to you.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
1. Make it compatible with SMP.
2. Make an option to disable things such as strongholds, pounds, caverns etc.
1. This mod couldn't be compatible with SMP because there's not GUI for the server host.
2. Thanks for the suggestion. I'm getting around to it.Everyone, I have fixed the bug of a custom biome not showing up on the list and may have also fixed the other bug. Will be rolling out 1.2 soon.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Awesome job, keep it up.
1. Rain - 100%
2. Handling when update server goes down - 100%
3. Clients not conventionally launched bugs - 100%
4. Mob spawn customization - 95%
5. Save format updater - 90%
EST: 15 minutes of code time. (May not be able to finish until tomorrow cause I gots to sleep)
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.