So instead of Regular alchemy comes foreign alchemy?
Poor man's alchemy I guess. The mod's not really focused on Alkahestry, and the system is very limited. I wouldn't consider it a replacement for what you'd consider regular alchemy ;D
Quote from Laskeri »
I agree, as long as it's relatively end-game. The main thing is that there's not much continuity in vMC's endgame. You get diamonds, make an enchantment table, find a Nether Fortress, (fight the dragon), get Wither Skulls, kill the wither, get beacons. So where exactly would the Eye of Eternity be placed? Ghast Tears are a pain to get a lot of, but that's still not a very good balancing mechanism IMO.
I think you're right about the balance mechanism. I'm still brainstorming better designs for it anyway, there's several aspects of it I don't much care for.
X3n0, we need more uses for the gun . What if, a faster firing speed upgrade? Or an upgrade for efficiency of bullets, which gives a chance for a bullet to not be used? (5%)
mkay, so here's my revamp of the design of the lidless eye.
3 new items-
Empty Void Tear - Stacks up to 64. Shapeless crafting: two eyes of ender and two ghast tears = 1 Void Tear
Void Tear - Holds a single item type of an indefinite quantity. Doesn't stack.
Void Satchel - Does more work.
Empty Void Tear:
Right click - Looks at the player's inventory and sucks up whatever item the player had the most of, becomes a "filled" void tear and no longer stacks.
Right click inventory - does the same thing, but to a chest.
Void Tear:
Right Click - dumps its contents to your inventory, if you have space (stops when you run out). If you continue clicking when you're out of space, it will start dumping its contents onto the ground a stack at a time.
Right Click the ground - dumps its contents onto the ground, a stack at a time.
Right Click inventory - dumps its contents to that inventory, as much as it can.
Void Satchel:
Crafted using a void tear (not an empty one), this satchel is then permanently "keyed" to whatever that void tear was holding. At first, it can only hold a single stack of items (not so useful), but it can be upgraded using empty void tears (3 empty void tears increases the capacity by 3 stacks each time, there is no limit to upgrades). The Void Satchel will automatically suck up its key item type unless you tell it not to.
Right click - tells it not to. (Toggles on/off)
Right clicking the ground - tells it not to, explicitly, and spits out a single stack of whatever
Right clicking an inventory - dumps as much as it can into that inventory.
Shift right clicking an inventory - steals as much of its keyed item from that inventory as it can hold.
I think increasing the crafting cost from a ghast tear to two + two eyes of ender is beneficial. I also think making it so that a void tear can only hold a single type of item should facilitate more creative balance.
Also, the void satchel just sounds useful to me and begs me to create it. Thoughts?
X3n0, we need more uses for the gun . What if, a faster firing speed upgrade? Or an upgrade for efficiency of bullets, which gives a chance for a bullet to not be used? (5%)
EDIT: adfly, get your stuff together.
I like the idea of an upgraded gun... I wish I knew more about custom enchants.
Maybe I could do it as individual upgrades/crafting components and such. I'll give it more thought once I push an update. I've got to iron out some more ideas.
X3n0, we need more uses for the gun . What if, a faster firing speed upgrade? Or an upgrade for efficiency of bullets, which gives a chance for a bullet to not be used? (5%)
EDIT: adfly, get your stuff together.
No we don't, they blast wisps perfectly fine, wisps of which I *had* a multitude, hell I've taken to dumping extra essentia into the atmosphere simply because I was enjoying the top deck shooting gallery so much
EDIT: ok Xeno likes the idea I'll just shut up and go blast some more wisps
mkay, so here's my revamp of the design of the lidless eye.
3 new items-
Empty Void Tear - Stacks up to 64. Shapeless crafting: two eyes of ender and two ghast tears = 1 Void Tear
Void Tear - Holds a single item type of an indefinite quantity. Doesn't stack.
Void Satchel - Does more work.
Empty Void Tear:
Right click - Looks at the player's inventory and sucks up whatever item the player had the most of, becomes a "filled" void tear and no longer stacks.
Right click inventory - does the same thing, but to a chest.
Void Tear:
Right Click - dumps its contents to your inventory, if you have space (stops when you run out). If you continue clicking when you're out of space, it will start dumping its contents onto the ground a stack at a time.
Right Click the ground - dumps its contents onto the ground, a stack at a time.
Right Click inventory - dumps its contents to that inventory, as much as it can.
Void Satchel:
Crafted using a void tear (not an empty one), this satchel is then permanently "keyed" to whatever that void tear was holding. At first, it can only hold a single stack of items (not so useful), but it can be upgraded using empty void tears (3 empty void tears increases the capacity by 3 stacks each time, there is no limit to upgrades). The Void Satchel will automatically suck up its key item type unless you tell it not to.
Right click - tells it not to. (Toggles on/off)
Right clicking the ground - tells it not to, explicitly, and spits out a single stack of whatever
Right clicking an inventory - dumps as much as it can into that inventory.
Shift right clicking an inventory - steals as much of its keyed item from that inventory as it can hold.
I think increasing the crafting cost from a ghast tear to two + two eyes of ender is beneficial. I also think making it so that a void tear can only hold a single type of item should facilitate more creative balance.
Also, the void satchel just sounds useful to me and begs me to create it. Thoughts?
I like the idea of an upgraded gun... I wish I knew more about custom enchants.
Well, with this, it would be like a dedicated double chest if enough void tears were used on a void satchel. This would make storage VERY easy. Just make some satchels, throw them into a double chest, and use it whenever you have some items. Pair this with a seperate chest mod, such as diamond chests, and you will only need about one chest for all of vanilla minecraft, besides other mods.
Adfly isn't working.
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Don't really have a problem with the tears, those seem pretty solid but yeah the Satchels seem a bit overkill. Also if Void Tears hold an unlimited number of stacks, and satchels can only be bound to one item type, what's the point of upgrading them?
Don't really have a problem with the tears, those seem pretty solid but yeah the Satchels seem a bit overkill. Also if Void Tears hold an unlimited number of stacks, and satchels can only be bound to one item type, what's the point of upgrading them?
It can only hold an 'unlimited' number of stacks that you can hold, while the Satchel would be able to continually be upgraded to hold more then just (Inventory Space - 1(Space for Tear)). (Or, that's what I understood. Please correct me if I'm wrong on the design.)
Would love the satchel/tears, for sure.
On the gun... What about 'enchanting' a 'Clip' through some upgrade process, and it can give things like Looting 3, but only for those 8 shots?
It can only hold an 'unlimited' number of stacks that you can hold, while the Satchel would be able to continually be upgraded to hold more then just (Inventory Space - 1(Space for Tear)). (Or, that's what I understood. Please correct me if I'm wrong on the design.)
Would love the satchel/tears, for sure.
On the gun... What about 'enchanting' a 'Clip' through some upgrade process, and it can give things like Looting 3, but only for those 8 shots?
Thing is, after a bullet is shot, it's enchanted item form doesnt carry over into the projectile.
Adfly is fixed!
Hrm... Is the "concussive bullet fix" version uploaded yet? I have v1.0.4a but it still crashes when I fire concussive rounds. Sorry if this is a stupid question, but I remember reading a few pages back that it was fixed...
Hrm... Is the "concussive bullet fix" version uploaded yet? I have v1.0.4a but it still crashes when I fire concussive rounds. Sorry if this is a stupid question, but I remember reading a few pages back that it was fixed...
He implemented the fix however he has not yet released that version of the mod yet. Expect it in the next update
Thanks FF, no, the current version is terribad. I'm still working on stuff. And whoever explained the concept on the void tears explained it right.
Tears: inventory x has y quantity of item z
Tear now holds y of item z and is SEALED. It cannot be added to.
Satchels, created using a sealed tear (excess contents are spewed if you exceed the initial one stack limit) can only hold a single stack to start with, and are upgraded using further tears.
The recipe for a tear is:
ghast tear x 2 + eye of ender x 2.
It takes 3 to upgrade a satchel/bag.
So.. 6 ghast tears and 6 eyes of ender increases stack max by 3.
Is it overkill? Maybe. Like I said, portable barrels.
I'll implement it, toy around with it and see if it's broken. People might or might not like it. It's whatever. I'm not attaching my expectations on stuff I make. If people like it, or don't, that's fine. As long as I have fun making it, I can dig it. It's just icing when it turns out really well.
Hrm... Is the "concussive bullet fix" version uploaded yet? I have v1.0.4a but it still crashes when I fire concussive rounds. Sorry if this is a stupid question, but I remember reading a few pages back that it was fixed...
Yes, but it's not in the current version and I suck at life. Sorry. D:
The adfly link is not working. It makes me wait for a bit then says 'cannot display this webpage' instead of downloading.
#*$! adfly, I'm getting rid of it. I'm giving you guys direct links. Adfly is lame and there's no point in me using it. I'll change the links over on my next update, which I'm hoping will be soon.
Thanks FF, no, the current version is terribad. I'm still working on stuff. And whoever explained the concept on the void tears explained it right.
Tears: inventory x has y quantity of item z
Tear now holds y of item z and is SEALED. It cannot be added to.
Satchels, created using a sealed tear (excess contents are spewed if you exceed the initial one stack limit) can only hold a single stack to start with, and are upgraded using further tears.
The recipe for a tear is:
ghast tear x 2 + eye of ender x 2.
It takes 3 to upgrade a satchel/bag.
So.. 6 ghast tears and 6 eyes of ender increases stack max by 3.
Is it overkill? Maybe. Like I said, portable barrels.
I'll implement it, toy around with it and see if it's broken. People might or might not like it. It's whatever. I'm not attaching my expectations on stuff I make. If people like it, or don't, that's fine. As long as I have fun making it, I can dig it. It's just icing when it turns out really well.
Yes, but it's not in the current version and I suck at life. Sorry. D:
#*$! adfly, I'm getting rid of it. I'm giving you guys direct links. Adfly is lame and there's no point in me using it. I'll change the links over on my next update, which I'm hoping will be soon.
I explained what to do with them
Also, one tear to one bag might be OP. What if it requires 2 chests, 1 tear, and 6 leather? Also, there should be another item in the Tear recipe. Maybe 1 spider eye in the middle? Just to add some more 'evilness'.
So a specific item just for upgrades? I know I have oodles of item ids to burn in a theoretical situation but I still feel like 3 empty tears are decent for upgrade purposes. Since a tear is, conceptually, capable of holding as much as 35 stacks of items (stupidly unlikely but still possible, 34 is more reasonable) placing the constraint that the item itself is worth "a stack" of something:
One tear to one bag creates an item capable of holding only a single stack of "x". In other words, creating a "tier 1" bag is pointless. If not upgraded, there is literally no advantage to creating a bag in the first place. Is that OP?
When a major modder responds to my comments it's almost like being noticed by senpai :3
With all due respect, sir, I'm a very regular guy. I have an inflated sense of importance from creating something people like.
The knowledge of this makes me unlikely to stop listening.
This mod is very small, comparitively. EE is very large, and since its inception, a lot of changes in the community (FORGE, sic) have made the things I do seemingly trivial. Not only am I much less inclined to feel important to the "old-world" modders, I'm also equally more inclined to impart what little I know about everything to others.
Don't consider me fantastic, by any constraints. I'm not a special coder, I'm not a unique snowflake. I just enjoy doing it. It does tickle me to be considered a major modder, though. It's posts like these that make me happy I put as much work in as I did. Thanks for this. I'm always happy to answer posts when time allows. Never be afraid to leave your two cents on a thread. That's what threads are for.
So a specific item just for upgrades? I know I have oodles of item ids to burn in a theoretical situation but I still feel like 3 empty tears are decent for upgrade purposes. Since a tear is, conceptually, capable of holding as much as 35 stacks of items (stupidly unlikely but still possible, 34 is more reasonable) placing the constraint that the item itself is worth "a stack" of something:
One tear to one bag creates an item capable of holding only a single stack of "x". In other words, creating a "tier 1" bag is pointless. If not upgraded, there is literally no advantage to creating a bag in the first place. Is that OP?
Well, you will either need to buff the bag or nerf the empty tears, or just change the recipe. Also, like i recently said, make bags expensive, so using empty tears will be useful.
On a personal note, im lacking tin in IC2 a lot, is there any chance you could fix that ?
TIL: You dont need a wrench to get a basic generator or a batbox back when you break it with a pick, and if you press Ctrl when deleting a word, it deletes the WHOLE word.
Well, you will either need to buff the bag or nerf the empty tears, or just change the recipe. Also, like i recently said, make bags expensive, so using empty tears will be useful.
On a personal note, im lacking tin in IC2 a lot, is there any chance you could fix that ?
TIL: You dont need a wrench to get a basic generator or a batbox back when you break it with a pick, and if you press Ctrl when deleting a word, it deletes the WHOLE word.
Oh no, that's the point. The bags do what they do automatically and they're upgradable using excess empty tears. I'm totally fine with the mechanic of SPENDING the tears for permanent inventory management. Bear in mind these bags are PERMANENTLY keyed to only a single item type. So for each bag I have, for example, ONE item in existence is "managed" for me. There comes a point at which the returns on such a mechanic are diminishing.
If it were me, for example, I would primarily want perhaps 2 or 3 bags at most, at a time. Cobblestone, dirt, gravel.
Possibly sand and sandstone for occasions where I need to harvest a lot. Maybe a satchel for wood if I'm doing a lot of chopping, that sort of thing. I don't know about you guys, but I intend to use the crap out of the bags, and I'd prefer not to use the tears quite so much. While they are incredibly powerful by themselves, I still would prefer using the bags because it's automatic inventory management, a concept I love. Even if the forestry backpacks ARE debatable as an imbalanced item, I still like them a lot. I wanted something similar, but without the need for a GUI. I hate GUIs, I hate switching items and right clicking, and I don't want it to be *as* powerful as a stock bag from forestry or RP2 (or EE2's alchemy bags for that matter, ye gods!)
I wanted something with just a bit less out of the box functionality. So I think the tears "seeking" whatever you have the most of in an inventory is as automatic as I would like them to be for stock functionality(yours or a chest, it even works on other inventories like furnaces) - theoretically these void tears can be used in mechanical setups to GREAT effect.
For example, a deployer being supplied with empty tears would effectively be transformed into a SUPER TRANSPOSER. Simply using empty tears on an inventory would drain them of any item as long as it was stackable and didn't have NBT data (the tears do not work on tools, anything that stacks to a maximum of only 1 or has an NBT tag will be completely ignored by the tear) - you could then pipe the sealed (filled) tear to another deployer to be "unloaded" and filter the empty tear back to its source.
I don't imagine it being an incredibly utilized concept, as there are already several ways of micromanaging larger/faster inventories with great effect, but it would be interesting to find I'm wrong.
For the price of 2 ghast tears and 2 eyes of ender, these permanent gems are quite powerful, but I would gladly invest them in upgrading my satchels just to further the convenience.
I had considered at lengths limiting the overall effectiveness of the tears. I may take your suggestion into consideration in that regard, but I do believe the bags do NOT need a buff. If anything, you're right about the tears.
Perhaps a hardcoded capacity limit of 3 or 4 stacks would be prudent. That way they're not quite so powerful and there's at least not such a gap of advantage to using a bag. Criticism more than welcome.
I love the Coin of Fortune. I used to keep Magnet mode active for it's sheer usefulness, even though it sometimes is pretty cheaty. But the Coin fills this perfectly. At first I was a bit annoyed by the much shorter range, but I quickly got used to it.
The only problem I have with it is this:
This is pretty annoying, is there a way you could change it so that doesn't happens?
Jaceon: I.....
Poor man's alchemy I guess. The mod's not really focused on Alkahestry, and the system is very limited. I wouldn't consider it a replacement for what you'd consider regular alchemy ;D
I think you're right about the balance mechanism. I'm still brainstorming better designs for it anyway, there's several aspects of it I don't much care for.
EDIT: adfly, get your stuff together.
3 new items-
Empty Void Tear - Stacks up to 64. Shapeless crafting: two eyes of ender and two ghast tears = 1 Void Tear
Void Tear - Holds a single item type of an indefinite quantity. Doesn't stack.
Void Satchel - Does more work.
Empty Void Tear:
Right click - Looks at the player's inventory and sucks up whatever item the player had the most of, becomes a "filled" void tear and no longer stacks.
Right click inventory - does the same thing, but to a chest.
Void Tear:
Right Click - dumps its contents to your inventory, if you have space (stops when you run out). If you continue clicking when you're out of space, it will start dumping its contents onto the ground a stack at a time.
Right Click the ground - dumps its contents onto the ground, a stack at a time.
Right Click inventory - dumps its contents to that inventory, as much as it can.
Void Satchel:
Crafted using a void tear (not an empty one), this satchel is then permanently "keyed" to whatever that void tear was holding. At first, it can only hold a single stack of items (not so useful), but it can be upgraded using empty void tears (3 empty void tears increases the capacity by 3 stacks each time, there is no limit to upgrades). The Void Satchel will automatically suck up its key item type unless you tell it not to.
Right click - tells it not to. (Toggles on/off)
Right clicking the ground - tells it not to, explicitly, and spits out a single stack of whatever
Right clicking an inventory - dumps as much as it can into that inventory.
Shift right clicking an inventory - steals as much of its keyed item from that inventory as it can hold.
I think increasing the crafting cost from a ghast tear to two + two eyes of ender is beneficial. I also think making it so that a void tear can only hold a single type of item should facilitate more creative balance.
Also, the void satchel just sounds useful to me and begs me to create it. Thoughts?
I like the idea of an upgraded gun... I wish I knew more about custom enchants.
Maybe I could do it as individual upgrades/crafting components and such. I'll give it more thought once I push an update. I've got to iron out some more ideas.
No we don't, they blast wisps perfectly fine, wisps of which I *had* a multitude, hell I've taken to dumping extra essentia into the atmosphere simply because I was enjoying the top deck shooting gallery so much
EDIT: ok Xeno likes the idea I'll just shut up and go blast some more wisps
Well, with this, it would be like a dedicated double chest if enough void tears were used on a void satchel. This would make storage VERY easy. Just make some satchels, throw them into a double chest, and use it whenever you have some items. Pair this with a seperate chest mod, such as diamond chests, and you will only need about one chest for all of vanilla minecraft, besides other mods.
Adfly isn't working.
Profile pic by Cheshirette c:
It can only hold an 'unlimited' number of stacks that you can hold, while the Satchel would be able to continually be upgraded to hold more then just (Inventory Space - 1(Space for Tear)). (Or, that's what I understood. Please correct me if I'm wrong on the design.)
Would love the satchel/tears, for sure.
On the gun... What about 'enchanting' a 'Clip' through some upgrade process, and it can give things like Looting 3, but only for those 8 shots?
Thing is, after a bullet is shot, it's enchanted item form doesnt carry over into the projectile.
Adfly is fixed!
Tears: inventory x has y quantity of item z
Tear now holds y of item z and is SEALED. It cannot be added to.
Satchels, created using a sealed tear (excess contents are spewed if you exceed the initial one stack limit) can only hold a single stack to start with, and are upgraded using further tears.
The recipe for a tear is:
ghast tear x 2 + eye of ender x 2.
It takes 3 to upgrade a satchel/bag.
So.. 6 ghast tears and 6 eyes of ender increases stack max by 3.
Is it overkill? Maybe. Like I said, portable barrels.
I'll implement it, toy around with it and see if it's broken. People might or might not like it. It's whatever. I'm not attaching my expectations on stuff I make. If people like it, or don't, that's fine. As long as I have fun making it, I can dig it. It's just icing when it turns out really well.
Yes, but it's not in the current version and I suck at life. Sorry. D:
#*$! adfly, I'm getting rid of it. I'm giving you guys direct links. Adfly is lame and there's no point in me using it. I'll change the links over on my next update, which I'm hoping will be soon.
I explained what to do with them
Also, one tear to one bag might be OP. What if it requires 2 chests, 1 tear, and 6 leather? Also, there should be another item in the Tear recipe. Maybe 1 spider eye in the middle? Just to add some more 'evilness'.
One tear to one bag creates an item capable of holding only a single stack of "x". In other words, creating a "tier 1" bag is pointless. If not upgraded, there is literally no advantage to creating a bag in the first place. Is that OP?
..I just tried to say a thing like they say in the amines. I am not a amine person so I feel like I butchered it horribly.
ALSO just so you know adfly just worked for me! I think it was Mediafire that was the problem maybe? idk
With all due respect, sir, I'm a very regular guy. I have an inflated sense of importance from creating something people like.
The knowledge of this makes me unlikely to stop listening.
This mod is very small, comparitively. EE is very large, and since its inception, a lot of changes in the community (FORGE, sic) have made the things I do seemingly trivial. Not only am I much less inclined to feel important to the "old-world" modders, I'm also equally more inclined to impart what little I know about everything to others.
Don't consider me fantastic, by any constraints. I'm not a special coder, I'm not a unique snowflake. I just enjoy doing it. It does tickle me to be considered a major modder, though. It's posts like these that make me happy I put as much work in as I did. Thanks for this. I'm always happy to answer posts when time allows. Never be afraid to leave your two cents on a thread. That's what threads are for.
Well, you will either need to buff the bag or nerf the empty tears, or just change the recipe. Also, like i recently said, make bags expensive, so using empty tears will be useful.
On a personal note, im lacking tin in IC2 a lot, is there any chance you could fix that ?
TIL: You dont need a wrench to get a basic generator or a batbox back when you break it with a pick, and if you press Ctrl when deleting a word, it deletes the WHOLE word.
Oh no, that's the point. The bags do what they do automatically and they're upgradable using excess empty tears. I'm totally fine with the mechanic of SPENDING the tears for permanent inventory management. Bear in mind these bags are PERMANENTLY keyed to only a single item type. So for each bag I have, for example, ONE item in existence is "managed" for me. There comes a point at which the returns on such a mechanic are diminishing.
If it were me, for example, I would primarily want perhaps 2 or 3 bags at most, at a time. Cobblestone, dirt, gravel.
Possibly sand and sandstone for occasions where I need to harvest a lot. Maybe a satchel for wood if I'm doing a lot of chopping, that sort of thing. I don't know about you guys, but I intend to use the crap out of the bags, and I'd prefer not to use the tears quite so much. While they are incredibly powerful by themselves, I still would prefer using the bags because it's automatic inventory management, a concept I love. Even if the forestry backpacks ARE debatable as an imbalanced item, I still like them a lot. I wanted something similar, but without the need for a GUI. I hate GUIs, I hate switching items and right clicking, and I don't want it to be *as* powerful as a stock bag from forestry or RP2 (or EE2's alchemy bags for that matter, ye gods!)
I wanted something with just a bit less out of the box functionality. So I think the tears "seeking" whatever you have the most of in an inventory is as automatic as I would like them to be for stock functionality(yours or a chest, it even works on other inventories like furnaces) - theoretically these void tears can be used in mechanical setups to GREAT effect.
For example, a deployer being supplied with empty tears would effectively be transformed into a SUPER TRANSPOSER. Simply using empty tears on an inventory would drain them of any item as long as it was stackable and didn't have NBT data (the tears do not work on tools, anything that stacks to a maximum of only 1 or has an NBT tag will be completely ignored by the tear) - you could then pipe the sealed (filled) tear to another deployer to be "unloaded" and filter the empty tear back to its source.
I don't imagine it being an incredibly utilized concept, as there are already several ways of micromanaging larger/faster inventories with great effect, but it would be interesting to find I'm wrong.
For the price of 2 ghast tears and 2 eyes of ender, these permanent gems are quite powerful, but I would gladly invest them in upgrading my satchels just to further the convenience.
I had considered at lengths limiting the overall effectiveness of the tears. I may take your suggestion into consideration in that regard, but I do believe the bags do NOT need a buff. If anything, you're right about the tears.
Perhaps a hardcoded capacity limit of 3 or 4 stacks would be prudent. That way they're not quite so powerful and there's at least not such a gap of advantage to using a bag. Criticism more than welcome.
The only problem I have with it is this:
This is pretty annoying, is there a way you could change it so that doesn't happens?