1. In-game chat shows up on console and web.
2. Web chat shows up on console, not game.
3. Console chat shows up in game, not on web.
I hadn't tried console chat recently, but that looks exactly right. And it's persisted across both versions I've been running so far (1.4.2 and 1.4.5 with the latest forge each time)
Here's the startup, I think. It crashed every time I tried to render, it was a little bit of a mess. I don't really like the CreeperHost controlpanel, but I have no idea who I should switch to if I decide to do that. CubedHost doesn't look too bad, and BdoubleO has a promo code.
If you want, we can discuss via PM. Less spam, and I dont have to worry about giving everyone my/the servers IP by mistake.
EDIT: The server crashes randomly from time to time, which is pretty annoying. Unless I manually use "/save-all", things get rollbacked. The server.log only says "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
Here's the startup, I think. It crashed every time I tried to render, it was a little bit of a mess. I don't really like the CreeperHost controlpanel, but I have no idea who I should switch to if I decide to do that. CubedHost doesn't look too bad, and BdoubleO has a promo code.
If you want, we can discuss via PM. Less spam, and I dont have to worry about giving everyone my/the servers IP by mistake.
EDIT: The server crashes randomly from time to time, which is pretty annoying. Unless I manually use "/save-all", things get rollbacked. The server.log only says "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
What details are there on "Server crashes randomly" - need to see them. If you get no output, what makes you think we're the cause?
Is there a function for the render que to trigger the render speed like in full render, i put my fullrender on 64, its fast now, i just want that on the renderque? how do i do this? and if this is not possible yet, could u please add this option to set the amouth of renders at the same time?
Adjust these settings:
# How often a tile gets rendered (in seconds).
renderinterval: 1
# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2
Primarily, drop renderaccelerateinterval and set up tiles-rendered-at-once.
Which version of Forge and of ExtraBiomes? I've checked this with 3.30 and 3.50b on 1.4.2 and 1.4.5 respecively, with no problems. Also, your link isn't remotely callable (its a 192.168.*.* address - isn't internet routable).
I hadn't tried console chat recently, but that looks exactly right. And it's persisted across both versions I've been running so far (1.4.2 and 1.4.5 with the latest forge each time)
Will be fixed in alpha-3, which I'll be releasing later today.
Any update on that "Web chat not showing in the clients but client chat showing on web" issue perchance? Not seen a response to it at all yet, got curious...
WIll be fixed in 1.2-alpha-3, which I'm releasing later today.
hey mike, the console can't make up it's mind whether it will delete the cavemap only while paused or not, if i try
/dynmap pause all
/dmap mapdelete _Hmmm_:_Cave_
it gives the message
[INFO] Cannot edit map data while rendering active - run '/dynmap pause all' to pause rendering
and then while paused the error is
[INFO] Cannot delete maps from disabled or unloaded world: _Hmmm_
also, the link you posted explaining that command refers to the delete command like it needs to be /map while that just spits an unknown command error to the console.
Cannot reproduce this - what specifically are you running and doing (which version of everything, what is the state of the world you are trying to edit, etc).
What details are there on "Server crashes randomly" - need to see them. If you get no output, what makes you think we're the cause?
There is no information on the crashing, unfortunately. Dynmap is the only plugin I have installed, and it only crashes with it installed.
This isn't really a big deal yet since we're only two people, but it would be nice to have a map when we get more on the server. We might go for a regular minecraft server (no Bukkit), but need to think more about what to do. I'm pretty lazy as we haven't done anything to ready the server for other people yet, but I want to get it ready before new year at least.
Should be fixed in current Bukkit dev build, or in next Forge alpha (1.2-alpha-3), although I don't have a good way to test: how do you generate the full height nether?
You sure about this? Forge 6.4.1B 405 with EB 3.5.0b doesn't appear to load properly (ClassCastException - even with just Forge and EB with everything defaulted).
Guys,
Simple rules - same as every other mod I know of:
1) ALWAYS include the MC server version, Bukkit/Forge build, and Dynmap release/build you are running
2) ALWAYS include a crash report or exception report - if you don't have one, don't bother saying "crash" - might as well be saying "something is wrong", for all the use there is in it.
3) If you don't include these data, I'll probably ignore the report
Additional stuff:
4) If the blocks for a mod aren't rendering as you would expect, include the name and specific version/build of the mod, and the name of the configured block settings from the mod's configuration file for the blocks i question (along with the actual number you have it configured for)
5) If you are talking about the web, ALWAYS indicate how you have it set up - internal web server, external server (including which server AND what procedure you followed to configure it).
6) If a problem is occuring while using the web client, include the name and versions of web browser tested.
I'm running MC 1.4.5 with MForge 6.4.1.407 and DynmapForge v1.2-alpha-2a
Have this error
2012-12-02 03:35:01 [SEVERE] [dynmap] Exception occured:
java.util.concurrent.ExecutionException: java.lang.ArrayIndexOutOfBoundsException: -22
at java.util.concurrent.FutureTask$Sync.innerGet(Unknown Source)
at java.util.concurrent.FutureTask.get(Unknown Source)
at org.dynmap.forge.DynmapPlugin$ForgeServer.createMapChunkCache(DynmapPlugin.java:540)
at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:633)
at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:595)
at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:180)
at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:196)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: -22
at a.a(CrashReport.java:252)
at a.a(CrashReport.java:236)
at xv.a(World.java:385)
at xv.c(World.java:408)
at forestry.apiculture.worldgen.WorldGenHiveForest.a(WorldGenHiveForest.java:26)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:614)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1239)
at im.c(ChunkProviderServer.java:137)
at org.dynmap.forge.ForgeMapChunkCache.loadChunkNoGenerate(ForgeMapChunkCache.java:1124)
at org.dynmap.forge.ForgeMapChunkCache.loadChunks(ForgeMapChunkCache.java:1268)
at org.dynmap.forge.DynmapPlugin$ForgeServer$1.call(DynmapPlugin.java:527)
at org.dynmap.forge.DynmapPlugin$ForgeServer$1.call(DynmapPlugin.java:518)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at org.dynmap.forge.DynmapPlugin$ForgeServer.tickEnd(DynmapPlugin.java:599)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:136)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:272)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:622)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
i think - problems with
at forestry.apiculture.worldgen.WorldGenHiveForest.a(WorldGenHiveForest.java:26)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:614)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
*** 1.2-alpha-3 released ***
Includes fixes for chat issues in Forge versions, including support for 'say' console command, fixes for wood slab lighting issues, and more updates for RP2 and BC, and an attempt to handle nether levels that are higher than 128.
Guys,
Simple rules - same as every other mod I know of:
1) ALWAYS include the MC server version, Bukkit/Forge build, and Dynmap release/build you are running
2) ALWAYS include a crash report or exception report - if you don't have one, don't bother saying "crash" - might as well be saying "something is wrong", for all the use there is in it.
3) If you don't include these data, I'll probably ignore the report
Additional stuff:
4) If the blocks for a mod aren't rendering as you would expect, include the name and specific version/build of the mod, and the name of the configured block settings from the mod's configuration file for the blocks i question (along with the actual number you have it configured for)
5) If you are talking about the web, ALWAYS indicate how you have it set up - internal web server, external server (including which server AND what procedure you followed to configure it).
6) If a problem is occuring while using the web client, include the name and versions of web browser tested.
Ok well I'm on bukkit version 1.4.5-r0.2 running most dynmap version 1.1. No crash report, obviously, as there was no crash. I have it rendering to my wamp server folder, putting the map at the url http://localhost/dynmap. I set it up using the procedure on the "Setting-up-without-the-Internal-Web-Server" page on the wiki. And this problem occurs on ever browser I have (most recent versions of chrome and firefox).
You sure about this? Forge 6.4.1B 405 with EB 3.5.0b doesn't appear to load properly (ClassCastException - even with just Forge and EB with everything defaulted).
Yes I am sure and I am using B409 not 405
Im not the only player on the server I am just the owner of the server and i just realized this when i updated from A1 to A2, going to download A3 and render the map again to see if it is fixed.
*** 1.2-alpha-3 released ***
Includes fixes for chat issues in Forge versions, including support for 'say' console command, fixes for wood slab lighting issues, and more updates for RP2 and BC, and an attempt to handle nether levels that are higher than 128.
Looks like you got it on your first attempt
I can confirm that rendering structures in the nether that are higher than 128 blocks works. If you'd like you can see a working example here: smallworld.happydiggers.net
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
http://darkassassinsteam.com:8123/?worldname=world&mapname=surface&zoom=6&x=1153.539532563207&y=64&z=-612.4596534501953
I hadn't tried console chat recently, but that looks exactly right. And it's persisted across both versions I've been running so far (1.4.2 and 1.4.5 with the latest forge each time)
Here's the startup, I think. It crashed every time I tried to render, it was a little bit of a mess. I don't really like the CreeperHost controlpanel, but I have no idea who I should switch to if I decide to do that. CubedHost doesn't look too bad, and BdoubleO has a promo code.
If you want, we can discuss via PM. Less spam, and I dont have to worry about giving everyone my/the servers IP by mistake.
EDIT: The server crashes randomly from time to time, which is pretty annoying. Unless I manually use "/save-all", things get rollbacked. The server.log only says "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
Forge 6.4.1 broke configuration file format - you need alpha-2a for the fix for that.
What details are there on "Server crashes randomly" - need to see them. If you get no output, what makes you think we're the cause?
Adjust these settings:
# How often a tile gets rendered (in seconds).
renderinterval: 1
# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2
Primarily, drop renderaccelerateinterval and set up tiles-rendered-at-once.
Which version of Forge and of ExtraBiomes? I've checked this with 3.30 and 3.50b on 1.4.2 and 1.4.5 respecively, with no problems. Also, your link isn't remotely callable (its a 192.168.*.* address - isn't internet routable).
Will be fixed in alpha-3, which I'll be releasing later today.
WIll be fixed in 1.2-alpha-3, which I'm releasing later today.
Cannot reproduce this - what specifically are you running and doing (which version of everything, what is the state of the world you are trying to edit, etc).
There is no information on the crashing, unfortunately. Dynmap is the only plugin I have installed, and it only crashes with it installed.
This isn't really a big deal yet since we're only two people, but it would be nice to have a map when we get more on the server. We might go for a regular minecraft server (no Bukkit), but need to think more about what to do. I'm pretty lazy as we haven't done anything to ready the server for other people yet, but I want to get it ready before new year at least.
Running with it fine right now - what specific level of Forge are you running?
Should be fixed in current Bukkit dev build, or in next Forge alpha (1.2-alpha-3), although I don't have a good way to test: how do you generate the full height nether?
Forge 6.4.1 B 409, ExtraBiomes 3.5.0b
Full list of mods are here http://www.darkassas...-modded-server/
You sure about this? Forge 6.4.1B 405 with EB 3.5.0b doesn't appear to load properly (ClassCastException - even with just Forge and EB with everything defaulted).
EDIT: Never mind. Turns out I missed some stuff in the config. I fixed it and now it works fine.
EDIT EDIT: I lied. It only works when the server's not running. Otherwise the constant refreshing is still there.
Simple rules - same as every other mod I know of:
1) ALWAYS include the MC server version, Bukkit/Forge build, and Dynmap release/build you are running
2) ALWAYS include a crash report or exception report - if you don't have one, don't bother saying "crash" - might as well be saying "something is wrong", for all the use there is in it.
3) If you don't include these data, I'll probably ignore the report
Additional stuff:
4) If the blocks for a mod aren't rendering as you would expect, include the name and specific version/build of the mod, and the name of the configured block settings from the mod's configuration file for the blocks i question (along with the actual number you have it configured for)
5) If you are talking about the web, ALWAYS indicate how you have it set up - internal web server, external server (including which server AND what procedure you followed to configure it).
6) If a problem is occuring while using the web client, include the name and versions of web browser tested.
Alternatively, anyone know of a good map renderer? MCmap looks like it hasn't updated in a while.
Have this error
i think - problems with
but not sure.
Includes fixes for chat issues in Forge versions, including support for 'say' console command, fixes for wood slab lighting issues, and more updates for RP2 and BC, and an attempt to handle nether levels that are higher than 128.
Ok well I'm on bukkit version 1.4.5-r0.2 running most dynmap version 1.1. No crash report, obviously, as there was no crash. I have it rendering to my wamp server folder, putting the map at the url http://localhost/dynmap. I set it up using the procedure on the "Setting-up-without-the-Internal-Web-Server" page on the wiki. And this problem occurs on ever browser I have (most recent versions of chrome and firefox).
Yes I am sure and I am using B409 not 405
Im not the only player on the server I am just the owner of the server and i just realized this when i updated from A1 to A2, going to download A3 and render the map again to see if it is fixed.
EDIT:
1.2A3 Fixed all my issues im good
Looks like you got it on your first attempt
I can confirm that rendering structures in the nether that are higher than 128 blocks works. If you'd like you can see a working example here: smallworld.happydiggers.net
You are awesome, thanks!
*edit: added screenshot
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.