So... with everything removed from EE... what exactly is there to do in EE3?
its still in development, currently the only thing you can really do is make a minium stone which has the transmuting recipes back from the original EE, thats basically it for now, be patient
I would just like to give you all of my approval - it seems that it actually IS possible to look past the old mod's mechanics and examine the mod's balance and changes from an objective standpoint and see that it's actually a good thing that EE3 is being made.
Thank you. I can understand why some of the old guard, so to speak resist the change.
I for one look forward to what happens with this mod.
For those who are annoyed/angry/irritated,etc with what Pahimar is doing, give him a chance. This is a pre-alpha.
Think of this like Minecraft before it was even in Infdev.
Look at some of Notch's videos on his Youtube Channel of the testing stages before he released it to anyone. You would barely recognize this game, yet it's still the same.
Wait for it to get more features. You may just enjoy them.
Gladia: I am having the same problem,(ee3 causing problems with RP2 world Gen) it is effecting the generation of sapphire and green sapphire in the world (i.e. it is completey gone) even from NEI. Can you go over, more in-depth how to fix this issue.
Thank you, your time is much appreciated.
If you are removing collectors and condensors will you be adding something that is just as easy to use and can generate items/emc just as easy?
The whole point of removing them was that it was way too easy to use them. Collectors will probably never come back though. They basically generated free items out of thin air. At least now you will have to be creative about generating EMC through the use of darkrooms, flax capacitors, cow/mooshroom farms, etc.
I personally didn't think EE2 was over powered, if your planning on making this one "harder" then the last, i hope you find a different way to do it then add time. adding time doesn't make it challenging, just makes it take longer.
Could you maybe add the redmatter and darkmatter + EnergyCondenser againg?
else its really awesome with the new interface for the philosopher's stone and all that
It has been mentioned many times, but dark matter will stay in game and it will become better, to a point red matter will not be needed. As for all the condensers and collectors, I am sure addons to EE3 will come with them.. probably.
Its possible that people might make some addons that have condensers and collectors but I kinda doubt it. Most the people who are upset about the loss are either too lazy to code it or to lazy to learn to code it. I know I have been wanting to learn to code but due to my lack of knowledge have been walking in muddy water over it but thats just me. I think most just feel its too much effort to either learn to code or code an addon to bring back some OP items. Especially when they can just NEI the diamonds they need when no ones looking. I kinda hope someone does make an addon for it though...if only to give Pahimar a break from the complaining.
I am a noob here so please forgive me for the questions but after about 15 minutes of searching, I figured I would just ask.
1. Does this current version support something like the Kline Star thing I was playing with or was that a totally different mod? (I have no clue). If it does, what is the equivalent item in EE3?
2. Can I create Copper and Tin with EE3? What are the recipes?
your mod is not compatible with this ic2 addon for some reason: petroleum generator http://forum.industr...D=8385&pageNo=1
i have tried without your mod and it works and without that mod and with yours it works, they dont work with each other.
I have both of those mods and they work fine installed together. What kind of problem are you having? Do you have a crash log?
1. This mod is a complete rewrite of EE2 (which had things like the Klein Star you mentioned) as for the equivalent item in EE3, none yet (only Pahimar can answer that one, but he sure has planned something cool for it). The current version so far only has the Minium Stone and quite a bunch of recipes for transmutation as well as the Philosopher Stone (which cannot be obtained yet).
2. You can NOT create it although I hope like back in the days of EE2, you can transmute Iron into Tin will be added again. As it was very useful when you had an overflow of one resource and you could exchange it for the one needed. If there's no support yet, there will be with an addon for sure. There were some tech addons for EE2 as well.
Thanks for the info.
Ya, I just want some sort of transmute into tin and copper.
Pahimar:
I have the latest forge, however the problem still persists.
It is not causing problems with world gen per-say; however, it is making sapphire and green sapphire disappear from my world.
I have checked out the code and with help from "Gladia" have found that eloraam has changed some package names, and your code has not yet "updated"
Anyway, why does your mod have anything to do with redpower to begin with?
EDIT:
Sorry for causing a problem, but i have found the ores i was looking for, they just dont show up in NEI
The thing that I really like about this mod is that it makes
Every raw material renewable. I just hope that this theme continues. By the way, will there be any equivalent to the talisman or repair?
2012-12-27 16:49:59 [INFO] [IC2] Loaded minor compatibility modules: none
2012-12-27 16:49:59 [SEVERE] [Equivalent Exchange 3] Could not load RP2 World ad
don
2012-12-27 16:49:59 [INFO] [STDERR] java.lang.ClassNotFoundException: RedPowerWo
rld
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClass
Loader.findClass(RelaunchClassLoader.java:179)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unkno
wn Source)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unkno
wn Source)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.Class.forName0(Native Metho
d)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.Class.forName(Unknown Sourc
e)
2012-12-27 16:49:59 [INFO] [STDERR] at com.pahimar.ee3.core.addons.AddonRedP
ower2.initWorld(AddonRedPower2.java:22)
2012-12-27 16:49:59 [INFO] [STDERR] at com.pahimar.ee3.core.handlers.AddonHa
ndler.init(AddonHandler.java:19)
2012-12-27 16:49:59 [INFO] [STDERR] at com.pahimar.ee3.EquivalentExchange3.m
odsLoaded(EquivalentExchange3.java:157)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.
invoke0(Native Method)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.
invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorI
mpl.invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unkno
wn Source)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.h
andleModStateEvent(FMLModContainer.java:483)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor2.
invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorI
mpl.invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unkno
wn Source)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventHandl
er.handleEvent(EventHandler.java:69)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.Synchroniz
edEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.d
ispatch(EventBus.java:317)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.d
ispatchQueuedEvents(EventBus.java:300)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.p
ost(EventBus.java:268)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.pr
opogateStateMessage(LoadController.java:140)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.
invoke0(Native Method)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.
invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorI
mpl.invoke(Unknown Source)
2012-12-27 16:49:59 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unkno
wn Source)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventHandl
er.handleEvent(EventHandler.java:69)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.Synchroniz
edEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.d
ispatch(EventBus.java:317)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.d
ispatchQueuedEvents(EventBus.java:300)
2012-12-27 16:49:59 [INFO] [STDERR] at com.google.common.eventbus.EventBus.p
ost(EventBus.java:268)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.di
stributeStateMessage(LoadController.java:83)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initialize
Mods(Loader.java:659)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.server.FMLServerHandler.
finishServerLoading(FMLServerHandler.java:94)
2012-12-27 16:49:59 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.
onServerStarted(FMLCommonHandler.java:350)
2012-12-27 16:49:59 [INFO] [STDERR] at ho.c(DedicatedServer.java:135)
2012-12-27 16:49:59 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:458)
2012-12-27 16:49:59 [INFO] [STDERR] at fy.run(SourceFile:849)
2012-12-27 16:49:59 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2012-12-27 16:49:59 [INFO] [ExtrabiomesXL] Successfully Loaded.
Doesn't crash it but sure does make a messy log file... LOL....
Thank you. I can understand why some of the old guard, so to speak resist the change.
I for one look forward to what happens with this mod.
For those who are annoyed/angry/irritated,etc with what Pahimar is doing, give him a chance. This is a pre-alpha.
Think of this like Minecraft before it was even in Infdev.
Look at some of Notch's videos on his Youtube Channel of the testing stages before he released it to anyone. You would barely recognize this game, yet it's still the same.
Wait for it to get more features. You may just enjoy them.
Thank you, your time is much appreciated.
There was a problem with Packet56 during the initial Forge update to 1.4.6. Update your Forge and the issue will resolve.
The way you worded it? No.
There will be a replacement, but it won't be 'just as easy'.
Hope not.
The whole point of removing them was that it was way too easy to use them. Collectors will probably never come back though. They basically generated free items out of thin air. At least now you will have to be creative about generating EMC through the use of darkrooms, flax capacitors, cow/mooshroom farms, etc.
It has been mentioned many times, but dark matter will stay in game and it will become better, to a point red matter will not be needed. As for all the condensers and collectors, I am sure addons to EE3 will come with them.. probably.
I am a noob here so please forgive me for the questions but after about 15 minutes of searching, I figured I would just ask.
1. Does this current version support something like the Kline Star thing I was playing with or was that a totally different mod? (I have no clue). If it does, what is the equivalent item in EE3?
2. Can I create Copper and Tin with EE3? What are the recipes?
Thanks for your time!
http://forum.industrial-craft.net/index.php?page=Thread&threadID=8385&pageNo=1
i have tried without your mod and it works and without that mod and with yours it works, they dont work with each other.
I have both of those mods and they work fine installed together. What kind of problem are you having? Do you have a crash log?
"they dont work with each other" is vague.
Thanks for the info.
Ya, I just want some sort of transmute into tin and copper.
I have the latest forge, however the problem still persists.
It is not causing problems with world gen per-say; however, it is making sapphire and green sapphire disappear from my world.
I have checked out the code and with help from "Gladia" have found that eloraam has changed some package names, and your code has not yet "updated"
Anyway, why does your mod have anything to do with redpower to begin with?
EDIT:
Sorry for causing a problem, but i have found the ores i was looking for, they just dont show up in NEI
Every raw material renewable. I just hope that this theme continues. By the way, will there be any equivalent to the talisman or repair?