1 = The IDs given in crash reports do not correspond to ID listings in the config file for DRPG. They're also not consistently off. Sometimes it's 1 off, sometimes it's 1254 off. It's completely unreliable, so I can't fix the ID conflicts with other mods. Furthermore, regardless of what I change the config file to, the ID conflicts remains the same. The config file seems to do nothing to change the ID numbers.
2 = Seems to have a more severe problem with Minefactory Reloaded. I'm not getting an ID conflict, I'm getting this error report, which I don't know what to make of it. http://pastebin.com/J36wud3c
1 = The IDs given in crash reports do not correspond to ID listings in the config file for DRPG. They're also not consistently off. Sometimes it's 1 off, sometimes it's 1254 off. It's completely unreliable, so I can't fix the ID conflicts with other mods. Furthermore, regardless of what I change the config file to, the ID conflicts remains the same. The config file seems to do nothing to change the ID numbers.
2 = Seems to have a more severe problem with Minefactory Reloaded. I'm not getting an ID conflict, I'm getting this error report, which I don't know what to make of it. http://pastebin.com/J36wud3c
I use DivineRPG BETA v5.1
less buggy than v5.2 in my opinion.
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Whenever I get the achievement 'the eye of evil' my game crashes automatically, and I have to reset my achievements (and I had gotten so far in that world as well!) PLEASE FIX!!!
Rollback Post to RevisionRollBack
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
Whenever I get the achievement 'the eye of evil' my game crashes automatically, and I have to reset my achievements (and I had gotten so far in that world as well!) PLEASE FIX!!!
Forgive me if this error is a simple one, but I'm not quite sure how to fix it, or if it is a bug. I try starting a Divine server and it crashes with Divine, but it runs fine with just forge. I have no other mods on the server - only Divine and Forge. Divine 1.6.4 Beta v5.2.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 12/12/13 5:46 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelRenderer.a(FFFIII)Lnet/minecraft/client/model/ModelRenderer;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelRenderer.a(FFFIII)Lnet/minecraft/client/model/ModelRenderer;
at net.divinerpg.block.model.ModelKingStatue.<init>(ModelKingStatue.java:60)
at net.divinerpg.helper.block.OverworldBlockHelper.<clinit>(OverworldBlockHelper.java:175)
at net.divinerpg.helper.item.OverworldItemHelper.<clinit>(OverworldItemHelper.java:46)
at net.divinerpg.helper.Registry.addItems(Registry.java:32)
at net.divinerpg.helper.Registry.init(Registry.java:14)
at net.divinerpg.helper.proxy.CommonProxyDivineRPG.preInit(CommonProxyDivineRPG.java:28)
at net.divinerpg.DivineRPG.preInit(DivineRPG.java:85)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 8512775416 bytes (8118 MB) / 8581218304 bytes (8183 MB) up to 8581218304 bytes (8183 MB)
JVM Flags: 2 total; -Xmx8G -Xms8G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized
divinerpg{1.3.0.5 Beta!} [Divine RPG] ([1.6.4][Beta V5.2]DivineRPG.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Try using a later version of forge. Do the recommended (9.11.1.953).
I've tried both 5.1 and 5.2 versions of DivineRPG on my client, and they both have a conflict with Minefactory Reloaded.
It works with my other 100 or so mods, so that's awesome. Would be great if you could get it to work with MFR installed.
I've tried both 5.1 and 5.2 versions of DivineRPG on my client, and they both have a conflict with Minefactory Reloaded.
It works with my other 100 or so mods, so that's awesome. Would be great if you could get it to work with MFR installed.
You just said you fixxed it... but then you said you'll ask XolavA to fix it... and also why do you want it fixxed?
I think (correct me if I'm wrong) he means to fix the OP. It still says SSP only
well dulana seems to have it on his forge server and also he didn't mention that in his post. So he either failed to say it or ment something else...
Yes I meant fix the OP (Original Post). I want XolovA to change the OP so it doesn't say SSP only.
Developer for the new and improved DivineRPG.
ok well whats that guys server ip?
One question, with the latest update, does the nether work?
For two updates actually.
Developer for the new and improved DivineRPG.
1 = The IDs given in crash reports do not correspond to ID listings in the config file for DRPG. They're also not consistently off. Sometimes it's 1 off, sometimes it's 1254 off. It's completely unreliable, so I can't fix the ID conflicts with other mods. Furthermore, regardless of what I change the config file to, the ID conflicts remains the same. The config file seems to do nothing to change the ID numbers.
2 = Seems to have a more severe problem with Minefactory Reloaded. I'm not getting an ID conflict, I'm getting this error report, which I don't know what to make of it.
http://pastebin.com/J36wud3c
I use DivineRPG BETA v5.1
less buggy than v5.2 in my opinion.
Works with Minefactory Reloaded.
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
Thanks
Oh, ok. I haven't really been paying attention. too busy doing other things.
http://www.skydaz.com/divine-rpg-mod-installer-for-minecraft-1-6-4-beta/
Yes the next version will be a more stable release. (Still beta though)
Adding to bug list.
Developer for the new and improved DivineRPG.
Try using a later version of forge. Do the recommended (9.11.1.953).
Let's wait until DivineRPG is released before asking questions like this.
Edit: Also look at my rank
Edit 2: No more special rank
Developer for the new and improved DivineRPG.
(00L
It works with my other 100 or so mods, so that's awesome. Would be great if you could get it to work with MFR installed.
Here's the crash report.
http://pastebin.com/UYRXrLZ7
lol
It is to my understanding that we are not going to try to fix incompatibilities until official release.
Developer for the new and improved DivineRPG.