i really dont have a problem with cyclops. I find them to be very cool and look totally beast. (well, they are beasts, aren't they?). But I have had a few problems with the aquatic mobs. in an ocean, in 1 hour i only found 1 whale, and once i killed it, it gave me shark fins. Maybe you could make whales and sharks a bit more common? thanks
P.S. The end is a nightmare, the ender triplets are really strong, and i cant seem to kill them, because the move so darn fast and their shot are so powerful.
I know im quoting from 800 pgs back... Butt if u saw it now...
But they shouldn't be telling those ETA's when they cant update the mod in 8 months. If they can't keep up they should just say that are abandoning it
By them whom are you reffering too?
If its the current dev team then see my post above where I talk about eta's
And if its the old one then sorry but I can't do anything about Xolova or any other EX-Devs earlier ramblings
I have not abondoned drpg!
If you want to you can see proof of it and follow every step of progress which is made on the update.
Just go right here to see a list of every thing which has been done: https://github.com/mazetar/Divine-Rpg/commits/master
I have not abondoned drpg!
If you want to you can see proof of it and follow every step of progress which is made on the update.
Just go right here to see a list of every thing which has been done: https://github.com/m.../commits/master
I'm so glad you posted that (It was probably posted before anyway), now nobody should be complaining about the long development time, because not only have you guys shown proof of the amount of work you are doing, but you're also pretty much shut up all the retards asking for an early ETA. I hope all of the bugs in 1.4.7 will have been fixed, and any new ones that appear. I know how hard it is to code a program (my school's Programming class and attempts at coding with Java) and I know how mind-numbing it is... I'm just hoping for a (relatively) bug-less DivineRPG. Good job with the mod so far!
By them whom are you reffering too?
If its the current dev team then see my post above where I talk about eta's
And if its the old one then sorry but I can't do anything about Xolova or any other EX-Devs earlier ramblings
I have not abondoned drpg!
If you want to you can see proof of it and follow every step of progress which is made on the update.
Just go right here to see a list of every thing which has been done: https://github.com/m.../commits/master
Thanks again for you folks updating this. Its a shame you picked it up in not too great of condition and with a lot of baggage attached.
One question though... since technically Xolova started this thread, do you have the ability to edit it? Or are you going to have to start a an entire new thread with future releases?
Actually another question while I'm thinking about it, I know there is some debate somewhere in this gigantic mess, but are you able to continue with the mod without Xolova claiming its his IP or whatever? Will that be something you guys may have to accommodate? Or has he given his blessing?
One question though... since technically Xolova started this thread, do you have the ability to edit it? Or are you going to have to start a an entire new thread with future releases?
I don't have access to edit that post.
For the 2nd question I'm not sure yet, the Code leader of the drpg team first have to state his plans for their work before I'd know how releases can be handled
Actually another question while I'm thinking about it, I know there is some debate somewhere in this gigantic mess, but are you able to continue with the mod without Xolova claiming its his IP or whatever? Will that be something you guys may have to accommodate? Or has he given his blessing?
I'm not sure but as far as Ive been told it's(the mod) given to the drpg team fully.
Thanks again for you folks updating this. Its a shame you picked it up in not too great of condition and with a lot of baggage attached.
One question though... since technically Xolova started this thread, do you have the ability to edit it? Or are you going to have to start a an entire new thread with future releases?
Actually another question while I'm thinking about it, I know there is some debate somewhere in this gigantic mess, but are you able to continue with the mod without Xolova claiming its his IP or whatever? Will that be something you guys may have to accommodate? Or has he given his blessing?
I don't have access to edit that post.
For the 2nd question I'm not sure yet, the Code leader of the drpg team first have to state his plans for their work before I'd know how releases can be handled
I'm not sure but as far as Ive been told it's(the mod) given to the drpg team fully.
Well Xolova is still active, easily could ownership of the thread be turned over.
Well in regards to legal issues, the code that Mazetar is working off of is more Aginsun, Vazkii and my own intellectual property than Xolova's. To be honest most of the dimensions after the twilight ones were initially designed by myself and I have the notes and stuff to prove it. Not to mention that we also have commit histories and stuff.
[...] Not to mention that we also have commit histories and stuff.
Yeah those are on the repo so it's quite easy to trace the code's authors
In any case I doubt there will be any problems with the legal side of stuff, if there ever occurs such problems then we shall worry about it.
Today I've deleted quite a few files from the project.
Among them are ItemInfernoSword and ItemAzuriteBlitz,
These are however not removed from the mod, they are just merged with other items which where code wise similar to them selfs.
So even though you see something in our code update saying "ItemX removed" it does not mean it's removed from the mod <3
Uh... 1.6.3 is coming soon.
Image Removed
..and?
please, continue
1.6.3 or 1.7? I do believe you mean 1.7 (i could be wrong)
I know im quoting from 800 pgs back... Butt if u saw it now...
And here you see the wild un-optimist, in its natural habitat.
1.6.3 is a quick bug fix for when loading worlds from 1.6.2 to the new snapshot.
We are getting weekly updates to prove it. Also none of those ETAs were made by the current developer team.
Developer for the new and improved DivineRPG.
Well technically he fixed a few bugs.
Developer for the new and improved DivineRPG.
But they shouldn't be telling those ETA's when they cant update the mod in 8 months. If they can't keep up they should just say that are abandoning it
okkkkkkkkkkkkkkkk. So he didn't really code much...?
By them whom are you reffering too?
If its the current dev team then see my post above where I talk about eta's
And if its the old one then sorry but I can't do anything about Xolova or any other EX-Devs earlier ramblings
I have not abondoned drpg!
If you want to you can see proof of it and follow every step of progress which is made on the update.
Just go right here to see a list of every thing which has been done:
https://github.com/mazetar/Divine-Rpg/commits/master
And you can view the current code at anytime by going here:
https://github.com/mazetar/Divine-Rpg/
I'm so glad you posted that (It was probably posted before anyway), now nobody should be complaining about the long development time, because not only have you guys shown proof of the amount of work you are doing, but you're also pretty much shut up all the retards asking for an early ETA. I hope all of the bugs in 1.4.7 will have been fixed, and any new ones that appear. I know how hard it is to code a program (my school's Programming class and attempts at coding with Java) and I know how mind-numbing it is... I'm just hoping for a (relatively) bug-less DivineRPG. Good job with the mod so far!
Thanks again for you folks updating this. Its a shame you picked it up in not too great of condition and with a lot of baggage attached.
One question though... since technically Xolova started this thread, do you have the ability to edit it? Or are you going to have to start a an entire new thread with future releases?
Actually another question while I'm thinking about it, I know there is some debate somewhere in this gigantic mess, but are you able to continue with the mod without Xolova claiming its his IP or whatever? Will that be something you guys may have to accommodate? Or has he given his blessing?
I don't have access to edit that post.
For the 2nd question I'm not sure yet, the Code leader of the drpg team first have to state his plans for their work before I'd know how releases can be handled
I'm not sure but as far as Ive been told it's(the mod) given to the drpg team fully.
Well in regards to legal issues, the code that Mazetar is working off of is more Aginsun, Vazkii and my own intellectual property than Xolova's. To be honest most of the dimensions after the twilight ones were initially designed by myself and I have the notes and stuff to prove it. Not to mention that we also have commit histories and stuff.
Yeah those are on the repo so it's quite easy to trace the code's authors
In any case I doubt there will be any problems with the legal side of stuff, if there ever occurs such problems then we shall worry about it.
In other words the more unique dimensions
Ah well the thread it's self is not all that important anyways, we can live very fine with creating a new thread.
Ya know, fresh start and all that
No not really.
Developer for the new and improved DivineRPG.
Among them are ItemInfernoSword and ItemAzuriteBlitz,
These are however not removed from the mod, they are just merged with other items which where code wise similar to them selfs.
So even though you see something in our code update saying "ItemX removed" it does not mean it's removed from the mod <3