Hello i love this mod but sadlly when me and my friends try and play it we crash when we go into the new diminshions eaven in single player i hope me telling u this will help it maby not happen in 1.5.2 and keep on updating this is amazing mod but maby add a story or maby add a quest thing to make hard core rpg its already hard core but it dusnt hurt to make a mod of this standerd more hard core well hope yall have a good day and i hope to see yall update soon see ya injoy your day
I did throw that idea around a little while back, we had quite a bit of fun imagining players in the nether with bedrock armoured horse, or a flying horse with angelic armour, but then i thought maybe unique armour might work better, maybe different effects if the horse and the player wear the same armour? Just a few ideas i threw around.
I demand the ability to ride a shark with a frickin' laser beam attached to its head.
I did throw that idea around a little while back, we had quite a bit of fun imagining players in the nether with bedrock armoured horse, or a flying horse with angelic armour, but then i thought maybe unique armour might work better, maybe different effects if the horse and the player wear the same armour? Just a few ideas i threw around.
This would involve making the chests spawn with the armors.
You know... I don't think that it's actually worth our time to respond to the update-beggers anymore. I mean... They're never going to learn... I think that I'm just going to ignore this thread until it has either "1.5.2" or "1.6.x" in the title... Whatever.
Also If I knew how to mod, I would so make a forestry compatibility addon for DivineRPG.
Imagine Dravite Bees, Azurite Bees, Uvite Bees, Mythril Bees and Augite Bees
They would make Dravite Combs, Azurite Combs, Uvite Combs, Mythril Combs and Augite Combs.
The combs could be centrifuged into either Souls or Fragments of their type.
I know itll never happen but it doesnt hurt to imagine!
It'll never happen? Oh really? *goes to look at Forestry source code* Yeah, I think I MIGHT be able to do that for you. Not saying it'll happen, saying that it might.
We're in 1.6. Besides, it's not really worth downgrading to 1.5.2, this mod isn't that great. (sorry if I sounded rude)
Except that the update to 1.6.2 breaks everything in DivineRPG again and it would probably take twice as long to update to 1.6 as it would to go to 1.5.2
Why, please make this 1.6.2 please, This is the best mod that man kind could ever possibly think of creating, this is not a mod it is more like a MC dlc!
Why, please make this 1.6.2 please, This is the best mod that man kind could ever possibly think of creating,
this is not a mod it is more like a MC dlc![insert too many diamonds here]
Because they are still updating to 1.5.2!
After they finish that, they will then update to 1.6.2.
PLEASE, STOP ASKING.
I demand the ability to ride a shark with a frickin' laser beam attached to its head.
Think I will be on here often? Haha no.
This would involve making the chests spawn with the armors.
Developer for the new and improved DivineRPG.
Yeah it will.
Developer for the new and improved DivineRPG.
I think it will be released this year.
But for those that bet it would come out before Aether II for 1.5.2, sorry...
Well thats good to know.
Also If I knew how to mod, I would so make a forestry compatibility addon for DivineRPG.
Imagine Dravite Bees, Azurite Bees, Uvite Bees, Mythril Bees and Augite Bees
They would make Dravite Combs, Azurite Combs, Uvite Combs, Mythril Combs and Augite Combs.
The combs could be centrifuged into either Souls or Fragments of their type.
I know itll never happen but it doesnt hurt to imagine!
Think I will be on here often? Haha no.
It'll never happen? Oh really? *goes to look at Forestry source code* Yeah, I think I MIGHT be able to do that for you. Not saying it'll happen, saying that it might.
. . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`
You are like the 50th person to ask this. Stahp.
Think I will be on here often? Haha no.
Except that the update to 1.6.2 breaks everything in DivineRPG again and it would probably take twice as long to update to 1.6 as it would to go to 1.5.2
this is not a mod it is more like a MC dlc!
Because they are still updating to 1.5.2!
After they finish that, they will then update to 1.6.2.
PLEASE, STOP ASKING.
Type1 - Those begging for an update
Type2 - those tell those begging to shut up and wait
Oh what a lovely community divine rpg has...