TL;DR: In my opinion, DivineRPG is not as good as it seems, it's super overrated, and it's content is an illusion. Now go read the post.
I agree. I started off playing it the day it came out (I don't even watch YouTube so I don't follow Capt. Sparklez so I found the mod alone). I began texturing it for SoartexFanver, and as I kept playing I realized its monotony. Now, I'm still texturing because I know there are people who avidly play it, but the terrain generation of each dimension would need a major re-write (and textures would need some changing) before I wanted to play it again. Hopefully the new dev team notices and does that.
I changed the part said toword me to red.
1.I DID NOT create an account to "spam", as you call it, this topic. I've posted 61, this would make 62, posts.
2.I asked a reasonable question. I don't know if the creators of the mod would skip 1.5.2 and make the 1.6/1.6.1/1.6.2! I REALLY want this mod, and if the happens, well, I WOULDN'T have this mod.
Also, you spelled "feel" like "fell" in the middle of the 3rd line. FYI
1) When I said "You created an account to spam" I was talking to the other person.
2) Lol I thought you were asking for the update like the other 14 million people. Sorry!
3) Stupid auto-correct!
According to page 923 of this Topic, Xolova has become the Divine RPG version of Notch. He's passing the ropes down to someone else (As Notch did to Jeb) in hopes of a better result. Like Notch, he will be known as the creator of the subject, in this case this mod. We can't blame Xolova for having a life, guys. He doesn't have the capability to due to real subjects, similar to why Notch decided to hand down MC. I personally respect Xolova, as he has seen that he can't do everything, so he is passing the ropes down to somebody who can fill his holes.
I agree. I started off playing it the day it came out (I don't even watch YouTube so I don't follow Capt. Sparklez so I found the mod alone). I began texturing it for SoartexFanver, and as I kept playing I realized its monotony. Now, I'm still texturing because I know there are people who avidly play it, but the terrain generation of each dimension would need a major re-write (and textures would need some changing) before I wanted to play it again. Hopefully the new dev team notices and does that.
There will definitely be changes. From what I've heard from the dev team is that they have changes in mind and I'll see how it plays out. I won't take a guess currently at what they are, but they will come.
I see where you're coming from, but what i don't get is why it's that big of an issue.
It's a rather large issue in what this mod really is about it's not just that it's a content mod it's a purely bulk content mod, each thing it adds are just more complex and not really more deep. More cuboids get added but they look out of place etc...
There will definitely be changes. From what I've heard from the dev team is that they have changes in mind and I'll see how it plays out. I won't take a guess currently at what they are, but they will come.
The problem is a lot deeper than a few changes here and there. All of our overhauls that we did in the past never fixed any of the underlying problems that are present in the mod. And I guess you'll just ignore any constructive criticism on the base of "oh we'll change a few things and that makes it all very different, you just wait."
I think the only thing holding DivineRPG up is that there is not much else in terms of modding that provides this much pure content, no matter how bulky it is...
I thought i should ignore this thread since i was quitting until this mod will be [1.5.2] or something, but....
Asking for UPDATE is against the rule, even you thought it is REASONABLE QUESTION.
And 1st line, He was replying to him and it wasn't for you, why are you being mad at it? it's like you are admitting you made account for just spamming for 62 times lol.
And 2nd line, YOU SIR, didn't even read 10 pages or didn't even use search section or something. it was discussed already, and they will not skip 1.5.2(unless they discontinue this mod, or decided to skip it because they're too lazy, whatever i don't care though)
Oh no, why don't they realize it's against the rule, please shut the !@#$ up and sit tight till it gets update like me.
whatever, I'm going to be read only again.. cya.
*Runs for cover as a nuclear bomb falls from the sky.*
But seriously, I'm not going to spend HOURS reading all the questions. I DIDN'T spam 62 times. I asked resonable questions on the topics I posted. And If you read the quote, the part directed at me told me to read the other part!
*Runs for cover as a nuclear bomb falls from the sky.*
But seriously, I'm not going to spend HOURS reading all the questions. I DIDN'T spam 62 times. I asked reasonable questions on the topics I posted. And If you read the quote, the part directed at me told me to read the other part!
1) YOU didn't even need to spend HOURS reading all the questions because there's lot of people asks same questions.
2) Who the hell cares about you're spamming or not? That's why i said "It's like you're admitting that you were spamming for 62times."
I think people should learn what things to ignore/avoid...oh irony, that's what i should learn now...
3) Even it's reasonable question, it's still against the rule of forum. Did you read my post, eh?
My opinion, it will never update until next month since they're just being lazy these days, that's why i was quitting from this thread.
I'm not saying this because you're some kind of gimmeupdatecuziwant2playthisblahblah and i hate you or something, I'm saying this because type of that comment will get removed eventually, and you'll never get answer from D-RPG's devs.
Is the content of something not what draws you to it in the first place? For instance. I play with redpower, because of the redstone going on walls, allowing for more compact builds.
You're contradicting yourself. Content in the context of my post is useless extra stuff. Redpower adds content which is not only useful, but also extremely versatile -- I can actually find a use for every single item in the Redpower mod and use them to accomplish a task, or multiple tasks for that matter. DivineRPG simply adds content (useless extra stuff) for the sake of content. I highly doubt you're going to be able to actually use every single item in this mod, let alone use them in a manner which you can actually achieve something.
Not my fault, the internet bugged out, read the post after I edited it.
Getting killed by a bunny with the highest end game armour? Yeah.
I agree. I started off playing it the day it came out (I don't even watch YouTube so I don't follow Capt. Sparklez so I found the mod alone). I began texturing it for SoartexFanver, and as I kept playing I realized its monotony. Now, I'm still texturing because I know there are people who avidly play it, but the terrain generation of each dimension would need a major re-write (and textures would need some changing) before I wanted to play it again. Hopefully the new dev team notices and does that.
most mobs looks nice
the bosses are good, but i dont like to need make a tool for spawn them
i prefer a spawn style like Legendary Beast Mod
the dificulty is good, but sometimes is frustrating XD
The dimensions, i dont like too much the dimensions, looks same, only with diferent colour and mobs.
but after all, i want to play Divine RPG XD
I can't upvote this enough, there needs to be a way to upvote multiple times!
As has been mentioned quite a few times, it's not even an RPG mod, just a content mod!
1) When I said "You created an account to spam" I was talking to the other person.
2) Lol I thought you were asking for the update like the other 14 million people. Sorry!
3) Stupid auto-correct!
Lol I'm a girl... But yeah.
Developer for the new and improved DivineRPG.
Me too. I don't even want to get into this ing match.
There will definitely be changes. From what I've heard from the dev team is that they have changes in mind and I'll see how it plays out. I won't take a guess currently at what they are, but they will come.
Come now, my dear...
It's a rather large issue in what this mod really is about it's not just that it's a content mod it's a purely bulk content mod, each thing it adds are just more complex and not really more deep. More cuboids get added but they look out of place etc...
The problem is a lot deeper than a few changes here and there. All of our overhauls that we did in the past never fixed any of the underlying problems that are present in the mod. And I guess you'll just ignore any constructive criticism on the base of "oh we'll change a few things and that makes it all very different, you just wait."
I think the only thing holding DivineRPG up is that there is not much else in terms of modding that provides this much pure content, no matter how bulky it is...
*Runs for cover as a nuclear bomb falls from the sky.*
But seriously, I'm not going to spend HOURS reading all the questions. I DIDN'T spam 62 times. I asked resonable questions on the topics I posted. And If you read the quote, the part directed at me told me to read the other part!
1) YOU didn't even need to spend HOURS reading all the questions because there's lot of people asks same questions.
2) Who the hell cares about you're spamming or not? That's why i said "It's like you're admitting that you were spamming for 62times."
I'm not saying this because you're some kind of gimmeupdatecuziwant2playthisblahblah and i hate you or something, I'm saying this because type of that comment will get removed eventually, and you'll never get answer from D-RPG's devs.
You're contradicting yourself. Content in the context of my post is useless extra stuff. Redpower adds content which is not only useful, but also extremely versatile -- I can actually find a use for every single item in the Redpower mod and use them to accomplish a task, or multiple tasks for that matter. DivineRPG simply adds content (useless extra stuff) for the sake of content. I highly doubt you're going to be able to actually use every single item in this mod, let alone use them in a manner which you can actually achieve something.
Sometime soon.
Bosses, yes.
Developer for the new and improved DivineRPG.