hey guys ran into a problem while recording the speedrun while fighting densos, reyvor de-spawned but i respawned him with the spawner egg in creative menu still fought him in survival though do i need to record again or is that ok? still can't believe he de-spawned ...
How long were you fighting him, and did you leave them in unloaded chunks for a long time?
I was fighting them for about 8 mins roughly and it seems that reyvor loses interest quite easily also i was at the other end of a platform so maybe he did not follow me through the hot spike blocks
For 1.2.7. I'll see if his agro-range needs to be improved.
I love This mod so much, It's like a new adventure in minecraft, feeling like a noob while fighting a mob that kills you in two hits It's amazingly hardcore and I'm loving it. thanks for This MOD, after a couple tries someone sent Me the .jar file because I wasn't able to download in 2share
The game even crashes w/o any other mods apart from forge and divinerpg installed. Help!
Hi Elcrian,
Go into the minecraft folder and either rename or delete the config folder. Then try starting it again. Your error is:
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@3b8a58ee when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@77d48fcb
Which is saying that there's a conflict over slot 200. Deleting or renaming the config folder will allow new configs to be created, which should fix this. If it doesn't, you'll need to go into the config folder and manually change 200 to another number.
so what happened to this 1.2.7 update that was supposed to be released 2 days ago?
u need to make the 5 dimensions all different.... one plains style, one with sky islands other with massive mountains.
i dunno why u guys are so intent on using skyblock style soo much its retarded.... MIX IT UP.
1.2.7 has been delayed slightly, so they can fix a few things. From their twitter page: One of our biggest criticisms is the Twilight dimensions (dravite-augite) all look too similar. 1.2.7 is delayed shortly to fix that.
1.2.7 has been delayed slightly, so they can fix a few things. From their twitter page: One of our biggest criticisms is the Twilight dimensions (dravite-augite) all look too similar. 1.2.7 is delayed shortly to fix that.
i saw that, they really need to mix up the way the worlds all look. no point even using the angel set in there since u die in 1 hit from anything.
i kept offering them to make augit like normal world gen with nether castle style buildings. at least make the worlds have some taste like they care about them. all i see is simple copy paste. its like fk give me source and ill work on it myself. you know.
look at the aether mod someone built. it has 100s of things u can do, these divine rpg worlds have 2 things to do, mine the ore and kill mobs for souls. theres no real crafting involved. all i did was rush shards in each world for augite, then mined everything i needed from there. which in turn made other 4 worlds completly useless.
my idea is make the gems like fuse into new super gems using mix of other gems from other worlds like how souls system work.
i saw that, they really need to mix up the way the worlds all look. no point even using the angel set in there since u die in 1 hit from anything.
i kept offering them to make augit like normal world gen with nether castle style buildings. at least make the worlds have some taste like they care about them. all i see is simple copy paste. its like fk give me source and ill work on it myself. you know.
look at the aether mod someone built. it has 100s of things u can do, these divine rpg worlds have 2 things to do, mine the ore and kill mobs for souls. theres no real crafting involved. all i did was rush shards in each world for augite, then mined everything i needed from there. which in turn made other 4 worlds completly useless.
my idea is make the gems like fuse into new super gems using mix of other gems from other worlds like how souls system work.
Cool Idea that would make the game very interesting.
Unfortunately DivineRPG mobs and ores other than Realmite (Arlemite and Rupee) don't spawn in non-vanilla biome...
I'm almost certain that this is untrue re: ores. I have mined all three ores in the 'shrublands' biome from EBXL.
As for mobs, there is an easy solution: add davidee's Mob Spawn Controls mod. Gives you a GUI and an exhaustive config file so that you can get DRPG mobs spawning in all the EBXL biomes.
I'm having issues downloading the jar from 2shared. I've searched for solutions for awhile now. Are there any alternatives or can the file be sent to me? I'm stupid anxious to play this mod.
Try mirror 2 when u clikc the link http://www.2shared.com/file/_5FGltCY/DivineRPG126.html then u wait and there will be a small box at the mid bottom of the page saying download then u click that and you have the mod.
I have a suggestion/question for something in a future update. Currently, any of the 'Anchor' weapons shoot out fire, without any of the properties of fire. Is this supposed to be just a working thing or was that the end idea? I think instead of shooting fire for no good reason, when you use the anchors, they should shoot the sprite of whatever the anchor is.
ALMOST OF THE MOBS IN THIS MOD ARE HOSTILE.....can u please add some friendly mobs that help u instead of attacking u on sight [not neutral/passive mobs]!!!!!!:D
hey can anyone tell how to go the dungeon of acanca please cuz it looks really intersting
You need 3 iron blocks, and 2 bluefire stones (you get one everytime you kill the watcher)(the watcher is a nether mob spawned by "call of the watcher")
Rollback Post to RevisionRollBack
If this post helped you...Press the + under my post Check out my 1.8 Modlist! It was popular at one point 1.8 mods!
i saw that, they really need to mix up the way the worlds all look. no point even using the angel set in there since u die in 1 hit from anything.
i kept offering them to make augit like normal world gen with nether castle style buildings. at least make the worlds have some taste like they care about them. all i see is simple copy paste. its like fk give me source and ill work on it myself. you know.
look at the aether mod someone built. it has 100s of things u can do, these divine rpg worlds have 2 things to do, mine the ore and kill mobs for souls. theres no real crafting involved. all i did was rush shards in each world for augite, then mined everything i needed from there. which in turn made other 4 worlds completly useless.
my idea is make the gems like fuse into new super gems using mix of other gems from other worlds like how souls system work.
We are working on making the dimensions more interesting. However, if you have an idea, feel free to PM it to Xolova. Or if you want to help develop the mod, send in a team application.
I have a suggestion/question for something in a future update. Currently, any of the 'Anchor' weapons shoot out fire, without any of the properties of fire. Is this supposed to be just a working thing or was that the end idea? I think instead of shooting fire for no good reason, when you use the anchors, they should shoot the sprite of whatever the anchor is.
That was a bug and has been fixed for 1.2.7 sorry about that!
ALMOST OF THE MOBS IN THIS MOD ARE HOSTILE.....can u please add some friendly mobs that help u instead of attacking u on sight [not neutral/passive mobs]!!!!!!
We have quite a few tamable mobs, but the design of the mod is to be harder and more extreme than vanilla, we aren't going to have random mobs help you.
But here is a list of tamable mobs thus far that will help you kill stuff.
-Hell Pig
-Moon Wolf
-Fyracryx
-Paratiku
-Siemer
-Golem of Rejuvination
How long were you fighting him, and did you leave them in unloaded chunks for a long time?
For 1.2.7. I'll see if his agro-range needs to be improved.
Yup.
Hi Elcrian,
Go into the minecraft folder and either rename or delete the config folder. Then try starting it again. Your error is:
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@3b8a58ee when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@77d48fcb
Which is saying that there's a conflict over slot 200. Deleting or renaming the config folder will allow new configs to be created, which should fix this. If it doesn't, you'll need to go into the config folder and manually change 200 to another number.
u need to make the 5 dimensions all different.... one plains style, one with sky islands other with massive mountains.
i dunno why u guys are so intent on using skyblock style soo much its retarded.... MIX IT UP.
1.2.7 has been delayed slightly, so they can fix a few things. From their twitter page: One of our biggest criticisms is the Twilight dimensions (dravite-augite) all look too similar. 1.2.7 is delayed shortly to fix that.
i saw that, they really need to mix up the way the worlds all look. no point even using the angel set in there since u die in 1 hit from anything.
i kept offering them to make augit like normal world gen with nether castle style buildings. at least make the worlds have some taste like they care about them. all i see is simple copy paste. its like fk give me source and ill work on it myself. you know.
look at the aether mod someone built. it has 100s of things u can do, these divine rpg worlds have 2 things to do, mine the ore and kill mobs for souls. theres no real crafting involved. all i did was rush shards in each world for augite, then mined everything i needed from there. which in turn made other 4 worlds completly useless.
my idea is make the gems like fuse into new super gems using mix of other gems from other worlds like how souls system work.
I'm almost certain that this is untrue re: ores. I have mined all three ores in the 'shrublands' biome from EBXL.
As for mobs, there is an easy solution: add davidee's Mob Spawn Controls mod. Gives you a GUI and an exhaustive config file so that you can get DRPG mobs spawning in all the EBXL biomes.
Check out my 1.8 Modlist! It was popular at one point 1.8 mods!
You need 3 iron blocks, and 2 bluefire stones (you get one everytime you kill the watcher)(the watcher is a nether mob spawned by "call of the watcher")
Check out my 1.8 Modlist! It was popular at one point 1.8 mods!
We are working on making the dimensions more interesting. However, if you have an idea, feel free to PM it to Xolova. Or if you want to help develop the mod, send in a team application.
That was a bug and has been fixed for 1.2.7 sorry about that!
We have quite a few tamable mobs, but the design of the mod is to be harder and more extreme than vanilla, we aren't going to have random mobs help you.
But here is a list of tamable mobs thus far that will help you kill stuff.
-Hell Pig
-Moon Wolf
-Fyracryx
-Paratiku
-Siemer
-Golem of Rejuvination
There is this handy dandy feature that is part of the MCF it's called a search feature. Try using it.
Delightful, can't wait for 1.2.7 so I can see all the progress! It's always well worth the wait.
Define "Won't let me"
Developer for the new and improved DivineRPG.