We'll work on the fix for IC2 users if this can't be fixed. This is a bug we did not foresee as the chance at two mods having a custom render with the exact same name is quite low, especially for blocks.
It likely happened because the two mods have a machine with the same name and function. Extractor crafting table in DivineRPG, extractor machine in IC2. Just a case of Great Minds Think Alike improving the chances of this happening.
Hello, Im trying to start a server so that me and my friends can play this mod. I have installed everything properly on single player and it works fine, but my server doesnt work. I have installed forge and divine rpg on it, and it starts up and runs fine, but if I try to connect to it there is an error message that says there are world ID mismatches and then says things like:
ID 410 (ModID: DivineRPG, type accelleron) is missing
ID 411 (ModID: DivineRPG, type mud) is missing
ID 412 (ModID: DivineRPG, type rupeelamp) is missing
Both my client and server have the proper versions of Forge and Divine RPG so can anyone help me?
Sorry if its obvious, I havent tried to make a server before.
I'm going to try to see which mods this mod ID conflicts:
Redpower
IC2 (possibly not ID wise, but from what I heard above)
Secret Rooms
Itself (That can't be right but....)
Extrabiomes XL (I think)
Immbis's mods
Compact Solars
MFFS
Railcraft
Steve's Carts
ID Resolver and Divine RPG don't like eachother. I used to use ID Resolver in the 1.4.5 version of my modpack but it was worse.
Also, I'm getting the same problem with the extractor
EDIT: I've been spending the last 45 minutes changing IDs. Is the an Extractor fix?
I don't think there is currently a fix, because it happens what IC2 called their render file for a block the exact same as we did, so we'll be fixing this shortly.
For those who can't get the download to work, I'll post another link in the morning but those ones work fine for me.
Bug: Weapons are reporting their damage properly, but armor are not reporting their armor values.
If you are referring to tooltip, we never set it that they do because we set the value as a whole for set bonus, not individual as much so it will vary.
awesome
i downloaded it and its working great with my mods ^.^
no id conflicts just had to change a dimension number because of twilight forest
tomorrow ill actually get into the game since i just tested with creative lol
Xolova, It could be that had to Delete a folder called "xolova" In my DRPG package to get mc to work, but there are a few blocks (that i found in creative mode) that are not named in the tool tip.
They show ups as just a "[]" instead of "[stone]"
agian, probably becouse of what I did, or whatever, but i thoguth I shoudl make you aware of it
How do I download this? I have used every version of forge possible. I have 1.4.6 and I have dropped it into jar and yet it still won't work!!!Install*
I am still working on the server. DivineRPG is no longer compatible with IC2, so I have had to look into other options for an industrial base mod. Currently it looks like I will be using RedPower.
Once I am done with the installation of the mods the server is going to be using, I will then be doing stability testing on the server and preparing the spawn point.
So keep your panties on, setting up a server takes time.
Anyone got a link to a source regarding the two new dimensions? No clue how to get there legit. Even though my game locks up when downloading the terrain for Arcana but that's besides the point!
It likely happened because the two mods have a machine with the same name and function. Extractor crafting table in DivineRPG, extractor machine in IC2. Just a case of Great Minds Think Alike improving the chances of this happening.
Not a bug, due to the amount of mobs inside of DivineRPG, we have to removed their spawn eggs.
We moved the mob ID registration, causing there to be no eggs for them.
ID 410 (ModID: DivineRPG, type accelleron) is missing
ID 411 (ModID: DivineRPG, type mud) is missing
ID 412 (ModID: DivineRPG, type rupeelamp) is missing
Both my client and server have the proper versions of Forge and Divine RPG so can anyone help me?
Sorry if its obvious, I havent tried to make a server before.
Redpower
IC2 (possibly not ID wise, but from what I heard above)
Secret Rooms
Itself (That can't be right but....)
Extrabiomes XL (I think)
Immbis's mods
Compact Solars
MFFS
Railcraft
Steve's Carts
ID Resolver and Divine RPG don't like eachother. I used to use ID Resolver in the 1.4.5 version of my modpack but it was worse.
Also, I'm getting the same problem with the extractor
EDIT: I've been spending the last 45 minutes changing IDs. Is the an Extractor fix?
I don't think there is currently a fix, because it happens what IC2 called their render file for a block the exact same as we did, so we'll be fixing this shortly.
For those who can't get the download to work, I'll post another link in the morning but those ones work fine for me.
If you are referring to tooltip, we never set it that they do because we set the value as a whole for set bonus, not individual as much so it will vary.
Edit:StygianEagle Try deleting your configs or config file
i downloaded it and its working great with my mods ^.^
no id conflicts just had to change a dimension number because of twilight forest
tomorrow ill actually get into the game since i just tested with creative lol
They show ups as just a "[]" instead of "[stone]"
agian, probably becouse of what I did, or whatever, but i thoguth I shoudl make you aware of it
I am still working on the server. DivineRPG is no longer compatible with IC2, so I have had to look into other options for an industrial base mod. Currently it looks like I will be using RedPower.
Once I am done with the installation of the mods the server is going to be using, I will then be doing stability testing on the server and preparing the spawn point.
So keep your panties on, setting up a server takes time.