What a lovely mod! You are very talented and I hope that maybe I can use it in the future, but alas I use Forge which is not at all compatible with ModloaderMP. Most ModLoader mods appear to be working fine now with Forge's version of ModLoader, but since your installation instructions even for just the client require MLmp I won't be able to use this.
Maybe someday in the future you will consider a Forge version, but if not, I do wish you the best of luck as the mod is certainly beautiful!
So I've had this happen twice. I don't know if it's the mod or the client, but the chunk completely fails to load and it resembles the void. When I exit and reload the world, I'm moved back to an area I was a few minutes prior.
So I've had this happen twice. I don't know if it's the mod or the client, but the chunk completely fails to load and it resembles the void. When I exit and reload the world, I'm moved back to an area I was a few minutes prior.
Also, a rainforest with well...no forest.
The first glitch with chunks not loading is something out of my control (Not even sure what causes it to happen, aside from server lag), but I think I have a fix for the rainforest not having any decoration. I'll update the mod in a bit with the fix, as well as some other stuff.
There's lots of reasons to not like forge, but FML is reasonable.
Modloader for single player, FML for multi player, and ... avoid Modloader MP? Sigh.
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Oh, using FML for multiplayer, you can generate those special blocks on the surface of server biomes. Other biome mods do.
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Potential feature request: Can you work with a server running FML/forge, Mystcraft, and EBXL? Showing your biomes in Mystcraft, and generating all different versions of biomes? (Yes, I know that you and EBXL have different implementations of the same biomes in some cases ...)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hey, love this mod. Just wondering, could you port it to FML instead of MLMP? Makes compatibility way better, as well as several other perks. Up to you, just putting the request out there.
There's lots of reasons to not like forge, but FML is reasonable.
Modloader for single player, FML for multi player, and ... avoid Modloader MP? Sigh.
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Oh, using FML for multiplayer, you can generate those special blocks on the surface of server biomes. Other biome mods do.
===
Potential feature request: Can you work with a server running FML/forge, Mystcraft, and EBXL? Showing your biomes in Mystcraft, and generating all different versions of biomes? (Yes, I know that you and EBXL have different implementations of the same biomes in some cases ...)
Read the FAQ, he said FML/Forge was going to come, but wasn't his top priority. He probably isn't using Forge cause it is confusing as heck since 1.3.
idk if somone already mentioned this, but how about a super-rare enderlair biome? a replacement for evreything in minecraft enderstyle? dragon eggs replace flowers, enderseeds that grow dragon eggs, soulsand for grass and somtimes, if your lucky and dig down enough, a black diamond ore that when smelted gives a black diamond :3 that would be epic! overpowered, but thats why one would make it ultra rare
Read the FAQ, he said FML/Forge was going to come, but wasn't his top priority. He probably isn't using Forge cause it is confusing as heck since 1.3.
Exactly. I tried porting it to Forge/FML last night, and honestly, I was completely lost. It's way more confusing that it was when I had to use it for ExtraBiomes XL/RPG.
Also, does this replace the "Default" world option, or add a new option?
Not sure. Try it?
And yes, it adds the biomes to the Default world type. Once I get rid of ModLoaderMP and whatnot, I'll have it as a separate world type.
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Anyway, I'm working on an update for tonight. Adds 3 new biomes (Might be more if I can think of some good ones), fixes Cherry Blossom Grove lag, and [hopefully] fixes Rainforests sometimes not decorating.
Hello! I love your mod very much, I play with it all the time. I want to have your permission to make a 32x32 texture pack for it. Would that be okay? Thanks! and great job!
Hello! I love your mod very much, I play with it all the time. I want to have your permission to make a 32x32 texture pack for it. Would that be okay? Thanks! and great job!
- Added 3 new biomes: Arctic, Bayou, Boreal Forest
- Fixed Rainforest biome not being decorated with foliage sometimes (I think...)
- Fixed Cherry Blossom Grove lag (Less big trees)
- Added 3 new biomes: Arctic, Bayou, Boreal Forest
- Fixed Rainforest biome not being decorated with foliage sometimes (I think...)
- Fixed Cherry Blossom Grove lag (Less big trees)
Aw man. More great stuff.
Seriously, I decided not touching minecarft until 1.4 but thanks to you, I had to make come back on minecraft. Dang.
Maybe someday in the future you will consider a Forge version, but if not, I do wish you the best of luck as the mod is certainly beautiful!
Also, a rainforest with well...no forest.
The first glitch with chunks not loading is something out of my control (Not even sure what causes it to happen, aside from server lag), but I think I have a fix for the rainforest not having any decoration. I'll update the mod in a bit with the fix, as well as some other stuff.
Huh, guess it was.
There's lots of reasons to not like forge, but FML is reasonable.
Modloader for single player, FML for multi player, and ... avoid Modloader MP? Sigh.
===
Oh, using FML for multiplayer, you can generate those special blocks on the surface of server biomes. Other biome mods do.
===
Potential feature request: Can you work with a server running FML/forge, Mystcraft, and EBXL? Showing your biomes in Mystcraft, and generating all different versions of biomes? (Yes, I know that you and EBXL have different implementations of the same biomes in some cases ...)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Read the FAQ, he said FML/Forge was going to come, but wasn't his top priority. He probably isn't using Forge cause it is confusing as heck since 1.3.
Gattcraft! 24/7 | Australian Owned | American Hosted | Mini Games | DvZ | DeathSwap | PropHunt | SurvivalGames
Also, does this replace the "Default" world option, or add a new option?
Exactly. I tried porting it to Forge/FML last night, and honestly, I was completely lost. It's way more confusing that it was when I had to use it for ExtraBiomes XL/RPG.
A Bukkit plugin will be coming eventually. Also, when I do that, I'll be getting rid of ModLoaderMP.
Not sure. Try it?
And yes, it adds the biomes to the Default world type. Once I get rid of ModLoaderMP and whatnot, I'll have it as a separate world type.
----------
Anyway, I'm working on an update for tonight. Adds 3 new biomes (Might be more if I can think of some good ones), fixes Cherry Blossom Grove lag, and [hopefully] fixes Rainforests sometimes not decorating.
Haha, on a scale of 1 to 10, how tired are you of this question?
Sure, you don't have to ask permission for that.
No.
I saw earlier today.
Also, the mod has been updated!
- Added 3 new biomes: Arctic, Bayou, Boreal Forest
- Fixed Rainforest biome not being decorated with foliage sometimes (I think...)
- Fixed Cherry Blossom Grove lag (Less big trees)
Aw man. More great stuff.
Seriously, I decided not touching minecarft until 1.4 but thanks to you, I had to make come back on minecraft. Dang.