The problem could be with another mod, but I have also seen that problem when I start/stop too quickly. How long are you downloading for between "start download" and "stop download"? Give it 10 or 15 seconds to load from the server and also, move around at lease 15 squares so you are moving from one chunk into another. There is definitely some bug in the mod somewhere but it's rare and I don't know yet what causes it. Give it another try and be patient. It's been downloaded many thousands of times and I've only heard of this problem from 2 people. Is your computer slow or fast?
I forced Update my game and install the mod.
Enter the server, Start download / Wait a time / Stop download , Wait for the message, exit ther server Wait Again, Enter the map
im in the Void...
My pc is slow, Its because that?
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ENG- Im going create a Minecraft series Called To'Adventures, but i need help (Portuguese serie) PT- Vou criar um serie de minecraft chamada To'Adventures, mas eu presiso de ajuda (Serie portuguesa)
any estimates on how long the downloader needs to stay running? I tried to leave it going for 20-30 mins, cancelled, loaded in single player and had a blank world.
any estimates on how long the downloader needs to stay running? I tried to leave it going for 20-30 mins, cancelled, loaded in single player and had a blank world.
Once you see the world on your screen, it already exists locally on your client. It could not save it otherwise. It's not an issue of "waiting for it to download". The problem you are having is when you stop saving, it has to write all of those chunks to disk. It only saves to disk when you stop downloading or disconnect. THAT is the time when you need to wait if you have a slow computer for it to write the single player files.
This seems to be an issue for a few people. I have rarely seen this problem unless I click practically as fast as I can to stop, disconnect and open the single player save. There may be another issue going on in these situations too that I don't know about. I'll move this bug up in priority and also add in some messaging to indicate when the save is complete if that's possible.
Again, it doesn't matter how long you download for. The world is cached locally in order to draw it so if you can see it then it's already downloaded. Try giving it a full 30 seconds after you "stop downloading" before you disconnect and another 30 seconds before you open the single player file. Let me know.
Hey, I just found your mod and downloaded it. I run the version 1.3.2 but I have the same problems as some of us. When I enter a server I start downloading, walking around for under one minute, stop downloading, waiting to save and I get the message that is saved. Then I wait 10-15 seconds and when I load the world it saved it's an empty black world that I falling forever. No chunks, no day, no anything. I have a very fast Windows 7 Computer 32 Bit and I have no mods installed.
I need a solution because If I get worked with it, It will be very helpful for me!
Hey, I just found your mod and downloaded it. I run the version 1.3.2 but I have the same problems as some of us. When I enter a server I start downloading, walking around for under one minute, stop downloading, waiting to save and I get the message that is saved. Then I wait 10-15 seconds and when I load the world it saved it's an empty black world that I falling forever. No chunks, no day, no anything. I have a very fast Windows 7 Computer 32 Bit and I have no mods installed.
I need a solution because If I get worked with it, It will be very helpful for me!
In Minecraft, disk reads and writes are done asynchronously. World Downloader uses the same chunk saving mechanism as regular minecraft. That means that all of the chunks needing to be saved are put in a list and that list is passed off to a separate program thread. I found that even on my computer (i7-980 6 cores, 3.2GHz) it can take 5-10 seconds to actually finish the saving. The message "saved!" or whatever, is printed out right away, but that's just when the saves are queued up, not when they actually complete.
Long story short, I added some code last night to periodically print out the save progress so you will know for sure when it's 100% done. I don't recommend disconnecting until it's all saved. I should have the new code posted this weekend, but it will only be in the v2 version of the mod, currently in beta. I'm not working on v1 anymore.
In the mean time, try this. Start download, Stop download, wait 30 seconds, disconnect, load single player file.
Thanks for continueing development of this great mod. I'm using the v2 Beta and am trying to download a village full of villagers. However, when I open the downloaded world in single player, the village is empty. I did notice that when opening a trade, World Downloader reports that trades saving is not implemented. Is the lack of villagers part of this? If the saving of villager trades is difficult to implement, would it be possible to save the villager entities without their trade data for the time being?
And I'm guessing that the debugging messages that print locations of dungeon/mineshaft chests/spawners will not be present when the mod leaves beta. They spoil both game immersion and the chat.
it saves the world perfectly, the only bad side, there are nothing in the chests, is it just me or is it the mod?
The server does not send the contents of chests until you open the chest. While downloading, open the chest and it will then be saved when you "stop downloading". If someone else modifies the contents of the chest after you look in it, those changes cannot be detected until you open the chest again.
Is there any way of blocking this from a server? I can see how the purpose would be very interesting but we dont want our map released until a certain date and someone recently downloaded our map using this or a similiar mod and put it up via adf.ly, thereby making money out of stolen content.
I'm sorry that happened to your server. I don't know of any way to detect this mod from the server side. It doesn't request any information other than what is normally sent as the player moves through the world. Some anti-griefing mods will only send blocks to a player that would normally be visible to them rather than sending the entire chunk to everyone. This would prevent people from using this mod to find oars, hidden chests and mines, etc. But, if the server sends the data to the client then this mod will save it to a single player file.
Love World downloader for Minecraft - but I've been trying to use it with Tekkit with no luck. I keep getting a white screen and have to shut the launcher down every time. Should this work with tekkit or am I doing something wrong?
The official version of World Downloader modifies 13 base Minecraft classes. That causes it to conflict with many other mods. Try the beta version which only modifies 3 classes.
Thanks for continueing development of this great mod. I'm using the v2 Beta and am trying to download a village full of villagers. However, when I open the downloaded world in single player, the village is empty. I did notice that when opening a trade, World Downloader reports that trades saving is not implemented. Is the lack of villagers part of this? If the saving of villager trades is difficult to implement, would it be possible to save the villager entities without their trade data for the time being?
And I'm guessing that the debugging messages that print locations of dungeon/mineshaft chests/spawners will not be present when the mod leaves beta. They spoil both game immersion and the chat.
Again, thanks for the updates!
I'll look into this. In my experience, it's been saving the villagers just fine but not what their trade offers are. Entities like animals, etc should all be in the save file. I'll look again at Villagers this weekend. Thanks for the feedback.
And I'm guessing that the debugging messages that print locations of dungeon/mineshaft chests/spawners will not be present when the mod leaves beta. They spoil both game immersion and the chat.
Again, thanks for the updates!
I will disable all of the debug output the next time I push a BETA update. It should be in the next day or so. The same link will always get the latest version within the same Minecraft level (e.g. 1.3.2). Check the top of the thread for changes to be announced.
Just wondering, how do you set the seed? Everything else works really well.
Note: Seed saving is implemented in the release version of the mod but not the beta version yet.
If you are using the release version and are op on the server, you can request the seed using the /seed command. You will either see a message with the seed and that it was saved, or you will see a message that you don't have permission to get the server seed (not op). If World Downloader cannot get the seed from the server then you will need to use something like NBT Edit on your single player file to set it. The upcoming mod release will also have an option to set it right in the gui while downloading.
I just saved my house one thing i wish you didnt have to open all the chests is that something that can be made to work?
The server does not even send the contents of the chest to the client until you open the chest. The chest data simply does not exist on the client side until you open it and then it can be saved.
wtf when i download a world i just spawn falling endlessly into the void
How do i fix this?!
A few people have reported that problem. I've explained a few times earlier in this thread that 1. It's being worked on. 2. The saving in Minecraft is asynchronous. There is not a clear way for Minecraft to know when it's done. After you click "stop download", wait for a period of time before disconnecting from the server and opening the single player file. It can take anywhere from 2 seconds up to as long as 30 seconds to save when you click "stop downloading". The "saved" message comes out right away but that just means the thread which does the saving has launched.
Give it more time between "stop download" and "disconnect".
I'll look into this. In my experience, it's been saving the villagers just fine but not what their trade offers are. Entities like animals, etc should all be in the save file. I'll look again at Villagers this weekend. Thanks for the feedback.
I'm not sure what I changed, but I tried again and the villagers and other entities saved this time. Sorry for the false alarm
In Minecraft, disk reads and writes are done asynchronously. World Downloader uses the same chunk saving mechanism as regular minecraft. That means that all of the chunks needing to be saved are put in a list and that list is passed off to a separate program thread. I found that even on my computer (i7-980 6 cores, 3.2GHz) it can take 5-10 seconds to actually finish the saving. The message "saved!" or whatever, is printed out right away, but that's just when the saves are queued up, not when they actually complete.
Long story short, I added some code last night to periodically print out the save progress so you will know for sure when it's 100% done. I don't recommend disconnecting until it's all saved. I should have the new code posted this weekend, but it will only be in the v2 version of the mod, currently in beta. I'm not working on v1 anymore.
In the mean time, try this. Start download, Stop download, wait 30 seconds, disconnect, load single player file.
I see what you mean, I waited 30 seconds after I stopped downloading but it seems that it haven't download anything. I open the saved world and still I falling out of nowhere. Also, maybe it's not very important, but when I drag and drop the .class files to minecraft.jar it replaces some files. I don't know what I am doing wrong!
I see what you mean, I waited 30 seconds after I stopped downloading but it seems that it haven't download anything. I open the saved world and still I falling out of nowhere. Also, maybe it's not very important, but when I drag and drop the .class files to minecraft.jar it replaces some files. I don't know what I am doing wrong!
Try out the v2 Beta version I just posted at the top of the thread. It will report every 5 seconds after you "stop download" until finally reporting "Chunk saving complete. Your single player file should be ready to play!"
If you don't get that message or if you do and the single player file still doesn't work, let me know.
This guy??
I forced Update my game and install the mod.
Enter the server, Start download / Wait a time / Stop download , Wait for the message, exit ther server Wait Again, Enter the map
im in the Void...
My pc is slow, Its because that?
PT- Vou criar um serie de minecraft chamada To'Adventures, mas eu presiso de ajuda (Serie portuguesa)
Once you see the world on your screen, it already exists locally on your client. It could not save it otherwise. It's not an issue of "waiting for it to download". The problem you are having is when you stop saving, it has to write all of those chunks to disk. It only saves to disk when you stop downloading or disconnect. THAT is the time when you need to wait if you have a slow computer for it to write the single player files.
This seems to be an issue for a few people. I have rarely seen this problem unless I click practically as fast as I can to stop, disconnect and open the single player save. There may be another issue going on in these situations too that I don't know about. I'll move this bug up in priority and also add in some messaging to indicate when the save is complete if that's possible.
Again, it doesn't matter how long you download for. The world is cached locally in order to draw it so if you can see it then it's already downloaded. Try giving it a full 30 seconds after you "stop downloading" before you disconnect and another 30 seconds before you open the single player file. Let me know.
That is the most likely reason. I develop on a very fast modern PC with Windows. What OS are you using?
Oh yeah, sorta.
I need a solution because If I get worked with it, It will be very helpful for me!
In Minecraft, disk reads and writes are done asynchronously. World Downloader uses the same chunk saving mechanism as regular minecraft. That means that all of the chunks needing to be saved are put in a list and that list is passed off to a separate program thread. I found that even on my computer (i7-980 6 cores, 3.2GHz) it can take 5-10 seconds to actually finish the saving. The message "saved!" or whatever, is printed out right away, but that's just when the saves are queued up, not when they actually complete.
Long story short, I added some code last night to periodically print out the save progress so you will know for sure when it's 100% done. I don't recommend disconnecting until it's all saved. I should have the new code posted this weekend, but it will only be in the v2 version of the mod, currently in beta. I'm not working on v1 anymore.
In the mean time, try this. Start download, Stop download, wait 30 seconds, disconnect, load single player file.
And I'm guessing that the debugging messages that print locations of dungeon/mineshaft chests/spawners will not be present when the mod leaves beta. They spoil both game immersion and the chat.
Again, thanks for the updates!
I did have older versions. I'll post the links at the top of the thread. Here they are:
Older versions
World Downloader [1.2.4].zip
World Downloader [1.2.5].zip
The server does not send the contents of chests until you open the chest. While downloading, open the chest and it will then be saved when you "stop downloading". If someone else modifies the contents of the chest after you look in it, those changes cannot be detected until you open the chest again.
I'm sorry that happened to your server. I don't know of any way to detect this mod from the server side. It doesn't request any information other than what is normally sent as the player moves through the world. Some anti-griefing mods will only send blocks to a player that would normally be visible to them rather than sending the entire chunk to everyone. This would prevent people from using this mod to find oars, hidden chests and mines, etc. But, if the server sends the data to the client then this mod will save it to a single player file.
The official version of World Downloader modifies 13 base Minecraft classes. That causes it to conflict with many other mods. Try the beta version which only modifies 3 classes.
I'll look into this. In my experience, it's been saving the villagers just fine but not what their trade offers are. Entities like animals, etc should all be in the save file. I'll look again at Villagers this weekend. Thanks for the feedback.
I will disable all of the debug output the next time I push a BETA update. It should be in the next day or so. The same link will always get the latest version within the same Minecraft level (e.g. 1.3.2). Check the top of the thread for changes to be announced.
Note: Seed saving is implemented in the release version of the mod but not the beta version yet.
If you are using the release version and are op on the server, you can request the seed using the /seed command. You will either see a message with the seed and that it was saved, or you will see a message that you don't have permission to get the server seed (not op). If World Downloader cannot get the seed from the server then you will need to use something like NBT Edit on your single player file to set it. The upcoming mod release will also have an option to set it right in the gui while downloading.
How do i fix this?!
The server does not even send the contents of the chest to the client until you open the chest. The chest data simply does not exist on the client side until you open it and then it can be saved.
A few people have reported that problem. I've explained a few times earlier in this thread that 1. It's being worked on. 2. The saving in Minecraft is asynchronous. There is not a clear way for Minecraft to know when it's done. After you click "stop download", wait for a period of time before disconnecting from the server and opening the single player file. It can take anywhere from 2 seconds up to as long as 30 seconds to save when you click "stop downloading". The "saved" message comes out right away but that just means the thread which does the saving has launched.
Give it more time between "stop download" and "disconnect".
I'm not sure what I changed, but I tried again and the villagers and other entities saved this time. Sorry for the false alarm
I see what you mean, I waited 30 seconds after I stopped downloading but it seems that it haven't download anything. I open the saved world and still I falling out of nowhere. Also, maybe it's not very important, but when I drag and drop the .class files to minecraft.jar it replaces some files. I don't know what I am doing wrong!
Try out the v2 Beta version I just posted at the top of the thread. It will report every 5 seconds after you "stop download" until finally reporting "Chunk saving complete. Your single player file should be ready to play!"
If you don't get that message or if you do and the single player file still doesn't work, let me know.