do the inverted worlds still generate ores from other mods?
(i.e.) if I install Industrialcraft alongside this, would I still get copper and tin in the inverted overworld
also, if a mod adds liquids (buildcraft) do they render properly in inverted worlds?
lastly, if a mod requires an item to face the sun (a solar panel), would it function properly in an inverted world?
From what I understand about solar panels they require a line of sight to the sky to produce energy
I'm not sure if 4 glowstone blocks is enough to mimick daylight or not. but that's what i tested with
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public void main(String args[]) { while(true) { System.out.println("Problem solved"); }
First of all, you are not a hassle lol. Everyone has questions, don't be afraid to ask them.
Thanks; I do have one more question as well
Are there any dimension mods that will function with this mod as well
I know that the ice dimension used to work, but that isn't updated; does mystic forest work?
At the moment there are no mods that use the Gravitycraft functionality. At least none that I know of. They will come eventually but the modders first have to find out about this mod.
If you know any dimension mod you want to use the Gravitycraft functionality, please mention it to the modder itself, so he finds out and maybe port it to Gravitycraft.
Thank you; you have been really helpful
I wish that most threads had people like you follow them
When it does get updated to 1.4, Could the two mods be made to be used separately?
Mine up is very cool and i use a install of it but i have a main install that uses dimension mods that do not work with it.
in particular mystcraft and mine up is NOT compatible at all.
(at least i have not found a way to install them both without black screen or crashes and boy have i worked to get them too)
I would like to use gravitycraft with my other mod worlds without having to alter the basic dimension to the mine-up one...
Just a question. I would understand if you do not want them separated or if the code has been completely inter-graded in a way
that does not allow them to be pulled apart.
just a note...
The 1.4 update *MAY* have the api.... it *MAY* not... 1.3 was said to include extended ID's and Sprite Indices....
neither of these things was included in it when it did come around. Either way you as everyone else will have to learn the new style and layout of the code in 1.3.2 as it is the foundation of 1.4. and the MAJOR changes that forge has undergone I am told are best learned now before the next round of updates to that api as it will be getting more functionality and in effect more complex.
also....
long ago this was two separate mods. IMO i wish it would have remained so.
The whole idea of mods being bigger is better removes the ability to really customize the minecraft
experience and sure i KNOW its allot to separate the code, I did after all say that.....
Just a question. I would understand if you do not want them separated or if the code has been completely
inter-graded in a way that does not allow them to be pulled apart.
you really didn't have to bold the "won't" and be kinda on the rude side about it.
Please make a forge support version. That would be very helpful if it was compatible with other mods. Can you also make this compatible with hd patchers such as MCPatcher and Optifine? Add trees and stuff to the skylands, maybe? Biomes would be nice, excluding swamp. That wouldn't go well with the skylands. It would be great if this could be added in a new update!
P.S. and off-topic for MineCrak: As you may have seen I am sort of copying your typing style. I always try to make my messages as clean and good-looking as possible, and I hate it when others don't. Your messages always stand out of others (using bold, Italic, and Underscore properly, giving links to certain pages and sites), and your style makes it not so bad to read a lot of text.
You can say I have a sort of a fetish for good looking messages (I have a light form of Autistic so maybe that is the reason for it), so I try to copy yours.
You probably do not mind but I still want to say sorry
No problem. In fact I had just been wondering why your post looked so good to me.
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- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
EDIT: I just remembered, the Zeppelin mod did used to work together with the old MineUp (the Beta 1.8.1 version). This means I have no idea why it doesn't work anymore. Ivorius of course changed a lot and probably changed something making this mod stop working.
It's actually the zeppelin mod that has changed. He probably included some height check in the code to avoid buggy aircrafts floating outside the possible bounds, and thus, it became incompatible.
And it will work again! Since JabJabJab moved on to other projects, I will include IceMod in MineUp at some point. With some updated features here and there. It will be awesome! =D
That is true, but overall the most people love to have them both included into 1 mod. And it makes sence for me, they are both gravity mods which add a lot to each other. I'm sorry but you really won't have to expect they are going to be seperated.
Of course you have to ask Ivorius yourself if you really want it seperate.
The thing is that separating them wouldn't really result in anything positive. Compatibility would remain about the same, while the work I have to to would [more or less] double. Which would mean half the new features.
Too much text to include in one quote, handling all the questions while I was gone.
Awesome work, thanks! I think you did a great job answering the questions correctly.
Also, tomorrow I will program some more shaders. Shaders are fun! This will result in more functionality for AlcoholCraft [It's going to be freaking awesome], but also some for GravityCraft. Transitions, effects and teleportation looks more awesome when handled via shaders
But how would making more shaders provide more functionality? Does it just look better?
Yes, shaders are purely visual. There are possibilities for enhanced gameplay mechanic through that though. Mirrors, looking through portals, and similar, are usually handled via shaders.
A simple idea to satisfy those who want the mods to be seperated: make a Non-layered world option, and add a disable gravitycraft items/blocks option to the config. problem solved, if anyone complains it just means they're lazy
A simple idea to satisfy those who want the mods to be seperated: make a Non-layered world option, and add a disable gravitycraft items/blocks option to the config. problem solved, if anyone complains it just means they're lazy
I thought about that before, but judged it too unnecessary to actually implement. But eh, if it's gonna make people happy, I'll just add it
Been looking for a mod that does this, and I found it. Awesome job Ivorforce.
BTW, I has a suggestion: Can there be a layer way above the Skylands' where the End could generate? This higher layer would be basically in outer space, with a black sky with stars and the Sun (if daytime) or the Moon (if nighttime), and going there would suffocate you (the same way as going underwater) unless you go near an End "island" (where your oxygen will be fully replenished). It'd be awesome if this is possible.
You might also wanna add some kind of Easter egg where going higher and higher makes the Moon sprite in the sky bigger and bigger up to the point that a massive 3D moving cube made up of endstone with a gravity of its own and with Endermen inhabiting it will spawn in place of the sprite. And going even beyond this cube would leave you in an even higher "secret" layer (not visible in the settings) with zero gravity. That'd be great, too.
Been looking for a mod that does this, and I found it. Awesome job Ivorforce.
BTW, I has a suggestion: Can there be a layer way above the Skylands' where the End could generate? This higher layer would be basically in outer space, with a black sky with stars and the Sun (if daytime) or the Moon (if nighttime), and going there would suffocate you (the same way as going underwtaer) unless you go near an End "island" (where your oxygen will be fully-replenished). It'd be awesome if this is possible.
The suggestion came up before, but it's not really logically possible.
Firstly, the ender dragon would be annoying to fix so you won't just fly around all the world layers.
Secondly, the End has some unique world properties that aren't easily implementable as a layer.
Lastly, the end only generates one island, making finding the island incredibly dull. Imagine you have generated a load of land while walking around, and don't know where your spawn was. You'll never be able to find the island then, and the rest of the layer is just black.
That's why I can't really implement the End as a world layer
You might also wanna add a mini-Easter egg where going higher and higher makes the Moon sprite bigger and bigger up to the point that a massive 3D moving cube made up of endstone with a gravity of its own and with Endermen inhabiting it will spawn in place of the sprite. And going even beyond this cube would leave you in an even higher layer with zero gravity (basically beyond Minecraft Earth's gravitational pull). That'd be great, too. LOL. :3
Here, too, logical problems will make such an addition impossible. What if you are a player wanting 50 normal layers, but the moon just keeps getting in the way? Making properties of the environment dependent on the height you are in is risky, because it can become annoying very fast. I want to keep MineUp as customizable as possible, so I can't implement any standards like these
Hey Ivorius could you add an option for redstone activation of the gravity well? It would be awsome to have some sort of control over it with redstone wires and it would expand your options when building mechanisms.
You should read the block documentation before suggesting
From the gravity well documentation:
If you power it with redstone, it will deactivate.
(i.e.) if I install Industrialcraft alongside this, would I still get copper and tin in the inverted overworld
also, if a mod adds liquids (buildcraft) do they render properly in inverted worlds?
lastly, if a mod requires an item to face the sun (a solar panel), would it function properly in an inverted world?
sorry for being a hassle
I'm not sure if 4 glowstone blocks is enough to mimick daylight or not. but that's what i tested with
Thanks; I do have one more question as well
Are there any dimension mods that will function with this mod as well
I know that the ice dimension used to work, but that isn't updated; does mystic forest work?
Thank you; you have been really helpful
I wish that most threads had people like you follow them
Mine up is very cool and i use a install of it but i have a main install that uses dimension mods that do not work with it.
in particular mystcraft and mine up is NOT compatible at all.
(at least i have not found a way to install them both without black screen or crashes and boy have i worked to get them too)
I would like to use gravitycraft with my other mod worlds without having to alter the basic dimension to the mine-up one...
Just a question. I would understand if you do not want them separated or if the code has been completely inter-graded in a way
that does not allow them to be pulled apart.
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
The 1.4 update *MAY* have the api.... it *MAY* not... 1.3 was said to include extended ID's and Sprite Indices....
neither of these things was included in it when it did come around. Either way you as everyone else will have to learn the new style and layout of the code in 1.3.2 as it is the foundation of 1.4. and the MAJOR changes that forge has undergone I am told are best learned now before the next round of updates to that api as it will be getting more functionality and in effect more complex.
also....
long ago this was two separate mods. IMO i wish it would have remained so.
The whole idea of mods being bigger is better removes the ability to really customize the minecraft
experience and sure i KNOW its allot to separate the code, I did after all say that.....
you really didn't have to bold the "won't" and be kinda on the rude side about it.
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
No problem. In fact I had just been wondering why your post looked so good to me.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
It's actually the zeppelin mod that has changed. He probably included some height check in the code to avoid buggy aircrafts floating outside the possible bounds, and thus, it became incompatible.
And it will work again! Since JabJabJab moved on to other projects, I will include IceMod in MineUp at some point. With some updated features here and there. It will be awesome! =D
The thing is that separating them wouldn't really result in anything positive. Compatibility would remain about the same, while the work I have to to would [more or less] double. Which would mean half the new features.
Awesome work, thanks! I think you did a great job answering the questions correctly.
Also, tomorrow I will program some more shaders. Shaders are fun! This will result in more functionality for AlcoholCraft [It's going to be freaking awesome], but also some for GravityCraft. Transitions, effects and teleportation looks more awesome when handled via shaders
Mine will be a bit more basic / abstract (at first). Creating something that beautiful requires quite a bit training
Yes, shaders are purely visual. There are possibilities for enhanced gameplay mechanic through that though. Mirrors, looking through portals, and similar, are usually handled via shaders.
Simply click on Old Versions on the ModLoader page =)
Uhm, just download the file you need. It's ModLoader 1.2.5, so just search for ModLoader 1.2.5 and download that one.
I thought about that before, but judged it too unnecessary to actually implement. But eh, if it's gonna make people happy, I'll just add it
BTW, I has a suggestion: Can there be a layer way above the Skylands' where the End could generate? This higher layer would be basically in outer space, with a black sky with stars and the Sun (if daytime) or the Moon (if nighttime), and going there would suffocate you (the same way as going underwater) unless you go near an End "island" (where your oxygen will be fully replenished). It'd be awesome if this is possible.
You might also wanna add some kind of Easter egg where going higher and higher makes the Moon sprite in the sky bigger and bigger up to the point that a massive 3D moving cube made up of endstone with a gravity of its own and with Endermen inhabiting it will spawn in place of the sprite. And going even beyond this cube would leave you in an even higher "secret" layer (not visible in the settings) with zero gravity. That'd be great, too.
The suggestion came up before, but it's not really logically possible.
Firstly, the ender dragon would be annoying to fix so you won't just fly around all the world layers.
Secondly, the End has some unique world properties that aren't easily implementable as a layer.
Lastly, the end only generates one island, making finding the island incredibly dull. Imagine you have generated a load of land while walking around, and don't know where your spawn was. You'll never be able to find the island then, and the rest of the layer is just black.
That's why I can't really implement the End as a world layer
Here, too, logical problems will make such an addition impossible. What if you are a player wanting 50 normal layers, but the moon just keeps getting in the way? Making properties of the environment dependent on the height you are in is risky, because it can become annoying very fast. I want to keep MineUp as customizable as possible, so I can't implement any standards like these
You should read the block documentation before suggesting
From the gravity well documentation: