Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Airforce 12\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-22_16.30.00-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 202d78e3 --------
Generated 9/22/12 4:30 PM
cpw.mods.fml.common.LoaderException: java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:129)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:105)
at cpw.mods.fml.client.registry.RenderingRegistry.addTextureOverride(RenderingRegistry.java:100)
at ModLoader.addOverride(ModLoader.java:185)
at mod_Tomahawk.load(mod_Tomahawk.java:19)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:549)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
--- END ERROR REPORT 6fecb957 ----------
what do i tried re installing everything with a fresh .jar and still i get this.
This is a very fun mod to play around with. I love the idea of the upgrade system, rather than just having a simple mod that only adds a couple of new tools, using the materials already in-game. The best part about this mod is that it is easy to use, yet still has an appeal for a longer period of time than most mods.
However, after a while, you have generally done everything in the mod, so it starts to lose it's sense of appeal. But overall, this is a great mod.
For some reason the obsidian shards and tools are invisible and the roman stuff is unobtainable as steel seems to be non-exsistant, im not using a texture pack, just the default look, any ideas?
not sure why but you smelt iron to refine it into steel
Here's my view of this mod (custom thumbnail on this video will appear soon if you don't see it)
Also, the last video of your review is deleted video. You should remove it
quince a little help here?
i got no idea, sorry dude =(
then i will ask balkon if he knows. it has to be between maybe his mod or yours. thanks for looking anyways.
However, after a while, you have generally done everything in the mod, so it starts to lose it's sense of appeal. But overall, this is a great mod.
they're there...
only higher roman soldiers(general/commander)had the crests, as well as the greeks =)
not sure why but you smelt iron to refine it into steel
Also, the last video of your review is deleted video. You should remove it
Also if someone could make a installation video that would be awesome!!!
I don't think this mod works on Forge.