I believe you need to change the output side using a tool in Mekanism. Can't remember which one though.
Hmm.. found something called a "configurator" but can only get it to auto-eject to the right side, (when looking at the face) won't auto-eject to any other side.
Is there a secret trick to the auto-eject? no matter what I do it won't auto-eject to either a chest or a ME interface. Same with import buses on the back of the energized smelter.
You set the configuration from inside the gui. Click on the icons on the right side. Gray is nonfunctional, red is input, blue is output, purple and some other colors are for special arrangements (such as inputting flint for tripling ore output). You can also use the configurator, but this takes some practice and patience.
It seems the new Mekanism (I'm using Mek 6.0 dev) lost the MCPatcher support, they worked fine in MC 1.6.2. All cables and pipes now render completely black.
You set the configuration from inside the gui. Click on the icons on the right side. Gray is nonfunctional, red is input, blue is output, purple and some other colors are for special arrangements (such as inputting flint for tripling ore output). You can also use the configurator, but this takes some practice and patience.
Ah, so there's a color code to it, that explains a few things then. Thanks
Which should I download? All or Mekanism.jar only? Is it compatible with 164 162?
Mekanism-v5.7.0.11.jar is the main mod download.
MekanismGenerators-v5.7.0.11.jar is the module of the mod that adds generators, like solar panels and wind turbines.
MekanismTools-v5.7.0.11.jar is the module that adds tools.
I believe its only compatible with 1.6.4
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
I looked through most of this forum and see nothing on the topic, but are you considering making the cables multi-part compatible? I try to cover them up with MP's, but they don't cover properly. Just a thought.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
Anyone can tell me, are there any changes made to the ore processing chain from v5.6 to v5.7?
In v5.6, I ran them through a Purification Chamber fed with oxygen, then crusher, enrichment chamber and lastly the smelter.
Anyone can tell me, are there any changes made to the ore processing chain from v5.6 to v5.7?
In v5.6, I ran them through a Purification Chamber fed with oxygen, then crusher, enrichment chamber and lastly the smelter.
Many thanks for any information provided.
I didn't know you could use oxygen in the purification chamber. I always wondered what oxygen was used for. You can also use oxygen for the new jetpack. Anyway, I have always used flint in the purification chamber.
I didn't know you could use oxygen there either, but I get so much flint and gravel it's easier just to flint it.
The front page of this thread has a v5.6 screenshot of a mekanism chain that, according to the description, produces 1:4 ore to ingot ratio. I was wondering if feeding the purification chamber with oxygen might be the key to 1:4 but I'm not sure how it's being done now; oxygen seems equal to flint.
That first machine in the screenshot looks like an osmium compressor being fed with some sort of liquid, but the osmium compressor doesn't have a fluid or secondary energy tank. So I'm not sure if that's what's the key to 1:4...
Hmm.. found something called a "configurator" but can only get it to auto-eject to the right side, (when looking at the face) won't auto-eject to any other side.
http://ci.aidancbrady.com/job/Mekanism/
It seems the new Mekanism (I'm using Mek 6.0 dev) lost the MCPatcher support, they worked fine in MC 1.6.2. All cables and pipes now render completely black.
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Ah, so there's a color code to it, that explains a few things then. Thanks
Which should I download? All or Mekanism.jar only? Is it compatible with
164162?Mekanism-v5.7.0.11.jar is the main mod download.
MekanismGenerators-v5.7.0.11.jar is the module of the mod that adds generators, like solar panels and wind turbines.
MekanismTools-v5.7.0.11.jar is the module that adds tools.
I believe its only compatible with 1.6.4
Yes, we need salivation controllers, so bad.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Oh god, did I say that? Ha!
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
If Minecraft were real, you'd be a zombie right now.
http://Hyer.imgur.com
HARDCORE CRAZINESS THERE!
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
This mod is so delicious that it grows salivation plants.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
In v5.6, I ran them through a Purification Chamber fed with oxygen, then crusher, enrichment chamber and lastly the smelter.
Many thanks for any information provided.
The front page of this thread has a v5.6 screenshot of a mekanism chain that, according to the description, produces 1:4 ore to ingot ratio. I was wondering if feeding the purification chamber with oxygen might be the key to 1:4 but I'm not sure how it's being done now; oxygen seems equal to flint.
That first machine in the screenshot looks like an osmium compressor being fed with some sort of liquid, but the osmium compressor doesn't have a fluid or secondary energy tank. So I'm not sure if that's what's the key to 1:4...
So puzzling!